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- DC Universe hero The Atom can shrink himself down to a size where he can travel along phone lines, propelled by soundwaves. He leaves a metronome ticking at his end of the phone to provide propulsion. However, he finds out the hard way that phoning using satellite hookups results in a very rough ride for him.
- Doctor Solar is capable of travelling like this.
- The DC villainess Livewire can do this. Actually she can use any electrical wiring, but telephone wires count.
- E-Man, as an Energy Being, also has this as an ability.
- The Venom Symbiote can do this by thinning itself to a "molecular monofilament", though it can't bring its host along for the ride. At one point in the Sinner Takes All storyline, Eddie Brock extends half of the symbiote down a phone line to bond with the person on the other end (while keeping the other half bonded to himself) in order to perform a Mind Meld.
Films — Live-Action
- The Matrix has a variation; the rebels use phones to jack their operatives into and out of the eponymous world. The requirement is that it must be a wired connection or "hard line," not the cell phones they use to talk to their operator. One way the Agents have of trapping them is to cut the hard line. It also goes horribly awry in The Matrix Reloaded when Smith overwrites Bane's Matrix-self then uses the phone line to download himself into Bane in the real world, taking over his body.
- One of the gags in the 1970s comedy short film There Are Aliens Amongst Us.
- In Kung Fury, Hitler can shoot through a telephone line, and uses this to massacre a police station.
- Subverted in Good Omens when the demon in question has already entered Crowley's apartment the conventional way, ready to unleash the wrath of Hell on him. Crowley (also a demon) tricks him by darting into the phone line himself, prompting Hastur, his assailant, to follow him in a high-speed chase through a phone line. Crowley then turns around at the phone on the other end, races back through the line to his own apartment, and re-emerges just in time to hang up the phone, leaving Hastur trapped on an ansaphone tape. Used again when a tele-marketer calls, gets the ansaphone and thereby releases Hastur upon herself. Hilarity Ensues, but is sadly undone at the end of the book.
- In VR5 Sidney can transport herself and anyone anyone else into virtual reality by calling them up on the phone and slamming the receiver down on the outside of her modem. The callee has no memory of the event after she hangs up.
- A few episodes of Wizards of Waverly Place have the wizards travel this way.
- In The Adventures of Superman episode "The Phony Alibi", Bungling Inventor Professor Pepperwinkle creates a system for transporting people through telephone wires. As usual with Pepperwinkle, a gang of crooks befriends the naive professor, then uses his invention for evil; they commit crimes in Metropolis, then phone themselves to distant cities and make sure plenty of people see them to set themselves up with a (seemingly) perfect alibi.
- Subverted in "Time Heist" episode of Doctor Who. After picking up a call, Doctor and Clara wake up in a dark room with two strangers and a recording, which explains that they haven't teleported through a phone but willingfully erased their own memory of what happened after they picked it up.
- In In Nomine, an angel with the Ofanite of Jean attunement may travel as lightning along any suitable conductor, including telephone lines. They cause damage at their entry end exit points, though....
- Champions supplement Enemies III. Due to an industrial accident Dr. Howie Reeves' body was changed into electricity. As a result he can teleport long distances along phone lines.
- d20 Modern has the spell Wire Walk, which transports you to any telephone you call, as soon as it's answered.
- Ghost Trick has this as a game mechanic. The main character and other ghosts travel to different locales via telephone. In order to learn new locations to visit, Sissel first has to listen to a conversation while the phone is in use. In general, telephones can be used anytime to teleport to any known location... except in the past, which has special rules: 4 minutes before someone's death, Sissel can only use the phone when it has established communication with another phone, and can only travel to said other phone's location. This limits a lot his moves and generates potential Unwinnable by Design scenarios where you'll be stuck in a place with no way to return because no other call will be made in those 4 minutes. Ray, aka Missile, does not have this power, which is part of the reason he had to Chessmaster Sissel into saving Lynne instead of doing it himself.
- In the third Simon the Sorcerer game, there are several phone booths placed around the city and the countryside that allow you to travel instantly from one booth to another.
- Sam & Max: Freelance Police: Max gets this ability in Telltale Games's The Devil's Playhouse.
- In the ZX Spectrum game Everyone's a Wally, there are a pair of telephone booths which provide a shortcut through town in this manner — provided you can survive the Asteroids-style minigame in the warp space between. In fact, you have to survive the said minigame for a certain length of time in order to win the game overall.
- The Matrix: Path of Neo has this. Generally, you end up protecting a rebel NPC Captain and yourself until they/you can use the hardline to return to the hovercraft.
- At the end of Return of the Cartoon Man, Simon pulls Karen out of Roy's phone, instantly transporting her from an apartment to the street he is standing on.
- In Mr. Bogus, Ratty and Mole both travel to the wilderness where Bogus and Brattus are at, via use of this technique in the episode "Kung Fu Campout".
- Variation in one episode of Jackie Chan Adventures when Uncle casts a spell over his landline to Jade's cell phone. Which Jackie promptly lampshades, wondering how Uncle can do that when, earlier in the episode, Jackie sent him a fax and Uncle thought the fax machine was possessed when it began printing on its own.
- In the Chip 'n Dale Rescue Rangers episode "A Fly in the Ointment" Dr. Nimnul invents a "modemizer" helmet that allows him to travel through telephone lines so he can escape after committing burglaries. He is ultimately defeated when Zipper dials 911, therefore transporting him right to the police station.
- There is a Freakazoid! episode where the eponymous character travels through a power line. Helped that he supposedly has the power of the entire Internet, which at the time the show was made was connected by phone modems.
- In the Regular Show episode "Fool Me Twice," the phone number that Mordecai and Rigby have to call for their chance to participate in a Japanese game show has to be called from a landline. As it turns out, it's because the "lucky" contestants get transmitted through the phone line straight to the studio.
- In the Kim Possible episode "Hidden Talents", Professor Dementor invents a telephone teleport device; Dr. Drakken tricks Kim into stealing it and bringing it to him.
- In The Perils of Penelope Pitstop episode "The Boardwalk Booby Trap", Zippy went through the telephone lines from Pockets' phone to the phone booth in which Penelope was imprisoned.
- The Cow and Chicken episode "Cow Fly" has the Red Guy travel to Cow and Chicken's house through the phone.
- The Atom (see above) does this in his first appearance on Batman: The Brave and the Bold. Aquaman is impressed and asks him to do it again.