Video Game / Crash of the Titans

Crash Of The Titans is a Beat 'em Up/platformer hybrid, developed by Radical Entertainment, as part of the Crash Bandicoot series, released for the PlayStation 2, Xbox 360, PlayStation Portable and Nintendo Wii in the fall of 2007. It was Radical's second game for the series following Crash Tag Team Racing.

The game was the first of a light reboot of the series, with massive aesthetic and gameplay changes. The characters received their most radically different redesigns yet, both in terms of appearance and personality, occasionally to the point of bearing only a passing resemblance to their older selves. The gameplay, while still having a focus on platforming, put in a much greater deal of combat by allowing Crash to punch and kick enemies, block, and more. The game's main gimmick is the use of "Titans", large mutants that are far more powerful than Crash himself and often must be taken control of by Crash by "jacking" them.

The game's story centers on the discovery of a substance known as "Mojo", which Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". Crash must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.

Different versions of the game for the Nintendo DS and Game Boy Advance were also released, mostly keeping the plot but otherwise differing quite a bit from the console versions. The former put in a greater emphasis on platforming and a generally greater number of queues from the Naughty Dog installments of the series, while the GBA version is more of a straight Beat 'em Up.

A direct sequel was released a year later, called Crash: Mind Over Mutant. Like this game, there are console and Nintendo DS versions and each one is slightly different from the other.

This game contains examples of:

The portable version contains examples of:

  • Absentee Actor: Uka Uka is absent in both portable versions of the game, as is Crunch in the DS version.
  • The Bus Came Back: Dingodile was brought back for the DS version and oddly, none of the others.
  • Earn Your Bad Ending: The any% ending of the DS version is light, with Nina turning herself into a baby and Crash beating Cortex, returning to the island to tell Coco about what happened. The 100% Completion ending, on the other hand, ends far differently. Nina turns Crash into a baby due to the latter's slow reaction timing, and Nina proceeds to beat Cortex herself. She then tells Cortex's minions to take over the islands for her. Needless to say, this is one of the less-liked parts of the DS version.
  • Final Boss: Neo Cortex, unlike the mainstream version.
  • Laugh Track: The cutscenes actually feature one.
  • Lighter and Softer: The Titans are smaller and goofier, and make quips at you.
  • Promoted to Playable:
    • Nina has a few levels devoted to her own arc in the DS version. Her gameplay mainly revolves around shooting at little animals and turning them into mutants.
    • While the console games only allow you to jack the titans, the DS version allows you to jack every enemy, including Nina, which you can use to turn mutants back into animals to damage her.
  • The Starscream: Nina, like in the mainstream version, tries to betray Cortex, though is less successful (in the any% ending, at least).
  • Sudden Downer Ending: The 100% Completion ending for the DS version, where Nina turns Crash into a baby. After beating Cortex, she returns and orders Cortex's goonies to take over the island for her.
  • Villain Episode: Nina's levels in the DS version.