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Anime And Manga
- In Bleach, some Shinigami, Rukia at least, are shown to use special cell phones to detect spiritual pressure in a close location in the World of the Living and to communicate with Soul Society. Lampshaded by Ichigo when he learns Urahara gave one to Uryuu during the time-skip: when Uryuu tells Ichigo to text him, Ichigo points out that a Soul Society phone isn't going to be compatible with "normal" phones.
- Eden of the East:
- The Numbers all have phones that can call Juiz, who will grant any request within the realm of their 10 billion yen budget.
- Though Taishi in The King Of Eden shows that Juiz can't do absolutely everything, as his crazy demands to get Akira and Saki to take a shower together for his movie just gets Juiz angry and frustrated at him.
- Future Diary has almost every major character having and using a supernatural cell phone or similar device that can tell the future in various ways.
- In Hunter × Hunter, Shalnark uses his cell phone, Black Voice, as his weapon of choice. It lets him mind-control anyone he places a receiver on (and seems to control what they say via him texting the phrases). He can also stick a receiver on himself to give himself a power boost, though he can only move by inputting commands into the phone, and it quickly exhausts him of his energy. It can work as a normal cell phone. Black Voice has since fallen into the hands of Chrollo. Chrollo can exploit Black Voice even further than Shalnark could, as he has access to two receivers whereas Shalnark could only use one.
- Occult Academy: The cell phone Maya swipes, from Fumiaki, has the ability to identify the "Nostradamus Key" with its camera function. Said artifact will trigger an alien invasion that results in The End of the World as We Know It.
- UQ Holder!: has literal magic smartphones: they're non-corporeal and fulfill all the functions of a modern phone and more. In fact, one can literally purchase magic spells (magic apps) and use them from the phone rather than learn the spell the old-fashioned way. That said, magic apps do tend to be weaker or less useful than spells cast by an actual mage, who probably also knows when and how to use the spell more effectively in the first place.
Eastern European Animation
- Max and Sally and the Phenomenal Phone by Milos Macourek and illustrated/animated by Adolf Born: Two three-graders and friends, Max and Sally, help a stranger to find his lost glasses, and as a reward, he gifts them a seemingly ordinary torn-off telephone receiver. The receiver turns out to be magic. When they speak to it, some man's voice answers and grants their wishes. Max and Sally must be careful what they wish for, but usually, they have great fun and enjoy great adventures.
- Stephen King's Cell: The phones turned everyone into zombies.
- In Dead Lines, a telecommunications company markets the "Trans", a cellphone which they claim has near unlimited bandwidth, but it turns out that the bandwidth that it uses is also used by souls traveling to the afterlife.
- China Miéville's Kraken has 'knacked' mobile phones that can do things like communicate with Wati, a disembodied spirit, or communicate over an unlimited range.
- In The Laundry Series by Charles Stross, magic is advanced maths and is, therefore, easier for computers to do than people. When Bob gets an iPhone, Brain gimmicks it to have the usual array of Laundry Agent spells as apps.
- The Mediochre Q Seth Series has Intrusively Mantic 'Phones (IMPs), which have been enchanted with technomancy to be able to mess with electromagnetic signals. Mediochre has one affectionately named 'Chips', which he variously uses to send messages detect and send messages to anyone with a normal phone nearby, block all outgoing transmissions in a given area, mimic the remote-unlocking command of a car key, and occasionally actually call people.
- The Prague Cemetery mentions the Arcula Mystica, which is a diabolical telephone of which there are seven in existence. It operates wirelessly and is even able to communicate directly with its owner if he's away from it. This is one of the many creative fabrications of Real Life hoaxter LÃÂ©o Taxil, who features in this historical novel.
- The landlines and cell phones owned by the faerie in the October Daye series are all magicked for privacy and to work under odd magical conditions where technology ordinarily would not function.
- Doctor Who:
- The Doctor upgrades Rose's phone in "The End of the World" to be able to call home across the entirety of space and time.
- Also, The Gasmask Child in "The Empty Child" manages to activate the dummy prop phone on the outside of the Police Box, much to the Doctor's amazement.
- Every companion since Rose has had their phone upgraded. They're referred to as Superphones. The Doctor himself has one that originally belonged to Martha Jones.
- In one episode of Misfits, the Villain of the Week has the ability to call someone on their cellphone and use that to take over their body.
