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- The Legend of Zelda: Four Swords and The Legend of Zelda: Four Swords Adventures has Link shattered into four people by the Four Sword. His clothes are green, red, blue, and violet.
- Crash of the Titans and Crash: Mind Over Mutant did this with the introduction of Carbon Crash, a white and green recolor of Crash. However, Carbon Crash is often deployed only when Coco can't be there plot-wise.
Beat 'em Ups
- The arcade version of Bad Dudes had two main characters whose only differences were the colors of their parachute pants (white for Player 1 and green for Player 2).
- Castle Crashers, though, going by the FAQs, there is some debate over whether one of them is the Yellow Knight or Orange Knight. In addition, there are several unlockable enemy characters.
- Double Dragon - Traditionally the series had Player 1 (Billy) as the blue guy and Player 2 (Jimmy) as the red guy, but there has been some deviations of this formula throughout the course of the series.
- The NES version of the first game lacked a 2-player co-op, but instead had a 2-player alternating mode where both players controlled Billy Lee. This was because the NES version changed the plot by making Jimmy into the bad guy. However, the bonus one-on-one versus mode, which consisted exclusively of mirror matches, has both players depicted in varying color schemes depending on the character, but Player 1's life bar is always blue while Player 2/CPU's is always red.
- The arcade version of Double Dragon II has Billy wearing a black outfit and Jimmy wearing a white outfit. The NES version brought then back to their original blue and red outfits.
- The arcade version of Double Dragon 3 allows the option for a third player, who controls a yellow-clad palette-swap of the Lee brothers named Sonny. This also applies to the new characters featured in addition to Billy and Jimmy, which consists of groups of palette-swapped siblings similar to the Lee brothers. However, Masao (the player 1 member of the Oyama Brothers) wears a white karate gi.
- The NES version of Double Dragon III has Player 1 start out as Billy and Player 2 as Jimmy as usual, but the players can switch characters at any point. A bug in the game's 2-players mode even allows a single player to play the whole game as both Lee brothers.
- In Super Double Dragon and Double Dragon Advance, Billy and Jimmy actually have different hair styles for their sprites. Instead of the pompadour style they had in the arcade and NES games, Billy has straight brown hair, while Jimmy has a blond flap-top style.
- Dynamite Dux: Player 1 is the blue duck Bin, and Player 2 is the red duck Pin.
- Most games that copied the Final Fight template (usually 3 playable characters) followed this color scheme: blue, red, and green (yellow for Streets of Rage 1).
- Golden Axe featured Tyris Flare (red; the best magic, the best speed, but weak), Ax-Battler (blue; average magic, average attack, and average speed), and Gilius Thunderhead (green; the worst magic, the worst speed, but has the best range with his axe).
- Ninja Gaiden (arcade version) has Player 1 as a blue ninja and Player 2 as a red ninja. While neither character are actually identified in the game, Ryu Hayabusa (the main character in the NES version) wears a blue ninja outfit, while his father Ken wears a similar red outfit, matching the colors of the two player characters (leading some fans to speculate that the events depicted in the arcade version is a mission that Ryu and Ken Hayabusa went through before the events of the NES series).
- In Robo Army, Maxima (Player 1) wears red, while Rocky (Player 2) wears blue. However, the two characters are also head swaps, with Maxima having a human head with beret, whereas Rocky is completely robotic.
- Violent Storm inverted it compared to most brawlers that followed the Final Fight template. Kyle wears green and is the weakest but fastest. Boris wears red and is the strongest but also the slowest, although not as slow compared to other mighty glaciers in brawlers. Wade wears blue and is average between the other two player characters.
- The Superman Arcade Game by Taito allowed a second player to play a Superman colored red and gray instead of blue and red.
- Daytona USA gives each player their own car color, even in a round consisting of as many as 8 players. The colors are as follows — 1P: red; 2P: blue; 3P: yellow; 4P: green; 5P: black; 6P: pink; 7P: cyan; 8P: orange.
- Kirby Air Ride, with additional colors as some of the unlockable rewards.
- Micro Machines, the first two, would have this as their way of telling players apart, Player 1 being red, Player 2 being blue, Player 3 being green, and Player 4 being yellow.
- In Super Sprint, the first player controls a blue car, the second player controls a red car, and the third player controls a yellow car. The AI-controlled drone cars are always gray.
