Examples:Video Game Examples
- The Heart Of Darkness in Blood Omen. Came back as a Chekhov's Gun in a much later title with the exact same ability as Gameplay and Story Integration.
- In Castlevania: Symphony of the Night the fairy familiar will automatically use a Life Apple to resurrect you if you have one in your inventory. A contributing factor to the game's infamous lack of challenge.
- Catching fairies in bottles in The Legend of Zelda series has this effect, though you also have the option of releasing them early and using them as a simple healing item.
- In The Legend of Zelda: Link's Awakening there was Crazy Tracy's Magic Medicine, of which you could only hold one bottle at once. The The Legend of Zelda: Oracle Games used a similar potion, but much more expensive (one third of the money cap).
- Same goes for The Legend of Zelda: Spirit Tracks and The Legend of Zelda: Phantom Hourglass with the Purple Potion.
- In The Legend of Zelda: Breath of the Wild, the ability Mipha's Grace will fully resuscitate Link with five bonus hearts should he get struck down. It's on a long cooldown to keep it from being completely broken, but nothing makes one more grateful when facing off against a Guardian or a Lynel.
- If you have a certain special ability, called an Atman Principle(s), equipped in The Matrix: Path of Neo if you die you can be revived.
- Ōkami has the Astral Pouch. It gradually fills with food and empties itself to revive Amaterasu if she dies. You can gain up to four of them, and they refill your health completely, making actual Game Over virtually impossible. Justified in that Amaterasu is a goddess.
- The "dream fluff" candies you could buy in Psychonauts.
- In Romancia, the Fruit of the Life Tree will revive you after death with a Fission Mailed message, up to five times.
- In Super Metroid, Samus can collect reserve tanks and then set them to automatically activate if she runs out of energy, healing her by up to 400 points of energy.
- In Castle Crashers, potions are used that way in multiplayer. You can use them as regular healing item though. And you must use them like that on solo mode.
- The Doll of Life in Arcus Odyssey.
- Baten Kaitos Origins has the rare Cross Pendant, which will revive a character if it's equipped when the character dies. It takes a bit of luck to use it.
- In Breath of Fire III you can equip Soul Rings for a one-shot full revive. They are pretty much required to stand a chance at defeating the game's two strongest enemies.
- Boktai 2 and 3 both use the Judgement tarot card for this purpose. Lunar Knights, its Spiritual Successor, has something similar in its Wild Cards.
- There was also an equip item (Burning Headband) that automatically used a healing item from your inventory whenever your Life ran out while it was worn. Its counterpart (Cool Bandanna) used a restorative when your Energy was completely depleted.
- Chrono Trigger includes the Green Dream accessory, which can be acquired in a Side Quest, and the Life Line triple tech, usable by a party of Chrono, Marle, and Robo.
- In Dawn of Mana, you can collect chalices that will fully restore your HP and MP upon death.
- The Dragon Quest series had items called Life Stones, which wouldn't save you from all kinds of death, but would take the fall if an instant-death spell was cast upon you and worked.
- In the Final Fantasy series, the spell name (and effect) is either Auto-Life, Life 3, or Reraise, depending on the game.
- In Chocobo's Dungeon, Phoenix Downs were modified to work like this. Using one on yourself while still alive would give you a status effect that would cause you to rise from the dead upon falling... but it would go away as soon as you'd enter the next floor.
- A classic combo in Final Fantasy VII is to pair the Phoenix summon materia with Final Attack support materia—the one that activates when you die (it can't be done infinitely in the same battle, however; it's dependent on the level of the Phoenix Materia, and can activate a maximum of 5 times). It is also possible to pair Final Attack with the Life Materia, but it's not as efficient as Phoenix.
- It was once possible in Final Fantasy XI to lose Reraise due to a Status-Buff Dispel, which was often very annoying in a pinch. The game was eventually patched to make it impossible to lose unless it wore off with time, zoned into certain areas, were placed under a level cap, or changed jobs.
- The popularity of the Twilight Mail/Helm received from the Big Bad of Abyssea is due to the combination having a perpetual Auto-Revive.
