Putting the faded photo in my pocket,
I drained the rest of my canteen,
and that's when it all started.Spelunky
is a freeware platformer
by Derek Yu that draws heavily on elements present in roguelikes
, it's a freeware rogue-like that draws heavily on elements from platformers. The game features randomly-generated levels, multiple ways of interacting with the environment, multiple ways to progress through the game, and Perma Death
. It also has real-time gameplay and emphasis on jumping and climbing.
The game received a Video Game Remake
for Xbox LIVE Arcade
, complete with a change from retro graphics to hand-drawn art
, more features and local co-op/comptetitive multiplayer. After years of hiatus
, the HD remake was released on Xbox LIVE Arcade on July 4, 2012, on Playstation3
and PlayStation Vita
on August 27, 2013, on Playstation4
on October 7, 2014 and later was released on GOG.com
on August 8, 2013 for $15. If you're looking for the original freeware version, you can still find it here
. You've been warned.
Tropes that apply to both versions:
- 1-Up: The Ankh is the closest thing you're going to get to this. It gives you one extra chance in the current level should you die while possessing it.
- Abandoned Mine: The first 4 levels of the game according to the game's source code. Outright stated in the remake, where almost everything is now officially named.
- Action Bomb: Fire frogs and flying saucers.
- Also, Damsel Bombs, which is what you get when a sticky bomb manages to get stuck on a damsel. New players generally learn to avoid using the quick-throw button with sticky bombs if they're holding a damsel by dying to one of these.
- Adam Smith Hates Your Guts: Guess how much a kiss will be worth at the end.
- Adventurer Archaeologist: You.
- All-Natural Gem Polish: Even gemstones freed from the walls are shiny and cut.
- Anti-Frustration Features:
- Every level is intended to have at least one path to the exit that is unobstructed by walls, though very occasionally one in the Mine section will be generated that is blocked. This (usually) ensures that players who have no bombs in their inventory can advance.
- Traps will be lit up by torches in dark stages.
- Awesome but Impractical: The Teleporter. A small high-tech device that can instantly zap you from place to place, allowing you to reach inaccessible locations, and even take out dangerous enemies with Tele-Frag! But unless you're extremely careful when using it, you're more than likely to end up fragging yourself, or materializing yourself over some deadly hazard. The situations where it's useful are outweighed by the situations where it's potentially deadly. Since the Teleporter must be carried around in your hands, and you can only carry one item at a time, it's usually just not worth it. You'll probably get more use out of carrying a rock, instead.
- Ballistic Discount: Gun stores keep all weapons fully usable and in the open. For convenience's sake. Usually, the shopkeeper wields a shotgun and will blast you into oblivion at the slightest provocation — but he isn't immune to the guns. Destroying the store may also get you a discount if your timing is right.
- Bee Bee Gun: The Mummy spits out a swarm of flies at you, each of which damages you as much as an arrow.
- Beating A Dead Player: If you leave a corpse after your death, enemies will still attack, throw, and shoot at your dead body.
- Betting Minigame: Some of the shops are replaced with betting parlors. The classic version has you roll two dice and try to get a number higher than 7. The remake has one similar to Wheel of Fortune, probably because it was too easy to provoke the shopkeeper if you picked up the wrong die.
- Bigfoot, Sasquatch and Yeti: Yetis appear in the ice levels, and are capable of chain-throwing your spelunker to death. Sometimes a larger boss Yeti appears who drops extra goodies when killed.
- Blood Magic: The Kapala.
- Blackout Basement: The "I can't see a thing!" levels, which limit your view to a small circle around the Spelunker, are one of the worst hazards in the game. The original game gives you three lit flares, while the remake gives you a single wooden torch. Fortunately in the latter, you can light stationary torches on the ground so you can somewhat see your way through the level should you want to backtrack and pick up that damsel you spotted. Certain human enemies will also be carrying torches. If you manage to douse your torch in water, it can be relit from a wall-mounted burning torch.
- Boring Yet Practical: Rocks do two (one in the remake) damage per hit, are reusable, are good for triggering traps safely, cannot be destroyed except by lava, and can be thrown a pretty good distance. With a little practice you can destroy most enemies long before they become a threat. The only downside is that you need to be careful not to hit yourself on the rebound.
- Bottomless Pits: The third major area of the caves is mostly platforms over a yawning abyss. The remake's death journals show that they're literally bottomless; the player character writes "Help, I'm still falling!"
- Chinese Vampire: As weak enemies in the Restless Dead areas.
