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Mickey's Speedway USA is a Disney Mascot Racer game released for the Nintendo 64 and Game Boy Color in 2000 and 2001, respectively. It was developed by Rare and published by Nintendo and Disney Interactive Studios. The Game Boy Color version of the game is a sequel to Mickey's Racing Adventure.

Disney's answer to Mario Kartnote , the game features Mickey Mouse and his friends racing together across The United States to... save Pluto?

See also Walt Disney World Quest: Magical Racing Tour, another Disney racing game for the Sega Dreamcast, Game Boy Color, PlayStation, and Microsoft Windows, and Disney Speedstorm, another Disney racing game for more modern consoles and Windows computers released years later. Compare Mickey and the Roadster Racers, a Disney Junior series that also involves Mickey and pals racing and can also be considered a very loose cartoon adaptation of this game.


This video game provides examples of:

  • A.I. Breaker: Colorado, the final and hardest race track. The A.I. racers have a very hard time turning on it, and will fall off the track many times. This even effects them on Professional mode, where they are the most difficult and their speed is the highest.
  • Color-Coded Characters:
    • Mickey - Red
    • Donald - Yellow
    • Goofy - Green
    • Minnie - Pink
    • Daisy - Light Blue
    • Pete - Orange
    • Dewey - Blue
    • Louie - Neon Green
    • Huey - Neon Red
    • Ludwig - Purple
  • Competitive Multiplayer: Up to 4 players.
  • The Computer Is a Cheating Bastard: Most notable in Professional mode on the harder tracks where the opponents will have perfect drifting and handling on sharp turns without losing any speed.
  • Delayed Reaction: Because the characters aren't allowed to talk over one another, a character getting hit by an item may react about 5 seconds later and after 3 people have talked.
  • Difficult, but Awesome: Ludwig, who has the highest top speed but also has the worst handling and acceleration. One small mishap is all it takes to completely lose your speed, and it takes a while to accelerate back to that point. Mastering the drift is essentially required to succeed with this setup.
  • Eagleland: Type 1. In the American version, the "USA" in the title is in a heavily stylized font full of stars and stripes. In the Japanese version, the "USA" is simply in a red font. For a game that takes place in the United States (albeit a fictitious one), these tropes aren't surprising:
  • Easy-Mode Mockery: The GBC version prevents players from accessing the final cup on easy mode even though the checklist menu still counts it as a task to be done. This means it is impossible to 100% clear the game.
  • Evolving Title Screen: When you complete Frantic Finale and rescue Pluto, the picture of Mickey's head in the main menu lobby is replaced with a picture of Mickey and Pluto happily embracing each other.
  • Excuse Plot: Mickey's dog, Pluto, has been kidnapped by the Weasels because of his diamond collar.Spoiler  Mickey calls his friends, and Pete, to help him track down Pluto... by racing in various parts of the United States.
  • Fragile Speedster: Minnie and Daisy have good acceleration and handling, but poor speed and light weight. Dewey and Louie also have this stat spread with minor variations: the former has maxed-out acceleration while the latter has average speed and maxed-out handling.
  • Go-Karting with Bowser: A literal example: Pete joins Mickey and friends to save Pluto.
  • Jack of All Stats: Mickey and Donald are perfectly balanced in speed, acceleration, handling and weight. Huey has similar stats, but trades some acceleration for a higher top speed.
  • Mighty Glacier: Goofy and Pete have high speed and weight but poor acceleration and handling. Ludwig takes it even further, having rock-bottom acceleration and handling but the absolute highest speed and weight of any character in the game.
  • Motor Mouth: There is almost never a dull moment when the characters always find something to say every second.
  • Mythology Gag: Each of the tournaments (except for Frantic Finale) are named (in whole or part) after a Disney cartoon (and with one exception, all are Goofy cartoons):
    • Traffic Troubles (a black-and-white Mickey cartoon)
    • Motorway Mania (after Motor Mania, a 1950 Goofy cartoon)
    • Freeway Phobia (after Freewayphobia #1, an educational short starring Goofy)
    • Victory Vehicles (a Wartime Cartoon starring Goofy)
  • Nintendo Hard:
    • Ludwig will tell you the only way to catch the Weasels is to play on Professional, but good luck with that - the AI race nigh-perfectly aside from taking item hits, and are inherently as fast if not faster than you thanks to their optimized routing. You have to hit the starting boost, never lose speed, don't drift unless absolutely necessary, and say goodbye to first place if you ever take a single hit. The nephews have a easier time catching up and dominating races as the AI is not balanced around them, but even they struggle with Frantic Finale.
    • The aptly named "Frantic Finale" cup which features three of the toughest tracks, Hawaii, Oregon, and Colorado. These tracks require you to do quick 90-degree turns to avoid falling off the course. Crazy Commentaries took these on and one of the members described the final stage, Colorado, as Battletoads in a racing game.
    • The GBC version features a set of driving license stages. Those are pretty tough, owing to the screen's limited field of view so lots of practice is required to get the best times.
  • Old Save Bonus: If you have a GBC copy of the game and a Game Transfer Pak, you can unlock Huey.
  • Regional Bonus: As the Game Transfer Pak wasn't released in Japan, Huey's unlock requirements were simplified to simply obtaining a time ghost token in the Time Trial mode. Doubles as Difficulty by Region.
  • Secret Character: Huey, Dewey, Louie, and Ludwig Von Drake.
  • Slippy-Slidey Ice World: Alaska and Colorado.
  • The Theme Park Version: Essentially what all the race tracks are; simplified versions of U.S. locales.
  • Time Trial: As per tradition of racing games.
  • Two Girls to a Team: Minnie Mouse and Daisy Duck are the game's lone female characters out of the six characters you start with, and the ten total you can unlock.
  • The Unfought: The Weasels. Although Mickey and his friends try to track them down and manage to get them arrested at the end, you never get to race against them in-game.
  • Wicked Weasel: The main antagonists in the game who kidnap Pluto and Mickey and co. have to rescue him.

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