Magical Pokaan is a Fantasy Kitchen Sink from the get-go - a werewolf, a vampire, an android and a witch (all of them Cute Monster Girls) living together in one house. The show then goes on to throw in tanuki, aliens, snow people, and anything else for the sake of comedy.
Rosario+Vampire has main character Tsukune attending a school with, amongst others, vampires, witches, succubi, and emo ice-women—all of whom seem to want him.
Judging by the shared characters, Kon Kon Kokon, Kamichama Karin, and Doki-doki Tama-tan all take place in the same universe/timeline. Which is odd, because Kokon has obake, Kamikarin has magical Greek God rings and human cloning, and Tama-tan is something to do with alien Moon Rabbits and magical princess school.
Soul Eater: a Shinigami runs a supernatural school, which runs into an incredibly old Golem, a cat that turns into a busty woman, an incredibly old vampire, and Insanity Incarnate, truckloads of witches and an undead mummy pharaoh. Gets extra points for staging them all on this Earth.
Digimon gives you your robots (Andromon, Metalwhatevermon), your funny animals (Terriermon, Gatomon), your furries (Renamon, Leomon, Weregarurumon), your aliens (Vademon), your angels (Angemon, Angewomon, Seraphimon, Ophanimon, Magnaangemon, Lucemon), your dragons (Seadramon, Greymon, Magnadramon, Azulongmon) your demons (Devimon, Ladydevimon, Icedevimon, Skullsatamon, Marinedevimon, Daemon, Beelzemon), your Eldritch Abominations (Apocalymon, D-Reaper), your vampires (Myotismon), your phoenixes (Birdramon, Xiuqiaomon)...yeah, something for everybody. Even snowmen like Frigimon.
One Piece in part plays this straight, and in part allows it to be through the Applied Phlebotinum of the Devil Fruits. The Devil Fruits enable such things as Zombies, a Thunder God, living weapons, teleportation, Medusa, beastmen crosses with various species, living skeletons, and other mythical/fantastic concepts. Fantasy concepts in the series existing entirely independently of Devil Fruits include Fishmen, Merfolk, Sea Monsters, people from the moon (who have stunted wings), and Cyborgs. It's almost a Ninja Pirate Zombie Robot world, except for the Ninja.
And it's only a matter of time before ninjas are introduced.
An island with Samurai has been confirmed, ninjas are a good bet
Kore wa Zombie desu ka? has the protagonist, who is a zombie thanks to a necromancer he met. Later he meets a Magical Girl fighting monsters and accidentally takes her power, allowing him to be a Magical Girl himself. Then there are the feuding Vampireninjas...
Gantz. Oku seems to include everything that comes to his mind in the series.
Silent Möbius centers on a Cyborg, a Mage, a Psychic, a Miko, and a Technomancer fighting a demonic invasion under the command of one of said demons' half-human spawn.
Magic: The Gathering. With some 10,000+ different cards, it's hard to think of any fantasy concepts that aren't represented.
It's all magic, though, with little or no aliens or science fiction. A little Magitek, a fair number of Badass Normal creatures, but the vast majority of it fits into a sword-and-sorcery setting and indeed is connected by one Myth Arc.
Worth noting is that within individual settings or "planes", the fantasy concepts that appear tend to be more restricted in scope (eg, a Land of One City plane, a Japanese-myth-inspired plane, a Magitek plane, etc.). Only when taken as a whole does the game itself become a kitchen sink (ie, a game with Lands Of One City and Japanese myth and Magitek, etc.).
On the other hand, the annual core sets are specifically designed to embody this trope, introducing cool cards that would have no place in the specific settings (such as Vengeful Pharaoh) as well as reprinting various cards from the game's past
The Yu-Gi-Oh! Card Game also has this. It features cards based on different folklores and myths from different cultures such as Japanese, Greek, European, Celtic, Nordic, etc. And the list only grows at each new edition. All the robots, superheroes, dinosaurs, ninjas...
Runaways has particular fun with this, with the original main villain group consisting of two wizards, two mutants, two aliens, two time travelers, two mad scientists, and two Badass Normal crime bosses. By design.
The Sandman universe (or sub-universe), from the Sandman comics by Neil Gaiman. But it works, simply by the Rule Of Cool. It helps that it's split off from (and may be part of, depending on how convenient it is for a given storyline) The DCU.
The comic Gold Digger is a great example of this trope, with a few flavors of aliens, were-creatures, dragons, leprechauns, elves, trolls, genetically engineered races, races descended from advanced robots, a time traveling super-intelligent dog, and a dozen other things. Quite often their origins are related but it never nears the level of a Meta Origin.
Fables draws upon this, however averts it with the different fables being able to interact with each other.
Mike Mignola's Hellboy comics stitch together Nazis, mad scientists, mythical monsters and folklore from all over the world (he used to be part of the Legend-verse, which included Frank Miller's The Big Guy And Rusty The Boy Robot, Art Adams' Monkeyman And O'Brien, John Byrne's Danger Unlimited and Babe, and Mike Allred's Madman.)
Carla Speed-McNeil describes her Finder series as "aboriginal sci-fi", set in a world of feathered dinosaurs, genetically engineered centaurs, a race of anthropomorphic lionesses that "crowns" their kings with a metamorphic virus, schools where you can major in prostitution, domed cities based on lost technology, a blind archaeology professor who wears prosthetic legs similar to an ostrich's, mechanical television kudzu, and a clan that appears to be all female and resembles Marlene Dietrich. Oh, and magic is real (albeit not as glamorous as in other worlds.) The whole thing may or may not be set on an Earth of the far-flung future, as archaeologists have dug up films like "Night Of The Hunter" and "The Producers".
One character from Chaos Comics starts off as a human angel hybrid living in ancient Egypt who gets bit by a vampire and becomes...something not a vampire. She meets demons, monster clowns, death spirits, and the devil, all to be expected but not next to Norse gods.
No matter what the incarnation, Teenage Mutant Ninja Turtles lives and breathes this trope. During its formative period, the original Mirage Comic had already established a universe with ninjas, aliens, mutants, time travel, demons, and super-heroes. While they were initially kept somewhat separate, they began interacting following a Broken Masquerade moment in the fourth volume of the comic book. The current cartoon is no different: the fifth season finale, for example, involved superheroes, government agents and ninjas fighting against ancient Japanese demons and their zombie army.