- There have been several iterations of Power Rangers/Super Sentai wherein their cellphones have been incorporated with their morphers. How many of them see regular use as phones depend on the series. Owing to the age of the franchise, they started out as flip-phones, then got progressively sleeker, and the most recent case resembled a smartphone.
- In the The Twilight Zone episode "Long Distance Call", a recently deceased grandmother calls her five-year-old grandson on his toy telephone, urging him to kill himself so that they can be together again.
- In the The X-Files episode "Christmas Carol", Scully receives a phone call from a mysterious woman who sounds just like her dead sister Melissa. She urges her to help a little girl who turns out to be Scully's biological daughter. The FBI was able to trace the address and it's confirmed that a call came in from that place, but there was no outgoing call from that residence and their phone had been off the hook.
- d20 Modern has the Eldritch Cell Phone, which can contact any person's phone without needing the number, or even call the phone nearest to the person if they don't have one of their own. It also has magical encryption and protection against tracing.
- In In Nomine, the Cherubim of Jean have the ability to call the nearest phone to any person or object they are attuned to. If there is no nearby phone, they can spend 1 "Essence" to cause a cell phone to materialize for 10 minutes within seven feet of their attuned.
- Mage: The Awakening has a sinister example in the Fear-Powered Cell Phone, an artifact that gets its strength by playing on the paranoia of its owner. It does so by regularly generating text messages like "They're coming" and "Get out of there now."
- Werewolf: The Apocalypse supplement The Book of the Wyrm gave us the Umbraphone, a mobile phone which can call up spirits across the Gauntlet (the spiritual barrier separating the real world and the Umbra).
- In Witch Girls Adventures, the Celestial Cell can be used anywhere on Earth (getting unlimited minutes; this was written before that was normal), and generally eliminating all the crap that comes with owning a cell phone or computer is a work of first level Cybermancy.
- Played with in Shin Megami Tensei: Devil Survivor. In the first game, the protagonists receive COMPs - "Communications Players" that look like DS systems - which have been hacked to use the Demon Summoning Program; not quite cell phones, but in much the same spirit. The second game does use cell phones, but there's nothing inherently unusual about them: they only become unusual once the Demon Summoning App is force-installed on them.
- Shin Megami Tensei IV and especially Shin Megami Tensei IV: Apocalypse keep this concept rolling, mostly in an example of Technology Marches On. It turns out you don't need a bulky wrist-mounted computer gauntlet or a specialized PDA disguised as a handgun in the age of smartphones. They even cover Demon Fusion better than the older devices did.
- Occurs in Metro: Last Light where Artyom comes across a phone ringing on his way to the "River of Fate", in an abandoned and half-flooded section of the Moscow Metro. Picking it up will have Artyom's mother calling at Artyom.
- In The Sims 2, the Resurrect-O-Nomitron is a phone you can use to call The Grim Reaper and pay him to bring back to life a deceased Sim.
- Naomi, The Coroner in Trauma Team, has a phone through which she hears the Last Words of the current victim.
- In The World Ends with You, the main characters receive the rules for the day's games from the Reapers with their cellphones through text messages. Joshua, however, kicks it up a notch using his to use initiate his attacks which include dropping objects and Jesus beams on his enemies.
- Later on, Neku's phone gets an upgrade that allows it to take pictures of the past, which is used less frequently than you'd think.
- Ghostbusters: The Video Game: The Red Phone of Asmodeus is one of the Cursed Artifacts. You come across it in the main lobby of the office building in Times Square.
- The SCP Foundation has a couple of these: SCP-086, SCP-145, SCP-270, the old SCP-400, SCP-467 and SCP-519.
- An intentionally terrible creepypasta originally posted on 4chan tells of the narrator making out with their girlfriend, only to be interrupted by the girl's father calling them and asking them what they are doing with their daughter. The girl then informs the narrator that their father is dead, and the story ends with the now-memetic question of "THEN WHO WAS PHONE?"
- The Grim Adventures of Billy & Mandy had Billy making prank calls with Cthulhu's phone because it doesn't show up on Caller ID. It has the side effect of turning anyone who answers it into an Eldritch Abomination.
- Kim Possible: Has a teleporter that works exactly like a phone.
- Filmation's Ghostbusters: Ansabone, the wisecracking phone/answering machine.
- "You've reached the Ghostbusters. They can't come to the phone right now—they're out to lunch! Permanently! Heh-heh-heh!"