- In Super Off Road, player one controls a red truck (or optional dune buggy if they play the Track Pak version), player two controls a yellow truck, and player three controls a blue truck. The AI-controlled truck of "Ironman" Ivan Stewart (or "Lightning" Kevin Lydy in current re-releases) is white, though it appears gray due to graphical limitations. The NES version had a green truck in place of the white truck if four human players compete.
- Urban Champion involves two almost identical boys beating each other up, differing only in clothing and hair colors.
- Every Street Fighter installment since Champion Edition allowed both players to use the same character by distinguishing one player with an alternate color scheme. Super Street Fighter II, the fourth Street Fighter II game, actually has eight palettes for each character, allowing all eight players in the Tournament Battle mode to use the same character. Street Fighter IV retained the tradition of palette swapped costumes, despite the switch from pixel art to polygonal models and the introduction of alternate costumes.
- Dissidia: Final Fantasy, the interesting part is that the alt colors make sense if you've played the other FF games or are otherwise a Final Fantasy nerd—some of the alts are based on original concept art of the character that didn't make the final cut for the original game (Cecil, Firion, The Emperor), some are versions of the character as they appeared in their actual game, their default Dissidia design having changed that (Golbez, Tidus, Terra), and others make references more complicated than that (Final Fantasy III was originally a game of four AFGNCAAP Heroic Mimes, while the remake did away with that and gave the characters all personalities, back stories, unique appearances, and names; Dissidia references this by basing the FFIII representative on the Onion Knight of the original game, while having his alt look like Luneth, the "hero" of the remake). And yet others are outfits the characters actually wore (Cloud's AC outfit or Squall's Seed Uniform). And others are a referance to other characters (Ultimecia and Jecht).
- Mortal Kombat used mainly shading variations (likely since Sub Zero, Scorpion, Reptile, Ermac, Human Smoke, Rain, Noob Saibot, and Chameleon were already palette swaps at various points).
- Also, the women, Mileena, Kitana, Jade, and the often forgotten Khameleon.
- As well as Cyrax, Robot Smoke, and Sektor.
- Super Smash Bros. uses alternate costumes of characters marked red, green, or blue when playing team multiplayer. When the same character is on the same team, they're differentiated by being a slightly different shade from the other players. Free For All battles also had alternate palettes for each character, which can be selected from the menu.
- The fourth generation games for Nintendo 3DS and Wii U changed the presentation for team battles so that teams are indicated by color-coded outlines instead, allowing the freedom of giving players the character palette of their choice. A yellow team is also present for the Wii U version's eight-player mode.
- Also, in Free For Alls and Single Player mode, you can tell which controller port you're using based on the color of your shield/stock/icon/KO explosion; P1 (Red), P2 (Blue), P3 (Yellow), P4 (Green). Computer players are given gray.
- As of Super Smash Bros. for Wii U, an eight-player mode was introduced, so there are four additional colors: P5 (Orange), P6 (Cyan), P7 (Purple), P8 (Dark gray).
- Teenage Mutant Ninja Turtles: Smash Up uses colored 'auras' to separate players, much like Super Smash Bros. in that they are required for team matches. In free for all matches, the aura colors can be decided by the player out of a standard 256 color pallet. While alternate models exist, this is the main way to separate fighters.
- The multiplayer for Metroid Prime 2: Echoes involves multicolored Samuses (Samii?) fighting each other.
- Team Fortress 2. Lampshaded in that their companies are abbreviated to RED and BLU.
- It's lampshaded even further since the founders of said companies are named Redmond and Blutarch, respectively.
- And after the Mann Vs. Machine update, RED and BLU have a common enemy called Gray Mann (whose "team", ironically, isn't this—they're robotic doubles of the actual characters, as the "Vs. Machine" part of the update title implies).
- It's lampshaded even further since the founders of said companies are named Redmond and Blutarch, respectively.
- Halo: Palette Swaps were the only way of distinguishing players in the original Halo: Combat Evolved, with Halo 2 offering a (rarely used) Elite player model. It wasn't until Halo 3 that we finally got unlockable armor customizations.
- Averted in co-op play in Halo 3, Spartan Ops, and Halo 5: Guardians. In 3, Player 1 is the Chief, Player 2 is the Arbiter, and the other two are unique Elites. In Spartan Ops, each player uses their customized multiplayer model. In 5, each player is a different member of Fireteam Osiris / Blue Team.