The League of Extraordinary Gentlemen graphic novels incorporate absolutely anythingAlan Moore can cram into a panel and not get sued over. However, they all do relate to a certain period of History, or of Literature History. He does keep a coherence.
Astro City, unsurprisingly for a superhero reconstruction, has time travelers, vampires, ghosts, robots, living cartoon characters, reptilian monsters, aliens, storm elementals and gorillas with the heads of ants.
"The Extraordinary Adventures of Adčle Blanc-Sec", by Jaques Tardi, features crazy scientists, demonic cults, Dinosaurs brought to life, a Neanderthal, Mummies (brought back to life), dead people brought back to life, and it is linked to WWII and the Titanic. You might not believe it by reading this, but it does make sense in context.
Chris .R. Notarile even made a fan video (which uses good special effects, and masks, making the characters look and sound identical to their appearance in movies) depicting Freddy, Michael, Pinhead, Jason, and Leatherface in the same room.
The Marvel Cinematic Universe, much like its original comicbook roots, consists of men in suits of armor, aliens, other dimensions, gods, cosmic threats, giants, robots, raging beats, super soldiers, high-tech spies, magic, and more. The Avengers is the best example since it combines characters and elements from four different films.
Garrett, P.I. lives in a world where every mythological creature ever conceived (including a few new made up ones) exists.
In K.A. Applegate's Everworld, five high school kids enter a different dimension cobbled together by all of the world's gods and goddesses (and thus all their respective mythologies; there's also the whole thing about "aliens," creatures from other dimensions and their own gods who have also wound up in Everworld); however characters associated with these different mythologies frequently interact. Two notable examples from the series come to mind: a plot arc from the first book has the kids find themselves amongst Vikings preparing to attack the Aztecs; the other is a scene from the ninth in which dwarves have dammed up Everworld's version of the Nile (oh, and Everworld-Egypt has been conquered by Amazons). Add to this the fact that the gods are very present (one can climb Mt. Olympus and meet them, for example), and things can get very complicated.
Jim Butcher's The Dresden Files has wizards, faeries, at least four kinds of vampires, ghosts, demons, ghouls, five types of werewolves, Lovecraftian Old Ones, numerous Christian/Biblical references.... Mostly in the stories, they stick to European mythology, although other creatures from other myths have been mentioned to exist. However, the different races do interact in alliances and power struggles (in the books, at least), and it's only fantasy; no robots or aliens.
American Gods by Neil Gaiman involves gods and goddesses from several real-world mythologies fighting with various new deities born out of modern-day obsessions.
You forgot ESP, Eldritch Abominations, alternate universes, a deadly cyberspace William Gibson would shake his head at, nanotechnology, laser guns, personal force fields, the chick way too in love with violence, time travel, A God Am I, and super-powered government agents. Though a few of those don't show up in the first book.
Two of Green's other series (Nightside and Secret Histories) also use this trope, and blend all of the above scifi elements together with an even greater diversity of fantasy elements. Plus the occasional superhero, toon, or childhood imaginary friend.
The universe of Stephen King. Vampires, ghosts, aliens, werewolves, tulpas, demons, etc. all exist in King's world and its alternate dimensions.
Tom Holt lives on this trope. The same character, Lin Kortright, appears in both a book devoted to a Darker and Edgier Valhalla and one dedicated to a revisionist St. George and the Dragon. And the JW Wells And Co novels are even more extreme, throwing in mermaids, living swords, goblins, dragons, the Fey, the Bank of the Dead, a lich, giants, a Lieutenant Colonel in the Riders of Rohan, God, and a living stapler.
At the time C. S. Lewis wrote The Chronicles Of Narnia, mixing fantasy creatures from different mythologies was not common practice, and raised many eyebrows. His friend Tolkien was especially put off by the idea.
Harry Potter features witches, wizards, warlocks, hags, ghosts, banshees, broomsticks, giant spiders, magic carpets, werewolves, vampires, various mythical creatures, giants and fairies; J. K. Rowling once said she didn't realize that she was writing fantasy until the books were marketed that way. Right ...
Carrie Vaughn's Kitty Norville. What starts off with just werewolves and vampires has to date come to include The Fair Folk, psychics, skinwalkers, real magicians, demons, chaos cults, ghosts, and more. Combine this with the fact All Myths Are True weaves the supernatural into well-known tales of literature and religion, as well as there being an Ancient Conspiracy behind everything, and you're all set.
Given the Discworld Laws of Narrative Causality, and that belief in a thing makes it real, it's not at all surprising that all of this exists at once.
Latterly we've got Orcs, Goblins, Football and a few others.
Done by Delia Sherman in Changeling and The Magic Mirror of the Mermaid Queen, set in New York Between, where Folk (supernatural creatures) from many different myth and fairy tale cycles live side by side and frequently interact. Logical, because of New York's multicultural immigrant population.
The Chronicles of Amber by Roger Zelazny spans a multiverse in which everything can be found. The first five books focus mostly on fantasy (but include machine guns), whereas the second five contain, among others, a sentient magical supercomputer.
Elizabeth Bear's New Amsterdam mixes Alternate History (the American colonies still belong to Britain in the early 20th century), Steampunk (Zeppelins) and Weird Science (Nicola Tesla's broadcast energy and death ray) with Functional Magic, vampires, werecreatures and ghosts.
In Garth Nix's The Keys to the Kingdom, elements of Christian Theology, Ancient Greek Myth, and European folklore are all present in the House (the 'epicentre of creation' wherein the bulk of the story takes place). The protagonist actually meets the Pied Piper, the Mariner (who is awesome), and an towering old man who is suspiciously similar to Prometheus.These are all seamlessly blended in with the mythos of the story, and often given an interesting twist.
Eric Flint's Pyramid series has a pocket dimension which combines the Greek and Egyptian mythos which is the product of the title piece of technology which is the product of a race of what are either Sufficiently Advanced Aliens and/or monsters. Adding to the mess is that at the end of the first book some of the mythological creatures wind up in our world.
In a similar vein, Bill Willingham's short story A to Z in the Ultimate Big Company Superhero Universe is an extremely tongue-in-cheek look at how all these myriad, conflicting explanations and origins for the characters make such a setting innately a bit of a chaotic mess. With a few wry twists such as real world physics coming into effect when the setting's super-speedster encounters a bullet.
The Dirk Gently series by Douglas Adams is characterized by the phrase "everything that mankind had chosen to believe was true": Within the two books there are alien and human ghosts, exploding starships, time travellers, artificial people and horses, inadvertently psychic persons, the Norse gods, and Faustian demons.
