Elsword is a 3D side-scrolling MMOG created by KOG studio, currently released in Korea, Taiwan, Hong Kong, Japan, Germany, and North America. It is the spiritual successor to Grand Chase. Elsword has improved on systems Grand Chase had, along with more Animesque graphics and improved gameplay. Instead of making rooms like in Grand Chase, you get to explore the whole world of Elsword (which is still a side-scroller platformer Beat 'em Up). Like Grand Chase, this game subverts the norm by giving players a few preset characters instead of having a character creator. The first set of available characters includes Elsword, the hot-headed Swordsman, Rena, the cool and calm Archer, and Aisha, the arrogant Mage. They are all expies to their respective counterparts from Grand Chase - Elesis, Lire and Arme. Other characters include Raven, a war-veteran Cyborg, Eve, a Robot Girl, Chung, a young boy with an oversized cannon, Ara, a spear-wielding martial artist and in some servers, Elesis, Elsword's sister that makes a come back from Grand Chase and Add, a time traveler hellbent on capturing Eve.In this game players do Dungeon Crawling, though it's not as much "dungeons" as they're "stages". The basic objective for these stages is to beat up everything in sight, move to the next screen, and wash, rinse, and repeat until you reach the boss. Players are awarded the in-game currency of ED and some EXP points for finishing a mission. This game also features a PVP room for the more experienced players.A character page is under construction.
This game provides examples of:
1-Up: The Resurrection Stones can be used to revive your characters after you died in a dungeon. They can only be obtained by opening rare boxes, or by buying them in the item mall.
2½D: Specifically, the graphics are 3D, the gameplay is 2D with the occasional branching/z-axis shift.
Action Bomb: The corrupt version of Nasod mooks in Altera will attempt to self destruct when their HP is low enough.
The fairy enemies in Velder and Hamel will explode with different effects when they die.
Fogta Trock in Sander will try to get close to you and then detonate itself; you have to kill it before its own explosion kills it - and hurts you. Interestingly, there's also a King Mook version of them, who can release explosions without harming himself, and when you deplete his health, he'll release a strong explosion as a Last Ditch Move.
In the last two Sander dungeons, the Bomberlords release small Bomber enemies that latch onto you and detonate if you don't shake them off. Both enemies will also explode on death.
Furthermore, both Fogta Trocks and Bombers can be randomly summoned if you equip the proper title, obtained from killing enough of each enemy.
To a lesser extent, the Jubigee plant in Feita has a gland on its "head" that expands as it is attacked and then pops, releasing poisonous spores at its attackers.
Advanced Ancient Humans: Some time after the El Stone came down from the heavens, the people had become technologically advanced and built the self-sustaining robot race, the Nasods. Then the civilization got all but wiped up because of the Robot War below.
Advancing Boss of Doom: Dark Nephilim from Velder keeps advancing you from the right, trying to attack you with its claws and laser beams. You can use the traps laid in the boss stage to momentarily stop it, allowing you to attack it freely.
Adventure Towns: In general, the story follows Elsword and co. travelling to a town and clearing dungeons in said town before moving to another.
The first was after the Robot War below, where the continued greed of humans caused the power of the El Stone to wade, causing havoc on the world, until a mysterious lady somehow revived the power of the El Stone and slowly restored the life of the world. This lady was then called the Lady of El and worshiped by the rest of the populace.
The second occurs in the Total Eclipse of the Plot below; in the aftermath of the reforming world, the El Stones' shards have scattered across the world, and the rest of the populace gathers around the larger ones. The remaining five aides of the El Lady sacrificed themselves to restore said biggest El shards and restore the land to the way it used to be.
Airborne Mook: Appears in Feita region's later levels, and throughout Velder region as well.
All Swords Are the Same: they're pretty much only defined by classifications "two-handed sword" (for Elsword and Elesis) and "one-handed sword" (for Raven).
All The Worlds Are A Stage: The secret dungeons combine the elements of the stages of the respective normal dungeons, along with their mooks.
All There in the Manual: The game itself does very, very little to explain the game's backstory, and for players in the Korean Server, it's really hard to know what exactly the "Festival of Harmony" (Or Together Fest) is supposed to be commemorating. Pretty much every piece of backstory was given in supplementary material, however, even if you are a long time player, it's hard to piece the story together as most of it are just random pieces of lore, with no real timeline to explain what happened. Fortunately, there's a very handy video that explains most of the things.
Alternate Identity Amnesia: Ara's backstory has this. After she gained the mystical hairpin with a Gumiho's spirit sealed within and almost get killed by her brainwashed brother, she gets unconscious. The next thing she knew after she "woke up" is that she had battled her brother and the demon army unconsciously - it's the fox spirit that did it for her.
Always Night: The Shadow Forest is completely shrouded in darkness because of the stolen El Stone. The entirety of Feita is also set at night.
The Tanker: Chung is the most obvious and effective, especially as Iron Paladin and Tactical Trooper. Blade Master and Lord Knight are meat shield tanks (with the former also having a Life Drain move) while Rune Slayer and to a smaller extent Elemental Master are magic tanks. Subverted with Veteran Commander; while he has many passives that lets him resist damage and status ailments, his HP will often get burned by his frequent overheating so he isn't good as a tank.
The Healer: Only one class can heal others: Wind Sneaker with her Airellina skill.
The DPS: Almost all characters have at least one specialized class for melee comboing (and they'll frequently be tanks, as well); some of them slow but strong, some others weak but fast. Meanwhile, there are only 3 ranged DPS characters: Grand Archer, Deadly Chaser, and Add.
The Nuker: Like the above, almost all characters have at least one specialized class for wide range attacks that deal high damage. Reckless Fist would be a literal example.
The Status Effects specialist: Void Princess, Grand Archer and Veteran Commander deliver the most Status Effects on enemies, but pretty much most characters can deal status effects. Meanwhile Aisha, Rena, Eve and Chung can buff allies, and Elemental Master and Code Nemesis can increase the buff's effectiveness.
The Resource Master: Rune Slayer and Void Princess can deny their enemies their MP. Meanwhile, Tactical Trooper and Grand Master have ways to give their allies MP.
The Petmaster: Eve, with her Nasod minions. Code Empress focuses on this further, as does Mastermind.
Jack-of-All-Trades: Code Nemesis and Night Watcher can do a lot of things above, and then some. They don't shine much compared to others because of this, however.
Antidote Effect: The few antidote items in the game hardly sees any use because the debuffs that they cure rarely affects the players that much. And even if they do, using a Healing Potion or eating food is often the more favorable option.
Anti-Grinding/Anti-Poop Socking : There's a stamina gauge which slowly decreases after every dungeon play, pretty much placing a limiting on how much experience you can gain a day. However, events which give you unlimited stamina are fairly common, and happen every weekend on the North American server.
Also the level cap put for the characters are actually pretty low when compared to most RPGs, and that late-game dungeons will tend to be more than a match for the characters even when they're on their max level.
Arm Cannon: Raven can shoot fireballs from his Nasod arm and the Weapon Taker job path enables Gatling Good as one of his special active.
Armor and Magic Don't Mix: Averted with the PVP NPC Noah, an Elemental Master who wears full-body armor. If we're talking about the playable characters, it'd be zig-zagged.
Armor-Piercing Slap: The first thing Eve does upon being reactivated is slap Elsword in the face. It's also used as a move in one of Eve's combos - said slap turns the enemy's back against her, which makes it useful for shield-wielding enemies.
Artistic License - Biology: In Altera, there is a group of Mooks (and Bosses) under the category "Alterasia" - plant-like parasites that can take over powered-down machines through their spores. Not just that, but a collectable drop item from the dungeons is Alterasia Seeds. Seeds and spores cannot be used by the same plant.
Downplayed with the Plant Overlords - attacking their roots still do damage, but attacking their "heads" will do full damage.
Awesome, but Impractical: Most of the 300 MPnote Here MP are capped to 300 (unless you're playing as certain few classes or consuming a special potion) and special moves are tiered into 100, 200, and 300 MP special moves, since you charge MP much slower than Grand Chase, and unless you are Rena or Aisha, you have to attack monsters to gain MP, or drink MP potions.
After an update for the PVP system, the 200 and 300 MP-tiered skills for the PVP (see above) have their damage reduced, making them this trope (except for a few, especially the Super Mode ones).
Awesome but Temporary: Upon advancing to a new job you'll be rewarded with said job's special costumes that will give you high stats and a number of beneficial effects, but they only last for 15 days.
Same goes for the Experience Booster and the additional skill points you can purchase from Item Mall (or, for the latter, exchanging rare items from an NPC). As well as the Mana Necklace (which gives you more mana from attacks) if you get it from Camilla's quest (they last for 30 days), but in the Item Mall you can purchase a permanent version of it.
