Video Game: Judgement Silversword
Judgement Silversword is a Vertical Scrolling Shooter developed by M-KAI for the WonderSwan Color handheld system and released in 2004. It is notable for being one of the first Bullet Hell games to be put on a portable platform. The game travels from Earth to an alien planet across 32 stages, with stages ranging anywhere between 10 seconds to 2 minutes, and are occasionally punctuated with Boss Battles.A Gaiden Game, Cardinal Sins: Judgement Silversword Recycle Edition was released for free by the same author. Instead of having traditional stage design, the player goes through 7 stages, each of which bear very different objectives (i.e. destroying all enemies, collecting extends, collecting medals).Both games were re-released in 2011 for the Xbox 360 as part of a bundle with Judgement Silversword's spiritual sequel, Eschatos. A PC version was released in September 18, 2015 through Steam, and can be purchased separately or together with Eschatos.
WARNING - HERE COMES THE TROPES!
- A Winner Is You: The standard ending of Cardinal Sins simply thanks you for playing. Averted if you meet the requirements for the final stage.
- Auto-Revive: If you lose your last life, but there is a 1-up on the screen, the 1-up floats onto your ship's spawn point and becomes your next life."NICE RECOVER!"
- BFS: Mitsurugi bears one. When it comes back in later stages, it gets a bigger sword.
- Big "NO!": Shooting a 1-Up in CS's Sloth stage results in a textual form of this.
- Boss Rush: JSS's Special mode.
- Boss Warning Siren: "WARNING - HERE COMES THE JUDGE! [ <BOSS NAME> ]"
- Bragging Rights Reward: Killing the Final Boss of JSS's Special mode nets you a 3-up. Considering you just finished Special mode, you don't really need any more lives. Though they do contribute to the massive game clear bonus, which is based on remaining lives.
- Bullet Hell: On a handheld, no less.
- Death Is a Slap on the Wrist: In CS, if you run out of lives on a given stage, you are allowed to progress to the next one, but you won't get any bonus points. Subverted in that this locks you out of the Pluto stage. Averted in the Pluto stage itself and during the True Final Boss, where you simply get a Game Over.
- Easier Than Easy: Training mode in JSS. Which you have to unlock.
- Freeware Game: Technically, Cardinal Sins is one, since the game is available right off of the developer's website for download. The catch is that it is not in a form that can be played on emulators.
- Gainax Ending: After defeating the Mirror in CS, a monologue (in flawless English, even) scrolls and states that the apocalypse has been brought and the Seven Deadly Sins have been brought upon humanity. Did you cause it? Were you trying to prevent it and failed? We may never know.
- Gameplay Roulette: Cardinal Sins.
- Guide Dang It: Most of the scans in the Venus stage of Cardinal Sins are quite straightforward—cancel bullets, shoot enemies before they can escape, evade enemy attacks, etc. Even the hidden 'B' icon can be stumbled upon by accident by constantly firing throughout the stage. (Your bullets will seem to disappear when they hit where the icon is; keep shooting at that spot and it'll show up.) But how is anyone supposed to know that scan no. 00 requires you to move to the lower-right corner and use your shield right as the stage begins?
- Homing Lasers: Many enemies will fire them. Expect these to give you a harder time than the bullet barrages.
- Luckily My Shield Will Protect Me: Your ship has a shield that can be used to slow down and cancel bullets, though holding it up doesn't guarantee safety. Moreover, as it touches bullets, it weakens and shrinks; if your shield gauge hits 0%, it shatters.
- Mercy Mode: The game tends to give out more 1-ups if you keep dying.note
- Multiple Endings: If you fail one or more stages in Cardinal Sins, once the game shows your grades and overall grade, the game ends with a "Thank you for playing" message. However, if you unlock the True Final Boss and defeat it, you get a much darker ending that hints at an apocalypse.
- Mundane Made Awesome: The penultimate boss of JSS, Mitsurugi Rebirth, has an attack that doesn't kill you immediately. No, what it does is pin you to the center of the screen to allow Mitsurugi to charge up a swing, summon Michaelangelo's Final Judgement in the background, and THEN kill you.
- 1-Up: Rather frequently in JSS.
"EXTEND! EXTEND! EXTEND!"
- At the end of JSS's Special Mode, after defeating its Final Boss, you get a 3-up, even though lives are no longer necessary at this point.
- In CS, one stage has you collect as many of them as you can (without shooting them), and during the Pluto stage, you get a number of them equal to how many grades below A you got.
- Scoring Points: Points you score at the end of each run double as experience points for your "Option Level". As you increase your Option Level, you unlock new features.
- Seven Deadly Sins: The theme of Cardinal Sins's stage names.
- Stylistic Suck / Retraux / Deliberately Monochrome: During the True Final Boss of CS, if you did well enough in the main game to unlock its extra forms, the background will turn white, then the entire game turns monochrome, and finally just simple black and white colors.
- Title Drop: The final boss is called the Judgement Silversword
- True Final Boss: Perform well enough in the main stages of CS and you're treated to the true last stage, Pluto, where you can rack up bonus points and extra lives, before facing off against the last boss, the Mirror of Cardinal Sins. The Mirror itself has True Final Forms, the appearances of which are dependent upon your overall grade.
- Try Not to Die; The final standard stage of CS, Wrath, simply states as its objective: "Don't die." (Your grade is inversely proportional to the number of times you do.)
- What the Hell, Player?: In the second stage of Cardinal Sins, Sloth, you must "rescue" 1-ups. Unlike in JSS, you can shoot them and destroy them. Doing so will result in a "NO!" message.