YMMV / Crash Twinsanity

  • Awesome Music: The entire soundtrack is performed a-capella, and much of it can be described as this. Notable examples include Ant Agony, Tikimon, and Rockslide Rumble. Yeah, all of the music is people's voices.
  • Badass Decay:
    • Uka-Uka, despite being a character here, has one brief boss fight before being soundly thrashed (off-screen) by the Evil Twins.
    • This game is where Cortex was really cemented as comic relief and a Butt Monkey. Though his speech before the Final Boss made up for it.
    • Coco is reduced to a minor Running Gag and The Millstone for this one title. More justified case as most of her role had to be cut from the game due to time restraints.
  • Best Boss Ever: The Final Boss is considered one of the greatest bosses in the entire series.
  • Best Level Ever: Jungle Bungle is often beloved by fans due to the enormous nostalgia, multiple mini games, and just being the first taste of free roaming Crash. Cross dressing Cortex helps too.
  • Big Lipped Alligator Moment: Spyro's cameo.
  • Broken Base:
    • The Acapella soundtrack, some really like it, others despise it as they find it annoying and/or feel it sounds extremely out of place in a Crash game in comparison to the more serious soundtracks in previous entries in the series.
    • While the game stays thoroughly loyal to the series in terms of aesthetics, a lot of the characters have been retooled both in design and characterisation, which predictably received a lot of polarising reactions. That they ended up being the contemporary renditions for a while didn't help.
    • The game as a whole. A lot of fans (even those of the original games) adore the game for being loyal to the mythos of the series while still making fresh change on the gameplay after a large amount of rehashed titles. Others loathe it for feeling unfinished and making alterations to the standard mechanics, often for the sake of Fake Difficulty.
  • Game-Breaking Bug: On the PS2 version at least, it's entirely possible to wipe out a significant amount of progress in the game by going back through the pathway which leads to the Uka Uka boss battle which will reset the event flags of anything after.
  • Memetic Mutation:
    • For some reason we'll probably never figure out, there is a video of a Stormtrooper doing...things to the tune of the song that played in the native village. For some reason, this video has been more associated to the song than the game is.
    • The theme song is this period. Maybe it's just that big of an earworm but even Naughty Dog purists love it. If someone has a Crash video there's a good chance they'll use this games theme over any other song in the franchise.
  • Mondegreen: Due to the vocals being a little muffled, the walrus's line "Fresh meat for my pot!" can sound like "Fresh meat for my butt!"
  • Most Wonderful Sound: The "ding ding ding!" when you collect a gem.
  • One-Scene Wonder: The opening cinematic features... Cortex knocking out Coco, then dressing up as her.
  • Scrappy Mechanic:
    • A lot of the game's challenges stem from adding restrictions that weren't in the previous titles:
      • Nitros and TNT crates are now a One-Hit Kill, even with three Aku masks, and they're even more plentiful than in the previous games. While it's understandable since a lot of the game's puzzles would be fairly easy to solve within Crash's refresh time otherwise, surely they would have been better making them out of an obstacle that isn't clustered in almost every single platform area.
      • Falling from fairly high platforms can also either require a brief recovery (which can be inconvenient if enemies are nearby) or even cost you a life.
    • The free roaming world is mostly praised, though it's accessibility is not. The game lacks a hub world akin to the previous titles, meaning that returning to a previous level can require a lot of trekking through the game. Even worse there are points you cannot backtrack, meaning you cannot leave without playing a level or even two or three all the way through (you'll have to redo the entire of Twinsanity Island unless you use a very hidden shortcut that opens up before the final level and complete the game just to get back to the other worlds).
  • That One Boss: This game actually has some of the hardest bosses in the franchise once you approach the halfway point. Tropy and Brio alternate with each other; Brio's not that bad, but Tropy requires precise jumping over sinking platforms that get harder each hit. Dingodile, generally agreed to be the hardest, has a wide variety of attacks and is good at predicting your next move, with your only solace being in his following a pattern and being able to abuse the four things surrounding him to dodge some of his attacks easier. Madame Amberly requires you to pay very close attention to the ground and rapid button mashing towards the end. Finally, the Evil Twins have three forms, the first two take a while, you only have two hits each form, and dying on any takes you back to the beginning of the fight.
  • That One Level:
    • Due to Checkpoint Starvation in the sense of World Boxes, which save the game, Hi-Seas Hijinks. The level is somewhat difficult and contains a very difficult gem leading up to a fight with N-Gin. It's rather disappointing and easy, but then the Rusty Walrus shows up, who will mercilessly chase you into fire, bottomless pits, and Nitro crates in a two-part chase sequence. Once you get past him, the level's finally over... but before you reach a World Box, you need to beat N. Tropy and N. Brio, a tougher fight than N. Gin but not as tough as the Rusty Walrus. If you game over before beating them, you start right outside the beginning of N. Gin's ship.
    • Slip Slipe Icecapade has a 'unique' claim to aggravation, and that's making you hate checkpoints. There are several points in the stage where there's a gem, followed by a checkpoint with no way to kill yourself if you miss the gem, forcing you to restart from the beginning if you miss one and hit one of them. You might also have trouble mounting the rail that has the crystal on it, and again the rail that has the Yellow Gem. The yellow gem is one of the ones where if you miss it you can't kill yourself before the next checkpoint, by the way. Finally, there's a rather unfair trap directly after the 'Moulin Cortex' building. You'll see a short wall of TNT crates you can barely jump over that looks like a gem would be behind it. Nope! The gem is actually to the left. It very well might be one that you can't die if you miss, too.
    • Ant Agony is the final level of the game, and it is brutal, mostly for the same reasons as Hi-Seas Hijinks. It's a long trek with new gimmicks from beginning to end (most notably the colored vanishing platforms), and the only World Box is right before the Final Boss.
  • They Wasted a Perfectly Good Plot: Not even counting the plots removed from the game (one of which would've centered around the Komodo Brothers, for example), the plot involving the other doctors and Dingodile trying to get the treasure had wasted potential. Brio had no voice, N.Gin being among them after being with Cortex at the beginning went unexplained, it was never made clear if Dingodile was with Tropy's group or on his own, and apparently, N. Trance was supposed to be with them. The final confrontations were lacking, too; Dingodile vanished after his boss fight, and the doctors were taken out with one flame from Spyro.
http://tvtropes.org/pmwiki/pmwiki.php/YMMV/CrashTwinsanity