History VideoGame / DonaldDuckGoinQuackers

7th May '16 3:04:11 PM N8han11
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** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/Playstation PSX]] version.

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** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [[UsefulNotes/Playstation [[UsefulNotes/{{PlayStation}} PSX]] version.
30th Apr '16 12:50:10 AM Rorosilky5
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When Daisy, who is a reporter as in ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

to:

When Daisy, who is a reporter as in ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.



** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [=PSX=] version.

to:

** The cutscene after the final boss fight with Merlock has the villain fall into the lava below his platforms in the [=PSX=] [[UsefulNotes/Playstation PSX]] version.


Added DiffLines:

* ShoutOut: Some versions of this game are highly similar to the [=PSX=] ''Franchise/CrashBandicoot'' games, the power orbs act as crystals, there are 3D/2D sections in console versions, aswell as a time trial mode.
5th Feb '16 3:32:10 AM GrammarNavi
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''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the UsefulNotes/{{Nintendo 64}}, UsefulNotes/SegaDreamcast, Sony UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor UsefulNotes/GameBoyColor and the UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 UsefulNotes/PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
24th Jan '16 12:52:55 AM GrammarNavi
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* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.

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* AdvancingWallOfDoom: In the extra levels, Donald must run away from something. In the remake, the pursuer is always the giant glove ([[SuperSmashBros ([[VideoGame/SuperSmashBros Master Hand?]]) from Magica's Manor. In the GBA version, those levels are mandatory. The trope is also inverted by having Donald chase after a squirrel... ''[[FridgeLogic for absolutely no reason]]'', since Donald can't catch it and the squirrel isn't ever shown doing anything to Donald.
17th Dec '15 9:52:18 PM AguFungus
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* AmericanKirbyisHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.

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* AmericanKirbyisHardcore: AmericanKirbyIsHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.
17th Dec '15 9:51:33 PM AguFungus
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Added DiffLines:

* AmericanKirbyisHardcore: The [[http://img.gamefaqs.net/box/5/7/8/11578_front.jpg American and European releases]] featured an angry Donald against the Beagle Boys. The [[http://www.hardcoregaming101.net/donaldduck/donaldduck_files/gq-jp-ps2-cover.jpg Japanese release]] instead has a happy Donald, along with Gladstone and Daisy... in the same background as the release of the former, still with the Beagle Boys in it.
28th Nov '15 10:28:20 PM nombretomado
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''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast, Sony PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo UsefulNotes/{{Nintendo 64}}, SegaDreamcast, UsefulNotes/SegaDreamcast, Sony PlayStation, UsefulNotes/PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance UsefulNotes/GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
12th Oct '15 11:52:57 PM Morgenthaler
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When Daisy, who is a reporter as in ''QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.

to:

When Daisy, who is a reporter as in ''QuackPack'', ''WesternAnimation/QuackPack'', is spying on Merlock's evil plans, she's captured. Donald has to travel around the world to set antennas which will power Gyro's teleporter and allow him [Donald] to reach the temple in which she's imprisoned. Gladstone also appears in the story and, oddly, he's quite unlucky and a ButtMonkey.
26th Sep '15 2:02:14 PM CaptainTedium
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* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 and Dreamcast versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.

to:

* AdvancingBossOfDoom: The final battle against Merlock in the Nintendo 64 64, Sega Dreamcast, and Dreamcast PC versions involve Donald Duck running and activating three switches before getting into a cannon to shoot Merlock's amulet while being chased by Merlock in the form of a winged beast. This is done three times, once for each unit of Merlock's health.



* AshFace: Happens to Magica after she is defeated in the Nintendo 64 and Dreamcast versions.

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* AshFace: Happens to Magica after she is defeated in the Nintendo 64 64, Sega Dreamcast, and Dreamcast PC versions.



** In the Nintendo 64 and Sega Dreamcast versions of the final battle against Merlock, you are only able to win thanks to activating three switches, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.

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** In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions of the final battle against Merlock, you are only able to win thanks to activating three switches, switches to briefly immobilize Merlock by electrocuting him, jumping into a turret to shoot at Merlock's projectiles and his amulet, then repeating those actions twice.



** In the Nintendo 64, Dreamcast, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.

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** In the Nintendo 64, Dreamcast, PC, and [=PSX=] versions, Magica falls from her broomstick after she is beaten.



* GetBackHereBoss: Magica De Spell in the Nintendo 64 and Sega Dreamcast versions, as Donald chases her in between the segments where he is able to hurt her.

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* GetBackHereBoss: Magica De Spell in the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, as Donald chases her in between the segments where he is able to hurt her.



** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the Sega Dreamcast version and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].

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** Magica can summon normal enemies during her boss fight in some versions, summoning pumpkin monsters in the Nintendo 64 version as well as the 64, Sega Dreamcast version Dreamcast, and PC versions and skeletons in the remake for [=PlayStation=] 2 and [=GameCube=].



* OneWingedAngel: In the Nintendo 64 and Sega Dreamcast versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.

to:

* OneWingedAngel: In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, Merlock changes into a winged monster during the final boss fight and turns into a different winged monster whenever he gets hit. This is averted in all other versions, where he battles Donald in his normal form in most cases and in the Game Boy Advance version only changes form briefly as one of his attacks.



* VillainExitStageLeft: In the Nintendo 64 and Sega Dreamcast versions, after Merlock is defeated, he makes himself disappear.

to:

* VillainExitStageLeft: In the Nintendo 64 and 64, Sega Dreamcast Dreamcast, and PC versions, after Merlock is defeated, he makes himself disappear.



* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, and Sony [=PlayStation=] versions.

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* WingedSoulFliesOffAtDeath: Bernadette the Bird dies this way in the Nintendo 64, Sega Dreamcast, PC, and Sony [=PlayStation=] versions.
22nd Sep '15 11:47:59 PM Dawnwing
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''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and Sony PlayStation, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].

to:

''Donald Duck: Goin' Qu@ckers'' is a DonaldDuck game made by Creator/{{Ubisoft}} in 2000, in dedication to CarlBarks, who had passed away a short time earlier. It was originally released for the {{Nintendo 64}}, SegaDreamcast and SegaDreamcast, Sony PlayStation, and PC, with different soundtracks. The GameBoyColor and the GameBoyAdvance got 2D versions of the game, and later a remake was made for the PlayStation2 and the [[UsefulNotes/NintendoGameCube GameCube]].
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