History Main / ThreeQuartersView

21st Nov '17 3:00:29 PM Vios
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* ''VideoGame/AlQadimTheGeniesCurse'', in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective).
22nd Oct '17 5:50:15 PM Malady
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.

to:

** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.



[[AC:ActionGame]]

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[[AC:ActionGame]][[/folder]]

[[folder: Action Game ]]



[[AC:AdventureGame]]

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[[AC:AdventureGame]][[/folder]]

[[folder: Adventure Game ]]



[[AC:BeatEmUp]]

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[[AC:BeatEmUp]][[/folder]]

[[folder: Beat Em Up ]]



[[AC:PlatformGame]]

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[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RealTimeStrategy]]

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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:{{Roguelike}}]]

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[[AC:{{Roguelike}}]][[/folder]]

[[folder: Roguelike ]]



[[AC:RolePlayingGame]]

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[[folder: Role Playing Game ]]



[[AC:ShootEmUp]]

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[[folder: Shoot Em Up ]]



[[AC:SimulationGame]]
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.

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[[AC:SimulationGame]]
[[/folder]]

[[folder: Simulation Game ]]

* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.



[[AC:StealthBasedGame]]

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[[AC:StealthBasedGame]][[/folder]]

[[folder: Stealth Based Game ]]



[[AC:ThirdPersonShooter]]

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[[folder: Third Person Shooter ]]



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[[folder: Wide Open Sandbox ]]


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[[/folder]]
22nd Sep '17 1:54:42 AM MrRussianDoll
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* ''VideoGame/{{Nuclear Throne}}''
24th Jul '17 12:49:17 PM Gemser
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* ''VideoGame/HauntingStarringPolterguy''
30th May '17 6:13:42 PM thatother1dude
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]

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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
2nd Apr '17 2:40:39 PM paintspot
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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
13th Jul '16 10:02:44 AM DastardlyDemolition
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.

to:

*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
23rd Jun '16 7:23:59 AM Midna
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Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.

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Despite console games having largely abandoned this style in favor of full 3-D graphic, this 3D graphics, it remains popular in handheld systems due to the lower demands on the system.
system, although its appearances even there are growing rarer as portable hardware grows more powerful.



* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)

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* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)city).




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* ''VideoGame/{{Undertale}}''
10th Jun '16 10:46:50 AM Prfnoff
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* ''VideoGame/HolyUmbrella'' (towns only)
1st Jun '16 7:36:39 PM Prfnoff
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[[AC:BeatEmUp]]
* ''[=DownTown=]''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThreeQuartersView