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- The Legend of Zelda:
- In The Legend of Zelda: A Link Between Worlds, every single 3D model is made to lean backwards in order to mimic the effect of the 3/4 View in The Legend of Zelda: A Link to the Past.
- In The Legend of Zelda: The Wind Waker, one Pro-Action Replay cheat code enables the player to hold a button to levitate. This can be done indefinitely (unless you crash the game). When climbing Dragon Roost Mountain, the player will pass through several doors that actually load new maps at the top of the mountain. Thus, if the player levitates up to the top of Dragon Roost Mountain from the overworld map, they'll find that the top of the Mountain isn't actually animated at all from above, and it's just a hollow, glitchy tube that allows the player to see all the way through to the ocean.
Environmental Narrative Game
- Super Smash Bros.:
- When Wario uses his Chomp move, the top halves of affected characters are shrunken to fit inside his mouth. This is especially noticeable if Wario is made invisible somehow.
- If a a fighter is inside the clay pot on the Garden of Hope stage while the Pikmin rebuild it, they become trapped inside, with their model shrinking to avoid clipping issues. A glitch (since fixed) can cause them to get stuck like this.
First Person Shooter
- Overwatch has smear animation in several places, which leads to memetic images when characters are frozen mid animation (for example, McCree when he's in the middle of a roll).
- In Team Fortress 2, when characters' heads explode or are removed, they actually shrink away into their necks (covered up with a gore effect and with a separate severed head object spawned if needed).
- Mirror's Edge shows your body to help with immersion but features strange animations in third person (such as swaying violently at the waist when balancing).
- In Super Mario 64, when Mario is drowning in quicksand, his head expands (unseen to the player) so the top is visible. Otherwise, Mario's cap wouldn't be visible as he makes a Last Grasp at Life. Inversely, when Mario drowns in Super Mario Galaxy, his head actually shrinks down below the surface to not be in the way for Mario to do a Last Grasp at Life.
- Super Mario Bros. saved memory by making clouds and bushes the same object, but rendered different colours.
- Most objects in LittleBigPlanet don't have a back, because the game is a 2½D platformer. You can, however, use a glitch to twist objects around, revealing this.
Real Time Strategy
- In Warcraft III the Acolyte and Sludge Monster units have their skins stored on the same file, so changing one will change the other. As the Acolyte sees a lot more use than the sludge monster, this can cause considerable surprise if the skin is switched using the editor.
Role Playing Game
- In Fallout, the T-51b power armour model in the intro cinematic was very clipping-prone at certain angles, as it was only needed for a handful of promotional stills, and for a quick animated appearance in a cinematic styled after grainy 1950s TV footage, where it was was shown from several metres away. This led to the armour being redesigned in Fallout: Van Buren, Black Isle Studios' cancelled version of Fallout 3, where the 3D model would have been an in-game asset available to the player.
- In Xenoblade Chronicles, the cutscenes do this a lot as they are only seen from one angle. Watching them with free viewing enabled reveals all sorts of nonsense, including Shulk's body disjointing.
- The main character in Outlast has no head on his model, even though the rest of him is for ease of decapitation animations. They get around this by him having an invisible head that still gets picked up by shadows. You can actually see the neck hole in the cutscene where he climbs into a dumbwaiter.
Non Game Examples