- Final Fantasy IX has the summon, Phoenix, which can revive all fallen allies when used. However, if the entire party is wiped and Eiko (who is the only character that can use Phoenix) is in the lineup, there's a small chance Phoenix will come on its own and revive the entire party, giving you a second chance. This can happen multiple times in a single fight, but the odds of it happening diminish each time. Additionally, Quina can cast Auto-Life as Blue Magic, and there's an equippable support ability on all characters that is also called Auto-Life. It brings a character back with 1 HP after being knocked out.
- The Final Fantasy Tactics series has Angel Rings that give Reraise when equipped. Tactics also has the all-powerful Chantage perfumes that gives the Always: Reraise, Regen buff when equipped. Only female characters can wear Chantage, though.
- Final Fantasy Tactics Advance also has the Blue Magic spell Angel's Whisper, and the Dragoon reaction command Dragonheart. In addition, zombies and other undead enemies always revive after a few turns unless the battle is over or a specific ability is used on their corpse.
- Undead monsters in the original FFT also have a chance to auto-revive when their corpse-timers run out (everyone else just crystallize or drops an item), unless turned to stone via the Seal Evil ability. Only one character (or two in the remake) can use that ability, so otherwise you just have to kill all the zombies, ghosts etc quickly so that the battle ends before they can revive.
- And in Final Fantasy X, the final battle is quintessentially unloseable because all of your characters always have Auto-Life buffed on them automatically.
- Armour with Auto-Phoenix would essentially provide this to the wearer's allies, by allowing said wearer to fling a Phoenix Down their way when they fell. Entire parties with Auto-Phoenix can take a ferocious amount of killing, but be really, really expensive.
- In Final Fantasy XIII-2, the Cactaurama's feral link can bestow this buff on your party (though it wears off fairly quickly). It's also used by Caius in almost every single one of the fights against him, though more for story-line purposes since the battle usually ends anyway once it kicks in (unless you have the Paradox Scope).
- In Final Fantasy XIV the last boss of the hard mode version of the Lost City of Amdapor dungeon has a buff that lets it revive itself twice. Each time the boss is revived, it gains increased defense and it changes attack patterns. In the deeper parts of the Palace of the Dead, there's an item that gives the party an auto-raise, but it only revives the first player to die and the effect cannot stack since the effect can only be applied once per use.
- In lieu of his usual party-wide Reflect spell, Carbuncle becomes this in Final Fantasy XV if you complete the Platinum Demo and import the save into the full game. He only assists you this way on Easy mode, though, and obviously only when Noctis is killed, but he affects the whole party.
- In the first Final Fantasy: Crystal Chronicles, the player can equip Phoenix Downs (normal revive items) on their command menu to have this effect; this is the only way to actually use these items in single player.
- The Medicine in Hydlide.
- Kingdom Hearts:
- Kingdom Hearts I: The Tinker Bell summon works differently from the rest in that your party members don't disappear and she can stay around indefinitely, only disappearing when she resurrects you or you dismiss her. And in addition to resurrecting you, she constantly heals you — basically the Regen and Reraise status.
- In Chain of Memories, Vexen's enemy card grants Auto-Life if it's in your deck.
- Kingdom Hearts II: If Sora dies while the Peter Pan Summon is active, Tinker Bell will revive him to full health. It only works once per Summon, and she stops healing Sora once she's revived him.
- Kingdom Hearts: 358/2 Days: The Auto-Life Ability Panel will revive the user once per mission. The Level 1 version revives them with 1/3 of their total HP, the Level 2 version revives them with 2/3 of their total HP, and Level 3 version revives them with full HP.
- Kingdom Hearts: Birth by Sleep: The Aqua D-Link's Level 2 Ability is Auto-Life, which will revive the user with 25% of their total HP if they die. It only works once per D-Link.
- Kingdom Hearts Re:coded has Auto-Life as a level 3 Clock Ability on Oathkeeper, which revives Data-Sora but resets his clock level. This is much loved by players going for the 1 HP challenges.
- Some of the endgame dream eater allies in Kingdom Hearts 3D: Dream Drop Distance can bestow this buff upon you.
- In Legacy of the Wizard, the Elixir fully heals you if you die with it as your selected item.
- The Lunar games have Angel Rings - rare, equippable accessories that resurrect the user once, then vanish. Falls firmly in the Too Awesome to Use category for almost all of the game.
- Pamela has a passive skill in Mana Khemia: Alchemists of Al-Revis that does this, though it takes a few turns to kick in. In this case it's an example of Gameplay and Story Integration; she can't die because she's already a ghost.
- MOTHER 3 has the Magypsy mementos.
- Nocturne: Rebirth has the Phoenix Feather accessory, which revives a fallen character with 100 HP and their buffs intact.
- The "Ancient Crystal" item in Odin Sphere provides this effect when equipped. It is also the only way to remove "Curse" (delayed One-Hit Kill) status.
- The Life Shrooms in the Paper Mario series would revive you upon death, but only with a pathetic 10 HP.
- In the sequel, where each of Mario's partners have their own HP, Life Shrooms automatically revive them too. There is no way to turn off this behavior; you can't save these valuable items for use on Mario only, even though a dead partner is a minor inconvenience and a dead Mario is a Game Over.
- Enemies may also occasionally spawn carrying these, which means that they revive when you kill them. Better hope you can steal it from them first.
- Since the game ends when the Protagonist is killed in Persona 3 and Persona 4, the Game's Easy Mode grants you 10 Plumes of Dusk (Or Moon Tsukubame in Persona 4) that will fully heal the party upon the protagonist's defeat. (You get 20 Plumes of Dusk in Beginner Mode in the PSP Edition). In addition, one can create Homunculi to protect party members from Hama and Mudo skills.
- The SaGa series has Revive starting with Romancing SaGa 2.
- In Secret of Evermore, an item could revive the main character upon death, but it had a limited duration.
- Solatorobo has the rare Revive parts. If installed when your health hits 0, they do exactly what you'd expect, then vanish forever. Actually fairly useful for the Boss Rush side-missions.
- The Suikoden series has, by various names known, the "Sacrificial Jizo" item or accessory that, when equipped, allows the character to come back (once) with a few hundred hit-points.
- Some of the Tales Series series games have the buff Revive which activates instantly when the party member is KO'ed while under the effect of the spell. There are also revive rings which revive character upon KO with a minuscule chance of not breaking upon usage.
- 3D Dot Game Heroes has Wonderdust. Only one can be held at a time (though it can be repurchased from a shop if used) and resurrects the player when their hearts run out.
- Vay has the Life Stone, which instantly and completely brings your party back to life (restoring their HP and MP) if everyone gets knocked out. Since this is a potential Game-Breaker item, there is exactly one Stone to be found in the entire game.
- In Xenoblade, 2 characters, Reyn and Dunban, have aura arts that can restore their life one time if their life reaches zero. They are effective for as long as the aura lasts.
- Akatsuki Blitzkampf has Anonym, who has a Super that can do this as long as her Super energy bar is completely full. Complete with a shaft of light shining down from the Heavens... that can hit the rival as well.
- If you knock out Gill in Street Fighter III while his Super meter is full, he retaliates with "Resurrection", jumping back into the fight and starting to replenish all his health unless you interrupt out of it. Thankfully, using Resurrection once takes out his Super meter for the rest of the match.
First Person Shooter
- The Last Breath tarot card in Painkiller revives you with 33 health points the first time you die in a level.
- Rage has a nanomachine-enhanced super-defibrillator. Think of it as a pacemaker that kills almost everyone within ten meters of you when you have a heart attack. Each time you die with a defibrillator charge, your character goes into a small minigame to get their heart restarted, the resulting nanomachine lightning reviving you and zapping everyone else with electricity. YOU WILL NEED IT TO COMPLETE THE GAME (Literally; your character is captured early in the game and fatally stabbed. Luckily, your torturer is standing in liquid.). It has two upgrades: double the charging capacity (story quest), and increased recharge rate (you need to trade a lot of feltrite to a local adventurer who hit this jackpot).
- In the single player mode of Red Faction 2, you can carry up to three health kits, which function like this. If you're already carrying the max number of health kits, then you can still pick them up to gain instant health like in other first person shooters.
Hack and Slash
- Devil May Cry has Yellow Orbs, but until the third game they were only an automatic revival in the Japanese versions, and in the American versions they just allowed you to continue one room before where you died.
- The X-Box Ninja Gaiden has Talismans of Rebirth. If Ryu is killed while carrying one, it gets used up to fill his health to the max. There aren't many to find in the game, and they're expensive to buy, so many players would rather restart and save them for the tougher bosses.
