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Video Game: Dawn of Mana
Dawn of Mana, released in 2007 for the Playstation 2, is a Prequel for the World of Mana. It follows the story of the orphan Keldric, his Unlucky Childhood Friend Ritzia, the destruction of his Doomed Hometown by The Evil Empire, and how all of this ties in with the awakening of the Mana Spirits and the Mana Tree.

Dawn of Mana plays like its Spiritual Successor Kingdom Hearts, but instead of gaining experience to level up, the hero has to earn badges before he can permanently upgrade his abilities. This mechanic, in addition to the frustratingly difficult boss battles and jumping puzzles, has made Dawn of Mana reviled by fans.

Tropes unique to this game:

  • Auto-Revive - Chalices will restores all of your HP and MP should you die. Too bad you can only find one or two of them in any given chapter...
  • Bag of Spilling - You lose all of your accumulated stats at the end of every chapter. Most definitely a Scrappy Mechanic.
  • Barrier Change Boss - the Masked Mage.
  • Bizarrchitecture - The Very Definitely Final Dungeon.
  • Camera Centering
  • Camera Screw - Boss fights and jumping puzzles would be a lot easier if the camera controls didn't jerk your POV and controls around wildly at the slightest provocation.
  • Cherry Tapping - Killing enemies with the Slingshot or Whip.
  • Continuity Nod / Mythology Gag - the Big Bad shares a name with a minor character in Legend of Mana; Word of God says that they are the same character it's also implied that she's the same person as Sword of Mana's Medusa and that the name Anise is name mortals use out of fear of being hit by the curse of Medusa's real name which if true would give interesting implications to the Godbeast from Seiken Densetsu 3 that her Sword of Mana One-Winged Angel form resembles: Zable Fahr(considering how Anise is seen in Heroes of Mana which features the Godbeast it's likely there's some connection).
    • Another of these shows up in the presence of Thanatos, here a malevolent spiritual force rather than one very irate body snatching Lich archmagus. The designs of the afflicted characters and creatures, and the form taken by this energy when it's free-floating, all reference 'original-flavoured Thanatos' in Secret of Mana.
      • For that matter, so does the Masked Guru who's revealed to be Medusa/Anise's husband Granz, no mere mortal but a powerful spirit, explaining why Julius AKA Emperor Vandole (the Big Bad of Sword of Mana and the villain Thanatos had backstabbed in Secret of Mana) was draining his energy in Sword of Mana!
    • Stroud is implied to be Sword of Mana's Dark Lord Stroud and and is definitely Seiken Densetsu 3's Dark Lord(called Dark Prince in the Fan Translation). Generally the only World of Mana villain that doesn't appear in this game is the Emperor type character(Dragon Emperor in Seiken Densetsu 3 and Vandole in Secret of Mana and Sword of Mana who is hinted by his last words in Sword of Mana to infact be the unseen Echoes of Mavolia behind the Thanatos in Dawn of Mana).
  • Double Jump
  • Die, Chair! Die! - A lot of the game's environment is destructible and contains loot; you can even earn an accolade for destroying more than 700 objects.
  • Enemy Detecting Radar - Color-Coded for Your Convenience: blue ones drop items, red ones are there to improve your level completion grade and to abuse the Ragdoll Physics with their bodies, and the flashing yellow dot indicates the direction you need to go.
  • Everything Trying to Kill You - Partially averted; you can trick enemies into attacking each other.
  • Fairy Companion - Casts magic for you and asks "are you okay?" every single time you recover from Standard Status Ailments.
  • Grievous Harm with a Body - How you can hurt enemies with the Whip.
  • Hearing Voices - Both the mana spirits (good) and the echoes (evil) speak to the main characters in voices that only they can hear.
  • He Who Must Not Be Seen - The Echoes whom the Thanatos serve unlike the creator of Mavolia(which serves as the Echoes' prison) Anise/Medusa who is the final boss.
  • Interchangeable Antimatter Keys - Blue ones unlock the way for further progress; gold ones open doors to secret goodies and/or shortcuts.
  • Kenji Ito - Composed part of the music. This was the fourth World of Mana game to feature his music, after Final Fantasy Adventure, Sword of Mana and Children Of Mana.
  • Level Grinding - A necessity in every chapter thanks to the Bag of Spilling.
  • Minecart Madness - Featured in Chapter 2.
  • Ragnarok-Proofing - Discussed in Chapter 6; Fay is amazed that a structure built apparently hundreds, if not thousands, of years ago still has working components, whereas Keldy thinks it's a result of Mana spirits.
  • Rank Inflation - S is the best grade you can earn on all of the stats that the game cares to keep track of (and it's a lot of stats).
  • Ragdoll Physics - Abusing it is the only way to gain much-needed stat boosts in the game.
  • Scenery Porn - The game uses a Legend of Mana-esque color palette and, excepting the desert chapter, isn't all brown (and even there contains plenty of impressive sweeping vistas).
  • Start of Darkness - The Dark Lord of Seiken Densetsu 3 is revealed to be the Emperor of Lorimar(called the Kingdom of Light in Seiken Densetsu 3) Stroud and it's revealed that his deal with the demons was infact to open the door to Mavolia(called the underworld in the english version of Secret of Mana and the unofficial fan translation of Seiken Densetsu 3), that his killing of the previous Archdemon was striking down said Archdemon's host Ritzia with the first Mana Sword(secretly Medusa and her host Ritzia survives due to the sword being corrupted not that it matters since Keldy kills her for real soon after) and that his Archdemon form is the result of absorbing lots of Thanatos. His remains(mentioned in Seiken Densetsu 3) following his death in attempting to open the Mana Gate(which later includes Illusia following Children Of Mana) still aren't seen yet are likely somewhere in Mavolia alongside Lekius's corpse which also teleported away following death.
  • Where It All Began - The game begins and ends with a chase through the Lost Woods...but the second time around, you're going after the Big Bad after she's pulled a Grand Theft Me on Unlucky Childhood Friend Ritzia and the monsters have all been corrupted by Thanatos servants of the Echoes.
  • Wreaking Havok - the whole game just seems to be an engine experiment for use in later titles.

Children of ManaVideoGame/World of ManaHeroes of Mana
Seiken Densetsu 3Eastern RPGLegend of Mana
DarkwatchPlay Station 2 Dead or Alive
Children of ManaAction AdventureHeroes of Mana
Children of ManaFantasy Video GamesHeroes of Mana
Seiken Densetsu 3Action RPGLegend of Mana

alternative title(s): Dawn Of Mana
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