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- Android Two for the ZX Spectrum, which was actually sold as a 3D game, may have been the first game to use this perspective consistently. Characters are properly silhouetted in front of walls, but partly hidden behind them.
- The overhead segments of Blaster Master.
- Most Zelda games until the debut of The Legend of Zelda: Ocarina of Time. (Handheld titles still used this kind of perspective until the launch of the Ocarina of Time remake for the 3DS.)
- The original, at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
- Zelda II: The Adventure of Link primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
- The Legend of Zelda: A Link to the Past had quite a good ¾ view for its sprites, though inside walls were top-down.
- The Legend of Zelda: A Link Between Worlds reuses the same ¾ view as A Link to the Past despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. The way the game achieves this◊ is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make everything lean back to an absurd degree to give the illusion of ¾ view.
- Game Boy titles follow the same guidelines as above for the tiles, but sprites are Side View.
- Probably every third-person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also Dark Sun in RPG):
- Al-Quadim: The Genie's Curse
- Entomorph: The Plague of the Darkfall
Beat Em Up
- The Dark Castle, Mirage Palace and Dragon's Hole levels in Brutal Mario, as well as other Super Mario World hacks using Seiken Densetsu 3/Secret of Mana graphics.
- Super Mario World uses this on the world map screen, which causes, for instance, the peak of Yoshi's Island to obscure a small corner of the unconnected Donut Plains.
Real Time Strategy
Role Playing Game
- Albion when it isn't using 3D.
- Al-Qadim: The Genie's Curse, in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective).
- Arcus Odyssey mixes this perspective up a little by giving most of the levels a 45-degree slant.
- Brandish is an unusual example where this perspective rotates with the player.
- Chrono Trigger
- All three Dark Sun video games:
- Dark Sun: Shattered Lands
- Dark Sun: Wake of Ravager
- Dark Sun: Crimson Sands MMORPG.
- Dragon Quest
- Elemental Gimmick Gear, except for Boss Battles, which are in full 3D.
- Final Fantasy I to Final Fantasy VI. The DS remake of Final Fantasy IV uses a similar technique to A Link Between Worlds to maintain this perspective with 3D graphics.
- The Golden Sun series.
- Holy Umbrella (towns only)
- Lunar: The Silver Star and Lunar: Eternal Blue.
- The Mario & Luigi series.
- The MOTHER series, though it had a different perspective in towns (and used Isometric Projection in a city).
- Pokémon. The move to the Nintendo DS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
- RPG Maker provides tilesets to create this kind of perspective.
- Slime Forest Adventure
- The Speris Legacy (a console-style Action RPG for the Amiga)
- The 2D World of Mana games:
- Shining Force series.
- The London Life pack-in game from Professor Layton and the Last Specter.
Shoot Em Up
Stealth Based Game
- The 2D Metal Gear games.
Third Person Shooter
- Voxatron has this, though the camera may be tilted a bit upward and downward.
Wide Open Sandbox
- The computer game Lego Loco
- Uncharted Waters: New Horizons had this, but only in ports.