Well, the monk was artificial, but the horse was real.
Jakub Wedrowycz has faced or fought genies, demons, vampires (including Dracula himself), sorcerers, ghosts, imps, dragons, gnomes, evil trees, aliens, merfolk, the Grim Reaper, cavemen, and an undead Vladimir Lenin. And that's still not all.
Where to begin with the Shannara world? Elves, Dwarves, Trolls, and Gnomes are just the main species and are considered quite normal, then you toss in remnants of a post-apocalyptic future Earth like an evil supercomputer who captured magic users of the Shannara world to recharge its batteries, evil lizard-men, warlocks, witches, werebeasts, shapeshifters, and then the Demons trapped in the Forbidding since Faerie, which consist of every other mythological creature that has ever been conceived.
Older Than Feudalism, in The Aeneid, Aeneas sees Centaurs, Scyllae, Briarus, the Hydra of Lerna, Chimaera, the Gorgons and other monsters at the gate of the underworld. In the underworld, he meets spirits of dead heroes as well as those which have yet to be born.
The Chronicles Of The Imaginarium Geographica. The entire setting, namely the Archipelago of Dreams, is one of these. Where else could there be Pandora's Box, Centaurs, Elves and Fauns, and Peter Pan just to name a few of many, many things? It's an amalgamation of every single fantasy work EVER.
The Bible, along with its obvious belief in God, angels and demons, also makes reference to other mythical things. Unicorns, giants, sea monsters, behemoths, dragons, the grim reaper, and vague references to flying objects and mystical beings that can be construed as aliens and their space crafts.
Although the unicorn, at least, was a mistranslation due to nobody remembering what an aurochs (re'em) was.
Special Circumstances: The Special Circumstances members are from a wide range of religious or otherwise spiritual belief systems, and they all imbue their respective warriors with supernatural powers to help them fight the forces of Evil, which also come from a wide range of spiritual belief systems.
The "Iron Druid Chronicles" by Kevin Hearne features not only Celtic mythology, but also witches, vampires, werewolves, demons, and gods from other pantheons. In fact, EVERY religion is acknowledged as true, and each god has multiple incarnations because people have so many different beliefs about them (unless it's Jesus, who only can take crucifix form for the exact same reason). Thus, the comic book Thor exists as well.
Philip Pullman's His Dark Materials Trilogy, as you might expect for a series being set in the Omniverse. We have a steampunk-esque alternate earth with Zeppelins, an ambiguously powered psychic-flying-spider-thing, angels (gay ones, no less), witches, gypsies, talking bears, cowboys, the harpies, gun-toting priests, shape-shifting 'daemons' (although definitely not of the satanic variety), ghostly 'spectres' roughly analogous to energy vampires, fairies, whatever the hell the Mulefa are, and God. And that's only what we see. Its implied in the briefly glimpsed culminating battle that there's an awful lot more out there. Its quite mixed up thematically as well, jumping from discussing the poetry of William Blake and John Milton, to quantum physics, to theology and philosophy. Y'know, for kids.
Live Action TV
Lexx began as a blend of Black Comedy and Space Opera. By the end of the series they had introduced an afterlife, met the Devil, a continuing character turned into a Kaiju, went to Earth and introduced fairies and vampires.
Big Wolf on Campus was a kid/teen show on the ABC Family Channel in the early 2000s that featured a high-schooler who was secretly a werewolf, who fought evil creatures along with his friends. They met everything you can think of: vampires, aliens, ghosts, mummies, the devil, the grim reaper, and Santa Claus. This is because every episode was based on an old classic monster movie.
Several exceptions ran through Buffy on the 'not interacting with each other.' Most notably a werewolf hunter was eaten by a vampire, a demon-god was attacked by an android, and the military organization were combining cybernetics with demon body parts (although they still did not believe in magic).
According to Anya, Santa Claus is real, and it's the same person from when the legends first started. The Problem? Santa is really a red and white furred demon that eats children.
In an episode of Angel, it's revealed that at one point the Devil built a robot named El Diablo Robotico, which was defeated by Los Hermanos Numeros.
Stargate SG-1 might not be categorized under fantasy, but there are many of the same themes in it. Though usually explained with science, a fair amount of ancient myths and conspiracy theories are brought to life in these shows, including what appear to be Roswell aliens, parasites posing as Egyptian gods, and the lost city of Atlantis. In the spin off, Stargate Atlantis, they have actual space vampires that don't drink blood, they suck life. Through their hands. Plus all the Arthurian references later in the series, when the main characters actually meet Merlin and Morgan le Fay (though they are explained as being Ancients) and have to do numerous quests involving pulling a sword from a stone and searching for the Holy Grail (in space).
The Munsters is a comedic version of this, with the Frankenstein monster, vampires, and a werewolf all in the same family.
Power Rangers is built on this trope. From the first episode, we have an interdimensional wizard with a Buck Rogers-esque robot assistant who Recruit Teenagers with Attitude and give them superpowers and dinosaur-themed Humongous Mecha so they can fight Evil Space Aliens led by an Asian-looking space witch. Due to its length, the show has added more and more weirdness as it goes on; one season can focus on high-tech alien police, the next, a pocket dimension inhabited by fantasy creatures. And they're almost all in the same universe.
Its base series, Super Sentai, didn't count as this for some time because each season took place in a different universe. Then along came Kaizoku Sentai Gokaiger, in which all sentai are in the same verse, and the sentai teams must teach a Ragtag Bunch ofSpace Pirates how to use their powers, be they magical, technological, or anything in between.
Special Unit 2 was a lighter, fluffier version of Supernatural. It had everything except vampires. Because the thought that vampires exist is preposterous.
Supernatural has ghosts, demons, angels, zombies, vampires, wendigo, possessed trucks, a Frankenstein-style Mad Scientist who is effectively immortal through the theft of new organs, etc. So far no aliens, though. This was also lampshaded a bit when one of the brothers said that everyone knew there was no such thing as Bigfoot.
Bobby Singer can usually find info on new monsters, after the writers let up on the use of John Winchester's diary. At some point, Team Winchester realized they were dealing with a monster that was entirely unprecedented.
The monsters all fit an urban myth feeling, until they started incorporating all kinds of mythology, no matter how much of a square peg, round hole it was.
In Hammer of the Gods, various pantheons from around the world sent representatives in a meeting to discuss ways to stop the Judeo-Christian apocalypse. Attendees included Odin, Mercury, Kali, Baldur, and Ganesh, to name a few.
The X-Files is perhaps the best example for television where because one paranormal thing is true, all (or at least many) paranormal things are true even when they come from different origins. To the point where they could have filmed an X-Files episode where the aliens do arrive for colonization only to get wailed on by the assorted other monsters of the week who get annoyed about the people coming into their turf.
The inspiration for X-Files, Kolchak: The Night Stalker, incorporated both standard-issue horror monsters (vampires, werewolves, headless bikers) and mythological entities (rakshasa, a Greek immortal), sci-fi critters sprung from laboratories or the depths of the earth, or psychic phenomena (e.g. a dream-monster that manifests in the real world).
Have to laugh at an episode where the Smoking Man resolutely says "There is no God! What we call God is alien!". God himself may not have appeared on the show, but as there's an abundance of supernatural stuff going on regardless (demons, genies, and Lord knows what else) there is a pretty good chance that he is jumping to conclusions.
Given that the episode "All Souls" reveals that angels exist and "Closure" reveals they were... possibly responsible for saving Samantha Mulder from the Syndicate it's pretty certain he's just jumping to conclusions.
Poltergeist: The Legacy was all about this trope. Various episodes featured ghosts, demons, vampires, werewolves, mummies and genies.
Possibly the Ur-example of this trope in television, Dark Shadows started out as a mundane soap opera, but became a Fantasy Kitchen Sink with vampires, ghosts, witchcraft, mad scientists, time travel, alternate realities, and many, many cases of reincarnation.
Charmed included witches, vampires, leprechauns, mermaids, angels, demons (and possession), ghosts, genies, werewolves, banshees, warlocks, a wendigo, Egyptian curses, toys coming to life, the four horsemen of the apocalypse, fairies, trolls, different dimensions (or something like that), Pandora, the seven deadly sins, nymphs, ogres, the Furies, the muses...
"He's a leprechaun. I'm one of the Seven Dwarfs. Try to keep it straight, will ya?"
The long-running British series Doctor Who has taken nearly every fantasy being and concept and worked it into a story line over the past 50 years. It usually rationalizes it away in terms of scientific explanations. Still, not counting the other Whoniverse series, it has featured: robot Yeti constructed by a cosmic horror story monster, Ancient Astronauts, at least one version of Satan, a living personifications of Death, Order and Chaos, the Land of Fiction (just what it sounds like), vampires, werewolves, at least two different version of Atlantis, living plastic, a SteampunkGiant Robot, an alien version of the Titanic nearly crashing into present day London and two different versions of the Loch Ness Monster.
Kolchak: The Night Stalker, a 1974 television series, featured Darren McGavin in the starring role of investigative newspaper reporter Carl Kolchak, who each week stumbled across a different supernatural story in the city of Chicago. All of the standard monsters were brought out: witches, vampires, werewolves, mummies, and many others. In each episode, Kolchak would cover a mysterious news event, such as a murder or bizarre accidental death, discover the underlying supernatural cause, try to convince his editor and the police to no effect, and eventually defeat the monster without anyone's help, knowledge, or thanks.
Danger 5 features World War IIfought in the '60s in a world where the Nazis have dinosaurs with special crystal implants, bullet-proof diamond-women, golden superweapons, and Japanese robot-soldiers. In the last episode, the Danger 5 team heads for Atlantis. The inspiration is more from pulp magazines than fantasy.
The inclusion of elements from Alice in Wonderland, Pinocchio, Peter Pan and Aladdin at least makes sense even though they aren't technically fairy tales, since Once airs on ABC, which is owned by Disney which adapted all those stories into movies. The inclusion of mythology, King Arthur, Frankenstein and Oz makes it a real Fantasy Kitchen Sink.
Smallville introduced magic in Season Four after spending three seasons with just Sci-Fi (albeit really, really, reallysoft sci-fi). After that it never looked back, being one of the few live action comic book adaptations to embrace the Fantasy Kitchen Sink of its source material. Smallville featured aliens, Time Travel, magic, cyborgs, clones, ghosts, the afterlife, parallel universes, the New Gods and more.
The original edition of Dungeons & Dragons cites John Carter of Mars (as well as Conan, and Fafhrd and the Gray Mouser) in its foreword, despite being for "medieval wargames campaigns" according to the cover. It suggests robots and androids as examples of 'other monsters' which could be used in the game.
The game could be considered a Fantasy Kitchen Sink, seeing as how the monster manuals include every legendary or folklore creature in popular culture, as well as drawing from other sources (dinosaurs, anyone?), and creating their own.
The Forgotten Realms campaign setting with its Fantasy Counterpart Culture collection is built on this concept, world encompassing traditional knights-and-wizards fantasy, Arabic legends, and a whole continent devoted to a mishmash of Chinese, Japanese, and Korean mythology, in different regions. Unfortunately, most works and all but one videogame get set in the Medieval European Fantasy regions (Sword Coast, Heartlands).
Ravenloft could be called a Horror Kitchen Sink, borrowing elements from creepy folklore (ghosts, curses), creepy novels (Dracula-style vampires, mad scientists), creepy movies (Hammer-style werewolves & gypsies), creepy scifi (sea spawn, pod people), and the creepy end of every other D&D game setting.
Spelljammer is big enough to incorporate most of the other settings. And cosmologies — worlds riding on huge turtles? That's almost common variety...
...the writer once described his own campaign as a "cosmic vacuum cleaner, sucking up every fantasy idea that crossed its path."
Planescape is even worse: Steampunk robots? Check. Demons, devils, angels (different types, including Talking Animals), steam and magi-tech, real-world pantheons strewn all over the place.... Expies of dozens of real-world afterlives, and so on and so forth.
It gets worse: part of the point of both Spelljammer and Planescape is to connect most of the other campaign settings, and they're canon to one another. The end result is an overarching setting that isn't so much a kitchen sink as it is the entire kitchen.
D&D's archrival, Pathfinder, is this even moreso, as it includes both standard fantasy creatures like goblins, golems and dragons, some direct D&D imports released in the OGL like the aboleths, stirges and otyughs, and delightfully obscure beasties such as the akhlut, the wendigo, the Nuckelavee and even cryptids like the Mothman and the Chupacabra. Also, public domain beasties such as those of the Cthulhu Mythos and the Jabberwock are included, and even oft-ridiculed monsters from D&D such as the flumph are brought in thanks to Wizards of the Coast not considering them brand identity like they do with beholders and mind flayers!
