A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.note
Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more Super-Deformed
style. Very popular during the 16-bit era for JRPGs
Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.
This view sometimes leads to secrets being hidden on the backs of buildings, which should logically be visible to the character but aren't to the player
See also Isometric Projection
, Top-Down View
and Side View
Beat 'em Up
- Gauntlet was one of the first such games.
- Indiana Jones - Temple of Doom NES game had a hybrid of this view and overhead view.
- Last Alert
Real Time Strategy
- The Dark Castle, Mirage Palace and Dragon's Hole levels in Brutal Mario, as well as other Super Mario World hacks using Seiken Densetsu 3/Secret of Mana graphics.
Shoot 'em Up
- Command & Conquer and Red Alert: Tanks are not exactly viewed from above, and soldiers definitely aren't.
- The original SimCity used an inconsistent mix of 3/4 and top-down perspectives; later games switched to Isometric Projection.
- The Pack-in game Professer Layton:London Life
Wide Open Sandbox