- Fan Remake Halo Zero uses this too.
- Halo's predecessor, Marathon, also had human players all look the same, but player sprites were split in two (primarily in order to avert Fight In The Nude) so that the color of one's shirt and pants could be set separately, to denote both the individual player and the player's team.
- Quake (or at least QuakeWorld) also let players recolor the top and bottom halves of their models based on personal preference or team affiliation, and sometimes mods used this as well. The original QuakeWorld Team Fortress used pants color to assign people to the RED and BLU teams.
- The first Doom game's multiplayer had each player a different color. One of the colors was brown, and this mixed with the oldschool graphics and brown colored enemies caused problems.
- Project Blackout has a red team and a blue team (although the "red" team is sort of a misnomer—they actually wear camo).
- Monday Night Combat uses orange and blue for its two teams.
- BioShock 2's multiplayer depicts friendly hacked machines with blue lights, and enemy ones with red. Unhacked ones are white. One wonders why they didn't just keep up the red-yellow-green scheme of the single player.
- In Pirates Vikings and Knights, the Pirates are colored red, the Vikings green, and the Knights blue.
Hack and Slash
- In the arcade version of the original Gauntlet, multiple players could not be part of the same class - they were either, chosen by each player at the start of the game in the 2-player version or assigned by control panel in the 4-player version. This was changed in Gauntlet II, which allowed multiple players to be the same class if they wanted to, distinguishing each player by color-coding their characters. Incidentally, the color-coding in Gauntlet II matches how the four classes were colored and arranged in the 4-player version of the first game which goes red, blue, yellow and green in that exact order.
- Gauntlet Legends at first appears to have standard Color Coded Multiplayer, but upon closer inspection, all of the art and in-game models for each color of each character class are radically different, with each color even having something of a theme (e.g. all of the blue characters resemble Western European knights and nobility, the yellow are inspired by Ancient Egypt with a bit of Ottoman Empire, reds are the "generic fantasy barbarian" culture, and greens have a Celtic/Gaelic flair). Each color variation also sports differing costume styles. The reds mostly had fur and were more barbarian-looking; the blues were often more regal and medieval-like; the greens were forest-themed with leather sashes and vests, and the yellows had an Egyptian/desert-themed flair to them.
- In Trog, the four players (in the four-player version) control Rex the Red Dino, Bloop the Blue Dino, Spike the Yellow Dino and Gwen the Pink Dino; their respective buttons and joysticks are thus color-coded on the dedicated cabinet.
- Super Mario Bros.
- The original Mario Bros., Super Mario Bros., Super Mario Bros. 3, and Super Mario World did this with Mario and Luigi. They are identical sprites, but Mario is red and Luigi is green. The exception was Super Mario Bros. 2, the single-player game that put Luigi on Divergent Character Evolution.
- Then Super Mario All-Stars gave Mario and Luigi different sprites in all of the remakes. In the version of All-Stars that included Super Mario World, Luigi got a new sprite in that game as well. Some of his actions had to be animated differently in order to keep his hit box intact (for example, he slides on his knees).
- In New Super Mario Bros. Wii, two Toads are color coded yellow and blue, but players can select between them or Luigi (Player 1 is always stuck with Mario, however).
- The "Classic" Mario Bros. minigame included in the GBA version of Super Mario Bros. 2 (and with the GBA versions of Super Mario World, Yoshi's Island, and Super Mario Bros. 3, and Mario & Luigi: Superstar Saga) plays this straight by making all the other player characters (including Luigi) into palette swaps of Mario. Strangely, the Player 3 and Player 4 characters wore Wario's and Waluigi's color scheme respectively (yellow and purple, if with different overall colors).
- Jazz Jackrabbit 2 had eight customizable colors for six body parts, allowing an almost infinite variety of color-schemes.
- The NES version of Rush'n Attack has a 2-Players mode in which Player 1 is in blue and Player 2 is in red, even though both characters are supposed to be Green Berets. The power-up carrying enemy soldiers also happen to be a yellow palette swap of the player as well.
- In M.I.A., the arcade-only Spiritual Successor to Rush'n Attack, Player 1 is green and Player 2 is blue.
- Kirby's Return to Dream Land lets players be Kirbies of different colors, but they can also choose between King Dedede, Meta Knight, or Waddle Dee, who don't have Kirby's trademark Power Copying, but they do have their own weapons.