The Tabletop RPGRifts has Nazi-equivalents in power armor, dinosaurs in the swampified remnants of the American South, insect aliens from another dimension, psychics and Functional Magic, Atlantis has risen from the ocean, Mexico and the surrounding areas are overrun, and ruled, by Vampires... You get the idea. In this case it's more fantasy roach motel, as things from strange other worlds seem to rift but they don't rift out. Weirdness diffusion, maybe?
Warhammer does the same thing, except without the "IN SPACE" factor.
In fact Warhammer is far, far more subdued than Warhammer 40000. While it maintains the Crapsack World element, the more ridiculous elements of 40K background are omitted. It nevertheless evokes this trope pretty hard, with vampires, daemons and the undead butting heads with dwarfs, elves and Lizard people.
Malifaux. Greek Myths? Check. Cowboys? Check. Zombie hookers? Check. Horsemen of the apocalypse? Check. Labor unions and criminal organisations? Check. Fairy tales? Pied piper on steroids? Baba yaga? Check all three. A stage troup? Check. Jack the ripper? Where did you think those zombie hookers came from? Genetic manipulation in animals? Check. Creepy Child? Check several times. Machines and cyborgs? Check. Ghosts? Check. Sandman? Check. Corrupt bureacracy? Check. Playable? Check.
Deadlands has a vast array of supernatural creatures running around the Weird West. The After the End spinoff Hell On Earth goes one better, with a Kitchen Sink Apocalypse, that includes nuclear devastation, zombies, and the Horsemen of the Apocalypse.
The Pirates Constructable Strategy Game by Wizkids is a naval combat game set sometime before, during, and after the American Revolution/War of 1812 era. When the first set came out, things were fine, but with each new expansion, they seem to be intent on adding a new crazy mechanic. They get alright justifications or are Hand Waved most of the time, but it is still silly. They are currently halfway between this and Anachronism Stew. Some of these include:
Bombardiers (Ships with long-range and flame cannons attached to their decks)
Turtle ships (which at least existed around the time)
"Switchblades" (metal ships with giant pincers attached to the sides)
There's also a Pirates of the Caribbean expansion.
The point of TORG, which is about various realities invading each other. So, indeed, we can have a monster from a horror reality meet up with heroes from a technocratic reality, and so forth. In a twist, stuff from one "paradigm" tends to malfunction in others, so don't expect ray guns to work in a stone age world.
Mutants & Masterminds is designed to allow for this. The flexible point buy system and the distinction between "effect" (mechanics) and descriptors (flavor text with some extra meaning attached) allows characters to be built based on any comic book/fantasy/myth/sci-fi concept they can imagine in order to accommodate the Fantasy Kitchen Sink aspects of the two major comic book companies.
Champions: The Super Roleplaying game has been doing this for two decades before M & M even came along.
Brik Wars has spaceships, pirates, dragons, T-Rexes, Roman bikers, helicopters, pyramids, skyscrapers, knights, tanks... and that's just one page of the rulebook.
The Old World of Darkness featured vampires with features from vampire folklore around the world, spirit-loving werewolves fighting a supercorporation that worships the embodiment of evil, demons from hell, a netherworld full of wraiths, mummies, psychics, changelings, wizards based on every real world mythology/religion/occult philosophy imaginable, and a global conspiracy of super-science secret agents who can travel through the spirit world in magic spaceships. And that's just the tip of the iceberg. The New World of Darkness has ditched the super science (unless you count the unofficial Genius The Transgression netbook) but kept variations of virtually everything else, while adding a couple of things of its own.
C.J. Carella's Witchcraft has the standard monsters of mythology, witches/wizards, Immortals with Magic-tech, gods, angels and Eldritch Abominations and a myriad of magical traditions to draw from.
Lords of Creation allows characters to move around dimensions, with each dimension having its own genre. It allows Game Masters to create worlds that freely mixes magic, with hard sci-fi, and Science Fantasy, with any number of cultures mixed in.
Smallworld is a strategy game which features dozens of fantasy creatures duking it out over territory. The core game alone has Humans, Halflings, Giants, Amazons, Trolls, Wizards, Ghouls, mer-folk (the Tritons), Dwarves, Elves, Rat-men, Sorcerors, Orcs, and Skeletons.
The Sims 2, quite notoriously for a simulation game (albeit one that doesn't take itself very seriously), does feature this trope! Your Sims can plead with The Grim Reaper for the life of another household member, get abducted by aliens (and get a Face Full of Alien Wing-Wong, if they're male), get bitten by a wolf and become a werewolf, become a vampire, come back as a zombie, get eaten by a Man-Eating Plant, become a plant-like being themselves, live with Bigfoot... the list goes on. Although, being a simulation game, it fully allows the different worlds to cross, such as a sim who is a zombie-alien vampiric werewolf plantsim.
NetHack is probably the biggest offender, because the monsters and items are all pieced together from bunches and bunches of completely unrelated books. It can include grid bugs from TRON and goblins from Lord of the Rings on the same level, for example. (It also has actual kitchen sinks.)
"One-horned, one-eyed people eaters", "microscopic space fleets", "battlemechs", "The Luggage", "master lichens"(!) and various other weird critters shown instead of the real monsters when hallucinating.
The Slash'EM variant throws in even more stuff, the best example probably being lightsabers.
Castlevania uses undead, abomination, evil, and various other strange creatures from the folklore of every culture and tradition these days. Some of them aren't even from fiction, but from real life — dodo birds have been spotted in one game, and various games have variably-undead dinosaurs. Stock Gothic Horror monsters generally form the backbone of Dracula's armies though.
The Final Fantasy series draws on this, with gods and goddesses from every culture in the world, as well as the run of the mill robots, mummies, vampires, etc.
Dungeon Fighter Online starts out seeming like an ordinary fantasy setting, with elves and goblins and "Dark Elves", and other similar things. But then you find the psychic puppets, ninjas, cthulhu cultists, WWII-era soldiers, giant robots, cyborg gorillas, and as of the latest patch, mutant pirate alligators.
The Touhou Project features Gensokyo, a Fantasy Kitchen Sink located in what used to be a haunted region of Japan, sealed off from the rest of the world back in the Meiji era. It exists as a haven for any youkai or other fantastic being whose existence is threatened in the outside world due to lack of belief.
