The Six Stats
The six typical stats of a character. Dating all the way back to the granddaddy of all RPGs, they have been passed on into other gaming systems, and even farther into non-RPG media. Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most Tabletop RPGs.
- Strength - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit.
- Dexterity - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be The God Stat, particularly for combat purposes.
- Constitution - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc.
- Intelligence - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.
- Wisdom - The stat representing a person's wisdom and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.
- Charisma - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is Hack and Slash, this is a Dump Stat; to a player who likes to roleplay, or wants to run a Manipulative / Magnificent Bastard, it's the stat of choice.
- 12-15 - Above Average. Characters whose stats fall into this stat-tier are better than most "normals", meaning they're better than, say, 50% of everyone else out there.
- 16-19 - Genius-level. Characters whose stats fall into this stat-tier are considered geniuses, savants, "gifted," what have you. These are your Olympic-level athletes, chess masters, etc.
- 20-23 - Superhuman. Characters who stats fall into this stat-tier are pushing the boundaries of "realistic" to the extreme. Expect movie physics to be evoked for physical feats, while characters on the more intellectual end fall into Magnificent Bastard and Manipulative Bastard territories.
- 24+ - These characters are just too uber to be real. These are characters who are the paragons of their stats, and who first come to mind when mentioning a stat.