History Main / ThreeQuartersView

25th Feb '18 2:59:46 PM nombretomado
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* ''RPGMaker'' provides tilesets to create this kind of perspective.

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* ''RPGMaker'' ''VideoGame/RPGMaker'' provides tilesets to create this kind of perspective.
8th Feb '18 12:18:31 PM VicGeorge2011
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* Mattel's ''VideoGame/ArmorBattle'' for the Intellivision has all its matches taking place in gamefields with this view.
26th Jan '18 1:59:45 AM jormis29
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* ''Gate of Doom''

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* ''Gate of Doom''''VideoGame/GateOfDoom''
21st Nov '17 3:00:29 PM Vios
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* ''VideoGame/AlQadimTheGeniesCurse'', in contrast with most of SSI's other Forgotten Realms games (which use first-person perspective).
22nd Oct '17 5:50:15 PM Malady
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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[foldercontrol]]

[[folder: Action Adventure ]]



** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.

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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.



[[AC:ActionGame]]

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[[AC:ActionGame]][[/folder]]

[[folder: Action Game ]]



[[AC:AdventureGame]]

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[[AC:AdventureGame]][[/folder]]

[[folder: Adventure Game ]]



[[AC:BeatEmUp]]

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[[AC:BeatEmUp]][[/folder]]

[[folder: Beat Em Up ]]



[[AC:PlatformGame]]

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[[AC:PlatformGame]][[/folder]]

[[folder: Platform Game ]]



[[AC:RealTimeStrategy]]

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[[AC:RealTimeStrategy]][[/folder]]

[[folder: Real Time Strategy ]]



[[AC:{{Roguelike}}]]

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[[AC:{{Roguelike}}]][[/folder]]

[[folder: Roguelike ]]



[[AC:RolePlayingGame]]

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[[AC:RolePlayingGame]][[/folder]]

[[folder: Role Playing Game ]]



[[AC:ShootEmUp]]

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[[AC:ShootEmUp]][[/folder]]

[[folder: Shoot Em Up ]]



[[AC:SimulationGame]]
* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.

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[[AC:SimulationGame]]
[[/folder]]

[[folder: Simulation Game ]]

* The original ''VideoGame/SimCity'' used an inconsistent mix of ¾ and top-down perspectives; later games switched to IsometricProjection.



[[AC:StealthBasedGame]]

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[[AC:StealthBasedGame]][[/folder]]

[[folder: Stealth Based Game ]]



[[AC:ThirdPersonShooter]]

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[[AC:ThirdPersonShooter]][[/folder]]

[[folder: Third Person Shooter ]]



[[AC:WideOpenSandbox]]

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[[AC:WideOpenSandbox]][[/folder]]

[[folder: Wide Open Sandbox ]]


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[[/folder]]
22nd Sep '17 1:54:42 AM MrRussianDoll
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* ''VideoGame/{{Nuclear Throne}}''
24th Jul '17 12:49:17 PM Gemser
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* ''VideoGame/HauntingStarringPolterguy''
30th May '17 6:13:42 PM thatother1dude
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]

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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
2nd Apr '17 2:40:39 PM paintspot
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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
13th Jul '16 10:02:44 AM DastardlyDemolition
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.

to:

*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThreeQuartersView