is a Vertical Scrolling Shooter
developed by Qute Corporation and released on Xbox 360
in 2011. It is the Spiritual Successor
to Judgement Silversword
Like in Judgement Silversword
, the game is split into a few dozen areas, with a Boss Battle
every several areas, and the player pilots a ship with a Spread Shot
, a narrow shot, and a shield. New to this game are the presence of multiple gameplay modes:
- Original, in which the player has constant shot power and tries to kill waves of enemies as fast as possible without letting any escape to rack up points.
- Advanced, which uses the powerup system (the player ship starts with weaker weapons than Original, but eventually gets more firepower than in Original), has more lenient penalties for missing enemies, and introduces purple pyramid point items that spawn whenever bullets are cancelled or blocked.
- Time Attack, in which the player tries to complete the game as fast as possible, within the time limit. Time extends when going to a new area. The player has unlimited lives, but dying will take 5 seconds off of the time limit. At the end of the game, the player's remaining time is subtracted from the clear time.
In 2012, Qute released the arrange soundtrack for use with the game, in the form of DLC.
Although the game is Japan-only
, it is region-free, so the game can be played on any Xbox 360 regardless of its region code.
Eschatos contains examples of:
- 1-Up: Like in Judgement Silversword, these tend to come at a mildly generous pace.
- In Time Attack, 1-ups will restore your time limit by 15 seconds.
- Bullet Hell
- Embedded Precursor: The game includes enhanced color versions of Judgement Silversword and Cardinal Sins in the game.
- Endless Game: Original and Advanced have the "Endless" difficulty, which starts off at the equivalent of Easy and progresses up the difficulty tiers each time you finish one playthrough.
- Hard Mode Perks: Your maximum score multiplier increases with higher difficulties. The max multiplier is x10 on Easy, x20 on Normal, x50 on Hard, and on Hardest there is no maximum multiplier.
- Harder Than Hard: Hardest difficulty, which is so hard that on the Xbox Live leaderboards, only one player in Original Mode and one player in Advanced have cleared it.
- However, M-KAI has stated in an interview that the game is designed with Hard mode as the "main" difficulty in mind, arguably subverting this trope.
- Power-Up: In Advanced Mode. Obviously, it makes your shots stronger; in addition to that it raises your multiplier. However, your shield capacity decreases as you gain more powerups.
- Retraux: The soundtrack is done in FM synth by Yousuke Yasui, a game music composer well-known for making retro-style game music. The graphics also give off a very Sega NAOMI look and feel to it
- Scoring Points
- Smart Bomb: The "F" powerups, which wipe all bullets from the screen and do slight damage to all on-screen enemies.
- However, collecting it in Advanced will decrease shot power and multiplier, so be careful picking it up. So if you're playing for score, these basically become extra bullets!
- Spread Shot: Nerfed since Judgement Silversword. Except at lowest firepower in Advanced, the spread shot does not have any directly-forward coverage.
- Timed Mission: Time Attack mode. Clearing areas and getting a 1-Up will extend the time limit, finishing a sub-area will freeze it, getting killed takes off 5 seconds, and there are no continues.
- Unstable Equilibrium: Dying not only reduces your multiplier by one, but it also allows enemies to escape in the time that you spend respawning. Enemies that escape during the respawn delay do count towards the multiplier penalty. On Original mode, dying during a large wave of enemies means your entire multiplier will most likely disappear.
- Weird Moon: The moon appears to have been corrupted by the alien forces. You restore it when you defeat the Final Boss.