Video Game / Crash of the Titans

Crash Of The Titans is a Beat 'em Up/platformer hybrid, developed by Radical Entertainment, as part of the Crash Bandicoot series, released for the PlayStation 2, Xbox 360, PlayStation Portable and Nintendo Wii in the fall of 2007. It was Radical's second game for the series following Crash Tag Team Racing.

The game was the first of a light reboot of the series, with massive aesthetic and gameplay changes. The characters received their most radically different redesigns yet, both in terms of appearance and personality, occasionally to the point of bearing only a passing resemblance to their older selves. The gameplay, while still having a focus on platforming, put in a much greater deal of combat by allowing Crash to punch and kick enemies, block, and more. The game's main gimmick is the use of "Titans", large mutants that are far more powerful than Crash himself and often must be taken control of by Crash by "jacking" them.

The game's story centers on the discovery of a substance known as "Mojo", which Doctor Neo Cortex, plans to use to turn the inhabitants of the Wumpa Islands into an army of loyal mutants known as "Titans". Crash must stop Cortex by using the technique of "jacking" to take control of and destroy Cortex's Titans while collecting the mojo.

Different versions of the game for the Nintendo DS and Game Boy Advance were also released, mostly keeping the plot but otherwise differing quite a bit from the console versions. The former put in a greater emphasis on platforming and a generally greater number of queues from the Naughty Dog installments of the series, while the GBA version is more of a straight Beat 'em Up.

This game contains examples of:

  • All There in the Manual: One of the promotional cartoons played as an origin story for Carbon Crash, who Cortex cloned from Crash to defeat the original. Being identical to Crash, it went as could be expected.
  • An Ice Person: Ratcicles.
  • Animated Adaptation: Sort of. A handful of 3D shorts were released online to promote the game.
  • Big Brother Instinct: Crash is adamant to save his sister Coco. Uka Uka even gets a cheap shot from this, threatening to off her the moment she's no longer a use to him. You rarely ever get the resulting look from Crash.
  • Body Surf: "Jacking" Titans mostly amounts to this.
  • Character Development: Crash is noticeably less moronic than the previous titles, and is more attentive and serious about stopping Uka Uka's plans than before. He's also gained a huge Big Brother Instinct on top of it.
    • Also Nina, who spent her previous roles as a Bratty Half-Pint cohort of Cortex, is conveyed as far more ambitious and devious, willing to usurp her uncle to lead the conquest on Wumpa Island herself.
  • Chekhov's Gun: Coco's Transpaloopa (aka. "the purple thingy"). When Cortex first invades, Crash stashes it in his pants, After the final boss, he hands it to Coco to disarm the Doominator.
    Cortex: How long have you had that thing in your pants?
  • Combos: Getting big combos in the stages are one of the requirements for Gold Idols, which are required for 100% Completion.
  • Darker and Edgier: Compared to Radical's previous instalment anyway, with a more climatic story and the menacing Titans. Being Crash of course, it's still thoroughly humorous and quirky.
  • Drop-In-Drop-Out Multiplayer: A series first, the game lets a second Crash join in with the ability to leave at any time.
  • Experience Points: Mojo functions as this, as Crash gets new attacks and various boosts by collecting more of it over the course of the game.
  • Final Boss: Nina.
  • Long-Range Fighter: Although the vast majority of the titans are built for close combat, a few of them instead fight with projectiles while being miserable up close. Also worth mentioning is the titan Sludge; although a Melee fighter, it has much longer ranged attacks than the others.
  • No Sidepaths, No Exploration, No Freedom: After a couple of games toying around with this concept, this title returns to the series' staple linearity. The main layout itself is rather wide open however.
  • Spin Attack: Of course, but unlike in past Crash games you don't start the game with it.
  • The Starscream: Nina overthrows her uncle as Uka Uka's Dragon. He was very proud.

The portable version contains examples of:

  • Absentee Actor: Uka Uka is absent in both portable versions of the game, as is Crunch in the DS version.
  • The Bus Came Back: Dingodile was brought back for the DS version and oddly, none of the others.
  • Final Boss: Neo Cortex, unlike the mainstream version.
  • Laugh Track: The cutscenes actually feature one.
  • Lighter and Softer: The Titans are smaller and goofier, and make quips at you.
  • Promoted to Playable: Nina has a few levels devoted to her own arc in the DS version. Her gameplay mainly revolves around shooting at little animals and turning them into mutants.
  • The Starscream: Nina, like in the mainstream version, tries to betray Cortex, though is less successful.
  • Villain Stage: Nina's levels in the DS version.