The second installment of the Uncharted Waters series by Koei, New Horizons was released in 1994 for PC-98, SNES, and Sega Genesis and later ported to PC, Sega Saturn, and PlayStation. It was also the last installment to be officially translated into English until the Uncharted Waters Online beta launched in 2010.Like the original game, UWNH is a Wide Open Sandbox with RPG Elements, offering you the world's entire oceans to explore. The trading and combat mechanics remain mostly the same with a few new tweaks, but the exploration mode of the game was completely revamped: you now gain fame not only by discovering remote ports, but by searching native villages for unique discoveries, ranging from geographical or cultural wonders to exotic plants and animals. You can then sell these discoveries to the highest bidder, as well as make maps of your voyages and sell them to cartographer guilds for a nifty profit.Storywise, the second game takes place some 20 years after the first one and moves away from a single protagonist to follow six new main characters. Each of them hails from a different nation (England, Holland, and Italy are added to the first game's Portugal, Spain, and Turkey as major sea powers) and has a unique and sometimes overlapping storyline. Additionally, there are now three kinds of fame: explorer (gained by discovering world wonders and remote ports and selling maps), piracy (gained by defeating enemy fleets, even if it is not, technically, piracy), and trade (gained by investing large sums into ports and fulfilling fetch quests), with each character having to build up one of them to advance their respective story.The game has a character sheet. Please add put character-related tropes there!Like the original game, New Horizons can be downloaded from various internet sites like Abandonia.com and runs smoothly in DOSBox.
Alliance Meter: Not only do the countries have separate Relationship Values with each other and with the Player Character, as in the first game, but you can now defect to other countries by visiting their kings and play for another team. Catalina even starts the game "Allied with Piracy", hence, inherently hostile towards everyone, but nothing prevents her from entering the service of a monarch.
Bold Explorer: The playable characters of the Explorer background.
Boring, but Practical: Buy Arts in Athens and sell them in Istanbul. Then buy Carpet in Istanbul and sell them in Athens. Repeat until rich. In fact, this is outright suggested by the game for Ali's story.
Cartography Sidequest: Main quest for Ernst, but played straight for other characters, especially those of the Explorer background.
Combat by Champion: The duels between two fleets' captains in the second game can decide the outcome of a naval battle in a single round without having to damage your ships much. In fact, this can become quite a Game Breaker, e.g. when playing Pietro (whose swordplay skill is pretty high for some reason), you eventually gain enough money to afford the best armor and swords in the game. Which, in conjunction with the fact that explorers generally have very fast and maneuverable ships, unexpectedly makes him the deadliest man in the high seas.
Cutting Off The Branches: The first game has three endings: Leon marries the princess and becomes the heir apparent; Leon marries the princess but remains a "mere" duke; or Leon rejects the princess, instead choosing the seafaring career. New Horizons establishes that only the second is canon.
Fame Gate: The various royals' missions are handed out the same way as in the original game, but so do some story missions (the ones that are not handed out immediately after beating the previous ones). Additionally, there are now three types of fame (explorer, merchant, combat), and each character has to raise one of them to advance their respective storyline. The kings, however, react dynamically to your fame and only hand out missions pertaining to your highest score (so if your combat fame eclipses your explorer fame, your king will stop asking you for discoveries and instead start sending you after pirates).
Get Rich Quick Scheme: Oh, Ali... if it weren't for the ridiculously easy carpet/art trade (see Boring, but Practical above), he would have been branded a con-man: he promised people they will get ten times the money they loan him! And those people are his friends!
Hard-Coded Hostility: The pirates. There are six other factions (Portugal, Spain, Turkey, England, Netherlands, and Italy) but you can ally with or even defect to them. Pirates, on the other hand, are always hostile. They even attack "their own" (e.g. Catalina, who is "Allied with Piracy" the beginning of her storyline).
Pilly Reis, a very high-level recruitable navigator.
Infinity+1 Sword: Blue Crescent (from Far East) and Eroll's Armor (from Copenhagen). They (and other star-ranked weapons and armor) make even the wimps (Ali, Ernst) capable of going toe-to-toe with fleet commanders!
Manual Leader, AI Party: Your ships other than the flagship are now controlled by AI (in the first game it was possible to control all your ships yourself). The AI was particularly bad and thus battles in the second game are extremely more costly for the player (unless you chose to use Combat by Champion).
Maximum HP Reduction: Ships can be repaired after sustaining damage in battle, but constant damage wears down their maximum durability. Notably, there is no way to restore this permanent damage, except selling the used ship and buying a new one.
Never Lend to a Friend: It strangely works well during Ali's story. He pesters his friends for loans so he can get a trading running. Later, he meets Pietro (also a potential player character), who is rather overly friendly and ask him for loans. Both cases end well for the lenders.
Number Two: You can have number two (the First Mate), number three (the Book Keeper), and number four (the Chief Navigator) in your Player Party.
Player Party: You still have to hire navigators to helm your additional ship but you now also have three additional positions for your mates: First Mate, Book Keeper, and Chief Navigator, who possess skills that the PC doesn't (e.g. haggling and celestial navigation if the PC specializes in combat).