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Video Game: Crash Twinsanity

"They're working together, but they don't have to like it!"
— The game's tagline.

Crash Twinsanity is an action platformer, developed by Travellers Tales, and is the fifth game in the Crash Bandicoot series, released for the PlayStation 2 and Xbox.

Designed as a departure from the usual Crash level style, Twinsanity greatly opens up levels, giving the game a more free-roaming feel. In lieu of totally linear levels, every stage flows seamlessly into the next, and are more open for exploration. There are hidden areas and collectables scattered throughout the game, making many levels have small side paths or puzzles to complete.

Despite these changes to form, the game manages to feel very Crash-like.

Three years after the events of Crash Bandicoot: The Wrath of Cortex, Crash has returned to his usual sedentary lifestyle of sleeping on the beach, Cortex stuck out in the antarctic wastes. But while digging up an old shoe, he hears his sister calling for him, following her into the jungle...

Turns out, it's actually Dr. Cortex, still bitter about his last defeat, and has gathered most of Crash's old foes together to watch his demise. Despite giving it his best shot, and even bringing in a giant robot version of Crash, Cortex ends up defeated once again.

Later, Crash and Cortex end up meeting the Evil Twins, strange, bird-like creatures from the Tenth Dimension, who've come to get some sort of strange revenge on Cortex, take over the dimension, and make everyone their slaves. This forces Crash and Cortex to set aside their differences, and form a very uneasy alliance against them, and make their way to the Tenth Dimension to stop their evil plans.

This game contains examples of:

  • Awesome Aussie: Dingodile.
    Dingodile: "Cozy, ain't it? Rumor is you two chumps have got your mitts in some treasure, and I want a piece of that pie."
    Cortex: "I have no idea what you just said."
  • Aborted Arc: At the end of the game's first world, the Evil Twins describe something called the "Vice-Versa Reversa Device", which is sucking the goodness out of Crash's dimension, and depositing it into the Tenth Dimension. This is brought up once, in a cutscene, and is never mentioned again, and never comes up in-game.
    • This was actually part of an undersea Cut Level in which Crash was to use the Mecha Bandicoot to walk underwater and destroy the device.
  • Absurdly Spacious Sewer: Boiler Room Doom is technically a boiler room, but it has sewer elements, and certainly feels like a sewer.
  • Academy of Evil: Madame Amberly's Academy of Evil, Cortex's alma mater, and where his niece Nina currently attends.
  • Added Alliterative Appeal: Quite a few stages use this style of naming, such as High-Seas Hijinks, Classroom Chaos, Rockslide Rumble, Cavern Catastrophe, Ant Agony, and a number of others.
  • And Show It to You: The Evil Twins prove just how dangerous they really are when they telekinetically pull Cortex's brain out of his head and chuck it into his face.
  • Advancing Whatever Of Doom: Lets see: a giant, rising drill, pissed-off tribes people, angry rocket-wearing penguins, A walrus chef, deadly acid in a library, and a swinging bus!
  • Angrish: A lot of Cortex's lines dissolve into this.
  • Attack Its Weak Point: Used in the Tikimon boss fight, where he exposes his mouth. A huge crosshair even shows up to tell you exactly where to toss Cortex.
  • Big Bad: The Evil Twins.
    • In the sub-plot involving the other doctors and Dingodile trying to get the treasure, N. Tropy seems to be the dominant force, though it may be an Ensemble between him and Dingodile.
  • Big Ball of Violence: The Rollerbrawl segments of the game, where you control Crash and Cortex in a literal ball of violence through Marble Madness-like levels.
  • Big Eater: Moritz.
    Moritz: "Is it lunchtime yet?"
  • Bottomless Pit: Averted in Jungle Rumble, where the pits clearly have a bottom, it just happens to be covered with spikes. Played straight in basically every other stage, though.
    Cortex, after being knocked into a pit: "I-I'm okay! The... spikes broke my fall..."
  • Boss Arena Idiocy: Hey Uka Uka, next time you want to snuff out your worthless lackey and your most hated arch-nemesis, make sure you're not entirely made of ice in an area where fire shoots up from below...
    • Ditto for Dingodile. Although justified, Crash keeps tricking him to shoot the fire dousing switches.
  • Breaking the Fourth Wall: A few examples:
    • Cortex asking the player to throw him on the other side of the pit. Then again, he could've just been talking to Crash.
    • The mention of Crash Bandicoot: The Wrath of Cortex in Ice Climb.
  • Bullying a Dragon: Upon meeting the Evil Twins, Crash and Cortex are less than impressed.
    Victor: "Cower you fools, before the awesome might of... The Evil Twins."
    Cortex: "Aren't you two adorable. Let me see, I might have some chocky treats here for you!"
  • Butt Monkey: Dr. Cortex. Used as a snowboard, chased by angry bees, thrown around by his hated enemy. The list goes on.
  • The Cameo: Various villains (also Crunch and Polar) turn up at Crash's "birthday party". Tawna also appears on a sign for the Moulin Cortex.
    • Even Spyro makes an appearance.
  • Comically Missing the Point: Crunch shows up at Crash's "birthday party" with a cake and a party hat. He's clearly confused by all the villains that are there.
  • Continuity Porn: It's obvious the developers played the Naughty Dog games. Within the first half hour of gameplay, you've already seen Crash's House, briefly glimpsed in Crash Bandicoot 3: Warped, and seen a truckload of villains from the previous games. Probably the two greatest moments were the "birthday party guests," which included almost every villain other than the doctors from the fifth generation games, and the inside of Papu Papu's hut in the native village, which was a complete recreation of the hut he was fought in as the very first boss of the franchise.
  • Crate Expectations: As per usual for the Crash games, crates litter each stage with no explanation. Only this time, you don't need to break every single one.
  • Creepy Crossdresser: Dr. Neo Cortex disguises himself as Coco in order to gain Crash's trust at the beginning.
    Cortex, in drag: "It's true! Blonds do have more fun!"
  • Crazy-Prepared: Cortex just happened to have an Interdimensional Travel Device stashed away for such an occasion as this.
  • Cutscene Power to the Max: Cortex is a lot more invulnerable and can do a lot more in cutscenes. While playing as him... not so much.
  • Cut Neo Cortex A Check: Apparently his mooks are paid for their services, and they weren't too happy about the lack of paycheck:
    Neo Cortex: "The check bounced!? Are you sure? Well, the past few years have been awfully slow. Wrath of Cortex didn't do as well as we hoped and-"
  • Dance Party Ending: Err...sort of. It was inside Crash's head, and poor Cortex got trapped inside.
  • Dark Reprise: The theme of Twinsanity Island seems to be a reworking of the theme for N. Sanity Isle.
  • Dean Bitterman: Madame Amberly, head of the Academy of Evil, is definitely this. She's not above openly mocking her students, current or otherwise.
    Madame Amberly: "So! Crybaby Cortex is all grown up! I see you've found employment as a barber."
    Cortex, defensively: "I'm an evil scientist!"
    Madame Amberly: "A scientist, are we? To me, you'll always be a little worm!"
  • Demoted to Extra: Many of the villains/bosses from prior games make an appearance early on. Out of them, only Dingodile and N. Gin show up as bosses. After his first few lines of dialogue, Aku-Aku is demoted until the Uka-Uka boss, after which they appear together in two more cutscenes, and from then on are only found in crates and say nothing. Coco appears at the beginning, midway through the game, and at the very end, although she was originally going to be playable.
  • Disney Villain Death: Madame Amberly, following the boss fight when all of her support cables have snapped, plummets to her death in the bottomless pit she dangled over.
    • The Mecha Bandicoot appeared to have had this happened too. (Despite both Crash and Cortex falling into the same pit, the wreckage was nowhere to be found.) Come the Final Boss, he's back and ready to rumble.
  • Dissimile: Cortex's description of his gathering all the villains together.
    Cortex: "And so I've organized a little gathering... Like a birthday party, except... The exact opposite!"
  • Does This Remind You of Anything?: In High Seas Hijinks, there's a slanted path where a rhino goon keeps throwing barrels at you from above.
  • The Dog Bites Back: Judging by his appearance at Crash's birthday party, Polar has gotten sick of being ridden around by Crash.
  • Door To Before: Being a more free-roaming game, there are passageways back to previous areas. Strangely, few of the "doors" actually are, most of them are platforms that appear out of nowhere, or start moving.
  • Dual Boss: N. Tropy and N. Brio show up out of seemingly nowhere to confront Crash on a small floating landmass. N. Brio attacks Crash as a huge frog-like thing, and N. Tropy splits up the platform into bits and attacks Crash from a distance. N. Tropy is the only one you can actually attack, though.
  • Dummied Out: As mentioned before, loads of content was lost due to time constraints. Lampshaded by Cortex as he activates the Psychetron.
    Cortex: "Come now, as we explore a new dimension! ...It should have been two new dimensions, but we... Ran out of time."
  • Early-Bird Cameo: Nina showed up in Crash Purple during this game's creation. She had a completely different personality, and was used without Traveler's Tales permission.
  • Enemy Mine: Crash and Cortex's shaky alliance, along with Aku-Aku and Uka-Uka's.
    Cortex: "Crash, I've been like a father to you! I created you, nursed you... tried to destroy you. So what do you say? With my mighty intellect, and your vacuous stupidity, we'll be unbeatable!"
  • Everything's Worse With Evil Penguins: Evil penguins with jetpacks, who are angry at Cortex for not paying them.
  • Everything's Better with Spinning: Naturally, as it is a Crash game, but Nina gets in on the spinny fun as well.
  • Everything's Worse with Bees: Totem Hokum. All sympathy for Cortex in this level is completely non-existent — by the first checkpoint the bees chasing him give him visible blisters, a beehive gets dropped on him, and that eventually lures a hungry bear into the chase!
  • Evil Teacher: Madame Amberly.
  • Evil Twin: Evil Crash in the Tenth Dimension, but not the Evil Twins themselves.
  • Fat Bastard: Madame Amberly is so fat she has to stay suspended by ropes, and has very, very visible jowls. Papu-Papu sort of counts, though the only bastardly thing he does is capture Cortex, and sic the villagers on Crash.
  • Freudian Excuse: Late in the game, it's explained why the Evil Twins want revenge. They were Cortex's pet parrots, from when he was a child. He warped them to the Tenth Dimension due to a malfunction with the Evolve-O-Ray.
    Victor: "Your failed experiment sent two innocent parrots to the Tenth Dimension! The severe reversive radioactive conditions here sharpened our skills, and warped our fragile, eggshell minds."
  • Gag Boobs: Madame Amberly's bust is rather sickeningly ample.
  • Gangplank Galleon: High Seas Hijinks takes place on N. Gin's battleship, full of pirates, rats, and missles.
  • Getting Crap Past the Radar: Many, many times, though one of the biggest examples is the Moulin Cortex.
    Cortex, sliding through the building: "Coming through! Ladies... Excuse me madam! Are those real? ...Mother?!"
  • Good Me Scares Me: In the cut material, Cortex was going to be terrified by his good counterpart in the Tenth Dimension. In other bits of cut material, Cortex was going to be his good counterpart, and Crash his evil counterpart.
    • Turned right back around to Evil Me Scares Me with Evil Crash, who's scary to everybody.
  • Grievous Harm with a Body: While paired up, Crash spins Cortex around, swinging him into enemies. He can also slam the flat top of his head down like a hammer, and toss him like a frisbee.
  • Groin Attack: Coco shows up at Cortex's iceberg lab, and delivers a kick to his crystals.
    Coco: "You Monster!! Let my brother go!" (she delivers the aforementioned kick)
    Cortex, wheezing: "My crystals!"
  • Heroic Mime: Taken Up to Eleven in this game with Crash. He doesn't even exclaim "Whoa!" when he dies like he did in previous games.
  • Human Popsicle: Cortex is seen this way just before the title screen, frozen with Uka-Uka chasing him. Later on in the game, Crash and Cortex find Uka-Uka frozen in a different block of ice, and break him free.
    Uka-Uka: "Free! Again!"
    Cortex: "Mighty Uka-Uka!"
    Uka-Uka: "Who has released me from my icy tomb? My, my, can it be? Crash and Cortex? I don't know whether to kiss you, or kill you!"
  • Human And Bandicoot Snowball: Crash and Cortex end up in one of these near the end of Slip Slide Icecapades.
  • Humongous Mecha: The Mecha Bandicoot. Also the Evil Twins' four-legged robot that serves as the final boss.
    Cortex: "Meet your brand new, hydraulically-operated twin brother... Mecha Bandicoot!"
  • Implacable Man: Cortex himself proves to be one of these, even more than in the previous games. He manages to come back from a deep freeze, survives pits of spikes, can be thrown into explosive crates, tossed into freezing water, into bottomless pits, into enemies, and all manner of other things that would kill Crash himself.
    Cortex: "Like the fleas in your fur, I keep coming back!"
    • Subverted in that while playing as him, you're just as vulnerable as Crash is, and he can be killed in the Doc Amok stages. Also if he's left standing somewhere, waiting for Crash to join up with him again, he'll be instantly killed by any hazard that comes into contact with him. Thankfully, if only Cortex dies, Crash doesn't lose a life.
  • Incoming Ham: "Cower you fools before the awesome might of...The Evil Twins!"
    • Dr. Cortex displays this as well.
    Cortex, after removing his Paper-Thin Disguise: "Surprised to see me, Crash? Like the fleas in your fur, I keep coming back! Three years I spent alone in the frozen antarctic wastes! ...And I missed you!"
  • Interdimensional Travel Device: The Psychetron, Cortex's gigantic interdimensional portal generating machine. Also the technology the Evil Twins use to warp reality, letting them pass through dimensions.
  • Jiggle Physics: Humourously shown with Papu Papu rolling his belly fat to the audience of some easily amused tribes men. Madam Amberly does too as Gag Boobs mentioned, and not in a good way...
  • Jungle Japes: The first few levels are this, when they're not Palm Tree Panic, to invoke the feel of the original Crash Bandicoot.
  • Just Desserts: Victor and Moritz manage to escape after the final boss fight and seek refuge in a hut. Unfortunately for them, it's Evil Crash's hut, and he's hungry.
  • Load-Bearing Boss: After Mecha Bandicoot's defeat, the floor drops out from under it, taking Crash and Cortex with it into an Underground Level.
  • Large Ham: Cortex has always been somewhat hammy, but in this game, he really goes whole hog.
  • Lighter and Softer: While the Crash games have never been particularly dark, Twinsanity places a greater emphasis on humor which would continue throughout the Radical games.
  • Living Statue: The Tikimon boss. A huge, invincible, four-armed totem god, who coincidentally has bad indigestion.
  • Long Song, Short Scene: Quite a few songs didn't make it in, or had the stage they belonged to cut. Some found use in the trailers, but others were just left on the soundtrack. An even stranger example of one is the music for Uka-Uka's boss fight, due to the boss being so pitifully easy and short, you won't hear much of the song unless you wait around forever.
  • Motive Decay: We first see N. Gin piloting the Mecha Bandicoot, the next time we see him he has gone from being Cortex's loyal right hand man to being a pirate. No explanation is given, at least not in the final product as presented.
  • Motor Mouth: Cortex is one of these momentarily, thanks to the Evil Twins' reality-warping powers.
    Cortex: "I will-"
    Moritz, dismissively: "Bo-riiing!"
    Cortex, speaking too fast to be intelligible: "Ishallcrushyoulikethepunyruntsyouare, youarenothingtomeforIamthegreatandallpowerfulNeoCortex! Youinfantilevermin! Howdareyoumock, manhandleandmanipulateme! Restassured, Iwilltakemyterriblevengeanceupon..." [He stops, panting heavily.]
    Victor: "Yeah, yeah, whatever. Skip to the good bit."
  • Name Tron: The device used to take Crash and Cortex to the tenth dimension is called... The Psychetron. For some reason.
    Cortex: "This... is the Psychetron. Gateway to the infinite dimensions, beyond our universe!"
  • No Sidepaths, No Exploration, No Freedom: Handily averted by greatly opening up the stages and adding secret areas.
  • Nostalgia Level: Most of the first world counts, specifically Jungle Rumble and Totem Hokem. The first is a throwback to the first stages of the original Crash Bandicoot (1996), and the second is a throwback to the native fortress stages, complete with a recreation of Papu Papu's hut, down to the textures.
  • Notable Original Music: The soundtrack was composed by Spiralmouth, an a capella group, which gives the game a very distinctive sound style, compared to all the other Crash Bandicoot games.
  • Notice This: In the first half of Classroom Chaos, there are sections where you need to get to a hall monitor without being spotted. The game helps you by putting massive sparkles on the objects you need to hide behind.
  • Ominous Latin Chanting: Used during the Tikimon boss' theme. While not really Latin, it's certainly ominous.
  • One-Winged Angel: N. Brio, as usual, only this time he turns into some sort of giant frog.
  • Palm Tree Panic: The first world of the game, N. Sanity Isle, is this when it isn't Jungle Japes.
  • Paper-Thin Disguise: Cortex dresses up as Coco to lure Crash through the jungle. Crash doesn't really seem to notice that his sister suddenly has a man's voice, a completely different body shape, a giant triangular head, and a beard. Of course, this [[Cloudcuckoolander is]] Crash Bandicoot we're talking about...
  • Plot Coupon: The Power Crystals serve as these, as mentioned below. There's only twelve in the entire game, and it's impossible not to get them.
  • Point of No Return: Once you enter the Academy of Evil for the first time, you need to complete the area before returning to the previous two areas, but Slip Slide Icecapades is locked off until you beat the game. Once you enter Twinsanity Island, you can't return to the other three areas until you beat the Final Boss, even if you enter after beating the game.
  • Power Crystal: The plot coupons of the game, as mentioned above. There's only twelve in the entire game, and it's impossible not to get them.
  • Punny Name: Quite a few levels have pun names, like Ant Agony, which takes place in the Evil Twins' lair, and predominately features their ant-like Mooks.
  • Quest Giver: Subverted with Farmer Ernest, who offers to give Crash a crystal if he defeats the worms stopping his Wumpa Trees from growing. Cortex shoots him and steals the crystal.
    Cortex: "I'm an evil scientist, what did you expect? This isn't a game."
  • Retcon: Cortex did in fact create the Evolve-O-Ray, Nitrus Brio only perfected it.
    • Although it's far more likely that Brio did create the Evolve-O-Ray, and Cortex stole it.
  • Sadist Teacher: Madame Amberly, who wears gloves that apparently generate lightning, used to great effect in her boss battle.
  • Scenery Gorn: Twinsanity Island is pretty grim compared to it's counterpart. With dead trees, scary looking tiki carvings, red sky, and set near a volcano.
  • Slippy-Slidey Ice World: The Iceberg Lab and its stages are this, although one is a Gangplank Galleon stage.
  • The Starscream: Almost every prominant ally of Cortex turns on him after hearing of the Twins' supposed treasure. Dingodile even directly attacks the doctor at one point.
  • Supervillain Lair: Cortex's massive Iceberg Lab.
    Cortex: "Before you rises a cathedral of diabolical genius! Scary, but in the wrong hands this iceberg lair could do much... goodness in the world."
  • Tactical Suicide Boss: Cortex seems to have forgotten about the first game, and continues to fire returnable plasma balls at Crash.
  • Take Me Instead: Cortex says this word for word to Evil Crash when he kidnaps Nina... and then proceeds to run for his life when Evil Crash takes him up on the offer.
  • Take That: While discussing finance with some penguins, Cortex drops this line.
    Cortex: "The check bounced?! Well, Wrath of Cortex didn't do as good as we had hoped..."
  • Teeth-Clenched Teamwork: As the game's tagline suggests, Crash and Cortex's Enemy Mine is very much this.
  • This Is a Drill: The Evil Twins' ant minions seem to like drills a lot. In Cavern Catastrophe, you meet up with one of their gigantic drill crawlers, the sides of which come down to let out troops. There are also ant minions with drills on their heads, letting them tunnel underground, or charge at Crash.
  • Toilet Humour: To be expected, as the script was written mostly by former Ren and Stimpy writers, but this also means it's Actually Pretty Funny.
    Cortex, stuck in a pipe: "I'm stuck! The greatest evil scientist in the world! ...Stuck in a pipe. How could things get any worse?" [He farts, letting out a whine soon after.]
  • Überwald: The Academy of Evil is designed like this.
  • Uncle's Little Villain: Cortex's adorable niece, Nina. Though we're not informed of anyone else in the Cortex family, leaving the 'niece' thing a little ambiguous.
    Cortex: "My daught-err... Niece!"
  • Underground Level: Cavern Catastrophe, which takes place deep underground N. Sanity Isle. It serves mostly as a tutorial level for the Crash-Cortex team gameplay, when you're not controlling the both of them in a Big Ball of Violence.
  • Unexpected Gameplay Change: During the final boss, Crash runs away, leaving Nina and Cortex to fight it themselves. He comes back in the final stage of the boss, driving the Mecha Bandicoot, which he uses to defeat the Evil Twins' Humongous Mecha.
  • Video Game Caring Potential: Utilized as an entire part of the game, Doc Amok, in which Cortex runs full tilt into hazards and pits, unless Crash does something to get rid of them.
  • Video Game Cruelty Potential: While dragging him around, Crash can toss Cortex into hazards and enemies, with little regard for the doctor's safety. He keeps coming back, though.
  • The Voiceless: Crash, who's even more voiceless than usual, and Nina, save for a few grunts. Also Dr. Nitrus Brio.

  • You Can Panic Now: After telepathically removing Cortex's brain from his head through his ear, Victor lets him go with this line as Moritz gestures for him to go.
    Victor: "This is the part where you run away screaming."

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alternative title(s): Crash Twinsanity
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