- Kirby & the Amazing Mirror used this trope before it, though it first showed up in Kirby's Dream Course. Also done in the multiplayer portion of Nightmare in Dream Land.
- Similarly, Kirby and the Rainbow Curse features multi-colored Bandana Waddle Dees, players three and four being green and yellow, respectively. note
- Kirby Star Allies does this for helper characters (outside of special summons, who always use one color scheme); player 2 is yellow, player 3 is blue, and player 4 is green.
- In Michael Jackson's Moonwalker, the first player controls Michael Jackson in a white suit, the second controls Michael in a red suit, and the third player (available in the Arcade Game only) controls Michael in a black suit.
- Shadow of the Ninja assigns the first player the purple-clad ninja Hayate and the second player the orange-clad kunoichi Kaede. Their sprites are different, but their movesets are identical.
- The NES version of Contra, as shown in the lead image. Since the NES was unable to produce the same level of detail as the arcade version, the developers made both characters into palette swaps of the same shirtless commando, with Player 1 (Bill) in the blue pants and Player 2 (Lance) in the red pants.
- The original arcade game depicted Bill with a blond square-top hairstyle and a white tank top, while Lance had long black hair and fought shirtless. Despite this, they were still color-coded by their bandannas, with Bill wearing a blue headband, while Lance wore the more Rambo-like red.
- For Super Contra (the arcade version of Super C), Bill and Lance still retained their individualized sprites, but now Bill was given a primarily green color scheme, while Lance wears purple pants and bandanna.
- Contra III for the SNES, despite being made on a superior hardware than the NES, kept both characters as palette swaps, presumably for tradition's sakes. However, the colors of their combat suits are light green (for Bill) and orange (for Lance) instead of the blue and red they wore in the NES games. Their bandanna colors were also swapped, with Bill now wearing red bandanna and Lance blue.
- In Contra 4 for the DS, the four default characters are all palette swaps of the same sprite. Bill and Lance wear blue and red respectively, while their "American counterparts", Mad Dog and Scorpion, wear green and purple (a reference to Bill's and Lance's respective colors in Super Contra). The four alternate characters: Lucia, Sheena, Probotector and Jimbo/Sully (the Contra III versions of Bill and Lance) all have four selectable palettes as well.
- Hard Corps: Uprising allows the player to choose from one of five alternate palettes (in addition to the default) in case two players decide to use the same character.
- The arcade version of Rastan Saga II has Palette Swapped Co-Op Multiplayer. The most obvious difference between the two characters is skin color, but the indicative colors are gold for the first player and blue for the second player.
- In Ninja Crusaders, the first player controls Talon a red ninja, while the second player controls the blue-clad Blade.
- The two teams in Killer Queen are identical sprites with blue or gold color schemes.
- Two-player mode in the Amiga version of Lemmings: one player controls the blue lemmings, the other player the green lemmings, and each player's goal is to ensure that as many as possible (regardless of colour) enter that player's exit, also colour-coded.
- Helter Skelter: The first player controls a red ball, and the second player controls a blue one.
- Age of Empires gives you two options for this: Either each team can have a different color or all your enemies can use a single color different from yours.
- Starcraft has this too. There are eight colors available, and you can be any of those colors (race does not matter). Color coding also happens for single player.
- Ditto for the numerous Command & Conquer games, where usually 8 colours are selectable.
- Battlezone II's Strategy and MPI gamemodes default to Team 1 having red units and Team 2 having blue units. Free-for-all strategy has Yellow and Green. In deathmatch, each player is given a random color at the start of the round - every player fears the neon pink Attila.
- Pikmin 2's battle mode sets one player as Olimar (who has a slight red scheme) and gives him an army entirely made of Red Pikmin, with the other player as Louie (who has a slight blue) with Blue Pikmin. The third game, where each player may now have a mix of colors to get, colors the Pikmin's stems with cyan or magenta and uses these colors for the player.
- Warcraft II attributed a separate faction (though the game wasn't advanced to support every faction's individuality like naval units or mages) to each color: red orcs were Blackrock, blue humans were Stormwind, purple humans were Dalaran while purple orcs were Twilight's Hammer, etc.
- Warcraft III has twelve colors (and black, usually reserved for neutral units but units can be made to appear one color), but the colors can be swapped out in-game to blue for your units, teal for allies, and red for enemies regardless of ownership.
- The Just Dance series of games, Usually in Duet and Dance Crew songs, but the majority have visually distinctive dancers.
