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Akiba's Beat is the third installment in the Akiba's Trip series, released for Play Station Vita and PlayStation 4 in 2016. Unlike its predecessors, the game is an Eastern RPG with action combat, highly reminiscent of Tales Series, and lacks most of the series' staples, like strip combat.

Asahi Tachibana is a young NEET, who lives in Akihabara district of Tokyo. One day, he meets a girl, Saki Hoshino, who investigates Delusions - distortions of reality, created by people's minds. Saki convinces Asahi to help her, but after the duo gets rid of the Delusion, they find out that the day starts repeating from the beginning


Tropes present in the game:

  • Bayonet Ya: The leader of the Akihabara Freedom Fighters fights with a rifle with a long bayonet, and does as much shooting as slashing.
  • Clap Your Hands If You Believe: A person who desperately wants something to be true may unknowingly create a Delusion, that brings that desire to life.
  • Closet Geek: Yamato Hongo is a huge fan of anime and manga, so big, in fact, that it leads to appearance of "Chuuni" Delusion. He's incredibly embarrassed about this, and tries to dismiss such things as childish while in public.
  • Dual Boss: Akari and Aoi, when backing up the Boss. They are almost completely identical, with the exception of their elemental weaknesses and resistances.
  • Dual Wielding: Saki's weapon is a pair of knifes.
  • Eye Colour Change: Every time a party member uses Imagine Mode, their eyes change to their signature color, like Asahi's red or Saki's orange.
  • Faceless Masses: Minor NPCs are presented as simple models colored in single color. Their clothes are given some definition, bun not their faces, making each of them appear as The Blank.
  • "Groundhog Day" Loop: The party quickly finds out that they can't escape Sunday, as the day starts anew every midnight. Normal, non Delusion-aware people lose their memories of previous iterations, but Delusers and gifted people like the party retain them.
  • Heroes Prefer Swords: Asahi's weapon, Daybreak, is a single-edged sword.
  • Heroic BSoD: Saki ends up having one and leaves the party for an extended period of time after Kotomi rejects her sincere offer of help, and tells her that she prefers Delusion over the real world.
  • Idiosyncratic Difficulty Levels: Harder Than Hard difficulty is named "Imagine".
  • Idol Singer: Riyu Momose is a popular idol, known under the stage name "Mippity Mop". She's not actually as popular as she would like to, and her desire to be more popular leads to the appearance of "Idol" Delusion.
  • Irrelevant Sidequest: The "Groundhog Day" Loop ensures that everyone but a select few forget about past iterations. So why do the heroes even care about things like stopping bootleggers or tracking down Paparazzi?
  • Magical Girl: Riyu's idol gimmick seems to be this. Her signature color is pink, and her weapon is a Magic Wand that's topped by a heart and bunny ears.
  • Mission Control: It's called "maid system" here. You can choose one of the maids you've met (or Pinkun) to announce save points and shops, warn you of nearby enemies and comment on battles. Aside from that, they also may sometimes help you by restoring the party's HP or SP, or the like.
  • Mundane Utility: A variation. Akihabara Freedom Fighters use their awareness of Delusions to set up a hideout and storehouse inside a cleared out Delusion.
  • Pokémon Speak: Nana Nanao is reduced to shouting "NAANAAANAAAA" when particularly surprised.
  • Polar Opposite Twins: Hoozuki twins. Akari is a loud, outgoing Genki Girl, while Aoi is far more subdued and shy.
  • Reality Bleed: While these changes are invisible to the general public, Delusions change the place they're based around according to their theme. For example, "Audio" Delusion covers the building it's based in with loudspeakers.
  • Red Is Heroic: Played with. The only red thing seen on Asahi is logo on his sneakers, but red is still considered his character color, and his eyes become red in Imagine Mode.
  • Sinister Scythe: Kotomi Sanada's weapon. It goes perfectly with her Elegant Gothic Lolita look and Dark magic, even though she probably would't use it that much, being a mage.
  • Super Mode: By attacking enemies, the player charges the Imagine Gauge. When it fills up, usage of any skill makes an image of headphones appear over the controlled character. Holding attack button while the image persists activates the Imagine Mode.
    • When Imagine Mode is activated, the controlled character will momentarily create a Battle Aura that makes all enemies in the radius flinch. The mode itself improves all stats and makes characters Immune to Flinching. The mode lasts for only a short while, but once it wears off, the gauge can be filled to higher levels.
    • When the Imagine Gauge is completely full, the Imagine Mode is replaced by the Imagine Field, and its activation is punctuated by a cut-in of the lead character putting on headphones. In addition to the above, Imagine Field provides dynamic stat boosts depending on the music. When the music hits its chorus, stat boosts increase even further.
    • Since the battle music has an effect on the combat, the player can choose between several songs, awarded to them after certain battles. "Hard Drive" weapon part dictates the amount of songs that can be stored in a character's playlist, with the starting one allowing only one song to be set (these songs have terrible compression, you see).
  • Sword Beam: Several arte… ahem, skills, like Asahi's Ember's Egde or Saki's Duo Edge has the user send forth a projectile with their bladed weapon.
  • Verbal Tic: One of the maids, Nana, tends to add "ssu" at the end of some words. It wasn't carried into the English translation.

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