- In City of Heroes, many Armor and Aura powersets feature powers that can revive the user after they've been defeated. The effects range from "Get up through sheer willpower" to "Explode in a burst of flames". Also, all characters have access to revive inspirations, also known as "Wakies". Unless the power has the added bonus of a Enemy Crippling Debuff (like the heavy damage and high-magnitude stun from the aforementioned "explode in a burst of flames" power), anything that can kill you with your toggles on can do so even more quickly without them.
- A recent module for Dungeons & Dragons Online: Stormreach added a Cleric spell called Death Pact, which will automatically resurrect the caster if necessary.
- In Guild Wars, you can enchant yourself with Eternal Aura, which resurrects all party members in the area when it ends. If you die with it on, that counts as it ending. Also, you count as a party member. There's a similar effect with the ashes of Naomei, which trigger a wide-area rez when dropped (and if you die carrying them, they drop).
- Phantasy Star Online introduced Scape Dolls to the series - if you die, the doll breaks and you revive on the spot. Rare as shit to find. Becomes a bit more common - and, in some cases, necessary - in the later games.
- The Gamecube/Xbox/PC remakes also had the Ragol Ring, a difficult to obtain, Too Awesome to Use shield variant of the Scape Doll.
- In Ragnarok Online, the Soul Linkers can learn an ability to revive them after their death and heal up to a certain percent of their life. Downsides? All previous enchantments are gone (like normally after death), loss of experience (so you might as well die and restore at your save point) and of course the fact that casting this Auto Revive spell takes few precious seconds. Considering that it takes some effort to kill a Soul Linker in the first place (they have an ability to auto-heal them every time they are hit, but it ALWAYS heals and it can drain MP fast), whatever managed to kill him while he was buffed, it will have little to no problems killing a "clean" Soul Linker again.
- Warlock soulstones and the Shaman Reincarnation ability allow users revive on the spot, even during combat. Hunter pets have a talent ability that also works like this. Also, the Darkmoon Card: Twisting Nether has a 10% chance to revive the user after death.
- The Death Knight starting zone has this with Val'kyr, who will resurrect you if you die, but only every ten minutes (assuming you should be competent enough not to die more than once in ten minutes). Although this can lead to a ridiculous moment where you'll die while riding a Frost Wyrm and the Val'kyr will resurrect you.... several dozen feet in the air, allowing you to fall to your death.
- Final Fantasy XIV has the Palace of the Dead which contains special items that can only be used in that dungeon. The Podmander of Raising grants an auto-revive effect to the whole party and it only revives the first player that was defeated. The effect cannot be stacked.
- All Spiral Knights can revive for free once per level. Additional revives on the same level consume an aptly named Spark of Life, which can be bought for real money or (rarely) found.
- Adventure Island IV has a fairy (who fulfilled the role of Invincibility Power-Up in earlier games) who can revive Higgins and send him back right to where he died and disappear after use. She's acquirable at minigames found throughout the game.
- Blender Bros has the Mini Bro Yooby, who can be evolved from Neon. Once per level, when you run out of hearts, he'll call in a friend to revive you.
- Freedom Planet 2 allows you to use your extra lives to revive on the spot. However, your character will come back with just a measly single HP unless you have a certain item equipped. Certain enemies and hazards can also outright destroy your character's body, preventing you from using this mechanic.
- In Mega Man 7, Beat the bird-bot acted something like this, but only for Bottomless Pits. As a reference to this, the bird-type Cyber-elves do the same in Mega Man Zero.
- Spark the Electric Jester has sparkling items scattered around the levels that fill a yellow bar at the top of the screen. If it gets full your character will revive with full health when you next get defeated. The meter takes forever to fill, though, and is lost every time you die.
- Wario Land: Shake It had the Recovery Potion, which restored health to max when health drops to zero. You could only carry two of them however.
Real Time Strategy
- Warcraft 3:
- The Tauren Chieftain's ultimate skill lets him auto-revive with full health and mana every four minutes.
- Carrying an Ankh of Reincarnation allows a hero to auto-revive once with 500 hitpoints.
- The Blood Mage's ultimate summons a Phoenix which turns into an egg on death, from which will spring another Phoenix if it isn't destroyed after about 10 seconds. However, the Phoenix also has negative health regeneration, so it will die (and if it dies over water or unpassable terrain, has to be summoned again).