Shin Megami Tensei. YHVH and Vishnu have a tenuous alliance. Lucifer is buddy-buddy with Surt. Lilith and her succubi keep trying to get into the hero's pants. Loki was last seen poking Taira no Masakado in the eye with a sword he stole when Athena wasn't looking. Shin Megami Tensei Nocturne stated unequivocally that one goddess wasn't real: the Christo-Roman-Wiccan goddess Aradia. But who's the one to tell you Aradia isn't real, you ask? If you're asking, you've not played enough.Aradia tells you this when you speak to her. Obviously.
This is only but the tip of the iceberg. Loki returns to screw over Beldr again. The Fair Folk are around still lead by Oberon and Titania. Satan is a massive Eldritch Abomination who has the role of the Accuser and is essentially YHVH's Lancer / Dragon. Mara pops up occasionally to stir some chaos. The Four Archangels are genuinely broken up as to what to do with YHVH's monstruously despotic tendencies. Izanagi and Izanami are showing their interest in Humanity. The Horsemen of the Apocalypse, plus the Harlot of Babylon and the Trumpeter of the End raise some hell with their partying. Alice is being kept safe by Belial and Nebiros. Ishtar is one half of Astaroth. Masakado gained control of the Four Heavenly Kings. Lucifer's become the ultimate Villain with Good Publicity / Magnificent Bastard. Metatron, Sandalphon and Melchidezek are robots. It's a big world. And a terribly complicated one, at that.
Done in the early Ultima games, using any fantasy creature from D&D Richard Garriott could think of plus space ships and laser guns. Averted in sequels Ultima IV-VI as the number of monsters are narrowed down, and there are no elves, halflings, or orcs in sight, making the setting richer by showing less is more. Redone in Ultima Online'', with elves, orcs, ninja, samurai, paladins, necromancers, cyborgs, and anything else the developers can think of, making the setting more generic (and sorely disappointing Lord British).
The World of Warcraft universe has at least four sets of Deities, all of which are real and influence their own little niche in the world. Due to the open nature of the game, players interact with and influence all four of these divine beings.
The Old Gods are a Lovecraftian group who either created the world, or are older than creation, depending on who you ask. Player mainly interacts by punching.
There are the Titans who are largely credited with creating creation and subduing the Old Gods. Titans themselves only appeared in lore, players in game only deal with the servants - of which there are two sets: Dragon Aspects (dragons empowered by the Titans; they control various aspects of the world - such as Life, Time, the Emerald Dream, Earth and Magic) and Norse Mythology themed Guardians of Ulduar. They either employ players' help in dealing with the above or have gone crazy and must be fought.
The "Light", which is the closest thing to a Christian God in the universe. Naturally, Paladins and Priests get their power from this source. The world also has a race of beings called the Naaru who are more or less manifestations of the Light.
Finally, the various troll tribes each have their own set of animal gods. What's more, the gods from different tribes interact with each other from time to time. So, although a given tribe will only worship one set of animal gods, their existence is not mutually exclusive. Also see All Trolls Are Different.
The Light is more like a non-theistic philosophy. However, there is also Elune, the monotheistic goddess of the night-elves, and numerous demigods and Ancients.
And werewolves, gargoyles, zombies, hydras, centaurs...For a long time, vampires were the only fantastic or mythical creatures not to be found in World of Warcraft. Then the second expansion came out and introduced the darkfallen - blood-drinking undead elves.
Vampires have been in Warcraft since the Nathrezim/Dreadlords appeared in Warcraft 3. They look less vampiric and more demonic in World of Warcraft though, especially since they're so large now.
The Warcraft franchise, being inspired by D&D, Warhammer and Tolkien, have creatures from all over European mythology, as well as Hebrew folklore, Native American mythology, Indian mythology, horror movies... well, if you can think of a mythological creature that isn't already somewhere in World of Warcraft or mentioned somewhere, Blizzard is probably slapping their heads and saying, "Of course!"
The Nasuverse gives us Vampires, magicChurch Militants, demons, devils, dragons, Medusa, Medea, Hercules, Cuchulain etc. and all sorts of mythical beasts. Plus, reincarnation, zombies, a cosmic being or two, more magic, japanese demons too... Most of this is merely mentioned in passing or a brief plot point, but bonus points for what is important overlapping ie. the Church deals with vampires, but they're also related to the Grail Wars (Archer also seems quite familiar with killing vampiric creatures like Zouken Matou) and Atlas Alchemists, who made a weapon that can kill the previously mentioned cosmic beings. One of whom is a vampire, or something.
City of Heroes, obviously based on comic books, revels in this. During the course of a career, the average hero (or villain) will face mutants, aliens, alternate dimensional aliens, alternate dimensional mutant aliens, alternate dimensional versions of heroes, alternate dimensional versions of villains, demons, cosmic beings, mobsters, evil corporations, government conspiracies, ancient conspiracies, evil mastermind conspiracies, ghosts, spirits of nature, robots, robots animated by psychic power, Nazis, vampires, werewolves, purse-snatchers, gods, alien gods, time travel, travel to other dimensions, mercenaries, government agents, free-lance vigilantes...while coming from a background that has just as weird a mix. Want to be an archer with miraculous healing powers and force fields who can later learn to suck the souls from your enemies, all because you grew up a mutant? You can!
Pokémon. It has psychics (too many to count), phoenixes (Moltres (Western) and Ho-Oh (Eastern)), a dryad (Celebi), an Arkan Sonney (Lucky Piggy - it is a white hedgehog that flees people and gives them luck if caught; Shaymin is one), and that doesn't even scratch it. The best is that it has Mew (ancestor of all Pokémon, and as such represents Darwinian evolution) and Arceus (the CREATOR Pokémon, which came before all others), which contradict each other at first glance.
Daibanchou - Big bang Age is full of this trope. You can recruit super-powered high school students, military personnel, tanks, animals, vampires, a Frankenstein monster, mad scientists, mikos, Shintoist priests, ninjas, an alien, a demon, a yakuza boss, an elf, an Egyptian loli queen (with Egypt being in Japan, no less), Arabians, a halfbreed between a lion and Indiana Jones, a giant robot, a mummy, a humunculus, a cat... thing, a loli in a huge armor, a magical girl, an angel, a stereotypical Yu-Gi-Oh fanboy, a nurse, a floating crystal head and clay-potteries... And who do you fight against with these guys? The military, vampires, ninjas, zombies, either crusaders or pirates and finally, demons...
The mythological allusions in La-Mulana range freely from Japanese to Egyptian to Mesoamerican.
The Elder Scrolls series started out this way until, starting with Morrowind, it began to distinguish itself from the typical fantasy setting. A good 90% of the many available Game Mods send it careening headfirst right back into FKS territory, however.
The SaGa series as a whole combines this with a healthy dose of Schizo Tech. A notable example from the second game is the deity lineup: Ashura/Asura (Indian), Venus and Apollo (Roman), Odin (Nordic), and Isis (originally Egyptian, but appears here in her Greco-Roman incarnation with Athena's shield and for some reason a Samurai sword).
Dominions draws on a wide range of mythologies for its different colorful nations, ranging from the well-known (Arcoscephale is Greece) to the obscure (Hinnom, Ashdod, and Gath are descended from the Nephilim of Jewish apochrypha).
Asura's Wrath is a Science Fantasy, Hindu Mythology and Buddhism equivalent of this, though played around with in that the story is specifically set in the extremely far future and that the main race of beings, Demigods, were based on upon said mentioned mythologies.
Actually a card video game with a comic book based on it (or the other way around), but Urban Rivals fit this trope. There are mad scientists, undeads, superheroes, aliens, cyborgs, radical feminists and more recently time travelers, and a lot of other things in a single badass city. They all know what the others are, so some are many of these at the same time.
Runescape has a massive number of races. Humans, elves, dwarves, gnomes, goblins, ogres, trolls, lepricauns, demons, an angel like race, zombies, vampires, werewolves, a race of anthopomorphic birds, a race of anthopomorphic scarab beetles who may have once been human, more than one race of Humanoid Abomination, a race of OculothoraxStarfish Aliens, a Proud Warrior Race of inteligent volcanic rock golems and even a race of who are based on the skeksis from the movie The Dark Crystal, not to mention the fact that a lot of animal species in this world including monkeys and punguins are secretly inteligent and want to take over the world. Though most of the mythology in Runescape is based on Europe, their are some places in the game that are based places like Egypt and Africa, and there also is a place based on Asia that currently is unnavailable. Runescape actually seems to Genre Shift quite a lot in depending on the quest.
By now it's less of a question of what kind of monster will show up in The Adventures of Dr. McNinja as it is which ones will not. So far there's been ninjas, vampires, dinosaurs, zombies, robots, popular fast food mascots, and more.
Axe Cop features dragons, witches, unicorns, aliens, robots, dinosaurs, wizards, ninjas, werewolves, vampires, superheroes, andpolicemen. Everything that a 6-year-old boy would find cool. Maybe that's because the writer is a 6-year-old boy.
The Dragon Doctors features adventurer-doctors who band together to solve all the bizarre ailments that occur in a world where magic is real. So far they've turned a gorgon human, had fairies and ogres as patients, dealt with a Japanese "kotodama master" curse, extracted a Thing-like parasite, and the backstory includes several magical wars as well as a war against Vampires and another against beast men. The local detective is an alien woman made of blue crystals. Goro has alluded to performing heart surgery on dragon (from the inside!) while wearing power armor.
The main characters of Eerie Cuties are two vampires, a succubus, "a melusine," a possessing spirit of some kind, a werewolf, and a catboy; other students and teachers include witches, ghosts, fairies, ifrit (a kind of djinni), a futakuchi-onna, and two reptoids.
El Goonish Shive has elves, wizards, dragons (of a kind), werewolves, elemental golems, vampires (sort of), body snatchers, chimeras, talking animals, and multiple species of aliens.
Finders Keepers puts it rather bluntly: "Every myth, every belief, every dream, every nightmare, they all are residents of this side. The Veil separates the Every-Day from the Every-Daydream. If Humanity has dreamt it up, you'll find it lurking around here somewhere."
Gunnerkrigg Court takes this trope, runs with it, and makes it both awesome and internally consistent. Robots? Check. Fairies? Check. Trickster God Coyote in an eternal rivalry with The Fox Reynaerde, using Isengrim the Wolf for his nefarious purposes? Check. ... Psychic hacking? Check.
As the page quote implies, The Order of the Stick has its own version with justification: the world was made by three pantheons (the Norse and Babylonian gods, along with the twelve animal spirits of the Chinese Zodiac) and taking turns to ensure a fair representation for all. This is actually the second world the three sets of gods made; the original, which was made along with the Greek gods, was created amongst too much in-fighting and led to an Eldritch Abomination that killed the Olympians and destroyed the original world, which is why the gods cooperated on the new world, which serves as the monster's prison.
The Snail Factory features a menagerie of bizarre creatures, including various gods, demons and deities from different cultures, mutants, prehistoric creatures, mermaids and intelligent fungus.
Everyday Abnormal has prehistoric magic tomes, ghosts, mythological giants, the ravening undead, sorcerous naked chicks, nanotech viruses, demons, The Greys, sentient, predatory universes, surgically enhanced SuperSoldiers, and something called "The Brain Monster."
Despite living in an After the End scenario, Glorianna runs into wizards, dragons, vampires, and evil gods on a regular basis.
Lampshaded somewhat in Penny Arcade's Blamimations with Kris and Scott. One of the sketches, "Monster Nash," features a character who is secretly all monsters. The intro shows him being cursed by a mummy, stabbed by a werewolf bone, and bitten by a zombie vampire.
Neopets is filled with a huge variety of locales and pets that fit with fantasy, mythological, and science-fiction themes. These include Aliens, Faeries, Dragons/Medieval Fantasy, Dinosaurs, Ghosts, Robots, Pirates, and Cute Fluffy Things
Stories in The Wanderers Library range from science fiction to urban fantasy and often blend genres. The Library itself acts as a waypoint between many, many universes, so almost any sort of patron can be found there.
Spectral Shadows may qualify for this; we've got Funny Animals, vampires, fairies, mermaids, magical world-warping powers, time travel, music with power behind it, ghosts, worlds inside one's own mind; the list goes on.
Adventure Time is this, in spades- ninjas, zombies, cyborgs, talking candy and animals, aliens, a lich, a legendary hero (who fought a bear, and the aforementioned lich, among other things), knights, psychic worms, a post-apocalyptic setting, a talking video-game system, unicorn/rainbow hybrid "rainicorns", princesses out the wazoo, and at least one dragon. And so on, et cetera.
