History Main / ThreeQuartersView

30th May '17 6:13:42 PM thatother1dude
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]

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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is perspective: they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
2nd Apr '17 2:40:39 PM paintspot
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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5.

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* ''VideoGame/{{Pokemon}}''. The move to the UsefulNotes/NintendoDS with Gen 4 allowed them to use more a proper perspective, though this trope still applied when in buildings. They avert the trope in a few towns in Gen 5. By Gen 7, this trope is fully averted, bringing the camera down to proper third-person perspective
13th Jul '16 10:02:44 AM DastardlyDemolition
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*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.

to:

*** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' reuses the same ¾ view as ''A Link to the Past'' despite having 3D graphics, though it changes into a close-up view when Link turns into a painting. [[http://i585.photobucket.com/albums/ss298/thatother1dude/fuckingeuclidhowdoesitwork.jpg The way the game achieves this]] is a rather hilarious demonstration of liberties this trope takes with real-life perspective.[[note]]How they do it is they make ''everything'' lean back to an absurd degree to give the illusion of ¾ view.[[/note]]
23rd Jun '16 7:23:59 AM Midna
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Despite console games having largely abandoned this in favor of full 3-D graphic, this remains popular in handheld systems due to the lower demands on the system.

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Despite console games having largely abandoned this style in favor of full 3-D graphic, this 3D graphics, it remains popular in handheld systems due to the lower demands on the system.
system, although its appearances even there are growing rarer as portable hardware grows more powerful.



* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)

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* The ''VideoGame/{{Mother}}'' series, though it had a different perspective in towns (and used IsometricProjection in a city)city).




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* ''VideoGame/{{Undertale}}''
10th Jun '16 10:46:50 AM Prfnoff
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* ''VideoGame/HolyUmbrella'' (towns only)
1st Jun '16 7:36:39 PM Prfnoff
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Added DiffLines:

[[AC:BeatEmUp]]
* ''[=DownTown=]''
1st Jun '16 7:33:56 PM Prfnoff
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* ''The Speris Legacy'' (a console-style ActionRPG for the UsefulNotes/{{Amiga}})
18th May '16 7:29:54 AM Bisected8
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See also IsometricProjection, TopDownView and SideView.

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See also IsometricProjection, TopDownView and SideView. For more infomation, see UsefulNotes/GraphicalPerspective.
5th Mar '16 3:42:55 PM icylegend
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* ''VideoGame/StardewValley''
27th Sep '15 1:52:59 PM Tonestronaut
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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a¾ view for its overworld.

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** ''VideoGame/ZeldaIITheAdventureOfLink'' primarily used a side-view for its action segments, and only used a ¾ view for its overworld.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ThreeQuartersView