Background Boss: King Nasod and Enraged Karis only attacks you from the background.
Backstory: Every character gets one once you begin the game, showing why they're on their quest.
Bad Dreams: Elsword is shown to have these about his sister in the Eltype comic serialization.
Bandit Mook: Blood/Mana Eater mooks can steal your HP or MP and then running away; you have to chase and kill them quickly to get your HP/MP back before they jump out to the background.
Bare Your Midriff: Void Princess, Aisha's job advancement from Dark Mage. Both Magic Knight and Rune Slayer, job advancements for Elsword, and Trapping Ranger, a job advancement for Rena.
Barrier Change Boss: The boss of Elder's secret dungeon, Nasod Inspector, can put up a barrier of either physical or magical defense. Attacks of the associated Damage Typing will have its power reduced significantly, forcing you to either be versatile with your attack types or, if available, use Anti-Armor or Armor-Piercing Attack.
Battle Amongst the Flames: The Ancient Bone Dragon boss battle has the surroundings of the arena covered in flames. Later, the arena itself can be covered in flames when the dragon flies and breathes a carpet of fire on it.
Battle Butler: Oberon and Ophelia, for Eve's Code Architecture and Code Empress class.
Battleship Raid: The Cargo Airship stage and Black Crow stage (the latter of which was Raven's airship).
Beat the Curse Out of Him: Some bosses are under mind control and you have to dispel it by beating them. Few examples: Helputt (in Hamel) and Chief Karu (in Sander). Subverted with Ran who instead runs away after being defeated.
Beneath the Earth: The Ponggo race dwells beneath the soils of Altera. Some stages of said region also take place underground.
Beware the Nice Ones: Rena is shown to be very calm, kind, and understanding, but if you make her angry she really gets angry. Chung, too, once he gets in his "Berserk" mode.
BFG: Chung's cannon, the Destroyer, is as big as himself.
BFS: Chung's cannon also applies as he uses it as a meleé weapon too. However, the Sword Knight's aptly named Armageddon Blade skill and Saber Knight's Sword of Victory are the utter EMBODIMENTS of this trope.
Big Head Mode: Sometimes when you picked up a special potion in the dungeons and PVP, you'll get this instead. It makes you run slower and jump less high.
Billboard: These appear in almost all towns and rest areas; you can go there to access quests, check player ranks and guild invitations, and buy/sell items.
Bishounen: Certain fancy costumes can definitely turn male characters to this. Overall, one of the best examples would be the Waltz of the Flowers costumes.
Black Magic: One of Aisha's possible job change - Dark Mage - practices this.
Bling of War: Some of the costumes will make you look very bling-y.
Bonus Boss: Currently there are five of them, waiting for player at the end of secret dungeons. Alterasia Type-H gets special mention for being endlessly infuriating due to a fight essentially rigged against you.
There's also Steel Watcher Eltrion, whose boss area can only be accessed from the Fields and is only open periodically. It's a gigantic Ro Beast who has 99 bars of HP and devastating area-clearing attacks. Normally, the battle was rigged so that, even though the game allows 12 players to be in the fight at any given time, Eltrion would still be a Marathon Boss. Unfortunately this is hardly the case, as while the battle has a 12-minute time limit, and most people who are interested in Eltrion's drops normally have equipment strong enough to destroy him in 6~7 minutes. There have even been reports of the best players in the server getting matched together and killing him in less than 2 minutes.
After an update, there's also Drabaki, a gigantic Creepy Centipedes that sometimes will appear in place of Eltrion.
Bonus Dungeon: The secret dungeons, as above. Entering them would require drop-only items, and inside, the mooks are all souped-up versions of the ones in the normal dungeons, many dangerous obstacles, and finally the bosses that will really test your skills.
Bonus Stage: the Gate of Darkness stage, only accessible randomly after you beat a dungeon boss.
Boobs of Steel: Rena. Especially so in the Wind Sneaker class advancement path.
Ara's Sakra Devanam would count as she's rather curvy herself, and remarkably tough/fond of physical attacks. In fact she's the first girl character to have stronger physical attack stat (the girls before her emphasized their magical attack more). Exemplified in her Asura class, which dresses the most to show them off and is the most vicious and direct of her classes in terms of melee combat.
To some extent, Dimension Witch and Grand Master (Aisha and Elesis' "physical" classes respectively) has their assets noticeably grow.
Boss Banter: A few boss are pretty talkative when they fight, such as Victor and Giant Waldo.
Boss in Mook Clothing: The Secret Revamp after the release of Hamel's Secret Dungeon, Temple of Trials, adds two "tiers" of enemies to Secret Dungeons. Normal enemies, which are basically slightly stronger versions of enemies from the normal dungeons of the city, and "Commander" enemies, which, as the developers themselves described, "were designed to be minibosses in their own right". Stupidly enough, Commanders are actually more dangerous than a few minibosses, due to ridiculously high damage, almost infinite Super Armor and a ridiculously large health pool. Some enemies - like the Commander Shadow Master - can instantly kill even the tankiest players.
Also coupled with Fake Difficulty because after the revamp, what enemies are what is completely random, and even what enemies spawn is completely random, so you might either end up with an almost harmless enemy becoming a Commander, which is easy enough to deal with, or you can turn a projectile-immune, ranged-damage, or even a multi-hit enemy into a Commander. Multi-hitters are the most dangerous: Pretty much every enemy attack that is multi-hit also deals damage in an area, combine that with the insane damage boost Commanders have...note To give some context, high-level Normal enemies tend to deal anything from 3000~7000 damage per attack. Commanders can deal anything from 10000~30000, per hit. Normally, level capped players have anything from 110k~250k HP.
Boss Rush: The special dungeon "Henir's Time and Space" is essentially this.
Nonlethal Bottomless Pits: When you fall in there, you'll merely lose a bit of HP, and it'll never outright kill you (merely bringing your HP to One). However, when a Mook falls in there, they'll die instantly.
Bragging Rights Reward: Some titles, namely Henir's Absolute Power and Henir's Transcender (especially the latter), are usually gotten when your character is at its maximum power.
Breakable Weapons: All equipment has a durability percentage that decreases the more you get whooped on. You can get it repaired at equipment shops.
Break Meter: Inverted - when you attack some of the bosses (or sometimes, certain mooks) enough times, they will become Immune to Flinching and start attacking back. Sometimes they may also force you to get knocked down when it happens (without doing any damage).
Bribing Your Way to Victory: To gain extra slot stats which improves your character's performance, you have to buy avatar sets, which cost a hefty amount of cash. Or, if you prefer to be even better, buy Ice Burners, which is like gambling, to get special avatar sets that are even better than cash avatar sets.
This also applies to unlocking the second skill slot, where you have to complete a certain quest to gain it.
Also the consumable item slots, and inventory slots.
There are skill notes that can enhance certain skills exclusively in the cash shop, but are quite inexpensive for some of the effects they have.
Despite this, the game has very little difference between paying users and free users, thanks to the Player Market. Though the difference might be significant in PvE, it's almost nonexistant in the mode that actually matters - PvP.
Changing Gameplay Priorities: The early part is about allocating skill points, practicing your play style and leveling up. However, the game gets less forgiving as you go, and you eventually need to focus on crafting powerful equipment and socketing them with the correct stats.
Chest Monster: Some treasure chests in dungeons may reveal itself as a monster and lunge at you if you try to attack it. However, if you manage to beat it, it'll drop some good items.
Clarke's Third Law: The Nasods are a huge abuser of this Law. Raven's Nasod arm can use "magic," particularly fire, in a number of combos and special attacks. Ignis and Leviathan, two high class Nasod guards, specialize in fire and water "magic" respectively, yet are 100% machine.
Climax Boss: The battle with the Nasod King marks the end of the Nasod-filled story arc that had been building up since midway through chapter 3 - and, on a larger scale, the search for the Ruben Village's Elstone is also ended with him.
Same goes with Berthe of Feita and Ran of Hamel, both leaders of their respective invasions in each place.
Collapsing Ceiling Boss: A few bosses can make debris fall from above to harm you, to name a few: Wally No. 7 (a miniboss) and Magmanta (a boss).
Convenient Questing: As you progress through your quest you'll also progress through towns in a linear way. Though subverted for the Feita region; story-wise, you'll have to go to this region while you're still progressing in your current one, and only after those regions completed you can complete the Feita region. Geography-wise, the path that goes after Bethma region will split into two: one goes to Altera and the other goes to Feita.
Cool Pet: Available in the cash shop, comes in many varieties and special abilities.
Costume Porn: Loads of them in the Item Mall's Unlimited Wardrobe section. Even more porn-y are the costumes obtainable through Ice Burners note A gambling system where you can either gain goods or worthless items, with the grand prize being said costumes..
