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Video Game: Donald Duck No Mahou No Boushi
Some ducks just want to watch the world burn.
Donald Duck No Mahou No Boushi (Donald Duck and the Magical Hat) is a Platform Game released for the Super Famicom in 1995 by Epoch. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when he finds the hat already sold out things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

Apparently it could connect with a Barcode Battler II to enable extra content, which currently seems undocumented due to how obscure both of them are.

Tropes striken down by diving headbutts include:

  • Background Boss: Pete's second form.
  • Big Bad: Pete.
  • Bottomless Pits
  • The Cameo: Characters like Mickey and Scrooge have minor cameos.
  • Convection Schmonvection: The rising sea of flames in one of the final levels does burn platforms some time before it engulfs them, but Donald himself is fine.
  • Game Over Man: A sad Donald on a black screen, accompained by whining nephews.
  • Getting Crap Past the Radar: When all lives are lost, Donald lets out a rather audible "Goddamnit!" at the game over screen.
  • Gimmick Level: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.
  • Goomba Stomp: Donald's main means of offense, though one should always use the headbutt instead.
  • Leitmotif: Donald is given a rather cute and serene theme.
  • Luck-Based Mission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process.
  • Marathon Level: Most levels are in the game short enough for the final one to be this by comparison.
  • The Maze: The cave level features a maze of mirror portals.
  • Mirror Boss: The green ghost mirrors Donald's movements, even jumping downwards. As it is invincible to Donald's attacks, it must instead be positioned below falling stalactites.
  • Rise to the Challenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the opposite side.
  • Sequential Boss: Pete has two forms.
  • Timed Mission: The obstacle race in the circus.
  • Use Your Head: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics.
  • Victory Pose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even echoes.

Disney's Villains' RevengeLicensed GameDonald In Maui Mallard
Disney's Magical QuestSuper Nintendo Entertainment SystemDonkey Kong Country
Donald In Maui MallardPlatform GameDonkey Kong Country

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