History Main / ThreeQuartersView

18th May '16 7:29:54 AM Bisected8
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See also IsometricProjection, TopDownView and SideView.

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See also IsometricProjection, TopDownView and SideView. For more infomation, see UsefulNotes/GraphicalPerspective.
5th Mar '16 3:42:55 PM icylegend
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* ''VideoGame/StardewValley''
27th Sep '15 1:52:59 PM Tonestronaut
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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a¾ view for its overworld.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
2nd Apr '15 1:14:31 PM CorahsUncle
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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and 3/4 view in the same game. Walls were top-down, and trees and stumps were a squashed 3/4 view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a 3/4 view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good 3/4 view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same 3/4 view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.
** GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.
* Probably every 3rd person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):

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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and 3/4 ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed 3/4 ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a 3/4 view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good 3/4 ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same 3/4 ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.
** GameBoy UsefulNotes/GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.
* Probably every 3rd person third-person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):



* ''Gate of Doom''



* The Dark Castle, Mirage Palace and Dragon's Hole levels in ''BrutalMario'', as well as other ''VideoGame/SuperMarioWorld'' hacks using ''Seiken Densetsu 3/Secret of Mana'' graphics.

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* The Dark Castle, Mirage Palace and Dragon's Hole levels in ''BrutalMario'', ''VideoGame/BrutalMario'', as well as other ''VideoGame/SuperMarioWorld'' hacks using ''Seiken Densetsu 3/Secret of Mana'' graphics.



* ''{{Elona}}''

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* ''{{Elona}}''
''VideoGame/{{Elona}}''



* All 3 ''TabletopGame/DarkSun'' video games:

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* All 3 three ''TabletopGame/DarkSun'' video games:



* ''VideoGame/ElementalGimmickGear'', except for {{Boss Battle}}s which are in full 3D.

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* ''VideoGame/ElementalGimmickGear'', except for {{Boss Battle}}s Battle}}s, which are in full 3D.



* ''{{Pokemon}}''. The move to the {{DS}} with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''{{Pokemon}}''. ''VideoGame/{{Pokemon}}''. The move to the {{DS}} UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.



* The original ''VideoGame/SimCity'' used an inconsistent mix of 3/4 and top-down perspectives; later games switched to IsometricProjection.

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* The original ''VideoGame/SimCity'' used an inconsistent mix of 3/4 ¾ and top-down perspectives; later games switched to IsometricProjection.
2nd Apr '15 1:05:45 PM N1KF
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Added DiffLines:

[[AC:ThirdPersonShooter]]
* ''VideoGame/{{Voxatron}}'' has this, though the camera may be tilted a bit upward and downward.
18th Feb '15 3:56:36 AM jormis29
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* ''CommandAndConquer'' and ''Red Alert'': Tanks are not ''exactly'' viewed from above, and soldiers definitely aren't.

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* ''CommandAndConquer'' ''VideoGame/CommandAndConquer''' and ''Red Alert'': ''[[VideoGame/CommandAndConquerRedAlertSeries Red Alert]]'': Tanks are not ''exactly'' viewed from above, and soldiers definitely aren't.
5th Feb '15 9:17:24 PM Prfnoff
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* ''LastAlert''

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* ''LastAlert''
''VideoGame/LastAlert''
* ''VideoGame/ZombiesAteMyNeighbors''
31st Jan '15 6:18:50 PM tkzv
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* Probably every 3rd person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):
** ''Al-Quadim: The Genie's Curse''
** ''[[Franchise/{{Thunderscape}} Entomorph: The Plague of the Darkfall]]''


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* ''VideoGame/{{Albion}}'' when it isn't using 3D.


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* All 3 ''TabletopGame/DarkSun'' video games:
** ''Dark Sun: Shattered Lands''
** ''Dark Sun: Wake of Ravager''
** ''Dark Sun: Crimson Sands'' MMORPG.
10th Jan '15 5:56:20 PM Midna
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* ''VideoGame/FinalFantasyI'' to ''VideoGame/FinalFantasyVI''.

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* ''VideoGame/FinalFantasyI'' to ''VideoGame/FinalFantasyVI''. The DS remake of ''VideoGame/FinalFantasyIV'' uses a similar technique to ''A Link Between Worlds'' to maintain this perspective with 3D graphics.
31st Oct '14 8:57:01 PM Prfnoff
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* ''VideoGame/SuperMarioWorld'' uses this on the world map screen, which causes, for instance, the peak of Yoshi's Island to obscure a small corner of the unconnected Donut Plains.
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