History Main / TheSixStats

27th Dec '17 10:19:00 PM Psychadelico
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* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance.

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* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used almost universally by all classes (everybody wants HitPoints), but mostly focused on by those that use endurance. Also often associated with a particular form of willpower, namely the ability to [[NoSell take a hit without even flinching]] or to go [[TheDeterminator far far longer than anyone really should be able to by sheer force of stubborness]].
27th Dec '17 1:19:37 AM Psychadelico
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The six typical stats of a character. [[TropeMaker Dating all the way back]] to [[TabletopGame/DungeonsAndDragons the granddaddy of all RPGs]], they have been passed on into other gaming systems, and even farther into non-RPG media. Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s.

* '''{{Strength}}''' - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly martial classes.
* '''{{Dexterity}}''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth classes.
* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used universal by many classes, but mostly those that use endurance.

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The six typical stats of a character. [[TropeMaker Dating all the way back]] to [[TabletopGame/DungeonsAndDragons the granddaddy of all RPGs]], they have been passed on into other gaming systems, systems (either wholesale or with minor variations), and even farther into non-RPG media. Characters' stats are often argued about on various forums, in relation to where they would fit according to the typical 1-20 stat range in most {{Tabletop RPG}}s.

RPG}}s. Even in systems which do not use the six stats directly, their influence can often be seen, with many systems simply [[CallARabbitASmeerp renaming them]], or modifying them to moderate degrees.

* '''{{Strength}}''' - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit. Used by mostly martial classes.
classes.[[note]]Since the usefulness of this stat drastically drops in systems that aren't heavily HackAndSlash, its sometimes collapsed in with Constitution in variant systems.[[/note]]
* '''{{Dexterity}}''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes. Used by mostly stealth classes.
or ranged classes.[[note]]Due to its reputation as [[OneStatToRuleThemAll The God Stat]], this one is occasionally split into two in variant systems, splitting up its duties between them in some combination.[[/note]]
* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc. Used universal almost universally by many classes, all classes (everybody wants HitPoints), but mostly focused on by those that use endurance.



* '''{{Wisdom}}''' - The stat representing a person's intuition and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes.
* '''{{Charisma}}''' - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice.

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* '''{{Wisdom}}''' - The stat representing a person's intuition and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes.
classes, and so sometimes associated with piety as well. Also often used as a [[SanityMeter measure of sanity]].[[note]]As the vaguest and least cohesive of the stats, variant systems often rename it, usually into some variation of "perception" or "willpower", depending on what aspect of it the system wants to focus on, although [[TakeAThirdOption splitting the stat into both]] is not unheard of either.[[/note]]
* '''{{Charisma}}''' - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice.
choice. If social situations are at all important, this will be the stat for them. Asking whether or not this stat includes personal appearance or beauty is a good way to start a FlameWar in certain circles.[[note]]As the poster child of the DumpStat, this is the first stat to go in many variant systems, although some systems instead handle its reputation by broadening its scope, to things as esoteric as "luck" or "stability of the soul".[[/note]]
21st Jul '17 9:27:27 AM Monolaf317
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Note that 11 on down aren't even listed, as "normal" is just too broad a range to cover. For characters whose weakest stat ranges from about 1-5, check DumpStat.

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Note that 11 on down aren't even listed, as "normal" is just too broad a range to cover. For characters whose weakest stat ranges from about 1-5, check DumpStat.DumpStat.
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20th Aug '16 6:16:45 PM Gaming28
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* '''{{Strength}}''' - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit.
* '''{{Dexterity}}''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes.
* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc.
* '''{{Intelligence}}''' - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.
* '''{{Wisdom}}''' - The stat representing a person's intuition and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.

to:

* '''{{Strength}}''' - The stat that represents a person's physical power. Used to determine how strong they are and how hard they hit.
hit. Used by mostly martial classes.
* '''{{Dexterity}}''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes.
purposes. Used by mostly stealth classes.
* '''{{Constitution}}''' - The stat representing a character's physical toughness. Used to determine how much damage someone can take and how well they resist poisons, illnesses, etc.
etc. Used universal by many classes, but mostly those that use endurance.
* '''{{Intelligence}}''' - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.
etc. Used by mostly arcane magic classes.
* '''{{Wisdom}}''' - The stat representing a person's intuition and street-smarts. Used to determine a character's perception, willpower, and decision-making skills. Used by mostly divine classes.
20th Aug '16 6:10:46 PM Gaming28
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15th Jul '15 7:49:38 AM KD
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* '''{{Wisdom}}''' - The stat representing a person's wisdom and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.

to:

* '''{{Wisdom}}''' - The stat representing a person's wisdom intuition and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.
1st May '15 1:46:21 AM Omegamaelstrom
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* '''Wisdom''' - The stat representing a person's wisdom and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.

to:

* '''Wisdom''' '''{{Wisdom}}''' - The stat representing a person's wisdom and street-smarts. Used to determine a character's perception, willpower, and decision-making skills.
1st May '15 1:26:30 AM Omegamaelstrom
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* '''Intelligence''' - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.

to:

* '''Intelligence''' '''{{Intelligence}}''' - The stat representing how smart a character is. Used to show how skilled a person is, how quickly they learn, how many languages they can speak, etc.
1st May '15 1:06:11 AM Omegamaelstrom
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* '''Dexterity''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes.

to:

* '''Dexterity''' '''{{Dexterity}}''' - Dexterity represents a person's physical nimbleness. Used to determine fine motor skills, reaction time, and aiming. May or may not turn out to be [[OneStatToRuleThemAll The God Stat]], particularly for combat purposes.
1st May '15 12:58:43 AM Omegamaelstrom
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* '''Charisma''' - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice.


to:

* '''Charisma''' '''{{Charisma}}''' - The stat representing a person's force of personality. Used to determine how well someone can influence others by speeches, diplomacy, fear, lying, etc. To a player whose preferred solution is HackAndSlash, this is a DumpStat; to a player who likes to roleplay, or wants to run a [[ManipulativeBastard Manipulative]] / MagnificentBastard, it's the stat of choice.

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