- Multiplayer in Um Jammer Lammy has Player 1 as Lammy and Player 2 as Rammy, a gray-scale Palette Swap of Lammy (though she is her own character).
- Reflec Beat's two sides are distinctly labeled "red side" and "blue side", although "red" in this case looks more like pink.
Shoot 'em Ups
- Touhou fighting games Immaterial and Mising Power and Scarlet Weather Rhapsody have an alternate palette for each character. Hisoutensoku amps it up by having eight palettes per character.
- Salamander, a spinoff of the original Gradius, has one player piloting a blue ship and the other player a red ship. These ships were later identified as the Vic Viper from the original Gradius and the newly-introduced Lord British (or Road British, as it was called in the localization of the NES port) and they actually have different sprite designs in the arcade version. The Lord British would later appear as a selectable ship in Gradius Gaiden for the PlayStation.
- The MSX version of Salamander replaces the Vic Viper and Lord British with the Sabel Tiger and the Thrasher.
- Gradius V would be the first game in the mainline series to have 2P co-op. However, the second player's ship is a red-colored Vic Viper (the Model T-301 to be precise) rather than a Lord British.
- The Raiden series features a red Raiden and a blue Raiden. Raiden Fighters, on the other hand, make the red Raiden (Raiden mk-II) and blue Raiden (Raiden mk-II Beta) play differently.
- The cooperative 2-player mode of Twin Cobra gives the first player a red helicopter and the second player a blue helicopter. These were Palette Swaps of each other, but they received Divergent Character Evolution in Twin Cobra II.
- In the Twinbee series, the players' ships are Twinbee (blue), Winbee (pink), and Gwinbee (green).
- In Gokujou Parodius, all the Player 2 characters are all differently-named palette swaps of the Player 1 characters using the same weapon sets. However, Sexy Parodius gave the Player 2 characters slightly different weapon sets.
- In Aegis Wing, the four ships are distinguished only by color.
- In Ikari Warriors, both players are shirtless men with black hair and pants. Player 1 (Ralf Jones, or Paul as he was called in the NES localization) wears a red headband reminiscent of John Rambo while Player 2 (Clark Still, a.k.a. Vince) wears a blue headband.
- In Jamestown: Legend of the Lost Colony, each player has an aura that is red, blue, yellow or green depending on the player.
- Atari's Combat! for the Atari 2600 has different-colored tanks, biplanes, and jet fighters for each player. Likewise also Mattel's Armor Battle for the Intellivision.
- The multiplayer for the new Punch-Out!! has Mac fighting a clone of himself in different clothes. Doc Louis even lampshades this.
- In Wii Sports, Player 1 is colored blue, Player 2 is red, Player 3 green, and Player 4 yellow.
- In Speedball, the Player 1 team wears green, and the computer or Player 2 team wears red. Speedball 2: Brutal Deluxe changed the Player 1 color to blue, and added colored indicators and health bars to make the difference more obvious.
- In Konami's Escape Kids, the players are coded not only by color, but also by nationality. Player 1 (blue) is Syd Jones from the United States, Player 2 (yellow) is Dio Vitale from Italy, Player 3 (green) is Jya Aziz from India, and Player 4 (red) is Ken Kosugi from Japan.
- The Advance Wars series has its Color-Coded Armies. Multiplayer modes decide the colors from which slot each person is using.
- The Link Arena mode in the Game Boy Advance Fire Emblem games assigns blue units to the first player slot, green units to the second slot, red units to the third slot, and purple units to the fourth slot.
- Destroy All Humans! 2.
- In MindJack, players on your team are blue 'wanderers', players on the enemy team are red. When in control of an NPC, the respective colour outlines the NPC.
- While Transformers: War for Cybertron didn't use this, having players choose separate models and colors for the Autobot and Decepticon versions of their classes, the sequel Fall of Cybertron does use this; one creates just one model for a class and differentiates the Autobot and Decepticon versions of it by picking from different pools of palette options. Also, the game automatically swaps voices and Tron Lines colors based on faction, with there being an option to use player-relative colors (blue = allies, red = enemies, regardless of faction) or absolute colors (red = Autobots, purple = Decepticons, regardless of which team the player is on).
