YMMV / Crash Twinsanity

  • Accidental Innuendo: Cortex's "Give it to me!", especially if you've watched the Mashed Bandicoot Youtube Poop.
  • Awesome Music: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include Ant Agony, Tikimon, and Rockslide Rumble. Yeah, all of the music is people's voices.
  • Badass Decay:
    • Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.
    • This game is where Cortex was really cemented as comic relief and a Butt-Monkey. Though his speech before the Final Boss made up for it.
    • Coco is reduced to a minor Running Gag and The Millstone for this one title. More justified case as most of her role had to be cut from the game due to time restraints.
  • Best Boss Ever: The Final Boss is considered one of the greatest bosses in the entire series.
  • Best Level Ever: Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. Cross dressing Cortex helps too.
  • Big-Lipped Alligator Moment:
    • Spyro's cameo. First off, it's completely unexplained. He appears right out of nowhere, at the end of a long path with zero foreshadowing. In fact, he almost comes off as an Ass Pull just as a way to easily dispose of the other antagonists of the game. Once the scene passes by, it's never brought up again and the plot moves onward as if nothing ever happened.
    • Madame Amberly's boss fight can also count as this. It shows up towards the end of the Academy of Evil with almost no foreshadowing, has nothing at all to do with the plot nor does it further the story in any meaningful way, and once it's finished, nobody speaks of it again.
  • Broken Base:
    • The Acapella soundtrack, some really like it, others despise it as they find it annoying and/or feel it sounds extremely out of place in a Crash game in comparison to the more serious soundtracks in previous entries in the series.
    • While the game stays thoroughly loyal to the series in terms of aesthetics, a lot of the characters have been retooled both in design and characterization, which predictably received a lot of polarizing reactions. The fact that they ended up being the contemporary renditions for a while didn't help.
    • The game as a whole. A lot of fans (even those of the original games) adore the game for being loyal to the mythos of the series while still making fresh changes with the gameplay after a pair of rehashed titles. (heck, it's by far the least contested of the post-Naughty Dog games) Others loathe it for feeling unfinished and making alterations to the standard mechanics, often for the sake of Fake Difficulty.
  • Ear Worm: "Worm Chase", a hilariously catchy acapella remix of The Blue Danube.
  • Ensemble Darkhorse: The game itself kind of counts among the post-Naughty Dog titles. Many Crash fans consider it the best of the post-Naughty Dog games, with even a few people that otherwise do not like the series after Naughty Dog admitting to being a fan of it. It's quite telling that after the Crash Bandicoot N. Sane Trilogy came out, there were actually fans asking for the game to be remade, partially to restore the cut content.
    • Character-wise, this game's interpretation of Cortex is very well liked, with him being one of the funniest characters in the game and practically the star of the show. This would have a clear effect on his future appearances.
    • The Evil Twins, due to being one of the funniest parts of the game and their general concept, are also pretty popular among the fanbase despite not having been used in the franchise since. They're widely considered among the best villains in the series.
    • Evil Coco is this to an extreme: she doesn't even appear at all in the finished project, but a lot of fans see this as a missed opportunity and she has been the subject of a lot of fanart. Evil Crash also gets a lot of love, even though bar a skin in Crash Tag Team Racing that vaguely resembles him, he disappeared after this game.
  • Franchise Original Sin: A common complaint about the Radical Entertainment games was the series getting increasingly Denser and Wackier, and many characterization changes. However, at least some of it can be attributed to this game starting it, since the game itself is more humor-based than the previous titles. The difference is that many argue that this game wasn't as immature about its humor, and this game managed to play with the character personalities in ways many felt added to them.
  • Game-Breaking Bug: On the PS2 version at least, it's entirely possible to wipe out a significant amount of progress in the game by going back through the pathway which leads to the Uka Uka boss battle which will reset the event flags of anything after.
  • Memetic Mutation:
    • For some reason we'll probably never figure out, there is a video of a Stormtrooper doing...things to the tune of the song that played in the native village. For some reason, this video has been more associated to the song than the game is.
    • The theme song is this period. Maybe it's just that big of an earworm but even Naughty Dog purists love it. If someone has a Crash video there's a good chance they'll use this games theme over any other song in the franchise.
  • Mondegreen: Due to the vocals being a little muffled, the walrus's line "Fresh meat for my pot!" can sound like "Fresh meat for my butt!"
  • Most Wonderful Sound: The "ding ding ding!" when you collect a gem.
  • One-Scene Wonder:
    • The opening cinematic features... Cortex knocking out Coco, then dressing up as her.
    • Spyro's appearence.
    • The walrus chef who chases Crash after the boss fight with N. Gin.
  • Scrappy Mechanic:
    • A lot of the game's challenges stem from adding restrictions that weren't in the previous titles:
      • Nitros and TNT crates are now a One-Hit Kill, even with three Aku masks, and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
      • Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even cost you a life.
    • The free roaming world is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you cannot leave without playing a level or even two or three all the way through (you'll have to redo the entire of Twinsanity Island unless you use a very hidden shortcut that opens up before the final level and complete the game just to get back to the other worlds).
  • That One Boss: This game actually has some of the hardest bosses in the franchise once you approach the halfway point. Tropy and Brio alternate with each other; Brio's not that bad, but Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
  • That One Level:
    • Due to Checkpoint Starvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a very difficult gem leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
    • Slip Slipe Icecapade has a 'unique' claim to aggravation, and that's making you hate checkpoints. There are several points in the stage where there's a gem, followed by a checkpoint with no way to kill yourself if you miss the gem, forcing you to restart from the beginning if you miss one and hit one of them. You might also have trouble mounting the rail that has the crystal on it, and again the rail that has the Yellow Gem. The yellow gem is one of the ones where if you miss it you can't kill yourself before the next checkpoint, by the way. Finally, there's a rather unfair trap directly after the 'Moulin Cortex' building. You'll see a short wall of TNT crates you can barely jump over that looks like a gem would be behind it. Nope! The gem is actually to the left. It very well might be one that you can't die if you miss, too.
    • Ant Agony is the final level of the game, and it is brutal, mostly for the same reasons as Hi-Seas Hijinks. It's a long trek with new gimmicks from beginning to end (most notably the colored vanishing platforms), and the only World Box is right before the Final Boss.
  • They Wasted a Perfectly Good Plot: Not even counting the plots removed from the game (one of which would've centered around the Komodo Brothers, for example), the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. Brio had no voice, N.Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with one flame from Spyro.
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