- Crate Expectations: Store some useful stuff.
- Chunky Salsa Rule: Falling from the top of the level to the bottom or getting caught in an explosion causes tremendous damage but can be survived if you've got an unnaturally huge amount of health. Getting squished (by a boulder, for example), getting frozen and smashed to pieces, falling onto spikes or into lava, or getting eaten by a man-eating plant, however, kills you instantly no matter how many hit points you've got.
- Circling Birdies: Stars will tell if someone is stunned instead of killed.
- Convection Schmonvection: You can stand right next to or over lava and not be burnt up.
- Crystal Skull: Can be found sometimes in the Restless Dead levels. Stealing it causes the Ghost to immediately appear.
- Curb-Stomp Battle: The player with the Sceptre (one hit kill weapon) or Shotgun (4 damage per bullet, 6 bullets).
- The Shopkeeper when you do not have a weapon and are relatively unskilled (he has a shotgun, you do not).
- Damsel in Distress: Which doubles as a Fastball Special.
- Dem Bones: There are heaps of bones all over the ruins. Some of them can still get up and cause trouble for you.
- Descending Ceiling: One of the traps guarding the idols in the ruins section (13-15).
- Determinator: The Shopkeeper Squad. If ever you kill a shopkeeper, other shopkeepers will be waiting at the end of each stage for the rest of your current run.
- The Dev Team Thinks of Everything: Anything that is stunned and placed on Kali's altar will be sacrificed. This includes the player.
- At the normal end of the game, the spelunker is typically thrown out of the volcano with the giant idol but should the spelunker have a parachute, it will deploy automatically and save themselves the trouble of faceplanting the sand.
- Difficult but Awesome: A number of things, but one good example is successfully robbing the Black Market. There are seven shopkeepers in this particular level, but if you're well armed and skilled enough, you can take all of them out and thus treat yourself to dozens of free items (most of them bombs, but you can never have too many of those) at once.
- Dungeon Shop: Six different kinds, all run by well-armed elderly men. Rob/vandalize at your own risk.
- Ejector Seat: Some flying saucer pilots are able to deploy these when their ship is destroyed, allowing them to parachute down to the nearest ledge.
- Equipment-Based Progression: You find equipment and upgrades, but you can also get them by going to a shop or performing a ritual sacrifice. The game is randomly generated, and if you don't find things early, the later levels might be too hard to get through.
- Escort Mission: Every time you try to rescue the damsel. Fortunately, she's nearly invulnerable and makes a good human shield (or weapon). You can carry her around. However, in the remake she (or he, or it) is NO longer as durable as she used to be, and can only take a couple of hits before perishing.
- Everything's Better with Monkeys: Though "better" may not be the right word for the annoying little pests..
- Everything Trying to Kill You: Bats, spiders, snakes, cavemen, cultists, yetis... the list goes on and on.
- Excuse Plot: The plot, like everything else in-game, is randomly generated from a list of phrases every time you play.
- Fantasy Kitchen Sink: Giant bugs, cavemen, mummies, aliens, ghosts, yetis, Hindu Gods, and more can be found coexisting in the game (with even more added in the remake). Particularly egregious when attempting to find The City of Gold. You have to Find the egyptian Udjat Eye from a treasure chest, locate the Black Market in a Jungle to buy the egyptian Ankh, die next to a Moai statue to get you the Hedjet (Egyptian crown), and then kill either the mummy (in the original) or Anubis (in the remake) to open the City of Gold, which is a primarily Mayincatec legend.
- Fastball Special: You can throw damsels at your enemies. And stunned enemies at other enemies. And the fun you can have with corpses...
- An item exists solely to make it easier to throw things at other things.
- Fast Tunnelling: With a pickaxe, it's really easy to knock out a path through the walls.
- Flying Saucer: That fires green energy bolts and explodes when destroyed.
- Friend or Idol Decision: I hear prayers to Kali! Skilled players can rescue both the damsel and the idol.
- Technically, the death trap doesn't activate until the idol is picked up, so it's more of a Friend Then Idol Decision.
- Gag Nose: Spelunker, damsels and shopkeepers have a red nose.
- Gainaxing: Blink and you'll miss it, but the Damsels have a relatively generous bounce going on when they kiss your plucky adventurer.
- Game-Breaking Bug: Killing the Black Knight boss sometimes causes the game to label you as a thief, and the shopkeepers will react accordingly.
- Giant Mook: Several variations that serve as mini-bosses. Most of them have item deathdrops.
