History Main / TimeTrial

6th Sep '15 11:58:07 AM nombretomado
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* ''{{Need For Speed}}'' series has these. ''Need For Speed: Hot Pursuit 2'' features "Deliverys" which you avoid the police and get to the finish line. Time trials in the championship string are the same, just without the police chases.

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* ''{{Need ''VideoGame/{{Need For Speed}}'' series has these. ''Need For Speed: Hot Pursuit 2'' features "Deliverys" which you avoid the police and get to the finish line. Time trials in the championship string are the same, just without the police chases.
5th Jul '15 9:37:14 AM Prfnoff
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* Every stage in ''MischiefMakers'' is a Time Trial, complete with the [[RankInflation S grade]] for completing it in minimum time. One of the stages is an AutoScrollingLevel, and the highest rank is only by grabbing the star before it enters the screen.

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* Every stage in ''MischiefMakers'' ''VideoGame/MischiefMakers'' is a Time Trial, complete with the [[RankInflation S grade]] for completing it in minimum time. One of the stages is an AutoScrollingLevel, and the highest rank is only by grabbing the star before it enters the screen.
29th May '15 10:12:22 AM LucaEarlgrey
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* ''VideoGame/FZero'' naturally has a time trial mode, but ''F-Zero GX'' actually has this as the final story mission; race against a staff ghost on a track with no rails and beat it.

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* ''VideoGame/FZero'' naturally has a time trial mode, but mode.
**
''F-Zero GX'' actually has this as the final story mission; race against a staff ghost on a track with no rails and beat it.it.
** In ''F-Zero AX'', each course has a target time. Beating the target time will add a stamp to your License Card. Each course also has a staff ghost to beat, which in practice is an even harder target time.
29th May '15 10:11:04 AM LucaEarlgrey
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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time is subtracted from your total time to produce your final game time.

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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time limit is subtracted from your total time to produce your final game time.
29th May '15 10:10:43 AM LucaEarlgrey
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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final game time.

to:

* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning.respawning (fortunately, you have infinite lives in this mode). At the end of the game, the remaining time is subtracted from your total time to produce your final game time.
29th May '15 10:10:23 AM LucaEarlgrey
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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final game time.

to:

* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but [[SubvertedTrope in practice it's "Time + Death Minimization Trial".Trial"]]. Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final game time.
29th May '15 10:09:36 AM LucaEarlgrey
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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final gmae time.

to:

* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final gmae game time.
29th May '15 10:09:27 AM LucaEarlgrey
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* ''VideoGame/{{Eschatos}}'' has a Time Attack mode, but in practice it's "Time + Death Minimization Trial". Obviously, clearing out waves and bosses faster gives you a better finishing time, and the basic goal is to finish the game before the time limit runs out. Killing a wave fast enough freezes the time limit momentarily, clearing an area extends the timer by a large amount, getting a OneUp adds 15 seconds to it, and getting killed takes away 5 seconds on top of the time spent respawning. At the end of the game, the remaining time is subtracted from your total time to produce your final gmae time.
29th May '15 10:05:57 AM LucaEarlgrey
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[[AC:ShootEmUp]]
* ''Summer Carnival '92 VideoGame/{{Recca}}'' features a Time Attack mode. The catch is, instead of timing you on how long it takes to complete the stage (fairly pointless, given that the stage automatically scrolls like in most shoot-em-up games), you're instead timed on how long it takes to achieve 1 million points.
29th May '15 10:03:57 AM LucaEarlgrey
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* ''VideoGame/TimeCrisis'' ranks you based on how cast you complete Story Mode. In addition, there is a Timed Mode in which you try to complete one stage as fast as possible and are given unlimited lives, but don't get a chance to continue if your timer empties out. While later games in the series track the player's time, it's de-emphasized in favor of a scoring system that rewards combos and accuracy instead.

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* ''VideoGame/TimeCrisis'' ranks you based on how cast fast you complete Story Mode. In addition, there is a Timed Mode in which you try to complete one stage as fast as possible and are given unlimited lives, but don't get a chance to continue if your timer empties out. While later games in the series still track the player's time, it's de-emphasized in favor of a scoring system that rewards combos and accuracy instead.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TimeTrial