- Ancient Domains of Mystery has the Amulet of Life Saving, much like NetHack. You can actually give it a certain NPC before he starts his Final Speech, effectively sacrificing your extra life to save him. This is required to unlock the Golden Ending.
- The Binding of Isaac and its remake The Binding of Isaac: Rebirth have multiple items that provide a revive effect (it will however send you into the last room visited), and reset the room you were just in, such as the Dead Cat and 1-UP; all of these items have limited charges (the Dead cat having the highest, at 9). Some items even provide useful benefits when reviving, such as Judas' Shadow and Lazarus' Rags, which both revive you and provide permanent stat boosts, but turn you into Judas and Lazarus respectively, which means any runs you do complete will only unlock items from Judas' and Lazarus' unlock pool, and remove any non-item based character bonuses.
- NetHack has the Amulet of Life Saving which, if worn, will crumble to dust and restore you to 100% HP if you die. However, if you pick one up but don't put it on, it will remain unactivated in your inventory and your game will be over. And if you do wear it just in case you die, you won't be able to use any of the other amulets you might find.
- The Reviver Seeds in Pokémon Mystery Dungeon. After use, they become Plain Seeds, which are absolutely useless... except in Explorers of Sky, where you can have Spinda make them into drinks that may boost your HP.
- Well, not completely useless — like most seeds, they fill the belly a little bit when consumed, so they can be used to stave off hunger for a little while (though not nearly as long as an Apple would).
- Subverted with the lookalike Reviser Seeds. Unless the user's IQ is high enough, it'll revive them... and then they immediately faint from spontaneous laughter.
- The Roguelike Ragnarok has the aptly-named potion of second life, which will save you even if you genocide your own species. However, it can only be created once, and doesn't stop monsters from immediately killing you again.
- Spelunky features the Ankh which returns dead spelunkers back to level entrance with 4 Hit Points. This item is actually necessary to get to the City of Gold.
- Tales of Maj'Eyal has the Ring of the Dead and the Blood of Life, both of which only work once. The Lichform spell can be used this way, but it's generally a better idea to complete your apotheosis quickly and under controlled circumstances. The "Second Life" skill lets you do it repeatedly, but it returns you with low life and can only activate once in a while. On a related note, permadeath difficulty settings below "Roguelike" give you "extra lives," which manifest as a being called the Eidolon intervening to save your character at the last minute.
- The Master, boss of the Dreadfell, has the ability to come back at full power after dying once.
- Rations in the Metal Gear series had this effect if currently equipped.
- Fatal Frame games have the Stone Mirror. You can only bring one with you at any time.
- The first aid spray in Resident Evil: The Umbrella Chronicles and Resident Evil: The Darkside Chronicles.
- Unique in Eternal Darkness, Anthony is under the effect of a curse which progressively zombifies him, but by the same token, having his health fully depleted by monsters makes him temporarily fall to the floor, only to groan in agony as he gets right back up again, restored to fighting strength. This carries over into Paul's chapter, where Anthony is still "alive" centuries later, and he must be struck down by Paul twice before he finally dies for good.
Turn Based Strategy
Web Brower Games
- In the Epic Battle Fantasy series, Auto-Revive is a status effect gained by casting Revive on an alive player; this even happens with spells like Natz's Genesis limit break, which casts revive on all players.
- And in Epic Battle Fantasy 4, there's a Mook that enters battle with it. Fail to dispel it before killing it and it will come back to life.
- Lost Souls MUD has a variety of "life protection" effects that achieve this, with the most classic being the Amulet of Life Protection.
- Characters with the Healing Factor passive in Marvel: Avengers Alliance, aside from the obvious Regenerating Health effect, have a chance to survive attacks that reduce health to 0; Fatal Blow attacks or the Despair debuff are the only ways to bypass this effect. Characters who don't have Healing Factor in-game instead have some substitutes with almost the same effect. Most of these passives (except the one used by Phoenix) are activated by chance; AI enemies with the same passives, on the other hand, can use these indefinitely at least once per battle (or round).
Western RP Gs
- In Dragon Age: Origins, Wynne's plot-related ability gives her a chance of magically being revived when she falls in combat.
- The Life Ward Potion in Dragon Age II instantly resuscitates a character who drank it before suffering a Non-Lethal K.O., with 40% of their health restored.