Although Barbie & The Diamond Castle seems to take place in a standard Fairy Tale setting (dragons, trolls, girls who make their living selling flowers), it also throws Muses (who live in a castle) into the mix.
Family Guy. The underlying reality of the show is deliberately tenuous anyway.
Gargoyles began with the titular characters being the lone survivors of a long-vanished race of semi-magical creatures. Over the seasons, it branched out to give us more gargoyles, fairies, witches, sorcerers, normal people cursed with immortality, living Native American spirits, Greek gods, The Loch Ness Monster, King Arthur, the list went on and on. That's not even counting the weirdness that was man-made, like the evil clones, cyborg mercenaries, nanomachines, sentient robots and the global-spanning conspiracies. (Although most of the supernatural creatures that they encountered were eventually given a Meta Origin as Oberon's children).
King Arthur (as if to drive this point home THE King Arthur) encapsulates the entire series in one statement; "All things are true... few things are accurate."
Kim Possible uses this, with magical objects, superheroes, mutants, aliens, time travel, ghostly possession, and Mystical Monkey Powers.
The Simpsons uses the Fantasy Kitchen Sink approach, with aliens, killer robots, zombies, James Bond-ish supervillains, the Judeo-Christian God, Native American deities, leprechauns, "The Formidable Mulk",and the Loch Ness Monster all apparently existing within the same universe. This is true even if you don't count the non-canonical Treehouse of Horror episodes.
Jokingly referenced in an episode of The Venture Brothers, where pirates board the Venture family's ship.
Hank: Brock, if pirates really exist, then Santa Claus and The Tooth Fairy could even be real, right?! It's like all bets are off!
Brock: Hank, nobody ever said pirates don't exist.
Hank: So you agree with me that this is impossible!
However, Ben 10 Alien Forceestablishes the Meta Origin of all being aliens. Except the magic, which is simply quantified as being a type of science involving manipulatable energy which some species are better suited to than others... but humans can still use it without alien blood.
ThunderCats was made of this trope. It starts out with one feline humanoid alien race being chased by other mutant alien races after their planet's gyroscope blew up, introduced a ghost mentor... They all crashland on a planet called Third Earth, inhabited by android robot bears, an evil mummy that transforms into an evil flying supermummy with the help of ancient demonic spirits, with an enemy of the week that is either a Nazi starship captain (Shiner), cybernetic killer pirates (Hammerhand), a sort of yeti king who rides a giant snowcat (Snowman), a timetravelling samurai (Hachiman) or an egyptian prince with a magic mindcontrol helmet who was trapped by the sphinx in an alternate dimension... And merchandising on steroids: the Thundertank, Cat's Lair, and various other massive metal machines. Oh, there was a female space cop as well. And hydras. And Grune the Destroyer appears to be an undead villain from the dawn of time. And volcano gods. And amazonian girl-ninjas of the treetops. And unicorns. And the Dobermen (aargh, aargh). And dead parents, telepathy and addiction. The entire thing was written on crack.
The Fairly Oddparents has fairies, genies, pixies, aliens, robots, mermaids, krakens, and everything in between.
Ugly Americans follows the life of social worker at the Dept. of Integration in New York City. Those in need of integration? Vampires, zombies, werewolves, land-whales, mermaids, and various people human and 'other'.
South Park has had things like angels, demons, ghosts, zombies, succubi, gnomes, wizards, dragons, and aliens. That is not even getting into Imaginationland.
In the commentary for one of the Imaginationland episodes, Matt and Trey talked about an idea for a zombie vampiwerepichaun, or something to that effect, which they said was a leprechaun bitten by a werewolf and a vampire that gets killed and becomes a zombie, much like the Penny Arcade example above.
SWAT Kats ran with this in multiple directions: of the five major recurring villains, one was a mutant Mad Scientist, one an undead sorcerer, one a Diabolical Mastermind with a small army of demonic henchmen, and the last two were a husband-wife pair of gangster robots. Some of the one-shot villains included aliens (twice), ghosts (also twice), and a Volcano Demon. One of the best examples is possibly the episode "A Bright and Shiny Future" where the evil undead sorcerer Pastmaster goes Twenty Minutes into the Future and revives the robot gangster Metallikats, creating a Bad Future where the SWAT Kats have been killed and Megakat City conquered by robot hordes. Pastmaster then goes back in time (to the presumed "present") and pulls those SWAT Kats ahead into the Bad Future to ensure their total destruction.
In TransformersG1 there are a few episodes that the eponymous robots end up in a fantasy plot involving magic in it.
The Winx Club universe features fairies, witches, sorcerers, pixies, warriors, nymphs, ghosts, dragons, ogres, trolls, mermaids, Wizarding Schools, and magic trees in the Magic Dimension. That doesn't even count the fact that the main characters are all aliens from different worlds, or all the sci-fi elements present.
A mainstay of Weekly World News - aliens advise the president, Congress is full of zombies (sure that's made up?), Dick Cheney is a robot, Satan was captured by American soldiers in Iraq, mermen have been found in the South Pacific and Bigfoot is advertising his crash diet.
Don't be silly. Dick Cheney is obviously a vampire.
Five bucks says he's related to Bat Boy!
Mattel's new Monster High toy/book/media line. The Mummy's daughter is girlfriend to Medusa's son, and the Wolfman's daughter is BFFs with Dracula's and the Frankenstein Monster's progeny. And the zombie member of the cast is also the brain of the group, heh.
Many neo-pagan religions hold a view point similar to this, believing elves, dwarfs, fairies and other supernatural beings exist. They're much more likely to be the modern "nice" versions than the original pagan fair folk.
The traditions that do believe in faeries and elfs and sylphs and so forth do so in the spirit that these are representations of raw, natural elemental forces (fire, air, water, earth), and that many such pagans view them as chiefly allegorical, or as a form of guided imagery used to understand a deeper truth.
As the Ancient Romans conquered areas, they would incorporate the local mythology into their own, leading to a state religion in which nearly every god and creature from England to India coexisted, and one was free to worship whatever they wanted so long as they worshiped the Emperor and they weren't planning on rebelling against the authorities as well.
Halloween. Things like vampires, witches, and Frankenstein's monster, which are associated with Halloween, come from different sources.
Dreams often play like an Every-Genre Kitchen Sink.
Omnism is that belief that all religions ever conceived are true - or, at least, contain some truth in it. Many type of syncretic religions can apply, actually.