Some roguelikes want you to die. Other roguelikes want you to die as painfully as possible. Elona wants you to die smiling.More a bizarre life sim and plain old sandbox RPG than a straight up roguelike, Elona was designed to allow players to play with no specific goals in mind, doing whatever they want in the open sandbox world of North Tyris. The world of Elona is plagued by an airborne blight known as Etherwind. You are an adventurer, fresh off the boat, ready to explore and make your mark on the land. Start a farm, run a museum, be a shopkeeper, go adventuring, or raise pets to duel in the monster arena. If you really feel like it, you can do all of those and more.Twisted, funny, and strangely compelling. Like Dwarf Fortress' Adventure Mode on crack.A spin-off game, simply named Elona Shooter, was released recently. It actually has very little to do with Elona, except for sprites and a few references. You play a wanderer who visits a town under siege by hordes of monsters. After being put in charge of the defense of the town, you are then left to do what you will.On November 2010, Noa stated that he would not work on Elona any farther, but released the source code so that other people could, hopefully, continue development. A while after this, a regular began working on a Java port of the game. As of November 2012, a Pre-Alpha of this port has been released for testing.Also in 2012, a fanmade Expansion Pack, Elona+, was released. Although it is currently only available in Japanese, it has been confirmed an English translation has partially finished. With the latest release, South Tyris, a new part of the land, has been partially, roughly translated.Needs More Love!The homepage.Elona Shooter.Elona wiki.
This game provides examples of:
Action Bomb: Some characters explode themselves as a tactic. This can be aggravating as other characters with that ability will also explode in a chain reaction. And of course, there's the possiblity of your escort being a Action Bomb itself.
Actually Four Mooks: If you choose to try and rob a wandering vendor, about 20 blokes appear to kill you.
Same problem happens when a Rogue Boss stops you. Challenge him, and about twenty of his buddies show up to kick your ass.
It's possible to make custom Non Player Characters do this as well, but lord help ye in deciphering the code. HSP is a harsh mistress. If you summon Ehekatl, then kill her, an enemy called God Inside Ehekatl spawns in her place. This also happens at the end of the game, killing the final boss spawns a neutral bonus boss. Based on this code a few Japanese have created critters that will spill out multiple other critters, or will spawn new critters upon death. They tend to be Yukkuri related, so beware custom moongate maps with yukkuri.
All in a Row: Averted, annoyingly. Party members will wander off to attack enemies or just run around in your general vicinity. This often causes angry monsters attacked by your allies to attack you when the ally runs back, so most people buy a leash to chain the ally to you. And if you have a little girl as an ally...
Just wait until you get the diaries.
Almighty Janitor - The moody, unassuming gravekeeper in the first town you go to? Yeah, he's the most powerful friendly NPC in the game and wields the game's most destructive weapon, not that it is practical for you, given that it turns battlefields into permanently uninhabitable wastelands if one isn't willing to take the Nuclear Option.
Balzak the janitor is also quite tough for starting characters, for those looking to fill their museums.
And Your Reward Is Edible - You will occasionally get food as a reward for quests. Especially Harvest Time quests. Occasionally, you'll be rewarded with a candy item. Yes, you can be awarded candy scythes, armor, and footwear.
Anti-Grinding: All skills have a "potential" score, which determines how fast the skill gains experience, goes down as the skill gains levels, and slowly goes up as your character rests. Trying to grind a single skill intensively will make the overall experience gain much slower than if the player simply goes about their adventures using all of them.
Arbitrary Gun Power - Machine guns are [usually] weak, but consistent and have less range penalty. Shotguns are stronger than crap, granted you're within 2 tiles of the enemy at best. Pistols are usually... terrible. Laser Guns, on the other hand, have no range penalty at up to a distance of 7 tiles, but have a pathetic 5% Pierce.
Body Horror: What most of the mutations, Etherwind or not, tend to do to you. Even if the sprites don't show it, a high level character usually runs around with the eyes of a hawk, a hard shell on the skin, and generally more limbs than a person should have. Although it can be healed using a rather rare potion. (rare can be subjective)
Cat Girl: Ehekatl, the Goddess of Luck, is one. She mewls a lot, is as crazy and flighty as one... And, bizarrely enough, doesn't have the ears.
The younger catsister spawned from reading her diary.
Deconstructed with Mia in Palmia, (who asks you to capture and bring a silver cat to her in exchange for gold and an artifact that makes dominating monsters to be pets slightly easier) - everyone thinks she smells and believes she's either a psycho or mentally retarded.
