Video Game / Disney's Magical Quest
A series of three video games, released by Capcom
for the Super Nintendo, and later ported to Game Boy Advance
. The Magical Quest games take Mickey Mouse
and (depending on the installment,) Minnie Mouse
or Donald Duck
on a quest to give Peg-Leg-Pete
the boot, out of the Magical worlds.
The game's main gimmick is the ability to change the character's outfit during gameplay, so as to use different powers to defeat Mooks
or make for easier platforming.
This video game series has examples of:
- All Just a Dream: The ending of the first Magical Quest.
- Ass Kicks You: In Magical Quest 3, while clinging to a pole in the Woodcutter costume, Donald can attack by swinging his rump. (Mickey uses his backpack instead.)
- Attack of the Town Festival: The action begins in Village Festival, the first stage of Magical Quest 3, which is crowded with mooks.
- Big Bad: Pete.
- Pete is always cast with imposing titles like Emperor or Baron, holes up in a dark, ominous castle that looms over the rest of the colorful world, and practices black magic. His only really "evil" acts, like kidnapping Pluto or wrecking the circus, are more like jerkass moves with his only motive being because he can.
- Book Ends: The Magical Quest begins and ends with Mickey and Pluto playing catch with their friends, except that the ending part is for real.
- Boss Rush: Taking a page from another Capcom series, the final level always has reprisal boss fights with most of the mini-bosses encountered throughout the game.
- Butt Monkey: While Mickey gets the coolest costumes, Donald always seems to be getting the ridiculous ones. That doesn't stop them from being useful in their own way.
- Character Select Forcing: The knight forms of Mickey and Donald in the third game work differently. Mickey can walk and jump with his shield raised, but Donald can only hide in his barrel and roll clumsily. Because of this, while fighting against the Cannon Dog, Donald has to rely on him always shooting low, which may not happen often.
- Alternatively, Mickey's metal knight form is useless in water as it causes him to automatically sink. Donald's wooden barrel costume on the other hand allows him to automatically float, which can make getting through watery areas much easier.
- Clothes Make The Super Man
- Continuing Is Painful: After a Game Over, you can usually continue from where you were, but the last level must be played from the beginning. And you always lose your coins.
- Continuity Nod: In The Great Circus Mystery (Disney's Magical Quest 2), you get to fight a living painting of Emperor Pete, the final boss from the first Magical Quest, complete with the same music. In Magical Quest 3, you get to see statues of Baron Pete, the final boss from the second game, at the start of Pete's Castle. The fight against King Pete uses a mashup of both phases against Baron Pete as well.
- Defeat Means Friendship / Heel–Face Turn: After being beaten by Mickey for the third time, Pete finally decides to turn over a new leaf and become a better ruler for Storybook Land (see also: Mean Character, Nice Actor).
- Demoted to Extra: Minnie was the 2nd-player character in the second game (and the GBA remake of the first) but only appears in the ending of the third.
- Drop the Hammer: Donald's Knight outfit in the third game uses this.
- Early Installment Weirdness: It takes a little while longer to collect all the costumes in the first game than in the two sequels. For example, while in the second and third games the first costume is received after defeating a mini-boss in the first level, Mickey doesn't get his first costume in the first game until he gets to the second level.
- Goomba Stomp: Which first stuns mooks so you can throw them.
- Heart Container: A hidden and purchasable smiling big heart.
- Magic Knight: In the third game, where Mickey and Donald get Magician and Knight Outfits.
- Mean Character, Nice Actor: Played with in regards of Pete in Magical Quest 3. He is supposedly set up as the game's villain, but it turns out that that is only for the sake of the story and that in his heart, he really means well.
- Messy Pig: The boss of the first stage in Magical Quest 3 is an enormous pig who rides a hollow pumpkin suspended by crows.
- Moveset Clone: Mickey as the Ryu, with the Ken role being filled by Minnie in the second game (and GBA port of the first game), and by Donald Duck in the third. Donald was an example of Divergent Character Evolution, as he plays slightly differently from Minnie.
- Multi-Platform: The Great Circus Mystery was the only game in the trilogy that was also released on a Sega console.
- A Genesis version of Magical Quest was supposedly in the works at one point (the boxart even appeared in a few print advertisements back then), but might've been cancelled.
- Mythology Gag: Mickey's climbing outfit in Magical Quest 3 is the outfit he wore in Brave Little Tailor.
- Nice Hat: You end up with several by the end of the game.
- No Export for You: The third game was exclusive to the Super Famicom. Years later, it finally got released overseas for the GBA as Disney's Magical Quest 3.
- Off Model: In the third game, Huey, Dewey, and Louie are the wrong colors (blue, green, and red rather than red, blue, and green).
- Oxygen Meter: While all three games have limited air underwater, only the third has a visible meter.
- Portal Book: Huey, Dewey, and Louie are trapped inside a magical book by King Pete in Magical Quest 3. Mickey and Donald then enter the book to rescue them.
- Promoted to Playable/Ascended Extra: In the first game, Donald only appears in the title and during the ending cutscene. In the second he has a slightly bigger role of giving Mickey and Minnie their first costume. In the third, he's now the second playable character after Mickey.
- Sky Pirates: A literal example, with the fourth stage of the third game taking place inside an airship, aboard which Mickey and/or Donald battle enemies dressed in pirate garb.
- Sorcerous Overlord: In this game, Pete, the Big Bad, is a Dark Lord with vast magical powers ruling from an imposing fortress.
- Super Not-Drowning Skills: Provided by the Sorcerer costume in the first game. Justified because it's magic.
- Turtle Power: A turtle miniboss in the second game.
- Updated Re Release: The GBA port of the first game adds Minnie as a playable character, multiplayer minigames, and a unlockable password for use in the Magical Mirror GameCube game. All three ports also feature a Save option.
- Videogame Settings: Each of the three games have all sorts of different areas and terrains:
- Big Boo's Haunt: The Haunted House, the third stage of The Great Circus Mystery.
- Circus of Fear: The first stage of The Great Circus Mystery is a circus that is being invaded by Baron Pete's mooks.
- Death Mountain: Pete's Peak in the first game, which can get so windy the higher up you go that it can knock you off the mountain and cost you a life.
- Gangplank Galleon: The Airship in the third game is a flying version of this.
- Jungle Japes: The Jungle, the second stage from The Great Circus Mystery.
- The Lost Woods: The second stage in both Magical Quest 1 (Dark Forest) and 3 (Spore Forest). A similar stage in 2 is taken up by the Jungle (see above).
- Slippy-Slidey Ice World: A recurring setting in the trilogy as the penultimate level.
- Underground Level: Each of the three games has this kind of level mixed with another video game setting: The Magical Quest had Fire Grotto, which mixes this and Lethal Lava Land; The Great Circus Mystery had The Caves, which mixes this and Prehistoria; and Disney's Magical Quest 3 had Shell Ocean, which mixes this and Under the Sea.
- Wicked Weasel: They serve as recurring mid-bosses throughout the second game.