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''Akiba's Beat'' is the third installment in the ''VideoGame/AkibasTrip'' series, released for UsefulNotes/PlayStationVita and UsefulNotes/PlayStation4 in 2016. Unlike its predecessors, the game is an EasternRPG with action combat, highly reminiscent of ''VideoGame/TalesSeries'', and lacks most of the series' staples, like strip combat.

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''Akiba's Beat'' is the third installment in the ''VideoGame/AkibasTrip'' series, released for UsefulNotes/PlayStationVita Platform/PlayStationVita and UsefulNotes/PlayStation4 Platform/PlayStation4 in 2016. Unlike its predecessors, the game is an EasternRPG with action combat, highly reminiscent of ''VideoGame/TalesSeries'', and lacks most of the series' staples, like strip combat.
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* DualBoss: Akari and Aoi, when backing up the Boss. They are almost completely identical, with the exeption of their elemental weaknesses and resistances.

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* DualBoss: Akari and Aoi, when backing up the Boss. They are almost completely identical, with the exeption exception of their elemental weaknesses and resistances.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Yamato Hongo's weapon is an axe of unusual form.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/akibas_beat.png]]
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* DualBoss: Akari and Aoi, when backing up the Boss. They are almost completely identical, with the exeption of their elemental weaknesses and resistances.


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* HeroicBSOD: Saki ends up having one and leaves the party for an extended period of time after [[spoiler:Kotomi rejects her sincere offer of help, and tells her that she prefers Delusion over the real world]].
* IdiosyncraticDifficultyLevels: HarderThanHard difficulty is named "Imagine".


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* MundaneUtility: A variation. Akihabara Freedom Fighters use their awareness of Delusions to set up a hideout and storehouse inside a cleared out Delusion.
* PokemonSpeak: Nana Nanao is reduced to shouting "NAANAAANAAAA" when particularly surprised.
* PolarOppositeTwins: Hoozuki twins. Akari is a loud, outgoing GenkiGirl, while Aoi is far more subdued and shy.


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* SinisterScythe: Kotomi Sanada's weapon. It goes perfectly with her ElegantGothicLolita look and [[CastingAShadow Dark magic]], even though she probably would't use it that much, being a mage.


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* VerbalTic: One of the maids, Nana, tends to add "ssu" at the end of some words. It wasn't carried into the English translation.

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* BayonetYa: The leader of the Akihabara Freedom Fighters fights with a rifle with a long bayonet, and does as much shooting as slashing.



* ClosetGeek: [[spoiler:Yamato Hongo]] is a huge fan of anime and manga, so big, in fact, that it leads to appearance of "{{Chuuni|byou}}" Delusion. He's incredibly embarrassed about this, and tries to dismiss such things as childish while in public.



* IrrelevantSidequest: The GroundhogDayLoop ensures that everyone but a select few forget about past iterations. So why do the heroes even care about things like stopping bootleggers or tracking down {{Paparazzi}}?



* RealityBleed: While [[InvisibleToNormals invisible to the general public]], Delusions change the place they're based around according to their theme. For example, "Audio" Delusion covers the building it's based in with loudspeakers.
* SuperMode: Imagine Mode, that can be activated by holding the attack button after a picture of headphones appears over the controlled character. It enhances the used's abilities, enables them to ignore the usual limit on combo length, makes them ImmuneToFlinching, and changes the battle music.
** The Imagine Gauge is separated in two parts. When it's half full, it stops, and the player must use Imagine Mode to advance it further. If Imagine Mode is activated when the gauge is completely full, in addition to normal effects the character's cut-in is displayed, and arrows, poining in different directions, start appearing on the screen, RhythmGame-style. If the player moves the character in accordance to these directions, the character's stats will be strengthened even further.
* SwordBeam: Several [[VideoGame/TalesSeries arte]]… ahem, ''skills'', has the user sending a projectile with their bladed weapon.

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* RealityBleed: While these changes are [[InvisibleToNormals invisible to the general public]], Delusions change the place they're based around according to their theme. For example, "Audio" Delusion covers the building it's based in with loudspeakers.
* RedIsHeroic: Played with. The only red thing seen on Asahi is logo on his sneakers, but red is still considered his character color, and his eyes [[EyeColourChange become red]] in Imagine Mode.
* SuperMode: By attacking enemies, the player charges the Imagine Mode, that can be activated by holding the attack button after a picture Gauge. When it fills up, usage of any skill makes an image of headphones appears appear over the controlled character. It enhances Holding attack button while the used's abilities, enables them to ignore image persists activates the usual limit on combo length, makes them ImmuneToFlinching, and changes the battle music.
** The
Imagine Gauge is separated in two parts. Mode.
**
When it's half full, it stops, and the player must use Imagine Mode to advance it further. If Imagine Mode is activated when activated, the controlled character will momentarily create a BattleAura that makes all enemies in the radius flinch. The mode itself improves all stats and makes characters ImmuneToFlinching. The mode lasts for only a short while, but once it wears off, the gauge can be filled to higher levels.
** When the Imagine Gauge
is completely full, in the Imagine Mode is replaced by the Imagine Field, and its activation is punctuated by a cut-in of the lead character putting on headphones. In addition to normal effects the above, Imagine Field provides dynamic stat boosts depending on the music. When the music hits its chorus, stat boosts increase even further.
** Since the battle music has an effect on the combat, the player can choose between several songs, awarded to them after certain battles. "Hard Drive" weapon part dictates the amount of songs that can be stored in a
character's cut-in is displayed, and arrows, poining in different directions, start appearing on playlist, with the screen, RhythmGame-style. If the player moves the character in accordance starting one allowing only one song to these directions, the character's stats will be strengthened even further.
set (these songs have terrible compression, you see).
* SwordBeam: Several [[VideoGame/TalesSeries arte]]… ahem, ''skills'', like Asahi's ''Ember's Egde'' or Saki's ''Duo Edge'' has the user sending send forth a projectile with their bladed weapon.
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''Akiba's Beat'' is the third installment in the ''VideoGame/AkibasTrip'' series, released for UsefulNotes/PlayStationVita and UsefulNotes/PlayStation4 in 2016. Unlike its predecessors, the game is an EasternRPG with action combat, highly reminiscent of ''VideoGame/TalesSeries'', and lacks most of the series' staples, like strip combat.

Asahi Tachibana is a young {{NEET}}, who lives in Akihabara district of Tokyo. One day, he meets a girl, Saki Hoshino, who investigates Delusions - distortions of reality, created by people's minds. Saki convinces Asahi to help her, but after the duo gets rid of the Delusion, they find out that the day [[GroundhogDayLoop starts repeating from the beginning]]…

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!!Tropes present in the game:
* AnAxeToGrind: Yamato Hongo's weapon is an axe of unusual form.
* ClapYourHandsIfYouBelieve: A person who desperately wants something to be true may unknowingly create a Delusion, that brings that desire to life.
* DualWielding: Saki's weapon is a pair of knifes.
* EyeColourChange: Every time a party member uses [[SuperMode Imagine Mode]], their eyes change to their signature color, like Asahi's red or Saki's orange.
* FacelessMasses: Minor [=NPCs=] are presented as simple models colored in single color. Their clothes are given some definition, bun not their faces, making each of them appear as TheBlank.
* GroundhogDayLoop: The party quickly finds out that they can't escape Sunday, as the day starts anew every midnight. Normal, non Delusion-aware people lose their memories of previous iterations, but Delusers and gifted people like the party retain them.
* HeroesPreferSwords: Asahi's weapon, Daybreak, is a single-edged sword.
* IdolSinger: Riyu Momose is a popular idol, known under the stage name "Mippity Mop". [[spoiler:She's not actually as popular as she would like to, and her desire to be more popular leads to the appearance of "Idol" Delusion.]]
* MagicalGirl: Riyu's idol gimmick seems to be this. Her signature color is pink, and her weapon is a MagicWand that's topped by a heart ''and'' [[BunniesForCuteness bunny ears]].
* MissionControl: It's called "maid system" here. You can choose one of the maids you've met (or Pinkun) to announce save points and shops, warn you of nearby enemies and comment on battles. Aside from that, they also may sometimes help you by restoring the party's HP or SP, or the like.
* RealityBleed: While [[InvisibleToNormals invisible to the general public]], Delusions change the place they're based around according to their theme. For example, "Audio" Delusion covers the building it's based in with loudspeakers.
* SuperMode: Imagine Mode, that can be activated by holding the attack button after a picture of headphones appears over the controlled character. It enhances the used's abilities, enables them to ignore the usual limit on combo length, makes them ImmuneToFlinching, and changes the battle music.
** The Imagine Gauge is separated in two parts. When it's half full, it stops, and the player must use Imagine Mode to advance it further. If Imagine Mode is activated when the gauge is completely full, in addition to normal effects the character's cut-in is displayed, and arrows, poining in different directions, start appearing on the screen, RhythmGame-style. If the player moves the character in accordance to these directions, the character's stats will be strengthened even further.
* SwordBeam: Several [[VideoGame/TalesSeries arte]]… ahem, ''skills'', has the user sending a projectile with their bladed weapon.
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