You can be one if you pick the catsister (or catgod) race.
Cool Gate: Moongates. However, they only lead to user created rooms which are otherwise inaccessible in standard play. Whether they lead to a room full of locked doors or a world where the gods are put in zoos is entirely random.
Critical Encumbrance Failure: Averted. As you carry more stuff, a penalty on speed becomes greater and greater. When you're REALLY burdened, you start getting crushed by your stuff, and you also have a chance to fall down stairs and potentially break your neck.
Traveling while "Overweight" will usually get you one-shot smashed.
Note that while you get gradual penalties on carrying things, you can still pick up something very heavy like the above gates with no warning of it crushing you instantly.
Continuing Is Painful: Though the fact you can at all is merciful for a roguelike, that still doesn't mean that losing a good chunk of your things as well as EXP doesn't hurt. Especially when you've contracted a disease that will kill you again in less then an in-game week if you can't cure it.
Critical Existence Failure: Played straight. The only indicator that you're low on health, apart from your health bar, is a pounding heartbeat sound that sounds once and is easily lost amongst the sword clashes, machine gun fire, and grenade explosions...
It is, however, possible to lose months of time due to the fact some equipment drops when you die. If you die in the wilderness to a rogue ambush on your way to the Fire Tower, or during a delivery mission...
You also get some random penalties for dying, past level six, but nowhere as harsh as regular roguelikes.
Death of a Thousand Cuts: Some enemies will take a lot of scratches before going down, if they can't regenerate their health enough anyway. Can be done quite literally as cut damage is rarely resisted.
Once you've hired a maid, you can have various people from North Tyris visiting your home. This includes beggars, average citizens, adventurers, guild trainers, rogues, and movie stars. When the movie star comes to your house, he'll ask if you're ready to become a star. He means the star of a porn movie.
If you're in severe need of money, you can get people drunk and whore yourself out to them.
Did You Just Punch Out Cthulhu?: Not just with the lesser horrors (Shub-Niggurath, Great Race of Yith, etc.), but it is entirely possible to summon a god with a Wish and kill it. Then kill the even stronger god that immediately spawns afterward, too.
Disc One Nuke: When you wake up in the cave at the beginning of the cave, you'll see Larnneire and Lomias, two Elea who helped you out at the shipwreck. They'll stick around until you kick them out or first enter Vernis, the town closes to your new home. If you get 12,000 gold without entering Vernis once, you can buy the dangerous bomb (read: nuke) from the Noel, the bomber in the pub at Derphy. Pick it up, and bring it back to your house. (If you can't carry it, just pick it up and hold 5 on the number pad until its weight crushes you, killing you. You might drop the bomb when you die, but it's not likely) Then, when you get back home, use the bomb. Ten turns later, you'll have nuked your own house and killed the two people who helped you out at the shipwreck. But hey, they'll drop the Bow of Vinderre and Ether Dagger, the second best longbow in the game, and one of the best shortswords in the game (Ether Dagger vs. Lucky Dagger. Also, daggers are "shortswords" in Elona)
Speaking of fountains, the game lets you mix whatever liquids you want into them. This includes medicine, buff potions, booze, dye, and even vomit.
Disproportionate Retribution - If Loyter doesn't like someone's pianist skills, he lets them know by throwing rocks at them. Ludicrously overpowered rocks that kill in one hit. A lot of random NPCs die by his hand.
A lot of NPCs will dislike your performances, and gladly express their discontentment by way of rocks, until you trained it enough. And since they're generally higher leveled than you at first, it'll usually result in you being gibbed.
If you're a good enough fighter, of course, you can apply a disproportionate retribution of your own by killing the hecklers in a variety of ways. Or, you know, nuking the whole town.
While he is not quite as strong, Gilbert is also a renowned music critic, if you see someone that looks like a knight in your partytime quest, zap him away before you begin playing.
Dual Wielding - A skill. You can't go Guns Akimbo with guns, however. You also get a penalty if the weapons you're using are too heavy for normal dual wielding, like, say, using a claymore and an axe. (Even if your strength normally would negate this.)
Mutants, the only class which can gain limbs without heavy cheat engine editing, can, with some amazing save-scumming skills, take this Up to Eleven quite literally, though there's a steep accuracy decline starting from the fifth arm.
Dummied Out: There are a few cutscenes regarding the backstory while doing the main quest. While accessable in the Japanese version, the english one seems to just cut them off entirely. The synopsis can be found here.
Dump Stat: Learning has almost no effect whatsoever besides slightly increasing your MP and increasing your skill points if you get it high enough.
Easy Exp: You can learn to gain experience by traveling from town to town.
Edible Ammunition: Ammo items can be "raw" (or candy if it's an artefact) which means you can well, eat them.
You can throw chestnuts at enemies. Quite predictably, it causes bleeding damage.
Empty Levels: Your skills and stats level up independently from your actual character level, and it's possible to increase either without increasing the other. Increasing the character level and nothing else has few benefits (the most notable is increasing your HP and MP) and is usually a bad idea. (Thankfully, it's hard to do accidentally and can be undone.)
Escort Mission: One of the various quests availiable. This can be as simple as just going to the destination, or having to deal with assassins as well.
Everything's Better with Dinosaurs - Tyrannosaurs are one of the most deadly enemies in the game... and, if you've got the right items, you can tame one as a pet - or, if you're using debug races, play as one.
Also, any monster spawned by a book reading or a spell cast in confusion has a chance of coming out neutral. For small creatures, this is a boon, as they will respawn in the town they are summoned in until you catch them or otherwise force them to stop appearing (though it's slightly buggy, sometimes they don't respawn for ages, or not at all, since they aren't originally a part of the town.) For large creatures, it sure is nice having a sky golem spawn on your side after you inadvertently summon a master lich. They will engage any hostile monsters just as a normal neutral character such as a rogue archer or mercenary would do.
Evolving Weapon: This, along with Living Weapon, are what some artifacts can be. Using them too much eventually becomes fatal, as they'll eventually gain the bloodsucking property, which randomly deals Cut damage to you and makes you bleed.
Explosive Breeder: Mass monsters, bubbles, and some other monsters can split if they aren't killed fast enough. Of course, if you're not strong enough to kill one before they split, it gets ugly fast.
Putits, the weakest monsters in the whole game, will multiply fast if put in a ranch. Since they can be used for a variety of purposes (Gene engineering, meat that increases Charisma, high rate of production of eggs/milk), this makes them extremely profitable.
Game Mod: While the game's coding prevents any large modifications to actual gameplay, a lot of small things, ranging from portraits, sprites, music, or game text, can be easily changed by altering the config files.
Gas Mask Mooks: Yerles soldiers will constantly hamper you across the early and mid game, even if you yourself are a Yerles. This is also how "machine troopers" are represented.
Gay Option: for a loose definition of "gender" anyway, since there are no functional differences between male and female characters.
The Goomba: Putits fulfill this role as weak slime monsters. Actual slimes will most likely melt an inattentive character to death.
Guilty Pleasures: You can use a leash to tether your party members to you. (They walk in the same general direction as you, but tend to wander off and aggro monsters) When you take the leash off the character, you get the message, (name) gasps, "D-don't sto....N-nothing!"
Healing Factor: Literally, the Healing skill determines how much HP you regenerate every turn. It can be temporarily or permanently increased in various ways like any other skill, but bleeding and poison prevents it from working.
Hero of Another Story: Remember Those Two Guys in the tutorial, and that strange NPC in the graveyard in Vernis? They go on their own quest while you do yours. Although you wouldn't know if you only played the English Version.
Hide Your Children: Averted. Children are treated the same way adults are in-game, getting drunk just as often, doing things that are illegal in nearly every country, or attacking enemies. Not to mention a little girl can be your starter pet.
She's also your best pet, since she can use weapons and skills.
I Ate What? - During the game's tutorial, the game tries to teach you how to manually eat food. It does this with the "corpse of beggar", which the NPC doesn't actually tell you to eat. When you tell the tutorial NPC you ate it, acts grossed out and... doesn't really believe you, for obvious reasons.
Even worse, it's implied said beggar was the previous inhabitant of the cave; The NPC is making you get rid of the evidence!
I'm a Humanitarian: Eating human flesh makes you go insane... at least until you mutate and develop a liking for it.
Improbable Weapon User: Panties can be used to deal psychological damage to enemies. Enemies who are killed this way go insane and kill themselves.
You can also use an artifact piano as a thrown weapon.
The RNG also generates weapons such as a Candy Staff of Lightning, a Cloth Scythe, and a Raw Sword. The staff and the sword can be eaten. Foods made of 'raw' are basically thought of as being jerky-like, aside from those specifically stating they are candy.