Creation Myth: There was once an empty continent on the world, where demons reside. The Gods created humans, elves, spirits etc to live in said continent while driving off the demons to their own realm. The demons retaliated and declared war against the gods, and turned said continent into a battlefield. The war pretty much ruined the continent.
Until one day, three goddesses sacrificed themselves to create a sacred gem that will create and sustain life, and then dropped it in the center of the continent. Said gemstone slowly emanated life around itself, creating oceans, forests and rivers. Then soon animals and people began to appear. The gem was then called "El" and the world is named "Elrios" after said gem.
The wars ended not long after the appearance of said gem, and the Demon King, Krom, died in the process. However, he left a remnant of himself, named Angkor, that he can use to resurrect himself someday. The rest of the demons are banished to their realm once again, and the gateway to the realm is guarded by the Dark Elves.
Creepy Doll: The boss of Burning Hope Bridge stage is this, aptly named Crazy Puppet.
Critical Hit: Par of the MMORPG course; any normal critical hits will do 1.5x of the normal damage. Some characters have their ways to increase the chance and/or the damage multiplier of this.
Curb-Stomp Battle: A lot of the earlier boss battles can end up like this in a matter of seconds. Simply put, most of the bosses can be Zerg Rushed into oblivion with little-to-no effort from a good well-collaborated party. However this starts to decline between the Altera-Velder mark with tougher bosses that require more strategy to beat; see Wake-Up Call Boss below.
Cute Bruiser: One of Rena's possible job change - Combat Ranger.
Cyborg: Raven is made into half Nasod half human to survive.
Cycleof Hurting: The game averts this - comboing normally will eventually make the victim get knocked down, regardless of how long the combo was (though some have longer combo than others). There is also a Combo Breaker mechanic available.
Damage Reduction: One of the many stats. It acts as your "ultimate defense" - even attacks that pierce normal defenses will have its damage reduced by this.
Damage reduction also applies when a mob is knocked down or guarding, as well as guarding Elswords, Ravens and Chungs. Elsword will also significantly reduce any damage coming at him if he's hit with an attack while he's in Destruction mode (it only works for one hit, however).
Damage-Sponge Boss: A lot of the field bosses are this, even more so than the dungeon bosses. They have an absurd amount of HP so it's not uncommon to see players in the field team up against a field boss whenever it pops up. They're also just stronger variant of regular mooks, with their similar regular attack doing much more damage than normal.
Of course, some of the dungeon bosses are this as well, e.g Giant Waldo (in Sander's first stage) or Wally no. 8 (Elder fifth stage).
Damsel in Distress: In Hamel, you have to rescue the Priestess of Water who is being held by Ran, the main villain for the region. Later in Sander, a similar situation happens, this time with the Priestess of Wind, who's kidnapped by one of the bosses.
Dark and Troubled Past: Raven, Eve and Chung have them, but Raven definitely qualifies for this trope the most.
Dark Is Evil: The demons invading Feita and Velder. Taken higher up with the "Shadow" demons in Hamel.
Subverted into the further advancement into Void Princess though, she clearly shows signs of being Evil, especially after making a pact with the little bat-demon, Anger, and giving evil stares on most of her ending poses... She still works for the good guys, but the development clearly made her more evil.
Played straight with Elsword's Sheath Knight job path, since the Eltype comics explain that the class's power come from Dark El, yet he shows no real character difference, aside from being a little more harsh in his quotes.
Death of a Thousand Cuts: Code: Electra, Eve's newest job change, has "Thousand Stars", which, when activated a second time, creates a barrage of orbs up to a maximum of 50, each one dealing only slightly more damage than your magic attack, however, combine the move with the El Crystal Spectrum Mode (Or god forbid, Fusion Mode) and you can do 300+ of them.
Upon release, you could actually fuse "Thousand Stars" with "Sweep Rolling's" Spectrum, if you had Spectrum Mode activated, the three orbs of Thousand Stars would be then tripled again by the other spectrum, turning the 100 max stars in the original skill into 1200 Stars, it should be noted that, unlike the above report, this could be done with a single Electra.
Battle Seraph (Code Electra's advancement) has the Energetic Heart, a Super Mode which will let all her energy balls/lasers attack into this - combine this with Thousand Stars and she would tear through whole areas within seconds.
Degraded Boss: Sometimes you can find minibosses (or even bosses!) in the normal stages to become mooks in the secret stages. Joaquin is the interesting inversion - that is, he's actually a sub-boss but became a boss in Velder's secret dungeon.
Some bosses often also become minibosses in later stage as well, e.g Crow Ridernote being a boss in Altera fifth stage, then a miniboss in its sixth stage (hard mode only) and Chloe note being a boss in Velder second stage, then a miniboss in Hamel fourth and seventh stages; interestingly, she becomes more powerful and dangerous despite being a miniboss.
Diminishing Returns for Balance: Most stats has a "dense cap" in which, after your certain stat goes beyond a certain percentage, you'll need to spend more leverage of stat-increasing items (mostly through socket stones) just for a small increase.
Disc One Final Dungeon: Altera Core looks like this, being the central region of the Nasods where the Nasod King resides and the stolen El Gem is located. After you finish all the main quest there, you're treated to a congratulatory note of saving the Ruben village... and then Allegro comes from Feita informing that said region is being invaded and needs help. Obviously, you'll volunteer there - And the Adventure Continues.
Domain Holder: Glave, the administrator of Henir's Time and Space special dungeon.
Driven to Madness: After being tortured, becoming a slave, having his parents killed right in front of him and being isolated for centuries inside a library with nothing but the books to keep him company, it's no wonder Add became this.
Driven to Suicide: The only thing keeping Raven from this point until he met Elsword and co. was the fact that the Nasods were controlling him.
Drought Level of Doom: The secret dungeon of Altera lacks any boxes and/or other supporting gimmicks, unlike the others.
Dual Boss: The boss at the Dragon Road (Bethma's first stage) are two boss lizardmen, and Sunken Resiam (Hamel's second stage) has 2 giant water serpents. Later on you get a Triple Boss in Underground Garden (Feita's fourth stage).
Many bosses come in twos or threes in Henir's Time and Space.
Dual Wielding: Elsword's Sheath Knight job path, he can wield two swords now.
Dude Looks Like a Lady: Chung, made even more glaring into his "Fury Guardian" class, and even MORE glaring at the further development into Iron Paladin.
Dump Stat: Accuracy stat ensures your attacks not to miss. Here's the catch: the reason your attacks will "miss" at all is due to the Evasion stat - which not many mobs (aside from a handful) have; essentially the Accuracy is just a counter for the Evasion. Having 10% of it is enough to make your attacks reliably hit all the enemies. Some characters also have passives that already increases accuracy stat so socketing for accuracy won't be needed for them.
On the other hand, for PVP, since the accuracy stat is easier to stack (combined with one common purchasable accessory that gives high accuracy), evasion often also falls out of favor in PVP.
Added Damage is this if you don't care for PvP, despite being really useful in PvP, recent nerfs made it ridiculously weak in PvE, making it so that players only invest on it when they have nothing else to invest on.note To be fair though, it was too strong before the nerfs, considering that the highest possible Critical Multiplier a player can realistically have is 1,73x damage, and added damage could easily give you 2,3x damage, it was pretty much killing critical chance.
An Economy Is You: Pretty much the only things you'll be bothered with in towns are: Blacksmith shops (which make and sell equipments), alchemy shops (which make and sell consumables and various other magical things), and accessories shops (which sells... well, accessories).
Elemental Powers: Players can infuse their weapons with elemental Elshards, which gives their weapon some upgrade responding to the elements.
Aisha is the go-to girl for your elemental magic, especially if she becomes Elemental Master.
The lift in the Heart of the Ancient Waterway also counts. Surprisingly subverted as the lift only serves as the build-up towards the boss Victor.
Emergency Energy Tank: The Complete Recovery Potion would recover your whole HP and MP, and as such they can only be obtained by finishing certain objectives or by luck via boxes or Ice Burners. A number of events also give similar kinds of consumables that do the same thing.
Emperor Scientist: Lord Wally of Elder is a minor version of this; specifically, a king who secretly holds up Nasod researches.
Equipment-Based Progression: Starting from a patch, equipments are given "equipment levels" and dungeons are given "minimum average equipment level". Now do the math.
The item level requirements are pretty lenient provided you've been keeping your equipment up to date. Only time it would be an issue would be Hell difficulty secret dungeons.
Also, leveling up will only gives you HP increase and skill points, while keeping your equipment up to date gives you much more: better socket values, better attack and defense stats, and so on. See No Stat Atrophy below for more details.
Equipment Upgrade: You can get numerical upgrades (+1, +2, etc) to attack/defence for any piece of weapon or armour from a blacksmith. The success of the upgrade is determined by chance, with better upgrades being less likely to work (and purchasable items increasing it). Upgrading equipment also increases the bonuses from socketing them.
