Video Game Examples:
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- Alice: Madness Returns does this.
- Ōkami has those, except for a few late mooks (mostly variants of previouly encountered ones).
- In Jedi Outcast, when you first encounter a Reborn (artificially-empowered Force users; far more badass than most Imperial Mooks, though nothing compared to those who properly learned Jedi and Sith techniques), you get a brief cutscene of his arrival.
- In Batman: Arkham City, the first time you meet a new kind of mook, the camera zooms in and Batman describes the new enemy.
- The Legend of Zelda: The Wind Waker's minibosses (a Darknut and a Winged Mothula, for instance) show up as Elite Mooks later on, and get this trope in their miniboss appearance.
- When you first enter Tourian in Metroid: Zero Mission, there's a short cutscene of metroids draining a space pirate of its energy.
- In Killer7, upon first encountering any type of Heaven Smile, the screen zooms in and the name is displayed for a short time.
- In Ittle Dew, all enemies (plus some statues) have a short dialogue with Ittle and Tippsie when they're first encountered.
First Person Shooter
- Dead Island introduces new zombie types in the game via this trope.
- Whenever a level in the Descent games would feature a new robot, before the level starts an info screen showing the robot and some data on it would appear.
- Doom 3 has this happen. When a new Mook shows up, a cutscene will kick in to let you know.
- Metroid Prime uses cut-scenes to introduce bosses, mid-bosses, and major enemies such as space pirates, baby sheegoths, beam troopers, and the metroids themselves. The only time you'll see any text is if you use the scan visor.
Hack And Slash
- Bayonetta does it. Gracious & Glorious don't have one even though they are the Elite Mooks of the game; probably because they are an upgraded version of Grace & Glory and are not met in Easy mode (apparently, it was cut due to time constraints).
- The Wonderful 101, made by the same director, also features this.
- Done in every game of the Devil May Cry series, for every single enemy. The reboot Dm C Devil May Cry follows the tradition.
- Done in God of War, though the cutscenes aren't always without dialogue, like the first one introducing the minotaurs (which involves two soldiers trying to outrun the monsters).
- Gauntlet Legends! http://www.youtube.com/watch?v=ewTjygaoCMc
- Dante's Inferno has enemies (usually the various "sin demons") introduced by cutscenes.
- In the fourth Onimusha game, whenever a new type of Genma appear you'll see a brief cutscene introducing said creature. In some cases, it will be followed by a written text about how to deal with it.
- In Skylanders, the first time you encounter a new enemy type in Story mode the camera cuts to the enemy in question and displays their name with a brief, slightly witty description attached. E.g, "Drow Spearman: Watch out for the pointy end." They removed the brief description in Swap Force, though.
- In Kirby's Return to Dream Land, levels with a Super Ability will introduce the appropriate mooks this way (with the exception of Super Bonkers, who is a miniboss).
- Spongebob Squarepants Battle For Bikini Bottom contained brief cutscenes of most robots when you first encounter them, as well as them showcasing their fighting techniques against harmless NPCs or other targets.
- Deadly Rooms of Death does this a couple of times: Aumtlich in The City Beneath (this enemy type is itself plot-critical) and Gentryii in The Second Sky (their introduction coincides with that of an important NPC, Arky).
Real Time Strategy
- Dawn of War also does it for your own units in some cases (in the first two games, which had linear missions).
- In Warcraft 3, several enemies are introduced in this way (of the "What the hell is that?" "Kill it first, we'll study it later" variety). Sometimes your own units are introduced by showing how they work (Crypt Fiends show up on the first level where the enemy has flying units, their intro shows them webbing the flyers to the ground).
- This carries into Starcraft II; most of your units, to a greater or lesser extent, have a campaign mission specifically tailored to them, and chances are that you'll see a demonstration of the unit's capabilities either during the briefing or at the beginning of the mission. Sometimes, especially in Heart of the Swarm, these are even playable; the seven "evolution missions" in the game introduce you to two variations of one of your core units and let you take them out for a spin, pitting your ravening minions against hapless Dominion troops before deciding which of the two you want to keep.
Role Playing Game
- Happens in the Mass Effect series- the first time you meet geth, husks (both on Eden Prime) and Collectors are all during cutscenes. Interestingly, in the first game, since you can do most of the story missions in any order, the two subtypes of geth, the large Prime units and wall-clinging Hopper units have debut cutscenes every time you run into them.
- In the third game, the ordinary Cerberus troopers are first introduced on Mars attempting to interrogate Alliance personnel in a cutscene, and on Sur'Kesh, you're introduced first to the Cerberus Engineer in a cutscene laying down a turret to delay you, and then to the Atlas mech in a cutscene as the boss of that level. (However, the effect is somewhat ruined if you played either the Eden Prime DLC mission or the Grissom Academy mission before doing Sur'Kesh, both of which have Cerberus Engineers and Atlas Mechs without cutscenes, which can make players bemused at the build-up they receive on Sur'Kesh.)
- Kingdoms of Amalur: Reckoning does this with many of the larger mooks. Annoyingly, the same enemy will generally get introduced in this manner in several zones.
- Fable I has a few, including a memorable one for balverines.
Third Person Shooter
- The first Max Payne game does this during the very first level when you meet the V-heads, but it acts more as a kind of inverted Establishing Character Moment for Max, who identifies himself as a cop and demands the junkie surrender. The contrast to his conduct in the rest of the game could scarcely be more stark; heck, his voice is even noticeably higher and less gravelly!
- Space Marine: new types of Orks (and later the forces of Chaos) are introduced in short cutscenes, especially the boss- and miniboss-types such as Ork Nobz.
- Octoling and Octostriker stages in Splatoon always do this after you move on from the starting area.
Turn Based Tactics
- XCOM: Enemy Unknown have Dr Vahlen and Dr Shen comment on aliens that you meet for the first time.
- The game Parasite Eve has several cutscenes introducing new monsters, such as the first rat you fight; immediately before you're shown the gruesome transformation the rat undergoes, but subsequent encounters just have the rat showing up without any fanfare.
- Damn near every Resident Evil game has at least one:
- Zombies and Hunters are both introduced with an FMV cutscene when first encountered in the original.
- Following a creepy "Did I just see that?" glimpse of one outside a window, the first Licker you run into in Resident Evil 2 also gets its own FMV.
- Resident Evil 3: Nemesis uses mostly in-game cutscenes to do this, such as your first encounter with the Brain Suckers and the return of the Hunters, who make their reappearance by decapitating a shambling zombie.
- Resident Evil – Code: Veronica gives Zombies a gruesome FMV debut where they start crawling out of shallow graves and grabbing at Claire. Your first Bandersnatch gets both this and a Coup de Grâce cutscene, and reappears as a Degraded Boss later.
- Resident Evil 4 and Resident Evil 5 usually introduce minor enemies simply by having the camera zero in on one just before it goes on the attack. Your first Ganado and Majini are given their own cutscenes with dialogue and everything (both types of enemies are capable of speech). The Giant Mooks Dr. Salvador and Garrador are also introduced this way, as are the Plagas.
- Used in Cold Fear with basically every enemy, except maybe for the one-armed Exobrutes.
- Everytime you meet a new enemy in The Suffering, a cutscene will show them slithering out of the environment
Non-video game examples
- In the first Lord of the Rings movie, the scenes introducing the Uruk-hai orcs are mostly without dialogue.