Infinity+1 Element: Surprisingly not Magic, even though magic resistance is rare even among boss-type monsters. Cut damage surpasses Magic by having all creatures have a default Cut resistance of 0 (by comparison, 100 resistance is considered to be normal and anything less means you were weak to that element) and receiving Cut damage also inflicts the Bleeding debuff, which acts like a much more nastier version of poison. The most common method of dealing Cut damage is with shuriken, but there are certain randart equipment that can inflict Cut damage to enemies that hit you with melee attacks. There's also the hidden Ether and Acid elements, which are only available to NPCs and are just as irresistable as Cut.
In-Game Novel: While they aren't very long, there are several books that can be found and read.
Joke Character: You can play as a snail as a Self-Imposed Challenge. They're as weak as you expect. Activating extra races allows you to play as certain enemies, like a dog, cat, yith, et cetera, without their special abilities.
Joke Item: You can wield swords, guns, and bows made of candy. They do inferior damage, typically.
Lethal Joke Item: You can wield a special piano as a weapon, and... Shena's panties. The former does massive damage and the second has a chance to drive enemies insane.
Karma Houdini: But only if you're careful. For instance, you can't kill the guy who wants you to kill cats for him, or a person who just cut down a prostitute in cold blood, without taking a karma hit. That said, you can break the minds of children (which leads them to kill themselves), send beggars to Hell, and summon a bunch of monsters to wipe out some weaker NPCs, and simply teleport away while laughing. With the proper feat, you can even nuke a city and still not be considered a criminal.
Though, learning that feat requires that you nuke a city without it, first.
Kleptomaniac Hero: Averted. You can't pick up anything that isn't yours without using the pickpocket skill.
You can, however, eat food straight off the ground. Won't be as healthy as cooking it, of course, but it works great in Vernis and Yowyn while doing hunting/gardening quests.
Lethal Chef: It is possible to mess up cooking so badly that raw meat would have been better than your attempts at cooking it.
Giving poorly cooked food to an NPC for quest related purposes will make the NPC hate you.
The same thing happens with cursed drinks and potions. Interestingly, giving someone cursed food only makes them hate you, and doesn't give you a karma hit, but giving them plain ROTTEN food does (unless you can escape the area before they die of food poisoning).
Loophole Abuse - Due to the Stealth skill relying strictly on sight, it is possible to receive the message "Your Stealth skills increases," while in the middle of performing music - one that you receive money for once it's complete. Apparently people don't have to see you to throw money at you.
Lord British Postulate: Most major NPCs. In fact, the tougher ones can survive a nuclear blast. There's actually a reason to try and kill them though, because unique NPCs might drop a unique statue or card upon death.
Watch out for infestations in towns with NPCs like this. Alien kids take their parents' stats. Which means the little bastard will ALSO survive the nuclear blast, and begin impregnating everybody again.
One of the random lines of NPC dialogue has the NPC wondering if shopkeepers really are invincible.
Love Potion: Available and effective, but having your pets drink it results in Karma loss. Mixing it into their food results in Karma loss. However, throwing it at them or making them step in a puddle of it results in the same effect, but with no karma loss.
Ludicrous Gibs: Everything dies in an explosion of chunky salsa (and that's mainly if you didn't use magic - then it's a magical black vortex, or if you got turned into an ice sculpture) and the only remains are some bloody bits and whatever items it was holding. If you're lucky, there's a leftover corpse that you can pick up and cook to eat.
Mad Bomber: Noel is most positivity insane. On another note, the sole military presence of Zanan (supposedly at war with Elea) in the game is represented by wandering bomb throwers.
Madness Mantra: "Round Eyes! Round Eyes! Round Eyes!" "You snail!" and various other cries when the player's insane.
Magic Nosebleed: The result of over-casting results in the tile surrounding you spattered with blood.
Magic Versus Science: Mentioned in random conversations, where magic and science were thought to be opposed. Obviously, it's not the case in the game.
Magical Eye: The sole NPC with heterochromia turns out to be one of the most powerful endgame bosses, with one of the best weapons.
Magikarp Power: Pianists, when in the right hands, can ruin bosses that other classes couldn't handle because their high charisma allows them to hire many allies. It would probably be a Game Breaker if the the AI controlling the allies weren't so bad.
It still is, with either breath pets (especially dragons) or quicklings/bells with guns or bows. A shub niggurath would be a good pet as well if only you could tell the damn thing to stop casting summon monster. There's a high probability that anything it summons is strong enough to kill BOTH of you. It is the fastest of the 'eye' class (not that that says much), the strongest, and has the highest health. Even has its own unique graphic! Turning another npc insane gives it the full rush of non-poisonous status effects in the game, and the shubby's insanity strike lasts longer than the insanity from cannibalism.
Mutants and fairies are this for races. Mutants only start with four equipment slots, and the latter can only equip the lightest of armor, and suffer from low life. However, Mutants slowly gain more slots as they level, getting far more than normal, and fairies have naturally high resistances and gain a dodge bonus with what items they can use. With the right preparations, Mutants can wield multiple weapons and be mighty damage dealers, while fairies can enjoy dodging physical attacks while taking little from magic (which always hits).
Mana Burn: Casting spells that cost more than your current MP or taking MP damage that puts your MP below 0 results in a "Magical reaction" that deals damage depending on how far into the negatives your MP is. By default you receive 4 times your current negative MP on the instant you take MP damage, but you can mitigate it somewhat by increasing your Magic Capacity skill, which is trained by, of course, taking damage from having negative MP.
Meaningful Name: The game has the same name as a genus of Snails. One of the races is the Snails.
Metal Slime: The bells. They have only 15 HP, but they have extremely high speed and a special bitFlag that reduces all damage by 90%. They also have a tendency to run away from the map at random. Gold Bells drop a large amount of cash, while Silver/Platinum Bells drop a small amount of platinum coins and have an additional chance of dropping a small medal. Their corpses don't do much good for you, though.
Mini-Game: Blackjack, as mentioned above. A card game is also in the works.
Monster Arena: For your pets, which may be monsters. You can also fight there, but the ranks for you and your pets are separate.
Money Spider: Gold Bells, for some reason, always drop a large amount of gold on death. Silver/Platinum Bells drop platinum coins and small medals instead. Additionally, high-quality random loot, coins, and a chest always spawn at your feet when you defeat certain boss monsters.
Multi-Armed and Dangerous: High level mutants will eventually turn into this - however, having more than seventy limbs will slow you down, somewhat. Also the Asura (debug) race, which starts the game with 30 levels and 250% potential in Dual Wield.
Named Weapons: All artifacts are this, thanks to the random name generator the game uses.
Also can result in a Crowning Moment of Funny due to name/ability/skillboost combination as well. You can get a gun literally called "Sex Bomb".
New Speak: Renton the suffering wizard sometimes says, "Will the kiss of Death bring an end to the double-plus-ungood that is my life?"
Obviously Evil - The mad bomber in Derphy would give the Demoman chills, and she constantly cackles about blowing random people up. And just wait until you complete her quest! The response is...way out there.
One Stat to Rule Them All: Speed is just about the most valuable stat in game allowing you to complete actions faster and time is everything.
The player can even give alcoholic beverages to NPC's and 'sell' themselves. Not only does this earn money, but it also trains charisma, but carries the risk of an "STD" (really you going insane for a certain amount of time).
Physical God: It's possible to summon one of the various Gods you worship, and even be one as a debug race. The later can be Awesome, yet Impractical since they have only four slots in exchange for godly stats. There's also other, lesser (that is to say they won't as likely instantly obliterate you the moment they become visible on the screen) deities such as Shub Niggurath and the Flying Spaghetti Monster.
Oddly, it makes a strange amount of sense, since in most fantasy works magical scrolls are ENGRAVED, at least the really super cool awesome high-leveled big bang ones.
Powerup Mount: Averted, as riding even a suitable animal without enough Riding skill will actually hinder your speed and fighting capability. Played straight in that with a high enough skill you can practically piggyback on the back of any of your companions. Even a hamster.
Relationship Values: You can raise these by giving the target wedding rings and other romantic presents, or lower them by repeatedly talking to them with a low charisma, or, quite obviously, attacking them.
Your followers are somewhat different: you need to A) ensure your pet/slave/potential lover doesn't die too much, or they'll hate you, and B) keep giving engagement jewelry (rings, necklaces, etc) to them to get them to love you more and more.
Reward from Nowhere - You get some items for kicking the tutorial NPC out of your house. However, they'll leave after a few days, and if you don't show them out, you don't get the items.
Sealed Evil in a Can: Zeome can be seen as this, requiring 3 keys before being able to confront him.
Those etherwinds that constantly plague you while traveling? It's actually a countermeasure to Messera, a virus that wiped out the last civilization.
Schizo Tech: Hot tubs, machine guns, electric lamps, nuclear bombs, laser guns, genetic engineering, AI-controlled motorcycles, and more all exist within Elona's vaguely medieval setting, which features stone castles, knights in plate armor, wizards in robes, sail-powered wood ships, horses being the primary form of transport, swords and arrows of every type, and medieval/Victorian-style clothing. Cyber Dome is a settlement whose entire existence isSchizo Tech, supposedly from worshiping the Machine God.
Shoplift and Die: Applies not only to shopkeepers, but to anyone who sees you trying to pick up something that isn't yours. Like a piece of garbage. The most you can do is secretly eat displayed foods, which never gets you caught.
Side Quest: You have to build up money and experience by looking at mission postings in each town, ranging from buying/stealing a specific item, playing the piano for a party, murdering creatures in the area, or transporting cargo to another town.
Shout-Out: Having to kill big daddies and rescue little sisters is a quest you can take to unlock genetic manipulation. The scientist who gives you it sounds suspiciously like Tanenbaum, without the accent. (It's a voiceless game, after all.)
There's a currently unimplemented card game called Wizards and Magic.
There's also Shub Niggurath appearing as a rare encounter. Strangely, it's not too hostile, and will instead render you insane, then summon loads and LOADS of much more dangerous creatures like adamantium golems before teleporting away. And yes, a properly built martial artist CAN punch it to death before it does either of these. (Think Final FantasyBlack Belt). Beware of being trapped in a corner by it, however. If there's little room to maneuver it, er...kinda...tentacle rapes you, I guess.
As of Version 1.16, there's a high level dungeon called The Void which requires you to defeat several void masters in order to proceed further into the void. The last void master turns out to be the @ symbol, a.k.a the default player character symbol used in many ASCII-based roguelikes, like Nethack
The sprite for the leather hat is identical to the sprite used for the elven leather helm in the tilesets of Dungeon Crawl and 32x32 NetHack.
And then there's the puppy cave, which is quite similar to the Puppy Cave of ADOM in terms of the description given (often dying trying to take the puppy out? Mhmm.)
Thank whichever god(ess) you pick that it doesn't scale, at least!
Odd example: On the voting board, people often submit alias when they get an appropriate title (for example: The Drunk Suika Ibuki, Demon King Eddie Murphy, and so on.)
Sorting Algorithm of Evil: Pretty much averted for the most part. Random encounters on the world map will scale according to your distance from the nearest town and fame, which is a sort of measure of your heroic deeds (or lack thereof). Dungeons such as the pre-generated level 666 castle can be found on the road between two cities. Randomly generated dungeons of varying difficulty can also spawn next to your starting location.
Squick: You can get pregnant even if your character is male. On top of that, you actually give birth to aliens, which are hostile NPCs. If your character is pregnant, you can cure it easily though, you just have to eat rotten food or a corpse and puke up the baby instead.
This Looks Like a Job for Aquaman: The Performance Quests will be largely this for the otherwise mostly incapable Pianist class, which is the only class that can perform those quests reasonably well without tons of grinding.
Time Stands Still: Time Stop ammunition and certain artifact properties can stop time for a few turns, allowing you to run away or inflict damage however you please without fear of retaliation.
Trauma Inn - Subverted. Although you do need to sleep on a bed to clear the "Sleepy" or "Needs Sleep" status effects, sleeping can also give you crafting materials, teach you new spells, mutate you, curse you with an annoying invisible bandit...
Played somewhat straighter with Etherwind shelters, which are available at all inns, as long as the Etherwind's blowing.
Übermensch: Juere flavor text describes them like this. "The Juere are a people wild and free. Scorning the "weaker" laws of others, they quickly learn the tricks and technologies of others before ever moving onwards."
Unidentified Items: Similar to Diablo, scholars in towns can identify items for you. You also identify equipment automatically over time if you're carrying it; that process is sped up by the "Sense Quality" skill.
Wake-Up Call Boss: Many many pianists have had their careers ended early by performing in front of Loyter.
On a more general note, Goda the Orc Captain is more than capable of slaughtering players lower then level 5 unless they're extremely well-geared. It doesn't help that he spawns at random. Thankfully, he'll stop spawning once you managed to beat him once...if you can.
Welcome to Corneria: Averted somewhat. Every random NPC picks a line from one of several pools of possible text each time you talk to them. While the combined pool is rather large, it never changes throughout the course of the game. Major NPC's and your God/Goddess-given companions play this trope straight, though.
Also note you can edit them and add to them. So have a ball, and share your rapier witticisms with all your friends! The Elona community backs and supports drop.io, for those who need a place to put their creations. The Japanese tend to use Japan's DA, Pixiv, however.
What the Hell, Player? - There's a very slim chance that upon drinking from a fountain, you can get a wish. The game allows you to type something that you want to wish for. Try typing "Death", and you'll get your wish.
In your character window, you have a stat called "sanity". It represents how crazy you've gone, and you can increase it by eating human flesh. (Unless you have a mutation that says you are okay with eating human flesh).
Action Bomb: You can bribe your little sisters into suicide bombing. Somehow, they are resurrected at the end of every day, but you still only have to buy the upgrade once.
Attack Its Weak Point / Boom, Headshot / Critical Hit: A key mechanic in the game. Hitting an enemy's weak point deals double damage. Scoring 7 criticals will make your character go into a frenzy (called "Rampage" in this game), increasing damage, firing rate, and reload speed for a short time. Additionally, Sense gives the user a chance to inflict a critical hit even if the user doesn't strike the target's weak point.
One-Hit Polykill: A property of bowguns and gravity guns, which makes them great weapons to give to rifle and big gun users.
Poison Mushroom: Just like in the original game, using the Ragnarok spawns a massive horde of dragons that will quickly lay waste to your castle. You can kill the dragons before that happens and earn a medal for doing so.
Random Number God: Get just the right sequence of cool weapon with multiple mod slots, awesome mods and wicked drops, you're basically invincible for many, many levels. Get unlucky with weapons and mods, you're SoL and will be lucky to get past level 10.
Adaptation Expansion: Elona+ finishes the last of Noa's projects in Elona. Including a plotline as long as the main game's, finishing hundreds of items and NPC's, adding a new crafting system, a new character point system, and greatly rebalancing the game.
Every God can be summoned and interacted with, now, as opposed to the half-coded Gods (minus Ehekatl) in the original game. Yes, you can fight them to the death. And fight the God they spawn on death, too.
Cooldown Hug / Marshmallow Hell: There is a skill that literally does that, slightly healing your companion and snapping them out of Berserker and Brainwash statuses, but causing damage if the target isn't friendly enough to you.
Defeat Means Friendship: There are certain named NPCs that, when beaten, ask to join you. Some of them are the roaming uniques from the original, like the previously mentioned Goda the orc captain.
Evolutionary Levels: Follows a system very much inspired by Pokémon, you can evolve your pet - or even turn it into something completely new.
Godzilla Threshold: A group of blonde-haired blue-eyed humans engineered the Etherwind and gave themselves immunity, in order to eradicate Meshera from the surface of the world (as well as screw over the rest of humankind).
Harder Than Hard: South Tyris: more monsters, more mutants, more of everything, like dying horribly.
Olympus Mons: Averted. Recruiting monsters of the God race will seriously gimp all their stats (mostly the HP) and set all their skill potentials to zero, making them subpar to tanks, dragons and several other new monsters.
Tank Goodness: Xeren Electric Tanks will gladly electrocute you while charging at you with blazing speeds, but make one of the better mounts if you can manage to obtain one.
Took a Level in Badass: The sweet, little girl named Gwen the innocent that follows you around in Yowyn? After completing the North Tyris main quest, she becomes Gwen the pitiless, giving her jacked-up stats and superb resistance to all elements except Magic, and each time you kill her, she gains a level when she respawns. You can fight her as a Bonus Boss or, with the Astral Light Pen, recruit her to your side.
The Pet Evolution system lets most of your allies become this, gaining insane stats and abilities. The Mascot Mook Little Girl in particular can get two: a WhiteWitch, and a Valkyrie.
The moment one triggers the South Tyris expansion. The game immediately opens up a new method of training your character with Character Points called AP to allow you to deal with the Difficulty Spike South Tyris brings.
Shadow step, and shining wave make this doubly true for melee characters.
Weaponized Car: Give any vehicle a ranged weapon, and it will assist you as you fight. You can do this with motorbikes, combat planes, tanks and much more.
Of course, those same vehicles can simply melee the enemies to death. Presumably this means they are running them over.
Womb Level: The final level of Rehmido, the Meshera lair.