Video Game: Donald Duck Goin Quackers

Donald Duck: Goin' Qu@ckers is a Donald Duck game made by Ubisoft in 2000, in dedication to Carl Barks, who had passed away a short time earlier. It was originally released for the Nintendo 64, Sega Dreamcast and Sony PlayStation, with different soundtracks. The Game Boy Color and the Game Boy Advance got 2D versions of the game, and later a remake was made for the PlayStation 2 and the GameCube.

When Daisy, who is a reporter as in Quack Pack, is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a Butt Monkey.

Gameplay in the game's four worlds is simple, fast-paced and somewhat easy. The items required to unlock boss fights and extra levels are often found in plain view and require little effort to collect them. The remake added a combo mechanic in which the player can input codes to make Donald invincible.

Quackin' tropes in this game include:

  • 1-Up: Donald's face surrounded by light, or a sphere with Donald's face in it.
  • 2½D: At least one level per world features this.
  • A Winner Is You: the GBA version's take on the original game's ending is a rather anticlimatic shot of Donald reuniting with Daisy and Gyro, followed by something along the lines of "and then everybody in Duckburg threw a big party" and then just "The End". Cue the main menu.
  • Advancing Boss of Doom: The final battle against Merlock in the Nintendo 64 and Dreamcast versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.
  • Advancing Wall of Doom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove (Master Hand?) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... for absolutely no reason, since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.
  • All There in the Manual: The instruction booklet identifies the first boss in the console versions of the game as Bernadette the Bird, who is otherwise not given a name in the actual game.
  • Alliterative Name: Bernadette the Bird, though the only way you'd know her name would be if you read the instruction booklet.
  • And Your Reward Is Clothes: If you beat the levels in Time Attack mode, you get more clothes for Donald. Interestingly, the tourist outfit is what he wears in Quack Pack, but he also gets a cap, which brings Maui Mallard to mind...
  • Anticlimax: The last thing you do in the long extra level of the GBC version is to break a ominous skull barrier. There's no Bonus Boss after it.
  • Ash Face: Happens to Magica after she is defeated in the Nintendo 64 and Dreamcast versions.
  • Attract Mode: Available as an option in the GBC and GBA versions. The first one on the GBC quickly teaches everything you need to know about the game's mechanics.
  • Badass Adorable: As this is a Donald Duck game, he's portrayed as being much more courageous and cheerful than usual. His usual duck voice helps, too.
  • Bears Are Bad News: For the extra level in the forest, Donald is chased by a bear (see Advancing Wall of Doom above). In the GBC version, Donald has a Boss Battle against Humphrey the Bear.
  • Big Bad: Merlock from the DuckTales movie.
  • Big Ball of Violence: Donald's Mercy Mode animation if he's hit.
  • Boss Arena Idiocy: Present in some versions.
    • In the Nintendo 64 and Sega Dreamcast versions of the final battle against Merlock, you are only able to win thanks to activating three switches, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.
    • In the Game Boy Color version, Magica De Spell can only be harmed by jumping on the chandeliers above her when their candles are not lit. Also, Humphrey the Bear is beaten by feeding him drops of honey, which come from the hives on the platforms above Humphrey when you jump on them.
  • Boss Battle: Against Bernadette the Bird, a Beagle Boy, Magica and Merlock. The GBC version replaces Bernadette with Humphrey the Bear. In the GBA version, only Merlock is present.
  • Bottomless Pits: Some areas have pits that Donald must avoid.
  • Demoted to Extra: Gladstone appears on the password screen of the GBA version, but is left out of the actual story.
  • Disney Villain Death: The fate of some bosses, depending on the version.
    • Bernadette the Bird falls to her doom after being defeated in the remake for PlayStation 2 and GameCube.
    • All console versions have the Beagle Boy/Beagle Boys fall to his/their doom after Donald defeats him/them.
    • In the Nintendo 64, Dreamcast, and PSX versions, Magica falls from her broomstick after she is beaten.
    • The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the PSX version.
  • Double Jump: Donald can do it in this game. In the portable versions, it is justified by him kicking the air with Wheel o' Feet to do it.
  • Event Flag: As the GBC version is obviously made in a Rayman engine, Donald finds yellow coins that trigger objects in the levels.
  • Fat Bastard: Bernadette the Bird, the first boss in the console versions of the game, who tries to kill Donald by throwing her eggs and/or children at him and squishing him with her butt.
  • Final Boss: Merlock. In fact, he is the only boss on the GBA version.
  • Forced Tutorial: In the remake's first level. Originally, getting instructions was optional.
  • Fountain of Youth: in the remake, Merlock becomes a child after he is defeated.
  • Game-Breaking Bug: In the GBA version's Final Boss fight, it might look like a good idea to save those sundaes that Bat-Merlock drops for later use, but remember that the game kills you if you get hit while standing at them!
  • Get Back Here Boss: Magica De Spell in the Nintendo 64 and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.
