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Three-Quarters View

A method of portraying three dimensional space in a two-dimensional plane. Basically, it's a tilted bird's eye view perspective in which both the top and front of an object is seen at the same time, and the vertical axis indicates both height and depth.note  Most games that have this perspective will still have character sprites as if they've being viewed straight on, though some will have a more Super-Deformed style. Very popular during the 16-bit era for JRPGs.

Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.

This view sometimes leads to secrets being hidden on the backs of buildings, which should logically be visible to the character but aren't to the player.

See also Isometric Projection, Top-Down View and Side View.

Examples:

Action Adventure

Action Game
  • Gauntlet was one of the first such games.
  • Indiana Jones - Temple of Doom NES game had a hybrid of this view and overhead view.
  • Last Alert

Adventure Game

Beat 'em Up

Platform Game
  • The Dark Castle, Mirage Palace and Dragon's Hole levels in Brutal Mario, as well as other Super Mario World hacks using Seiken Densetsu 3/Secret of Mana graphics.

Real-Time Strategy
  • Command & Conquer and Red Alert: Tanks are not exactly viewed from above, and soldiers definitely aren't.

Roguelike

Role-Playing Game

Shoot 'em Up

Simulation Game

Stealth-Based Game

Survival Horror

Wide Open Sandbox
    Various Videogame ViewsFaux First Person 3D
Perspective MagicUsefulNotes/Graphical PerspectiveWidescreen Shot
Tactical ShooterVideo Game GenresTop-Down View
2˝DVideo Game TropesAmbidextrous Sprite
The Legend of Zelda: A Link to the PastImageSource/Video GamesBuild Like an Egyptian

alternative title(s): Old School JRPG Perspective; Ptitleb465fcpc
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