- S4 League is a little weird with this. Players on your team will have their equipment rendered with their natural colors which can be blue, yellow, green, or purple. Players on the opposing team will have their equipment Palette Swapped to be red. In Battle Royale, a free-for-all mode with no teams, all other players will be wearing red. As a result of this POV-based color-coding system, equipment that is naturally red does not exist.
- The Splatoon games color-code the two teams in contrasting colors like blue and orange, though the colors tend to change between matches. This is a key gameplay element, as players spray ink across the arena as both a means of offense and a means of control; players can swim through ink of their own color and rapidly wash off hostile ink and replenish their own tanks, on top of making the players Friendly Fireproof, while opposing colors impair movement greatly and can damage the player, but outside of shots cannot splat outright.
- In Glider Pro, the second paper airplane is folded from a yellow sheet instead of a white one. However, these use completely different sprites, because all the game's graphical resources have to share the same 256-color palette.
- In the Versus Mode of Metal Gear: Ghost Babel, the second player controls another Solid Snake clad in a red sneaking suit instead of the blue one wore in the story mode.
- Vindicators made the first player blue and the second player red, right down to the control panel on the original arcade cabinet.
Non-video game examples
Anime and Manga
- In the Disney Princess edition of the board game Pretty Pretty Princess, all the player pieces are Aurora in her bejeweled dress, with one being pink, another blue, another purple, and the fourth gold.
- The pieces in just about any board game by Milton Bradley or Parker Brothers will have players coded Red, Blue, Green, Yellow:
- Mouse Trap
- Candy Land
- In Chess, the leading player is the white side, while the other player is the black side.
- The color coding in Go is inverted from that of chess: The leading player is the black side instead.
- In El Goonish Shive, when Nanase creates one shadow copy of herself, the copy is colored with one of the primary additive colors (red, green, or blue), while Nanase is colored with the corresponding primary subtractive color (cyan, magenta, or yellow, respectively). This actually makes sense from a scientific standpoint: the real Nanase is absorbing the color the fake one is producing.
- Ctrl+Alt+Del's "Players": One is blue, Two is red, Three is yellow, and Four (the lone girl) is green.
- Older Than Feudalism: Ancient Roman chariot races had four teams, using almost exactly the same colors as today: Red, Blue, Green, and White. From the normal seats, color was the only way to tell who was who. Unlike modern sports teams, which have actual names instead of just team colors, the color was all that identified the factions.
- This distinction carried over to Byzantine chariot races. The supporters of Blue and Green—the biggest teams—eventually got mixed up in political, religious, and social disputes, and their demes (fan clubs, basically) became, in effect, street gangs-cum-political parties. Tying fully into this trope, each deme wore the colors of its team (Blue supporters wore blue and Green supporters wore green). This led to the Nika riots of 532, when the Blues and Greens teamed up in protest of the emperor's actions to keep their roiling culture in check.
- In Real Life sports, if two teams have primary jerseys with the same colors, one is forced to use the secondary kit. In most North American sports, the issue is avoided entirely as the home team traditionally wears its colored uniform while the road team wears its white uniform. There are a few exceptions to the color-at-home rule:
- In basketball, the home team wears white while the road team wears a dark color. The most famous exception to this rule is the Los Angeles Lakers, who traditionally wear gold at home, except for Sunday games when they wear white.
- In baseball, the home team wears white while the road team wears gray, which can get even more complicated because baseball teams also wear colored jerseys. However, even when wearing colored jerseys, one constant remains: The home team wears white pants while the road team wears gray pants.
- In college and minor league hockey, the home team wears white while the road team wears their colored jersey, which is the inverse of what the NHL does.
- Variants in casual sports include single color\multicolor (if the other team doesn't have a uniform - though it's asked for everyone who is wearing the same color as the adversary to get another shirt), and shirtless\shirt on.
- Boxing, professional wrestling and other ring sports typically have competitors in the Red Corner and the Blue Corner.
- For martial arts, the competitors wear different colors: Olympic (Greco-Roman) wrestling has red or blue singlets, Judo has white or blue dōgi, and Taekwondo has red or blue helmets/pads over white dobok.
- While not related to uniforms, several game shows have seated their contestants behind red, yellow, and blue podiums. A notable example is Wheel of Fortune. Some have red and blue podiums, like Card Sharks, for example.
- The Japanese quiz show Panel Quiz Attack 25 takes this one step further and refers to the four players by their colors—Aka (red), Midori (green), Shiro (white), or Ao (blue)—rather than their names, when buzzing in.