- Necromancers in Dragon Age: Inquisition can do this with their Simulacrum* passive coupled with Heal on Kill/Hit effects, to potentially Game-Breaking effect.
- In Fable, you can carry up to 9 Resurrection Phials that instantly bring you back to life if you run out of HP. They still exist in Fable II, but serve only to make death even more of a slap on the wrist than it already was. Fable III says "screw it" and automatically resurrects your character no matter what, but each death means a permanent scar.
- Atton's unique ability in Knights of the Old Republic 2 likewise gives him a chance of reviving, provided at least one of his allies is still standing.
- Invoked by Darth Sion, whose unique force power revives him following each fight out of pure rage.
- In The Lord of the Rings: The Third Age, "Aura of the Valar" is a spell featured in Idrial's magic loadout. The effect of the spell lasts until it's activated or until the encounter ends. The effect of the aura will automatically revive the character instantly upon death (along with full HP and AP) and give the turn to that character.
- If cast on the elf herself you can not lose the encounter since she can just cast it again when revived by its effect. This means that she cannot die no matter what. Winning the fight can still be a problem though, but Idrial has a second ability that allows her to cast two spells in the same turn. One of those spells can be Aura of the Valar. The second can be used to revive another party member, or it can be used for Idrial's strongest attack spell. Take your pick.
- In Mass Effect 3 multiplayer, medi-gel is used to automatically revive yourself (and with a certain piece of equipment, other nearby players) when you are downed. Being sync-killed, executed, or bleeding out will make it impossible to be revived.
- The Alliance Infiltration Unit's Repair Matrix power will automatically revive the AIU if it is downed while the power is active.
Wide Open Sandbox
- Way of the Samurai 3 has Ginseng, an item that activates if a blow would kill you, and heals 500 hit points on top of that. You can stockpile up to ten of these. A more powerful and more expensive option is the Arcane Potion, which heals 1000 health and can also be stacked up to ten times. These become very useful items to have in Instant Kill mode, which is Exactly What It Says on the Tin, turning everyone into the equivalent of a One-Hit-Point Wonder.
- Subway Surfers allows you to revive your character for one key the first time and doubles after that. Being revived in Subway Surfers allows you to continue your run. Likewise there are many other games that are similar to Subway Surfers that include the same feature.
- Temple Run allows you to purchase resurrecting wings with coins from the shop that allow you to continue immediately after getting caught by the monkeys.
- Jetpack Joyride gives you the ability to buy Quick Revives once you die and receive them in the jackpot.
- Super Mario Run revives you with bubbles at the cost of setting you back a bit from where you would have died.
- In the book Ready Player One which mostly takes place inside a video game, the main character finds an easter egg inside the game that requires him to play a perfect game of Pacman. His reward is a quarter that attaches itself to his inventory that he can't figure out what it's for. Later he realizes that it gives the holder an extra life and it is the only object in the entire game that will do so.
- Harry Potter: Making a Horcrux sacrifices part of your soul and transfers it to a chosen object (including living things), so that if you die your soul continues to exist. Doing so is an insanely reckless and evil endeavor (requiring a murder or other heinous act), and Voldemort made seven of them, meaning he had no way of knowing when they were destroyed and he was down to his last hit poi- soul fragment.
- In Dungeons & Dragons, The Tarrasque is a legendary monster who typically has the ability to fully regenerate itself when "killed" (though not right away). In v3.0 and 3.5, one must reduce the monster to -30HP and then use the 9th-level Wizard spell Wish to halt its regeneration cycle (the method varies depending on the version being used).
- In Magic: The Gathering, the Regenerate ability lets you pay mana to put a "Regenerate shield" on that creature, that would save the creature from destruction. They can be stacked, but not stored beyond the end of that turn. The way the game works, however, you don't actually need to put them on in advance.
- A number of older spells that destroyed creatures bypassed regeneration, either disallowing it or bypassing it (such as by removing the target from the game entirely). Over time, the number of these spells was scaled back, but so was the regeneration ability.
- The keywords Persist and Undying actually return dying creatures to play with a counter on it (-1/-1 and +1/+1 respectively), if it didn't already have one.
- One of the abilities of the Netrisca implant in Ask Serious Rainbow is reviving the Foundation agent a few seconds after death. Serious...tends to exploit that ability to gain an advantage.