When you've dug deep down into a Racing Game
or something similar, you feel so almighty and professional that you just want a way to prove it, and what's a better way than to do a race as quickly as possible; though there is the problem that all those extra cars might prove to hinder that time a bit, and those power-ups won't help at all, so for your convenience, there is Time Trial, or alternatively, Time Attack.
This is a mode where most dangers and anything that may unfairly interact with your run are gone, giving you all the space to just wing it at your own accord, be it heading for the world record Lap, or Time of a full course.
Also for your convenience, there will be ghosts, see-through recordings of racers who have set quick times, further giving you the enthusiasm to beat them, or just to see how they did it, if you can keep up. Most racing games also have staff ghosts/records set by the developers themselves and are usually very tough to conquer, but watching how they race a track may give the player some new insight on how to tackle the tracks.
These days, getting a good time in time trial mode is worth that much more, and games usually just record it in laps, making mastering that run easier on the player, and since comparison of records is done on the fly online, you can bask in the glory so much more. See also Speed Run
, which is this idea applied to the entire game.
Light Gun Game
- The Lightning Round in The Legend of Zelda: Skyward Sword incorporates a time trial for both the bosses fought, and Silent Realm trials played. In the former, time is merely a Self-Imposed Challenge, while in the latter the reward you get does depend on how quickly you can beat a trial.
- Time Crisis ranks you based on how fast you complete Story Mode. In addition, there is a Timed Mode in which you try to complete one stage as fast as possible and are given unlimited lives, but don't get a chance to continue if your timer empties out. While later games in the series still track the player's time, it's de-emphasized in favor of a scoring system that rewards combos and accuracy instead.
- Crash Bandicoot franchise:
- Crash Bandicoot 3: Warped has a mode which allows you to replay any level you have completed with a timer, with some of the crates turned into Time Crates that stop the timer for a few seconds when broken. You are handed different colored Time Relics depending on how quickly you finish. Thankfully, you get the ability to dash after beating the Final Boss.
- Crash Team Racing has a mode (referred to as "Relic Race") similar to Warped, with Time Crates and Time Relics. The game also includes a more conventional Time Trial mode without any of the gimmicks.
- Donkey Kong Country series:
- Every stage in Mischief Makers is a Time Trial, complete with the S grade for completing it in minimum time. One of the stages is an Auto-Scrolling Level, and the highest rank is only by grabbing the star before it enters the screen.
- Yoshi's Island DS has a time trial/time attack mode, although you can count out the idea of 'harmful objects being removed', and even pausing the game doesn't stop the timer. It also gives bonuses for items collected.
- The Kirby series' various Arena modes combine this and Boss Rush, challenging you to defeat all the game's bosses, back-to-back, with limited recovery items, in the best time possible. Later handheld games include StreetPass functionality to share your best times with others, challenging them to beat your time.
- Portal has challenge mode which, in most cases, takes the form of a time trial.
- And Yet It Moves has a "Speed run" mode where you try to get through the level as fast as you can. It shows the ghost of your previous best run as well. There's also a timed mode where the timer counts down and you have to get to the next checkpoint before it runs out.
- Mario Kart in all incarnations. Yes, you can play without having to worry about that bloody blue shell. However, you are not entirely item-less in this mode; you're given three speed mushrooms (which can be used at any point, but can't be replenished) so that you can practice with the best places to use them.
- Need for Speed series has these. Need For Speed: Hot Pursuit 2 features "Deliverys" which you avoid the police and get to the finish line. Time trials in the championship string are the same, just without the police chases.
- Star Wars Episode I: Racer has a Time Attack mode in which you race against the clock instead of other podracers.
- F-Zero naturally has a time trial mode.
- F-Zero GX actually has this as the final story mission; race against a staff ghost on a track with no rails and beat it.
- In F-Zero AX, each course has a target time. Beating the target time will add a stamp to your License Card. Each course also has a staff ghost to beat, which in practice is an even harder target time.
- Pokémon Dash has a Time Attack mode that allows you to play any course you've completed in other modes.
Shoot 'em Up
- Stern Pinball's Harley Davidson tracks how fast the player shoots the ramp shot; the player with the fastest ramp speed gets to enter his initials at the end of the game.
- Checkpoint also records the player with the fastest time through the Speed Ramp
- Summer Carnival '92 Recca features a Time Attack mode. The catch is, instead of timing you on how long it takes to complete the stage (fairly pointless, given that the stage automatically scrolls like in most shoot-em-up games), you're instead timed on how long it takes to achieve 1 million points.
- Eschatos has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a 1-Up adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time limit is subtracted from your total time to produce your final game time.