  • Getting Crap Past the Radar: Not in the game itself, but the page of the instruction booklet that explains how the plot involves Daisy being kidnapped by Merlock features an image where Daisy is lying on her chest in a seductive pose.
  • Goomba Stomp: Many enemies can be defeated by jumping on them.
  • Ground Pound: Doable in the GBC version if Donald is powered up.
  • Hyperactive Sprite: In the remake, Donald's idle animation in his happy mode has him dancing and shaking his butt around. It looks like an exaggerated version of the idle animation from The Lucky Dime Caper.
  • I Was Defeated by Donald Duck: The Beagle Boys and Magica say this when defeated, as if it was surprising or the first time it happened.
  • Idle Animation: If he's left still for a while, Donald dreams about Daisy, then wakes up and hugs the thought balloon. He has other animations for his other clothes.
  • Indy Escape: In the GBA version, the chase level in Merlock's temple features the giant rock.
  • Law of 100: Each hundred of those stars/coins/gears awards you an extra life.
  • Marathon Level: Some levels in the GBC version, especially the extra level.
  • Market-Based Title: The game is called Quack Attack in European releases.
  • Mission Control: Gyro Gearloose serves this role, as he is the inventor of the teleport system that Donald uses to travel through the levels and also narrates the tutorial.
  • Mook Maker: The console version has two bosses capable of this.
    • The first boss of the game, Bernadette the Bird, throws eggs during her boss fight. Some of the eggs will hatch into baby birds that will rush to attack Donald.
    • Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the Sega Dreamcast version and skeletons in the remake for PlayStation 2 and GameCube.
  • Mythology Gag: The game is essentially a big love letter to the Donald Duck franchise. Characters from the Disney Duck Comics universe appear (including Gladstone Gander, Gyro Gearloose, and Magica De Spell), Daisy is a news reporter as she was in Quack Pack, and Humphrey the Bear is even featured in the GBC and GBA versions.
  • Pain-Powered Leap: If Donald falls into lava.
  • Painting the Medium: Running out of time in time attack mode makes the clock on the heads-up display fall on Donald's head.
  • Password Save: In the portable versions. Yes, even in the GBA...
  • Puzzle Boss: In the remake, Magica De Spell is not directly beaten and instead loses health whenever you defeat one of the skeletons she summons while she is flying over it.
  • Reformulated Game: The GBC and GBA version are completely 2D, of course. Both versions have unique level design and a slighty different plot. And then the game got remade for the PS2 and Game Cube.
  • Rogues-Gallery Transplant: Merlock serves as the main villain of a Donald Duck game after menacing Scrooge McDuck and his grandnephews Huey, Dewey, and Louie in DuckTales the Movie: Treasure of the Lost Lamp.
  • Role Reprisal: Aside from Tony Anselmo, Tress MacNeille, and Russi Taylor obviously reprising their roles as Donald Duck, Daisy Duck, and Donald's nephews Huey, Dewey, and Louie, June Foray reprises her DuckTales role as Magica De Spell and the Beagle Boy faced in the Duckburg boss fight is voiced by Frank Welker using his Bigtime Beagle voice.
  • Running Gag: In the remake, every pre-boss fight cutscene has Gladstone Gander get comically injured and say that he found a nickel.
  • Say My Name: "DAISSSSYYY!!", screams Donald if he falls into lava.
  • The Spiny: Some enemies can't be stomped.
  • Spiritual Successor: It is very apparent that the GBC version was created over the Rayman game for the portable.
  • Super Star: The sundae item makes Donald invincible if he was in full health when he got it (it doesn't work in Advance). The GBC version has an item that makes Donald invincible and able to crush barriers and butt-stomp. The remake has the Special Move mechanic, which also grants invincibility.
  • Super Title 64 Advance: The Game Boy Advance version is called Donald Duck "Adv@nce"!*#.
  • Tactical Suicide Boss: In the console versions, pretty much every boss is doomed to failure because one part of their attack pattern has them deliberately leaving themselves open to attack. One notable example is the Beagle Boy(s) boss fight, which, depending on the version of the game, either has Donald toss a piece of dynamite thrown at him back to the Beagle Boy before its time runs out or baits the wrecking ball into knocking one of the Beagle Boys into the fray.
  • Timed Mission: A time attack mode becomes available in levels that have been cleared once.
  • Variable Mix: If Donald is at full health, the music plays normally. If he grabs the orange juice item, the music gains additional drums and the sound intensity increases. If his health is low, the drums drop out and the remainder of the music sounds washed-out.
  • Victory Pose: Donald taking off his hat and bowing cutely in the GBC version. In the remake he has an extravagant dance.
  • Villain Exit Stage Left: In the Nintendo 64 and Sega Dreamcast versions, after Merlock is defeated, he makes himself disappear.
  • Wheel o' Feet: Present in some of Donald's animations in the portable versions.
  • Winged Soul Flies Off at Death: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, and Sony PlayStation versions.
  • Wolfpack Boss: The remake for PS2 and Game Cube and the Game Boy Color version both have the Duckburg boss fight be against three Beagle Boys instead of just one. In both cases, each individual Beagle Boy is taken out in one hit like any regular non-boss enemy.