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The six typical stats of a character. Originating from the d20 system, they have been passed on into other gaming systems, and even farther into non-RPG media. Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 lv1 stat range in most RPGs.
Strength - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit.
Dexterity - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. Also called The God Stat.
Constitution - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc.
Intelligence - The stat representing... well... intelligence. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.
Wisdom - The stat representing a person's wisdom and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.
Charisma - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is Hack And Slash, this is a Dump Stat; to a player who likes to roleplay, or wants to run a Manipulative / Magnificent Bastard, it's the stat of choice. So Your Mileage May Vary on how useless/useful it is.
Stats are usually measured in single-to-double digit numbers, ranging from 1 to 23 as the "human" levels of stats, 1 being the bare minimum and 23 being the utmost attainable after a lifetime of effort and overspecialization; 18 is the peak of "average human" potential. Anything from 24 and up is considered greater-than-mortal.
In order to list examples on the wiki, the stats have been broken down into varying tiers as follows
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