When you've dug deep down into a RacingGame or something similar, you feel so almighty and professional that you just want a way to prove it, and what's a better way than to do a race as quickly as possible; though there is the problem that all those extra cars might prove to hinder that time a bit, and those power-ups won't help at all, so for your convenience, there is Time Trial, or alternatively, Time Attack.

This is a mode where most dangers and anything that may unfairly interact with your run are gone, giving you all the space to just wing it at your own accord, be it heading for the world record Lap, or Time of a full course (it's also a great way to get to know the course if you're playing for the first time).

Also for your convenience, there will be ghosts, see-through recordings of racers who have set quick times, further giving you the enthusiasm to beat them, or just to see how they did it, if you can keep up. Most racing games also have staff ghosts/records set by the developers themselves and are usually very tough to conquer, but watching how they race a track may give the player some new insight on how to tackle them.

These days, getting a good time in time trial mode is worth that much more, and games usually just record it in laps, making mastering that run easier on the player, and since comparison of records is done on the fly online, you can bask in the glory so much more. See also SpeedRun, which is this idea applied to the entire game.

[[folder: Action Game ]]

* ''VideoGame/MirrorsEdge'' has a time trial mode - particularly appropriate, given [[LeParkour the theme]].


[[folder: Action Adventure ]]

* The Lightning Round in ''VideoGame/TheLegendOfZeldaSkywardSword'' incorporates a time trial for both the bosses fought, and Silent Realm trials played. In the former, time is merely a SelfImposedChallenge, while in the latter the reward you get ''does'' depend on how quickly you can beat a trial.


[[folder: Fighting Game ]]

* ''VideoGame/LightningLegendDaigoNoDaibouken'' has an [[UnlockableContent unlockable]] Time Attack Mode, in which you have to defeat all the game's opponents up to the FinalBoss in a record time.


[[folder: Light Gun Game ]]

* ''VideoGame/TimeCrisis'' ranks you based on how fast you complete Story Mode. In addition, there is a Timed Mode in which you try to complete one stage as fast as possible and are given unlimited lives, but don't get a chance to continue if your timer empties out. While later games in the series still track the player's time, it's de-emphasized in favor of a scoring system that rewards combos and accuracy instead.


[[folder: Platform Game ]]

* ''Franchise/CrashBandicoot'' franchise:
** ''Videogame/CrashBandicoot3Warped'' has a mode which allows you to replay any level you have completed with a timer, with some of the [[CrateExpectations crates]] turned into Time Crates that stop the timer for a few seconds when broken. You are handed different colored Time Relics depending on how quickly you finish. Thankfully, you get the ability to dash after beating the FinalBoss.
** ''VideoGame/CrashTeamRacing'' has a mode (referred to as "Relic Race") similar to ''Warped'', with Time Crates and Time Relics. The game also includes a more conventional Time Trial mode without any of the gimmicks.
* ''VideoGame/DonkeyKongCountry'' series:
** ''VideoGame/DonkeyKongCountry2DiddysKongQuest'' for the UsefulNotes/GameBoyAdvance has a time trial where you can play all the levels you've beaten in the story.
** ''VideoGame/DonkeyKongCountryReturns'' also features a Time Trial mode, and awards the player with a bronze, silver, golf or ''shiny gold'' medal according to the time scored. The mode is completely optional.
* Every stage in ''VideoGame/MischiefMakers'' is a Time Trial, complete with the [[RankInflation S grade]] for completing it in minimum time. One of the stages is an AutoScrollingLevel, and the highest rank is only by grabbing the star before it enters the screen.
* ''VideoGame/YoshisIsland DS'' has a time trial/time attack mode, although you can count out the idea of 'harmful objects being removed', and even pausing the game doesn't stop the timer. It also gives bonuses for items collected.
* The ''VideoGame/{{Kirby}}'' series' various Arena modes combine this and BossRush, challenging you to defeat all the game's bosses, back-to-back, with limited recovery items, in the best time possible. Later handheld games include [=StreetPass=] functionality to share your best times with others, challenging them to beat your time.


[[folder: Puzzle Game ]]

* ''Videogame/{{Portal}}'' has challenge mode which, in most cases, takes the form of a time trial.
* ''Videogame/AndYetItMoves'' has a "Speed run" mode where you try to get through the level as fast as you can. It shows the ghost of your previous best run as well. There's also a timed mode where the timer counts down and you have to get to the next checkpoint before it runs out.


[[folder: Racing Game ]]

* ''VideoGame/MarioKart'' in all incarnations. Yes, you can play without having to worry about that [[ScrappyMechanic bloody blue shell]]. However, you are not entirely item-less in this mode; you're given three speed mushrooms (which can be used at any point, but can't be replenished) so that you can practice with the best places to use them.
* ''VideoGame/NeedForSpeed'' series has these. ''Need For Speed: Hot Pursuit 2'' features "Deliverys" which you avoid the police and get to the finish line. Time trials in the championship string are the same, just without the police chases.
* ''VideoGame/StarWarsEpisodeIRacer'' has a Time Attack mode in which you race against the clock instead of other podracers.
* ''VideoGame/FZero'' naturally has a time trial mode.
** ''F-Zero GX'' actually has this as the final story mission; race against a staff ghost on a track with no rails and beat it.
** In ''F-Zero AX'', each course has a target time. Beating the target time will add a stamp to your License Card. Each course also has a staff ghost to beat, which in practice is an even harder target time.
* ''VideoGame/PokemonDash'' has a Time Attack mode that allows you to play any course you've completed in other modes.
* ''VideoGame/WanganMidnight'' and its UpdatedRerelease ''VideoGame/WanganMidnight R'' have this for each major route, and disables the random traffic except on Wangan Line (as the course would be bore-inducingly easy otherwise). ''Wangan Midnight Maximum Tune'' does the same and includes Wangan in the "no traffic" rule, though in earlier games, the player can hold the View Change button while confirming a course to turn on traffic if they really want to.


[[folder: Pinball ]]

* Creator/SternPinball's ''Pinball/HarleyDavidson'' tracks how fast the player shoots the ramp shot; the player with the fastest ramp speed gets to enter his initials at the end of the game.
* ''Pinball/{{Checkpoint}}'' also records the player with the fastest time through the Speed Ramp


[[folder: Shoot Em Up ]]

* ''Summer Carnival '92 VideoGame/{{Recca}}'' features a Time Attack mode. The catch is, instead of timing you on how long it takes to complete the stage (fairly pointless, given that the stage automatically scrolls like in most shoot-em-up games), you're instead timed on how long it takes to achieve 1 million points.
* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time limit is subtracted from your total time to produce your final game time.