- Giant Spider: Along with regular sized ones, and spiders that dangle from their webs in the remake. If you look closely at the sprite, though, it's the same size as the Spelunker...
- The Goomba: As mentioned above, the snake. All it does is slither slowly back and forth. It is perhaps the only enemy that does not actively respond to your presence or do anything to kill you besides continue its regular movement pattern. It has an Underground Monkey version in the remake called the Cobra, which spits venom in small intervals. It still retains its movement pattern, however.
- Goomba Stomp: Just don't try it on Man-Eating Plants. At least not without Spiked Shoes in the original. In the remake, don't try it at all!
- Grievous Harm with a Body: See Fastball Special above.
- Guide Dang It:
- Unlocking the City of Gold. Unless you decided to look on the game's wiki before playing, you probably won't even know that it exists, let alone the grueling trials required to unlock it.
- On a similar note, finding the Worm and the Underworld in the remake. It doesn't help that the second one requires an already excruciating trip to the City of Gold AND requires you to defeat the Final Boss in a specific spot that's randomly generated on each playthrough.
- The "Wanted Meter." Whenever you rob, attack, or vandalize a shopkeeper's store, all of them aggro against you and a shopkeeper spawns at the exit for the next few levels. How long they stay hostile depends on what crime you committed and, naturally, you're told nothing about this, your only clue being the "Wanted" posters in the shops. However, this system is averted when a shopkeeper dies. In that case, you have to deal with them for the rest of the game. And since being wanted spawns dangerous shopkeepers right where you need to go for a couple levels, and the easiest way to survive one is blowing him up...
- The eggplant run. To get an eggplant you need to sacrifice a mystery box to Kali. At first glance the Eggplant does nothing except change the music to a sweet retro tune, but throwing it at the Bonus Boss will cause something special to happen. No easy feat, since it's a long journey that is technically impossible to do by yourself (the way the challenge was designed, a second person playing during co-op is supposed to carry the eggplant during a specific part of the game).
- And if you want to do it solo? In addition to being lucky enough to have a shop with a mystery box spawn in the same level as an altar, you then need to nuke every altar you see until Kali gets angry enough to shackle you with a ball and chain. Next, you need to go the Black Market, and buy/steal the Ankh, you need to get a companion from a slave shop (or start with a fresh save so you can guarantee one will spawn in a specific area), then you need to use the ball and chain to break through the Moai head without losing the ball and chain (which is actually a glitch). When you get to the temple, you'll need to have your follower carry the eggplant until you're able to get inside of the City Of Gold.
- Have a Nice Death: When you die, the journal will endlessly replay your last moments, catalog what you were killed by, and have a first-person description of your player's final thoughts.
- Improvised Weapon: Throw the treasure chest! Throw the gold idol! Throw the damsel you're rescuing! Throw the die you stole from the betting parlor for some reason!
- In both games, ropes can be used to attack/kill any enemy above you. In the remake, throwing a rope upwards while a monkey is on your back will kill them. Apparently, these are called "rope-snipes."
- Inexplicable Treasure Chests: Contain gems or a bomb-trap. In the remake, they can do both at the same time.
- Inventory Management Puzzle: You'll often have to juggle items and leave some good ones behind, especially with held items. For instance, do you rescue the damsel or keep your shotgun? If you want to do both, where can you leave you shotgun so that it will be safe until you can pick it up again?
- Jet Pack: One of the rarest, most expensive, and most useful pieces of equipment in the game. It runs out of fuel fairly quickly when in use, but instantly recharges as soon as you land again.
- Jungle Japes: The second area, levels five through eight.
- King Mook: Most of the game's minibosses are scaled-up, more durable versions of regular enemies who've got an extra trick or two up their sleeves.
- Kung-Fu Proof Mook: Yetis, shopkeepers, and (in the remake) green knights are immune to the whip. The knights are also immune to Goomba Stomps, as are giant frogs and mammoths (with mummies being promoted here in the remake), although spike shoes can remove this immunity.
- Ladder Physics: Which also apply to ropes.
- Last Ditch Move: Fire frogs and flying saucers.
- Ledge Bats: Has been known to happen to players who don't clear out bats before advancing.
- Level Editor: It was originally only present in the original, but thanks to the Frozlunky Mod and subsequent level editor that showed up later, it can now be done to the remade Steam version.
- Lava Pit: They appear in the Temple. In the remake you can find (in the ridiculously hard to reach true final level) an amulet that renders you immune to them! Better late than never?
- Luck-Based Mission: As mentioned in the Unwinnable by Mistake example below, the level generator doesn't always keep up to snuff with path creation. This often results in long, unavoidable falls in certain areas, "dead ends" that force you to spend bombs removing obstacles or ropes to climb over said obstacles, or arrow traps that you have no choice but to get damaged by. Don't have enough hit points? Sorry pal, it's back to square one.
- Ludicrous Gibs: Most enemies explode into blobs of blood upon being killed, and some mini-bosses explode into chunks of flesh. And there's a frog that explodes into flames. There is even an item that catches the gibs and gives you health.
- Machete Mayhem: Machetes appear as an equipable weapon which asides from having better upside range (at the cost of horizontal range) can also get rid of spider webs. There's also the Crysknife, a weapon that allows you to One-Hit Kill any enemy in the game. And unlike the Machette, it replaces your whip, so you don't need to carry it everywhere.
- Made of Explodium: See the exploding frogs.
- Made of Iron: The shopkeeper. He has 20 HP compared to your default of 4.
- Man-Eating Plant: Have a taste for player characters, damsels, humanoid enemies, and Shopkeepers. They can't digest the last one though.
- Make Me Wanna Shout: The boss yeti emits a roar that causes ice blocks to crumble and fall.
- Mercy Invincibility: It's there, but it's so short you may not even notice. If you accidentally fall next to an enemy, you will be stunned, and you will die.
- Metroidvania: Not a conventional one by any means due to being linear (except the hidden levels), but the way items you collect facilitate (and sometimes are mandatory for) your progress is very reminiscent of the genre. Of course, they are by no means guaranteed to be around when needed.
- Money for Nothing: Shops appear less often as you progress through the game, but there is a bonus for hoarding enough money when you beat the game, in the original at least. The remake just gives you points for the global leader-boards, and a Cosmetic Reward for acquiring an obscene sum of money.
- Mummy: Miniboss in the fourth area who shoots flies from its mouth with a shotgun-like spread.
- Muzzle Flashlight: Shooting a gun will illuminate the area around you for a short time in dark levels.
- Night of the Living Mooks: "The dead are restless!"
- Nintendo Hard: Complete with one life that can be lost quickly.
- Not the Fall That Kills You: Fall damage can be prevented in a number of ways, including falling into Soft Water or spider webs, landing on an enemy, or catching a ledge, not to mention parachutes. However, falling off the screen is possible in Area 3, and that results in instant death.
- Offscreen Inertia: Most action on a level freezes if it is happening far enough away from the Spelunker. (There are exceptions, including The Ghost.) This was done deliberately to improve game performance-speed.
- One-Hit Kill: It doesn't matter how much health you have—Fall onto spikes, and you're done. Same deal with running into Mantraps or the Ghost. This can also apply to bombs, as it's unlikely you'll have enough HP to survive an explosion during a normal playthrough.
- Our Vampires Are Different: A particularly challenging foe. It can turn into a bat, jumps higher than any other human enemy, takes more damage to kill than most enemies beforehand and is always hostile to the player.
- Perma Death: You die, you have to start again from level one... unless you pay the Tunnel Man to finish the shortcuts or acquire the Ankh from the Black Market.
- Personal Space Invader: There are monkeys that will latch onto you. They can throw away your items or stun you. Especially annoying because the vines they are climbing on are mostly over spike pits that kill you instantly, and getting stunned makes you lose grip of the vine.
- Playable Menu: In the original you take control of the main character as soon as the opening cutscene ends. In the remake you control the character on the level select screen.
- Randomly Generated Levels: Well, procedurally-generated, to be more precise, but it's certainly randomized enough to keep fresh.
- Resurrective Immortality: The Spelunker. It's explained in the remake that the Curse of Olmec prevents anyone who enters the cave from escaping until they defeat him, and if they perish they are immediately revived in the entrance chamber. Which explains why characters are able to write in the journal in such an impossible state to do so (brains fried/shattered/etc.)
- Rock Beats Laser: Just see what happens if you throw a rock at flying saucer. But don't get blown up when it crashes afterward.
- Roguelike: Has the traditional difficulty paired with procedurally-generated levels and some inventory/resource/time management.
- Schmuck Bait: Everything. The game itself, if you have a busy schedule.
- Short-Range Shotgun: Not a big deal with anything that isn't notably tough — the blast spreads out dramatically and deals a ridiculous amount of damage even at long ranges. Still, don't expect to kill a shopkeeper in one blast unless he's right next to you.
- Shotguns Are Just Better: One of the most powerful weapons in the game. Unfortunately, every shopkeeper is toting one.
- Shout-Out: A few to Indiana Jones. The main player sprite bears a strong resemblance to Indy (other than the red nose). The Gold Idol is a semi-common item. You can get a Crystal Skull during a "restless dead" level. And sometimes the text "I hear snakes... I hate snakes!" appears at the start of a level, which means there's a snake nest in the level.
- Shoplift and Die: Prepare to get gunned down if you run out with an item in your hands. Or whip the shopkeeper. Or accidentally throw your unwanted item at him when you only wanted to put it down. Also be prepared to have an alert shopkeeper staking out at the next few level exits. Or for the rest of the game if you happened to kill one. Yeah, they don't mess around.
- Shows Damage: Jaws, a giant piranha, gradually loses skin as it takes damage.
- Slippy-Slidey Ice World: Starts at level 9.
- Smooch of Victory: Your prize for rescuing a damsel, and it grants you an extra health unit.
- Soft Water: That can negate fall damage, but may contain piranhas.
- Songs in the Key of Panic: Hurry music is inverted. The music slows down when running out of time until the ghost appears. In the remake, this is no longer a warning: once the music slows down, it is too late. The ghost appears immediately.
- Spikes of Doom: But you can walk through them as long as you don't land in them. Most enemies can be killed by them, too. Later on, there are totem poles that thrust spikes out their sides whenever you come near. The ground spikes are one of several ways a spelunker can die instantly regardless of his health, and the totem poles deal enough damage to kill you instantly if you haven't gotten at least one health boost.
- Spring Jump: Spring Shoes.
- Springs Springs Everywhere: In Area 3, where they're hardly visible when not sprung. They turn into energy-repulsors which behaves the same in the remake, though.
- Stalked by the Bell: The Ghost. You have two and a half minutes in each level before it shows up. Possession of the Hedjet will prevent this, but only in the original.
- Sticky Bomb: As a replacement for standard bombs.
- Stuff Blowing Up: Not in the main game itself, but there's a mod for it. This makes the game harder by making every either explode or or on (harmless) fire. This is worth mentioning because how much it changes the game's playstyle by just using this trope. P.S. arrow traps aren't your friends at all.
- Super Not-Drowning Skills: There are many, many ways you can be killed. Drowning, surprisingly, is not one of them.
- Tactical Suicide Boss: The Final Boss, Olmec, in the same vein as Bowser from Super Mario Bros. 3.
- The Tetris Effect: One of the aftereffects when playing it enough.
- Telefrag: Be careful not to move into a wall when using the Teleporter. Be even more careful to move right into shopkeepers— it doesn't count as a death, as far as punishment is concerned.
- One remake-only enemy in Area 4 teleports whenever they are about to be hit. Fortunately they often end up telefragging themselves.
- Temple of Doom: Area 4.
- Then Let Me Be Evil: It has to be admitted, players are probably much more antagonistic than needed to shopkeepers because of how how they pull out their weapon on you. And considering they are most likely just being cautious around somebody who fought their way down, it's almost a Self-Fulfilling Prophecy.
- Treasure Is Bigger in Fiction: Those gold bars look to be bigger than the Spelunker, and the Crystal Skull is bigger than his own head!
- Underground Level: The whole game, which happens inside ruins...at least initially.
- Unwinnable by Design: Falls into Tough category. It is possible to get stuck when misusing your items.
- Unwinnable by Mistake: The level generator tries its best to create a level that can be passed with minimal use of ropes and bombs. Unfortunately, a path can sometimes be blocked by a grave or a totem.
- Useless Useful Spell: The teleporter. On the one hand, you can teleport four or so tiles in near any direction, and as such can occasionally avoid using bombs to blow open walls. On the other hand, it's possible to teleport inside a wall, killing you instantly. Or in front of an arrow trap. Or into a pit, leading to a death fall.
- Video Game Cruelty Potential: The main use for Damsels is to be rescued, which nets you a chaste kiss and a point of health. But they're also surprisingly aerodynamic, making them useful for setting off traps or killing enemies. Even if they die by your ineptitude, they're still valid throwing weapons. They make great sacrifices, too.
- One popular strategy for dealing with high-end monsters is to attach a Sticky Bomb to a Damsel and let her dash forward.
- The remake allows you to not only be mean to your team-mates but you can even sacrifice them to Kali.
- Killing a shopkeeper effectively makes every item free, allowing you to save up your gold. On the other hand...
- Video Game Cruelty Punishment: Killing a shopkeeper causes the others to shoot you on sight and station themselves at level exits for the rest of your current playthrough.
- Blew up an Altar? Six Spiders thrown in your face. Blew up an Altar the second time? Ball and chain attached to your foot, which restricts your movement unless you carry the ball (note that you'll be chained to this for the rest of the playthrough). Blew up an Altar the third time? Level suddenly turns dark and the Ghost spawns in.
- Virgin Sacrifice: "You hear prayers to Kali!" You can also sacrifice damsels yourself.
- What the Hell, Hero?: If you pull it off right, then you can kill shopkeepers and steal their goods - but you'll be a wanted man from there on out.
- Where the Hell Is Springfield?: The ruins. The intro establishes that they're located in the Middle East, but the architecture is distinctly Mesoamerican, and there are altars to an Indian goddess. The third area's Yeti and ice suggest the Himalayas, but then there's the Moai statue and a volcano at the end, and a number of Egyptian enemies.
- And then in the remake you can go to Hell, but the boss is the Chinese depiction of the Asian god Yama.
- When All You Have Is a Hammer: Approaching every problem with bombs is effective. Want the treasure in the walls? Bomb them. Want to cut right to the exit? Bomb your way down. Arrow trap in the way and you don't have a rock? Chuck an inactive bomb down and pick it up again. Or just blow it up. Inconvenient pit of water or lava? Drain it by bombing the bottom. Want that statue, but don't want to set off the traps associated? Bomb it off the platform (in the original at least). Wanna rob the shop? See Ballistic Discount up there (hint: it involves bombs). Fighting boss monsters? One hit kill. Final boss? Bombs make it end more quickly.
- Whip It Good: Your primary weapon.
- X Meets Y: La-Mulana meets NetHack meets Tim Martin's Spelunker.
- Yet Another Stupid Death: Believe us, you'll have lots of these, even if you're good at platformers, roguelikes, or I Wanna Be the Guy.
- Example: Getting shot by a shopkeeper right on top of the City of Gold entrance. Lampshaded by the player shortly after the death.
- There are lots of others. Being punted by an arrow into a lava pit while on 43 hit points, punted by a frog into a spike pit, punted by a Yeti into a bottomless pit...Basically, you want to avoid getting punted.
- The game even keeps track of how many deaths you've had (up to the first 50 or so) via marks on the wall at the cave entrance.
Tropes exclusive to the original:
- Bragging Rights Reward: The reward for completing all four challenges.
- Distressed Dude: If you rescue enough damsels, you can play as her, and the guy becomes this.
- Gender Bender: Rescuing 8 damsels opens the Changing Room, which changes the Spelunker into a Damsel and vice versa. The main character is now female. Hilarity Ensues.
- "Freaky Friday" Flip: The Changing Room makes you switch with the Damsel. You can leave this on for the rest of the game.
- Game Mod: As of 1.1 the Source code to Spelunky is out, and many mods can be found on the forums.
- Hitbox Dissonance: The Giant Piranha's hitbox is exclusively its mouth, attacking and defending.
- Human Popsicle: Occasionally found in Area 3.
- Infinity+1 Sword and Eleventh Hour Superpower: The scepter, obtained by killing a relatively easy guaranteed boss in the temple. It launches a homing attack that instantly kills any enemy it touches, and makes the final boss much easier. In the sequel it was moved to a harder boss and also nerfed by making it very capable of insta-killing YOU.
- Inventory Management Puzzle: Averted with the mod Yet Another Spelunky Mod, where you can put mostly everything in your inventory except "big" items like the Damsel, corpses or the Idol.
- Made of Iron: You might as well use that damsel you're carrying to set off any arrow traps in your way. She'll be fine.
- For the record, the damsel CAN die in the same way that you can, but she's immune to fall damage and take less damage from certain traps.
- Metroidvania: As of version 0.99.8, making one of these in the level editor is possible. Several have been completed.
- Press X to Die: ESC+F1 is the suicide command. It's actually useful for spelunkers attempting to find the City of Gold; once you acquire the Ankh, you have to kill yourself next to a giant Easter Island head in Area 3, and if you want to spare yourself the frustration, ESC+F1 is the easiest way to do it. You can't do that in the remake, though, as the command kills you regardless of whenever you have the Ankh or not.
- Secret Character: The damsel and Tunnel Man. The former is functionally equivalent to the Spelunker, but the latter drastically changes the way you play the game.
- Speed Run: Beating the game quickly enough opens a mini-game room.
Tropes exclusive to the remake: