A particularly common piece of Magitek. A handheld device which captures an image is immensely useful, and so it's not surprising that in a fantastical setting, someone will come up with a way to provide such a device, using the magical means at their disposal. Similarly, magic-users in more modern settings can hardly resist using their powers to soup up the technology around them, and cameras are particularly disposed to this kind of tinkering. Expect the Magical Camera to have traits far different from those mundane pieces we enjoy, and probably to work by a very different means. Or, it may be just like any other with only a slight twist. But at the end of the day, it is at its core a device which exists to preserve the image of a moment in time. On a related note: it is a superstition of many Real Life religions and cultures that cameras and photography are harmful, with many believing that being photographed may steal their soul and taking great pains to avoid it (This is ostensibly the Soul Jar variant of the Phantom Zone Picture). This is a handy excuse for shy individuals or people wishing to remain anonymous, usually because of some criminality or witness protection system. Nevertheless, the claim that cameras steal souls is a functional form of the Magical Camera, and one you'll occasionally encounter in straight fantasy as a reasonable fear. Magic employing a photograph itself also counts.
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Anime and Manga
- The main character in Speed Grapher has a power that lets blow up anything he shoots with his camera, although the magic is in himself rather than the object.
- In JoJo's Bizarre Adventure, when Joseph Joestar smashes a camera with Hermit Purple, he can capture an image from anywhere he can envision.
- In Ultra Maniac, there was a camera that would show who the subject of the picture liked.
- Sailor Moon had one villain who captured people within the pictures she took of them.
- And in the live action adaption, the magical pens in the original that the heroines used were updated to magic cellphones. One function was the ability to create a disguise based on a photo taken with it.
- Iconographs, as they are called on the Discworld, are little more than boxes containing a very tiny imp with a sketchpad and set of paints. Because the imps have no imagination whatsoever, the images they create are accepted as objective. The flash works by frightening a captive Salamander, a magical lizard which absorbs light and can release it suddenly. In Moving Pictures, movies were created using six imps triggered in succession, suggesting an imp can paint an image in only 1/4 of a second.
- Also in the Discworld universe, Moist Von Lipwig uses the "steals your soul" argument, but he really has other reasons to avoid being photographed. His avoidance naturally makes authority figures suspicious.
- A notable example was the use of a different creature as a flash source. Its light caused psychological visages of its subjects thoughts to pop up in the picture.
- The Goosebumps book Say Cheese And Die is about a camera which causes tragedy to befall any person shot with it.
- Marginal example: Photographs and paintings alike in Harry Potter are animate and semisentient, due to some kind of special darkroom process. Considering the penchant some wizards have for tinkering, there are probably magical cameras too, but they aren't played up.
- Early in Anansi Boys, Spider passes into a photograph to travel to the location it shows. He later mentions he can go to any location he's seen, including by picture.
- Stephen King's story The Sun Dog, one of the novellas of Four Past Midnight. The protagonist receives a polaroid camera for his birthday, but every picture it takes, regardless of what it's pointed at, is of a monstrous dog that gets closer and closer to the camera with each successive shot.
- Shallan Davar, of The Stormlight Archive can take a Memory of a scene, recording it with photographic accuracy for later drawing. Drawing a Memory removes it from her head, greatly increasing the probablility that this is some kind of magic. Words of Radiance reveals that most Lightweavers possess this power.
- Bride of the Rat God has another borderline example: turns out that though the camera is not harmful to a human's soul (thanks to the body protecting it) for an all-spiritual-matter Rat Demon-God, with the right equipment and ingredients, it's perfect in regards to sealing it away.
Live Action TV
- The Twilight Zone episode "A Most Unusual Camera". It shows the future.
- In Warehouse 13, Artie has a camera which turns the people it takes pictures of into pictures, specifically life-sized cardboard cutouts. A second picture puts them back to normal. Another episode had Man Rey's camera, which could steal youth from one person and give it to another.
- Black Scorpion villian Flashpoint has a Magical Camera that let him to take PhantomZonePictures
- In the music video for Amy Grant's "Takes a Little Time," an instant camera reveals snapshots of the subjects' future. For example, a man who steals the camera and snaps himself is horrified to see a photo of himself dead.
- The Picto Box in The Legend of Zelda: The Wind Waker functions more or less like a normal camera, except that it develops instantly and can only keep three pictures at once. In order to upgrade it to the Deluxe Picto Box, which takes colour pictures, you need to capture and use a special kind of firefly that emits prismatic light. In the HD remake, the Picto Box can now hold 12 images at once, and the firefly is no longer needed to upgrade it (Lampshaded if you give Lenzo the firefly anyways).
- Furthermore, you can take a picture of a character or enemy and take it to Carlov, he can make a figurine of it. If this were a normal photograph, he may or may not have to guess what a character looks like from the other angles, but apparently, he gets it right, so...
- The Camera Obscura in Fatal Frame can take pictures of spirits, which are not normally visible. It can also sap the spiritual energy of hostile ghosts (probably inspired by the aforementioned belief that cameras stole a person's soul). In the first game, a hostile spirit would be exorcized if defeated enough times, but later games dropped this: a hostile spirit can only be warded off, never permanently defeated.
- In The World Ends with You, Joshua's cell phone camera can take pictures of the past, and Neku's is later upgraded to be able to do the same.
- Snapshot is a puzzle platformer where you can photo an area of the level to cut and paste objects around.
- Double Spoiler has Hatate's camera, which has some sort of magical Google image search function that allows her to get pictures without actually taking them. In game, the only difference between Aya's and Hatate's cameras are the zoom distance and charge speed.
- In Donkey Kong 64, a fairy gives Tiny (and by extension, all other Kongs) a camera whose main purpose is taking pictures of lost Banana Fairies. A successful shot returns them to the main Banana Fairy, who, in return, increases your film, orange, and Crystal Coconut capacities, and refilling all of those plus your ammo.
- This occurs rather frequently in the cutscenes of The Eleventh Hour. Samantha Ford is able to see certain areas of the Stauf Mansion on her computer monitors, and relay them to the handheld Gamebook that Carl Denning is carrying. There's even one instance where the camera moving through the house on one of her screens is shown as gameplay of The 7th Guest. But the mansion never had security cameras installed to begin with. This is hand-waved in the manual in that Samantha is capable of "psychic hacking", which is also how she's able to give you hints during puzzles.
- SCP-978 is an instant one polaroid camera that when, taking a picture of a person, the photograph is not of that person but of what that person wants to be doing at that time.
- SCP-105-B is a camera which when a picture is taken with it by SCP-105 (Iris), the resulting photograph is in fact a window to the area photographed that 105 can reach through.
- In Angels Friends, Urie has a camera that can capture people's dreams. Turns out to be very handy when Raf's friends need to prove her innocence by going through Raf's memories.