Video Game: Donald Duck No Mahou No Boushi

Some ducks just want to watch the world burn.
Donald Duck No Mahou No Boushi (Donald Duck and the Magical Hat) is a Platform Game released for the Super Famicom in 1995 by Epoch. It begins as a rather mundane adventure, with Donald doing odd jobs so he can later buy a hat as a gift for Daisy, but when he finds the hat already sold out things take a turn for the fantastic as he ends up helping a king who has been turned into a hat to take back his kingdom from the villainous Pete.

Apparently it could connect with a Barcode Battler II to enable extra content, which currently seems undocumented due to how obscure both of them are.

Tropes striken down by diving headbutts include:

  • Background Boss: Pete's second form.
  • Big Bad: Pete.
  • Bottomless Pits
  • The Cameo: Characters like Mickey and Scrooge have minor cameos.
  • Convection Schmonvection: The rising sea of flames in one of the final levels does burn platforms some time before it engulfs them, but Donald himself is fine.
  • Game Over Man: A sad Donald on a black screen, accompained by whining nephews.
  • Getting Crap Past the Radar: When all lives are lost, Donald lets out a rather audible "Goddamnit!" at the game over screen.
  • Gimmick Level: Some levels revolve around a odd gimmick, such as riding a bike or rotating the level when walkling on slopes.
  • Goomba Stomp: Donald's main means of offense, though one should always use the headbutt instead.
  • Leitmotif: Donald is given a rather cute and serene theme.
  • Luck-Based Mission: The hammer-wielding boss seems to become vulnerable at random, which is a problem because he eventually destroys the arena with his attacks, killing Donald in the process.
  • Marathon Level: Most levels are in the game short enough for the final one to be this by comparison.
  • The Maze: The cave level features a maze of mirror portals.
  • Mirror Boss: The green ghost mirrors Donald's movements, even moving downwards whenever Donald jumps. As it is invincible to Donald's attacks, it must instead be positioned below falling stalactites.
  • Rise to the Challenge: Near the end Donald must climb over platforms to escape from rising flames. The catch is that there's two platform groups divided by a wall. The player must pay attention because when Donald jumps on a colored platform, he's teleported to its equivalent on the opposite side.
  • Sequential Boss: Pete has two forms.
  • Timed Mission: The obstacle race in the circus.
  • Use Your Head: Hold Down while jumping and Donald will radically turn upside-down. This does double damage, so it is essential against bosses. Rather odd that just this single game features the attack he uses most frequently in cartoons and comics.
  • Victory Pose: A series of triumphant jumps. "YATTA!", he says. After the final battle, Donald's voice even echoes.