Donald Duck No Mahou No Boushi
(Donald Duck and the Magical Hat
) is a Platform Game
released for the Super Famicom
in 1995 by Epoch. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when he finds the hat already sold out things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.
Apparently it could connect with a Barcode Battler II
to enable extra content, which currently seems undocumented due to how obscure both of them are.
Tropes striken down by diving headbutts include:
- Background Boss: Pete's second form.
- Big Bad: Pete.
- Bottomless Pits
- The Cameo: Characters like Mickey and Scrooge have minor cameos.
- Convection Schmonvection: The rising sea of flames in one of the final levels does burn platforms some time before it engulfs them, but Donald himself is fine.
- Game Over Man: A sad Donald on a black screen, accompained by whining nephews.
- Getting Crap Past the Radar: When all lives are lost, Donald lets out a rather audible "Goddamnit!" at the game over screen.
- Gimmick Level: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.
- Goomba Stomp: Donald's main means of offense, though one should always use the headbutt instead.
- Leitmotif: Donald is given a rather cute and serene theme.
- Luck-Based Mission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process.
- Marathon Level: Most levels are in the game short enough for the final one to be this by comparison.
- The Maze: The cave level features a maze of mirror portals.
- Mirror Boss: The green ghost mirrors Donald's movements, even jumping downwards. As it is invincible to Donald's attacks, it must instead be positioned below falling stalactites.
- Rise to the Challenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the opposite side.
- Sequential Boss: Pete has two forms.
- Timed Mission: The obstacle race in the circus.
- Use Your Head: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics.
- Victory Pose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even echoes.