History Main / ThreeQuartersView

13th Jul '16 10:02:44 AM DastardlyDemolition
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.

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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
23rd Jun '16 7:23:59 AM Midna
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Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.

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Despite console games having largely abandoned this style in favor of full 3-D graphic, this 3D graphics, it remains popular in handheld systems due to the lower demands on the system.
system, although its appearances even there are growing rarer as portable hardware grows more powerful.



* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)

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* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)city).




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* ''VideoGame/{{Undertale}}''
10th Jun '16 10:46:50 AM Prfnoff
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* ''VideoGame/HolyUmbrella'' (towns only)
1st Jun '16 7:36:39 PM Prfnoff
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[[AC:BeatEmUp]]
* ''[=DownTown=]''
1st Jun '16 7:33:56 PM Prfnoff
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* ''The Speris Legacy'' (a console-style ActionRPG for the UsefulNotes/{{Amiga}})
18th May '16 7:29:54 AM Bisected8
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See also IsometricProjection, TopDownView and SideView.

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See also IsometricProjection, TopDownView and SideView. For more infomation, see UsefulNotes/GraphicalPerspective.
5th Mar '16 3:42:55 PM icylegend
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* ''VideoGame/StardewValley''
27th Sep '15 1:52:59 PM Tonestronaut
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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a¾ view for its overworld.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
2nd Apr '15 1:14:31 PM CorahsUncle
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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and 3/4 view in the same game. Walls were top-down, and trees and stumps were a squashed 3/4 view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a 3/4 view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good 3/4 view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same 3/4 view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.
** GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.
* Probably every 3rd person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):

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** [[VideoGame/TheLegendOfZeldaI The original]], at least was a very strange example that mixed top-down and 3/4 ¾ view in the same game. Walls were top-down, and trees and stumps were a squashed 3/4 ¾ view.
** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a 3/4 view for its overworld.
** ''VideoGame/TheLegendOfZeldaALinkToThePast'' had quite a good 3/4 ¾ view for its sprites, though inside walls were top-down.
*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same 3/4 ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.
** GameBoy UsefulNotes/GameBoy titles follow the same guidelines as above for the tiles, but sprites are SideView.
* Probably every 3rd person third-person action-adventure-RPG or RPG made solely by SSI in the early 1990s (see also ''Dark Sun'' in RPG):



* ''Gate of Doom''



* The Dark Castle, Mirage Palace and Dragon's Hole levels in ''BrutalMario'', as well as other ''VideoGame/SuperMarioWorld'' hacks using ''Seiken Densetsu 3/Secret of Mana'' graphics.

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* The Dark Castle, Mirage Palace and Dragon's Hole levels in ''BrutalMario'', ''VideoGame/BrutalMario'', as well as other ''VideoGame/SuperMarioWorld'' hacks using ''Seiken Densetsu 3/Secret of Mana'' graphics.



* ''{{Elona}}''

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* ''{{Elona}}''
''VideoGame/{{Elona}}''



* All 3 ''TabletopGame/DarkSun'' video games:

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* All 3 three ''TabletopGame/DarkSun'' video games:



* ''VideoGame/ElementalGimmickGear'', except for {{Boss Battle}}s which are in full 3D.

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* ''VideoGame/ElementalGimmickGear'', except for {{Boss Battle}}s Battle}}s, which are in full 3D.



* ''{{Pokemon}}''. The move to the {{DS}} with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''{{Pokemon}}''. ''VideoGame/{{Pokemon}}''. The move to the {{DS}} UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.



* The original ''VideoGame/SimCity'' used an inconsistent mix of 3/4 and top-down perspectives; later games switched to IsometricProjection.

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* The original ''VideoGame/SimCity'' used an inconsistent mix of 3/4 ¾ and top-down perspectives; later games switched to IsometricProjection.
2nd Apr '15 1:05:45 PM N1KF
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[[AC:ThirdPersonShooter]]
* ''VideoGame/{{Voxatron}}'' has this, though the camera may be tilted a bit upward and downward.
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