Everything Fades: Pretty much everything you kill will disappear shortly after. Even if they explode first, their remains will still disappear.
Evil Is Burning Hot: The Dragon Nest in Bethma is Kayak the evil shaman's lair, where the skull of a dragon resides - which, in the secret dungeon, is revived by Kayak to fight you - and said dragon is Playing with Fire.
Evil Is Deathly Cold: The Temple of Frozen Water in Hamel, home to the undead ice sorcerer Avalanche.
Evil Laugh: Aisha indulges in this in her Void Princess job change.
Also Wise Dutor, one of the minibosses in Feita, a high-ranked Glitter Necromancer. As well as Shadow Master in Hamel.
Chieftain Trockta, the leader of the Trocks in Sander. Although he's revealed to have been Brainwashed and Crazy.
Our Liches Are Different: Amethyst of Feita is an undead sorcerer resurrected by demonic necromancers who has control over souls. Avalanche of Hamel is another one, who's responsible for freezing Temple of Water in said region.
Exact Time to Failure: Many quests involve you beating a dungeon on a certain difficulty within a certain amount of time. Needless to say, a timer near the top of the screen shows you exactly how much time has passed, to the nearest second.
Exclusive Enemy Equipment: Some of the bosses can drop weapons (and, in few cases, armor) that are generally better, stat-wise, than the regular weapons of similar level.
Excuse Plot: To an extent. The team starts off trying to find all The Elshards that have been scattered throughout the world. After that, the plot becomes the team trying to avoid Elshard being corrupted.
Expansion Pack World: Par of the MMORPG course. Though technically the world isn't expanded, instead they explore more unexplored parts of the continent.
Experience Booster: A purchasable item can increase your EXP gain by 30%. The item's only temporary, though.
Also a guild skill, but only if you play in party with at least one of your guildmates with you.
Experience Meter: It hangs out in the lower-left corner. Hovering your mouse over it gives you an exact percentage of how full it is.
Some of the playable characters' personal goals (namely Elsword's and Chung's, and arguably Aisha's) are fulfilled; however, the goals of other characters are either perpetual (such as Raven trying to be a good guy) or have an indefinite end (Eve trying to revive her race). Rena's goal (preventing her home realm from disappearing) is directly tied with the whole group's goal (searching and securing the El Gems) and thus is perpetual as well, and Elesis doesn't seem to have any beyond being a Velder knight. Some, however, plays this straight, such as Add trying to abduct Eve or Ara trying to bring her brother back (he escapes after he's defeated in Hamel).
And for the Series Goal, the whole "retrieving Ruben's El Gem" story and "fight against demon invasion" story are ended with a positive note, and the current story of "saving the Priestesses of El" is still ongoing.
The Fair Folk: You can encounter wisps in early Elder stages, while Velder region onward has evil fairies as enemies.
Fake Difficulty: See Boss In Mook Clothing above, also, some bosses (Like Karis, Ran, Fallen Chloe though she's a miniboss, to name a few) will be almost permanently in Super Armor and when they are not, their Super Armor threshold (Essentially how many times you can hit them before they automatically activate Super Armor to counter you) is so low and the counter-super armor's duration so high that your option is to either not deal damage at all or deal damage but risk losing half your health.
Another example is the boss of 6-3, the Taranvash of Light. Her second most damaging move (losing only to her Fricking Laser Beam), her Teleport Slash, is performed under two conditions: You either being way too far from her, or occasionally when hitting her. What makes this Fake Difficulty is that she can go an entire fight without using it once, or pretty much spam it when you're hitting her. The animation is, generally, too quick to dodge, especially when you're so focused on comboing her, though this can be circumvented in other bosses through abusing their attacks, Taranvash is special in that her most commonly-used attacks either have very little Super Armor or none at all, and one of her three less common attacks punishes you for being too close (Which is where you wanna be to take advantage of enemy super armor).
Fantasy Counterpart Culture: Bethma looks very much like the Rocky Mountains in the US and the lizard folk in said region has some Native American influences.
Fantasy Kitchen Sink: Let's see, you fight with forest guardians, then robots, then more robots, then suddenly back to medieval...
First Town: The Ruben Village, where you learn the basics of the game mechanics. Contrary to most examples, though, this is but a small village compared to the next town after this, the Elder Village.
Fishing For Mooks: A common tactic during dungeon play; by gathering mooks together, you can more easily take them down in one fell swoop, saving time and MP. Sometimes this tactic isn't so viable, however, if the mooks are spread too far apart.
Sixth Ranger: Coral Sea Serpent (they just happen to be in the way) and Taranvash (actually a good spirit, but it ran amok due to the demons influence and you have to tame it down)
Fixed Damage Attack: The Battle Magician's "Energy Spurt" 200mp skill is pretty much this, since it completely ignores defense and deals damage based on your character level.
This actually becomes a GameBreaker against Joakin's Boss Form (Boss of Illusionary Velder, Velder's Secret Mission) since it immediately negates his shield which makes most attacks deal only 3-digit damage (In a game where even the newbies deal 4-digit damage), therefore immediately stopping him from healing, therefore taking away any difficulty from the boss whatsoever.
Flunky Boss: A good number of bosses in this game can summon mooks to aid them in one way or another. E.g Magmanta (with spider mooks), King Nasod (with his Nasod mooks), and Berthe (with Glitter troops).
Foreshadowing: Beautifully done on the Fourth Volume of El Type Season 2, "My Mascot And Me", where a seemingly random character receives a package which is a Book Ends moment for the Volume, considering how the story was going and how it was pure comedy, everyone thought the character was Ara Haan, but her eyes were obscured. However, with the release of the video showing off the Eight Character, Elsword's Sister (Who's Elesis, no less) it's been confirmed through her necklace that the character in the El Type was, in fact, Elsword's sister.
Double points because Elsword's sister is actually mentioned in the El Type, but in such a comical way nobody thought anything of it. Triple Points because the Main Character, who's supposed to be a student nicknamed "Raven", enters the world of Elsword, just before the last page showing off Elsword's Sister.
Forgets to Eat: The game actually warns players about this. "You must not skip meals even if Elsword gives so much fun."
Four-Leaf Clover: A rare obtainable item that will give the user more critical chance and increased in-game money drop.
Her later classes averts this with passive that increase her damage reduction and HP, the only thing stopping her from being a Lightning Bruiser in her later classes is just how low her damage-per-hit is.
French Maid Outfit: The Ice Burner costume set "Royal Maid/Servant" puts the girl characters in maid outfits (and the males in a tuxedo).
Freudian Excuse: Raven's past, the Belder capital falsely accuse him of treason and plans to execute him just because the royals hate him, his friends and fiancé came to rescue him but all get killed, leaving Raven half-dead, and later getting taken by Nasod races to be brainwashed into helping in a siege in Altera.
Frickin' Laser Beams: A lot of Code Electra's attacks involve laser beams, making Dark Mage's Plasma Cutter fail in comparison.
Wally series and Nasod King are fond of using them.
Friendly Fireproof: Par of the course. Even Reckless Fist's Nuclear will only harm his enemies and never his teammates.
Interestingly, Joaquin's Hallucination (boss of Velder secret dungeon) can avert this, by giving a debuff randomly to one of your team members; when they get the debuff, their attacks can hurt their teammates as well.
Gainaxing: Rena, where even standing still will invoke movement of her assets.
Gameplay Grading/Score Screen: After completing any dungeon, you'll be given grades and scores based on your performance, as well as whether you have Experience Booster and/or playing in the right channel for your level (as they'll give you more points). Grades can go from F to SS, although you'd have to be really bad to even get a B; on the other hand, the SS rank is not only hard to obtain, some achievements require you to get that rank in certain levels.
Get on the Boat: The Hamel region is located in a different continent and you have to take a ship from Velder to go there.
Great Gazoo: In one supplementary comic, it is shown that if Glave is pushed enough, he'll show you why he's the administrator of Henir's Time and Space - he can easily beat anyone with his power over the dimension. What he usually does is, well, being an admin; he claims that he loves watching people struggling against his challenges.
Guns Akimbo: Chung's Deadly Chaser path, though he still uses his Destroyer.
Hallucinations: Velder's secret stage is actually this - complete with crazy, wacky things that you wouldn't normally see in the normal stages such as when Crazy Puppet (a normal boss) became a gigantic background obstacle, undead demonic mooks crawling up from a single grave, pieces of building falling on you out of nowhere, and some of the mooks imitating Aisha, Rena and Raven...
Harping On About Harpies: The second Sander stage takes place in the harpies' lair, led by their strongest, Kelaino. Somewhat like in Greek myth she also has 2 harpy minibosses as her subordinates, Aello and Okypete. Harpies in general are also noted to hate humans.
Healing Checkpoint: The dungeon Henir's Time and Space, there are checkpoints in which you can replenish a bit of health and MP, as well as getting a special buff.
Healing Factor: One of the guild skills gives you a chance to recover HP from a single attack.
Healing Magic Is the Hardest: Due to the nature of the gamenote In PVE you can be skilled enough to avoid most attacks, and in PVP it would break the balance skills that allow healing are really scarce; only 3 classes have access to it (Wind Sneaker, Blade Master & Dimension Witch) and even then the healing are marginal for each case.
Healing Potion: Pretty much the go-to way to regain HP lost in dungeons is to use some of these, as well as healing foods. There are some boxes that will drop health items in the levels, but they Randomly Drops.
Healing Spring: There's an area in Hamel called exactly "Healing Spring" which, in universe, is believed to relieve pain and ease stressful minds. Gameplay-wise, while it does exactly that, so does the other "resting" areas in the game.
Health/Damage Asymmetry: Par of the course; even the bosses' strongest attacks are technically weaker than the best the players could do, but they have much higher health than you.
Heavily Armored Mook: Arc Glitter Panzers in Velder stages. They're heavy (if you try to launch them, they fall quickly), will not flinch from frontal attacks, and has a strong, unstoppable attack.
Heel-Face Turn: Raven, though it's more on being the case of being Brainwashed and Crazy
Same thing happens with Helputt (the boss of Hamel's secret dungeon) as well.
Hell Gate: The Gate of Darkness stage revolves around demons coming out through these and you have to destroy it.
There's also one situated at the top of the Feita tower (in the stage Altar of Dedication).
Helpful Mook: The Mana Eater and Blood Eater can be this; since they steal all your MP/half your remaining HP respectively, but then will drop essence of full MP/half of max HP when killed.
Arc Glitter Alchemist mook has a move where he throws a shining powder to the air that will heal himself and the other mobs nearby... as well as yourself, if you're close.
Heroic Sacrifice: One of the guild skills; upon one of the party members' death, he/she will generate an aura that will replenish his/her teammates' health.
Hidden Elf Village: Rena and the other elves are stated to come from a different realm/dimension that is the place of the Eldrasil tree.
Hit Stop: When you deal the final blow to a boss, the screen will freeze and flash (and zoom in) for a moment, then cut to the boss kneeling over.
Horny Devils: They appear in later Sander stages as mobs, along with their leader, Queen Karis.
Hot Bar: Used for skill usages and consumable item usages.
Hour of Power: The Fever mechanic, which appears everytime you killed a number of monsters in a dungeon. It gives you around 30 seconds of Awakening Mode and replenishes your MP to max.
Hyperactive Metabolism: Players will occasionally find things such as chicken, eggs, or fruit which can replenish health or mana points, and some potions increase speed or Awaken your character.
All of Elsword's first jobs have access to the move Iron Body (Stoic). It has a rather high MP cost of 50, but not only does it activates super armor for about four seconds, but it reduces a moderate (formerly large) amount of damage during the duration it is active. Usually, the best thing to do when fighting against an Elsword in this mode is to RUN.
Elsword's Way of the Sword aura system also activates this when he's hit in Destructive mode. However, not only does it not reduce damage, it is preceded by a roar which, while it does damage nearby enemies, also prevents Elsword from moving for a short period. This makes Elsword more vulnerable to damaging combos from which he can't escape from. After the roar, however, Elsword will retain super armor for a brief period, and he'll be able to roar again if he is hit when it runs out.
A few of Raven's base job moves have this. Breaking Fist is a super-armored version of one of his basic combos. Burning Rush is Raven dashing through his enemies and cannot be stopped until the player stops holding the button or he runs out of MP.
Chung's Heavy stance is a variation of this. When hit during certain moves that proc Heavy stance, Chung will block any incoming attack and only take about 10% of the damage, while being able to follow up with a swing or blast of his cannon. However, too many blocked hits without counterattacking will break the stance.
The item Unaggressive Aura gives this ability to anyone, but only for about ten seconds.
Some elite mobs may come with this ability. Most bosses will also proc this after taking too many hits. A few bosses are immune to flinching entirely.
Impossible Item Drop: Par of the course; mobs often drop things (such as weapons, money and crafting materials) that obviously aren't to be expected to the monster in question. Exceptions can be made from special equipment and accessories from bosses, but that's pretty much it.
Incredibly Lame Pun: In earlier versions, some of the quests at the beginning had these in their titles. Most of them are thankfully gone in the newer versions, however.
Inexplicable Treasure Chests: You can find many boxes and chests containing money, health and support items in the dungeons. Best not to think how they're there in the first place.
Infinity–1 Sword: Instead of the below trope, chances are you'll meet more of these equipments in play: craftable "regular" Elite or Unique-grade equipments, post-upgrade special rare sets (such as Bizarre Chaos or Tempest sets), special weapons dropped from regular boss/miniboss, or (at most) Henir equipment just below the "final".
Infinity+1 Sword: The best weapon in the game, yet, is the weapon you can acquire from beating the Field Bonus Boss that is very rarely dropped. It is of the highest grade (Unique), thus it has 4 socket slots (the most you can gain on a weapon), and also has the best stats. The only downside is that it doesn't have any Set Bonus effect.
Armor of Invincibility: By the same token, there's also the secret dungeon equipments (especially after you upgrade them), Henir Time and Space's "final" equipments (which needs weeks, if not months, to complete a set), and the special equipments found in boxes (which factors on luck). All of them are Unique-grade, with special Set Bonus for each set.
Informed Equipment: A variant: While normally any equipment you wear will show in the character's model, equipping a costume will obscure the actual equipment that you used (e.g "top piece costume" will obscure your upper garment). Equipping a "suit" costume will obscure even the regular costumes, depending on said suit costumes.
Played straight with ring and necklace accessories, although it's probably justified.
A special system, after an update, called "Magic Wardrobe" can let you assign an equipment, a costume or an accessory as a "coverup" to another, actual equipment/costume/accessory.
Instant Armor: Chung has this in berserk mode, followed with a full-faced helmet.
Chung as Shelling Guardian, beside a full-faced helmet, he also included a chest plate and Shoulders of Doom
Interface Screw: Some of the enemy's attacks can induce this on you, reversing your left and right controls.
Irony: Wally was researching the ancient Nasods and hired Banthus to steal an El stone for him so he could create some of his own. After being defeated by Elsword's crew, the actual Nasods, through Raven, steal the El stone from him and begin making a second attempt to wipe out humanity.
Irrelevant Sidequest: Many of the sidequests are irrelevant to the conflict (read: main quest) the characters are facing.
Item Amplifier: One of the guild skills increases the recovery amount from consumables.
Item Crafting: A LOT of good items can't be bought, only crafted or randomly found.
Joke Level: Some events have a special event-only dungeons that is filled with silly contents.
Jump Physics: Many. To name the basics: spring-steppingnote You dash, then dash jump, then press down to descend quickly, and press up right before you land; hard to perform, but the result is much faster straight movement and high jumpingnote You do a dash jump and then immediately switch to the other direction to add a little height to your jump. More advanced ones have Some Dexterity Required.
And that's not even touching characters with special dashes such as Eve or Ara.
Kaizo Trap: Some bosses' attacks will still linger on the battlefield seconds after they are defeated, notably Dark Nephilim or Coral Sea Serpent.
Kiai: All of the player characters do this in their attacks, and a few bosses do it too.
Kick Chick: Rena's fighting style when not using her bow. The Combat Ranger job path focuses more on this aspect of her.
King Mook: Many of the minibosses and bosses are merely stronger/bigger variants of normal mooks, such as Chloe (of Dark Elf Sentinel) or Magmanta (Mantares and Mantaray).
Knockback Evasion: You can do a techroll whenever you get knocked down. Wind Sneaker, Sakra Devanam and Grand Master have passives that let them do this faster.
Last Disc Magic: the Hyper Active skills are only unlocked when you reached level 65 (when you're in the final region, Sander).
Last Ditch Move: Sometimes a few bosses will continue attacking with certain moves when they are defeated. Case in point: Dark Nephilim and Coral Sea Serpent. They often are easily avoided, though.
A few mooks have these as well, e.g Laguz will encase you in a bubble if you're happen to be close as she's dying.
Launcher Move: Every character has a few. In this game launches are limited to 2 times; do it more and the victim will fall down instead. note Although few characters have a specific move that resets the "launch counter".
Leaning on the Fourth Wall: Eve's exact words after finishing Henir's Time and Space are "A long time ago, there used to be much harder challenges at this space. This is an easy job". Ironic, considering that yes, Henir's Time & Space was much harder on Elsword's early days.
Level In Reverse: The Night Bethma Lake stage is this, to the normal Bethma Lake stage (aside from being, well, at night.)
Level-Locked Loot: Many equipments are only usable when your character meets the required level.
Level Scaling: Occurs in the secret dungeons where the enemies' level will be scaled up to yours. In their higher difficulties, the enemy can be several levels higher than you.
In Henir's Time and Space, the bosses will have the same power level as that of your party's highest leveled member. In the dungeon's Challenge mode, however, your party and the bosses' levels will be scaled down to level 1.
The Gates of Darkness special stage also scales down your level and the enemies' to 1.
Level Up Fill Up: When you gain a level in a dungeon, your HP and MP will be refilled to full instantly.
Limit Break: Awakening Mode, which can only be activated by attacking enough times.
Hyper Active skills as well, which can only be done with maximum MP and a special item with a long cooldown after it.
Limited Move Arsenal: You can go through a dungeon with only four skills. You can buy an item that increases the skill slots into 8.
Lizard Folk: The mobs in Bethma are mostly consisting of these.
Loading Screen: Whether you're entering dungeons or PVP mode, or teleporting to a town, you'll be treated with one.
Lone Wolf Boss: A number of the bosses are merely hindering you without being related to the conflict at hand e.g William Phoru, Corrupt Nasod Driller, Alterasia Turret and Alterasia Type-H.
Low-Level Advantage: Applies for the PVP - for gaining a better rank in PVP you have to gain rank points by defeating your opponents; having a lower level speeds up the process (by fighting against those in higher levels). Sure, lower level means lower stats and less skills, but in this game, a particularly skillful player would just get enough stats and let their dexterity do the trick.
Bosses Ran and Chief Karu are also this; they specialize in fire/dark magic and wind magic respectively in addition to swordplay.
Magic Mirror: Taranvash, boss of Hamel's third stage, has these in his arena. He can use the mirror to make illusionary copies of himself.
Magikarp Power: Your abilities as a base job will be limited, but as you advance you can access things that makes your game easier.
Magnet Hands: All characters (and many mobs and bosses) have this with their weapons; no matter what they do or what happened to them, expect their weapon to stay near them. Even for Eve and Add's drones, although it might be justified for them.
Male Gaze: Ara's Asura class skill cut-in shows her bending over, prominently displaying her rather large breasts.
Manipulative Bastard: Everything bad that's happening in Sander can be traced back to Karis, the end boss of the region. She manipulated the harpies, the Trocks, and even the Calluso Tribe to fight against you.
Marathon Level: The Henir's Time and Space can be this, depending on how long you took out the bosses and/or whether you take the Bonus Bosses or not. On average, you'll complete the stage in around 20 minutes, while normal dungeons are completed in 4-5 minutes.
Taking the secret dungeons' secret difficulty (randomly accessible while in the middle of it) will take you back to the start of the dungeon, prolonging your playtime.
Mascot Mook: Phorus, walking critters that can talk with William (early game boss and appearing upon getting dud items) being the most famous of them. You also get one as a quest given pet early on. Events in the game often have costumed ones to defeat for their quests, as well as event-only pet phorus. And we have their ancestors the Ancient Phorus which are quadped firebreathers, now available in mount form.
Mechanical Lifeforms: The Nasods, of course, especially those in the ancient times (that includes Eve).
Mechanical Monster: A few Nasods look monstrous, such as Nasod Scorpion King and Nasod Driller.
Medieval Stasis: Despite King Wally's town of Elder being quite advanced due to his influence, it is still strictly medieval. The Velder Kingdom also looks medieval for the most part, despite the enemy having an access to a battle tank of all things.
Megaton Punch: One of Psychic Tracer's combo extensions ends with this, knocking them pretty far away... Sure, they don't become a Twinkle In The Sky, but considering that Add seems to punch the enemy so hard the player's screen shakes it's obvious this is what they were going for.
Meido/Ninja Maid: One of the costumes only attainable through Ice Burners will dress your character in a maid/butler outfit.
Merchant City: The towns Elder and Sander are often noted to be the center of market activities in Rurensia and Pluone continents respectively. Gameplay wise, however, they aren't much different than any other town.
Mercy Invincibility: Whenever you stand up after getting knocked down, you'll get this, but the duration is very short.
Microtransactions: How the Item Mall works. You can buy its currency - K-Ching - directly or win it via giveaways or filling out surveys.
Mind-Control Device: Raven had one built into his Nasod arm so that the Nasod king could control him and manipulate his emotions. Raven regains control of himself after fighting with Elsword, Aisha, and Rena.
Mineral Macguffin: The El Stone of Ruben Village is this for the story until Altera arc is done, with our heroes taking it back from King Nasod.
In general, finding and securing El Stones is the duty of the El Search Party, of which our heroes is a part.
Min-Maxing: It is common for players to just focus on some particular stats rather than spread it equally. Especially since some characters benefit more from some particular stats than others.
Due to the limited amount of skill points you can gain, sometimes you'll also face this whenever you're putting your skill points in the skill tree; you'll max skills that matter the most and the others will just be given a small amount, if not none entirely.
Minor Crime Reveals Major Plot: The entirety of Ruben through Altera storylines are this. It starts from just a thievery of the El Stone by Banthus, then it's revealed that he's working with Lord Wally, who then tries to escape with said stolen El Stone, only for Raven to take it away from him and then gives it to King Nasod.
Mirror Boss: William, a rat like monster who uses a poor mimic version of Elsword's swordsplay, and Type-H, an Eldritch Abomination who not only knows all Elsword's swordsplay and skill, is much much deadlier than William.
Investigative hacking reveals that the files for Type-H are labelled "Parasite Elsword". Make what you will of this.
Raven and Crow Rider are this for Raven players, complete with basic special attacks.
During the second encounter in Hamel region, Chloe loses her bow, adopting a kick-based combat akin to a Wind Sneaker when fighting against you.
There's also Helputt, Chung's father, the boss of Hamel's secret dungeon.
Mirror Morality Machine: Closer to the point of what the Nasod control device in Raven's robotic arm does to him at times.
Money Multiplier: 2 unlockable titles act as this. Also one of the guild skills.
Money Sink: In the board market, costumes and high-level (usually also higher stage of upgrade) equipments can cost hundreds of millions of ED (they're capped at 700 million, though.)
Mook Maker: Several, such as Micky House (which spawns small rat monsters), Oro House (a robotic Expy of the former), Zombie Glitter Grave (which spawns... you get the idea), and Piranha House (that spawns piranhas).
Mutually Exclusive Powerups: When you picked 2 special potions in arena, the second potion's effect will override the first. Unless when the effect is instant Awakening Mode, which will overlap with the others.
The skill tree incorporates this: there are sections where 2 skills is put next to each other; learning one of the two skills will result in you not being able to learn the other one.
No Stat Atrophy: Subverted. Whenever you level up, most of your stats (i.e the ones that aren't HP, attack or defense power) will go down a bit. This is because the formula for stat calculation depends on the level of your equipment and your character level - the amount of points counted in each of your sockets is relative to that of the equipment's level, while the amount of stat represented by those points is relative to your character level.
If your character level is the same as the equipment's, the socket points will fully represent your stats. When your character level is higher, however, the character level variable for stat calculation will change, while the variable for counting the points itself in the equipment will not. Thus it is important to use an equipment that matches your level.
Oddly Shaped Sword: A number of Elsword, Raven and Elesis' "weapon costumes" will turn their swords into this. To an extent, other characters' weapons can be this, as well. That is, when the costumes don't outright change them into improbable weapons.
Nerf Arm: and you can still be powerful with those improbable weapons.
One Size Fits All: After an update, all kinds of equipments (barring weapons) can be equipped on any character. Although, the exact form of the equipment will change depending on the character.
Only Shop in Town: Only applied in the Ruben Village, where Ann (an NPC) will sell you things that blacksmiths, alchemists and accessorizers in other towns would sell.
Oral Fixation: Some of the accessories are this, such as a lollipop or a watermelon wedge.
Our Founder: Elder Village has a statue of its leader, Lord Wally, on its middle plaza.
Our Orcs Are Different: While not explicitly referred to as such, the Glitter monsters in Feita and Velder can be seen as stand-in for orcs. As a trained demonic army, they have many kinds of soldiers, including alchemists. They also have named 'Hero' units that compose the mid-bosses.
The Overworld: The city areas and resting areas, as well as the "fields".
Palette Swap: Minor case - within areas, there ARE Mooks that have their colors changed (Red/Green for Fire/Poison cross-bowmen, respectively). However, the model sizes and movement patterns are almost identical between "small sniper" and "large BFS wielder" pre-Feita, and several enemies and bosses in later areas are outright up- or down-scaled copies of one another.
Velder's secret dungeon is notable as the black/purple(?) Glitter Alchemists, Blue Glitter "Spearmen" (though they're with a sword the commanders have), and Green Glitter Snipers impersonate Aisha, Raven and Rena respectively, using some of their skills. Most normal mobs there now also wear red armor as opposed to the yellow ones they wear in normal Velder dungeons.
Panty Shot: The girls will occasionally flash their panties by action but Aisha is the greatest offender. It doesn't help that the color and various other properties changes as she class changes into Elemental Master.
Patchwork Map: The sandy region Sander is located right next to the cold region Hamel.
Perfect Play A.I.: SS ranked NPC Blademaster is the most notable example, and all the AI can use skills and awakenings in the middle of YOUR combo.
Perpetually Static: Par for the MMO course, your actions don't really have an effect on the environment, but with most of the action in the background and the towns fairly idyllic looking, you at least don't have to see them constantly in a dire state despite your personal progress saying their problems have been solved.
One type of enemy in Bethma named Fire Bat can latch onto you and then explode.
Later in Sander, the Caskey mobs will try to leap onto you and then bite you multiple times before letting go.
Piñata Enemy: Some of the mobs will be powered up (i.e with higher amount of HP, buffed strength/speed, and having one or two elemental enchantments); those mobs will drop lots of money and a temporary powerup as well.
The Pin Is Mightier: a few of the accessories in game are hairpins that gives you additional stats.
Player Exclusive Mechanic: A minor case: while Epic NPCs thrive on Secret A.I. Moves (see below), Noah (Elemental Master) cannot do the XXvXX combonote 2 fireballs, then circular plume of fire and an explosion - the explanation is that she's pyrophobic. The real explanation, though, is that because High Magicians lack access to that move in Season 1.
As above, because the Epic NPC/s follows the old Season 1 system, they cannot do some things that their player equivalents can do in later seasons. Such as Noah and Speka's three fireball combo (whereas now Aishas can do 4) and Amelia's stiff as-in-season-1 arrow combos (whereas Grand Archers have a much faster, easier one and can even cancel into Siege Mode).
NPC copies of Elsword and Raven also lack access to the Way of the Sword and Anger of Raven systems respectively because they didn't have those systems yet back in Season 1.
Player Nudge: The game will tell you what to do whenever a boss is preparing a special attack. Note that such thing doesn't happen when you encounter the same bosses in Henir's Time and Space, however.
Playing with Fire: Magic Knight has some fire skills, and he's able to shoot fireballs in some of his normal moves. But he's more geared towards generating spectral blades and, as Rune Slayer, runes.
Played 100% straight, however, with the Pyro Knight and further Advancement into Blazing Heart, even the abilities which ARE based in Spectral Swords have fire effects!
Raven's Weapon Taker and its advancement Veteran Commander class plays with even more fire - to the point that it can burn himself in some of his moves.
Point Build System: You receive a few skill points whenever you level up. You can also purchase a special item in the Item Mall that gives you a bunch of free skill points, but they're just temporary.
Poison Mushroom: Some special power-up items in dungeons can randomly give an undesirable effect: summoning William Phoru to harass you, or lowering your stats temporarily.
Post-Climax Confrontation: After you completed all dungeons in a certain region, said region's secret dungeon will be unlocked for this trope.
A more immediate example would be the Gates of Darkness stage, which appears randomly after a boss fight in dungeons.
Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed.
Power Equals Rarity: The higher the weapon/armor grade is, the stronger they tend to be, and the rarer they will be (because getting those items require luck and/or lots of grinding).
Power Glows: If you upgrade your weapon up to +5 and above, it will gleam multiple times. If you upgrade it up to +10 and above, it will grow brightly.
Power Source: Eve to the Nasod King, as stated above. Also, the Nasod King turns to the El Stone stolen from Ruben and installs it into his Powertrain.
Power-Up Magnet: A purchasable item that is equipped to your pet will let you attract all drops from monsters to you.
Power-Up Mount: The newly-implemented Mount System which gives you a special creature as your mount, which enables faster movement as well as strong attacks.
Pure Energy: Elsword has a few special attacks which seem to use giant swords made of this. Aisha can use laser beams, though that could be magic and not energy.
PVP Balanced: This game kinda has it easy due to how RPGs Equal Combat; everyone has many different skills and tactics on their own to hold their own in PVP combat. Of course, how each class are balanced inbetween themselves is another story...
Random Event: Borderline example with the Gates of Darkness stage, which appears randomly after you beat a boss in a dungeon. Subverted in KR, however; there's a helpful interface that notes you when the demon invasions will happen (in specific real-time); while the chance of entering said stage is still random, the chance will go higher if you play near the "invasion time".
Played fully straight with encountering bosses in the fields, as well as encountering Field Bonus Boss.
Rare Candy: There existed an Unique-grade item that is only given through events, which, when used, will level you up instantly.
Rare Random Drop: The boss' accessories and boss-exclusive weapons, mostly. Also, the special box-only Unique grade equipments, and the ancient version of said boxes (which increases the chance of said equipments appearing), and the special Ice Burner costumes.
And in NA, you also get the Gate of Darkness' special accessories this way too, with the boxes that you get per each play.
Real-Time Strategy: The secret dungeon: the Gate of Darkness, has some elements of this. Unlike other dungeons, your objective is to summon your own army of monsters to defeat an advancing army of demons and their commanders, and ultimately destroy the gate from which they originated from. This dungeon can be accessed sometimes after defeating a dungeon boss in the Feita regions onward.
Recurring Boss: William Phoru is a boss in 2 stages, and in the second one, he's fought as a miniboss twice before the finish.
Meanwhile Banthus is a boss in 3 stages, and he gets stronger each time.
Red Eyes, Take Warning: Ara, when activating her En Mode, gets completely possessed by her Guardian Spirit, Silver/Eun, and this is one of the many bodily changes that she undergoes because of that. Double points because Silver/Eun is described to be both ruthless and merciless while Ara is described to be kind and compassionate.
Red Shirt Army: Almost literally with Penensio's Red Knights, a supposedly powerful mercenary group which gets captured by spiders in Magmanta's Cave. When you free them, they become helpful allies (they know some Elsword's skills), though not by much.
Remixed Level: the Burning Hope Bridge stage is exactly the Hope Bridge stage, but gets ruined and burnt down to the ground by demons.
Repeatable Quest: There are many quests tagged as "repeatable" in all towns. They don't give you much, though, aside from a few consumables and a small amount of money.
Field quests upon completion give bigger chunks of exp, though the first time also gives you a sizable chunk of ED and starting in Sander, some items.
In a similar manner, some quests are only available in a certain level range which you can repeat for some extra EXP.
Respawn On The Spot: When you revive with a Resurrection Stone in dungeons, you'll be revived right where you died before (or at the start of the level's particular section if you don't revive immediately)
Resting Recovery: in the fields (the ones with enemies generally roaming around and respawning) you can sit down to replenish health. There are also places designated as "resting areas" where your HP will regenerate slowly.
Schrödinger's Gun: In Elesis's story, if the player chooses to become a Grand Master, then Elesis, upon discovering the demon attack in Feita, grabs a few soldiers and trains them incessantly to counteract the Demon attacks, gaining the title of Grand Master, and then, after beating the Demons in Feita, she goes back to Velder and forms an entire army under her command, creating the Red Knights. If you choose to become a Blazing Heart, however, Elesis is simply rumored to be the reincarnation of a great warrior that could control the essence of fire itself, and someone else created the knights.
Screen Shake: Some of the player characters' attacks and a few of the enemies' moves can cause the screen to shake.
Lowe (Lord Knight) has increased range on everything due to his Large Sword and has Heavy Landing, a more vertical version of the Lord Knight's Rolling Smasher. His Armor Break will also have 100% chance of dealing the ailment.
He also has both Fatal Fury and Mega Slash, while you have to choose one of them.
Penensio (Rune Slayer) has access to a special Barrier Rune (and in servers which haven't gotten the Evolution updates, the Heat and Freeze runes also apply) which serves as an obstacle and damages enemies who hit it and the roar which completely depletes a player's MP and deals 33% of their HP as damage, and has infinite range. Amusingly enough, his version of Luna Blade reduces less MP than the Rune Slayer's.
After the Evolution update, him having both Storm Blade and Luna Blade (as well as both elemental runes) counts - the update only allow you to have one of them.
Speka (Void Princess) has an infinite Mana Shield and her Dark Cloud depletes both HP and MP, instead of just HP. In servers which doesn't have the Evolution update, Petite Angkor - Heavy Doll (Which is a stationary trap that attaches itself to enemies who get too close) also applies. Her Flame Circle will also deal full damage regardless of distance, which means that it can potentially deal a lot of damage. Her Plasma Cutter also fires 3 lasers at once, instead of one.
Noah (Elemental Master) also has an infinite Mana Shield, can freeze players with Iceberg, her Blizzard Shower hits multiple times per "ice meteor" (though hers doesn't have an immediate freeze like the regular one, which gives an escape chance), and her Blaze Step is changed to a Freeze Step - which causes frostbite to opponents caught in it. Her iceballs are also valid, in case the server is question doesn't have the Evolution update. Her Flame Circle is also changed to an Ice Circle, and works exactly like Speka's (which means, it deals full damage regardless of distance).
Amelia (Grand Archer) has access to both versions of the Siege stance, both the new one and the old - now unused - one.
Lime (Wind Sneaker) has a grappling arrow that pulls you to her, which she only uses in case you're running away too much.
Edan (Blade Master) gains infinite duration on his Bloody Accel, his Shadow Stab is guaranteed to not knockdown and his Emergency Escape has a 99% proc. His XXZ~Z combo is also drastically faster and doesn't knock the opponent away, instead ending with a One-Flash like finisher. He can also do the same roar that Penensio can.
Valak (Reckless Fist) completely ignores any and all player defense (though Damage Reduction still applies), his X Xv X combo is extended and severely more damaging, and he can do the exact same roar that Penensio and Edan can, also, like Edan, his Shadow Stab does not knockdown. His Charged Bolt is also slightly bigger than normal, and he doesn't need to charge his Wild Charging (though it has reduced range), his Valkyrie's Javelins also have a much weaker delay than the original. However, his Nuclear is severely weaker than a normal Reckless Fist's.
Q-Proto_00 (Code: Nemesis) has an infinite Queen's Throne, is permanently in awakening (which increases all damage she deals by 20%) and a slightly weaker version of Iron Scraps (though it's still a huge threat), can get out of a player's combo at any point by countering and can do a "rain" of spears coming from the ground with very, VERY heavy hitstun. Her Cloaking gives her Super Armor for the entire animation, which allows reversals, her Hornet Sting deals much more damage than the original, and due to her permanent awakening, her Generate Black Hole will always be multi-hitnote Which is actually a weakness, as the unawakened version of the ability cannot be Mana Broken to reduce damage, while the awakened version, can. and finally, she also has access to the roar that Penensio, Valak and Edan have.
After the Evolution update you can only choose to have either Queen's Throne or Junk Break, but Proto has both.
Apple (Code: Empress) is the only one who's largely the same as the original, however, her Charon Guard knocks opponents away (which is only true for some servers) and her Mana Conversion doesn't cost any HP and gives her Super Armor during the animation. Also, her Heaven's Fist can automatically reach the opponent anywhere in the arena (while normally the fist only drops in front of Eve).
Like Penensio, she has both Assault Spear and Space Wrench - after Evolution update, you'll be forced to choose one.
There's also "no consumables run" mixed with No Death Run as part of the Challenge Mode of Henir's Time and Space dungeon. Though you can get recovery items from the stages themselves, and if you die, you'll be revived at its every checkpoint (which will heal you as well) - but if all of your party members are dead before reaching the checkpoint, it means you fail the challenge.
Sequential Boss: The Wally's Underground Lab and Dragon Nest Abyss stages (both are secret dungeons) has many boss characters (some of them bosses from normal stages) lumped in for extra fun.
Set Bonus: Many equipments come in sets; equipping those sets together will yield some extra effects.
One of Dark Mages'/Void Princess' Skills summons a book with the words Killing Note written on the cover. The Skill is called Death Field.
The Five Glitter Troops (a pack of field bosses in Velder) are an obvious shout out to the Power Rangers, right down to them shouting out their names of their own respective colors.
Also, note that Glitter Pink wields a bow and Glitter Red wields a spear. Their matching color and weapon schemes are a reference to Madoka and Kyoko.
The city of Hamel bears a lot of resemblance to Grand Chokmah. Both are capitals of their own respective kingdoms, are situated along the seaside and use water as their theme, and have a lot of grande structures that are related to arches, viaducts, and bridges.
Also relating to Cave Story, the struggle between the Ponggos and the Nasods is very similar to the backstory of the Mimigas when they had to defend their race from a mass army of killer robots.
Lots to Grand Chase.
Silliness Switch: A number of the costumes and accessories purchasable in the item mall can be used to invoke this. Bunny costumes, crying expression (as an accessory) and even pajamas are just a few examples.
Skill Point Reset: A purchasable item can let you do this. You're also given the item for free whenever you advance to a next class or hit the level cap.
Sliding Scale of Plot Versus Characters: The game is more of the plot side of things, as oftentimes the characters' backstory and personality are only there to add nuances to how they face problems, and they rarely get focus (except for a few stages).
Smash Mook: Quite a few, such as the Stone Golems (in Feita) or Arc Glitter Panzers (in Velder). All of them are tough mobs with slow but hard-hitting attacks.
Socketed Equipment: Equipments can be socketed with "Magic Stones" that gives a particular amount of boost in a particular stat.
Meanwhile, equipments can also be given an elemental attribute with El Shards. Attributing weapons means giving a chance of activating an elemental effect on attacks, while attributing armor means giving resistance to said element.
A craftable item (with drops from Field Bonus Boss as its ingredient) can give you an extra socket slot for your weapon/armors.
Starter Villain: Banthus, the very first boss in the very first stage. He's fought 2 more times before being dispatched from the story for good to make way for the new villains.
Stationary Boss: Many. To name a few: Plant Overlords in Feita and Alterasia Turret in Altera.
Some downplayed it - they can move, but only occasionally, and they're immovable from attacks. Case in point: Amethyst in Feita and Coral Serpents in Hamel.
Stationary Wings: Some accessories come in form of wings, that only barely move (if at all) and don't give them flight (but do give them other bonuses).
Stat Sticks: The "costumes" - items that are equipped over your normal equipments (such as "glove costume", "weapon costume" and so on) that are not substitutes to the actual equipments themselves, but they offer additional socket slots (and a few stats and other effects) and make your character look pretty.
Superpowered Mooks: Some mooks are able to replicate some skills of the player character. For example, there are some Elite Mooks in the Velder secret stage which replicates Aisha, Rena and Raven's skills.
There's also the Red Knights in Hamel region that has Elsword's skills (either as Lord Knight or Rune Slayer). In one level they're helping you (after you free them), in another they're your enemies (because they're Brainwashed and Crazy).
Super Speed: Oberon is capable of doing this in one of the active skills. But Raven as Sword Taker takes it Up to Eleven by cutting everything up with one slash (depending on the number of enemies within the range).
Ara's job advancement Sakra Devanam can even do Teleport Spam as she slashes enemies in range.
Sword Lines: Each characters' normal attacks have lines following them. Exceptions would be Rena's kicks and Add's most attacks (as he rarely employs his dynamos directly).
If your weapon have been socketed with enough (certain) elemental stones, the lines will turn red/blue/green.
Some mobs have these as well.
Taken for Granite: The effect of light-elemental weapons is to turn the enemy temporarily into stone.
Take Your Time: Par of the course - some of the missions display urgency that is not expressed in gameplay.
Technicolor Blade: Many blades (especially the rarer ones) come in many kinds of colors and patterns.
Teleport Spam: As mentioned right above, the Sakra Devanam can burst her entire En Gauge to activate Shallow Assault, which is literally a Teleport Spam of massive proportions, she will only stop when her En Gauge runs out. One of Elesis's Jobs Paths, Blazing Heart, has her own version of this called Blazing Dance, which is limited to only five teleports, but looks every bit as cool.
Add's first job change, Psychic Tracer, has a few combo extensions he can do after every normal combo, all of them start with a teleport, and they're spammable.
The Computer Is a Cheating Bastard: while attaching an element to your weapon only gives it a 15% chance to activate it, if a monster has one, expect it to activate tenfold at least 90% of the time.
Timed Mission: Not a strict example, per se, but appears in Altera's secret dungeon due to it being heavily contaminated with poisonous plants and your only protection lasting for about 10 minutes. Also some of the main quests and side quests.
Was played straight all the way back in Season 1 though, and it was coupled with Nightmare Fuel too, as the timer ran out the screen got progressively darker, once it ran out, the dungeon would "light out" and all players would immediately die and not have the option of using ressurrection stones, immediately failing the mission. The Nightmare Fuel comes from when the lights go out, if the timer ends during the stage portion all you could see were the particle effects of the Alterasia Pollen in the air... Time out in the boss's chamber though, and not only could you see the pollen, you could also see the boss's RedGlowing Eyes, staring directly at the screen.
Steel Watcher Eltrion's battle has a 12-minute time limit, after which, he simply gets bored and leaves, and the battle ends in failure.
Tone Shift: The game's background story noticeably darkens from Feita onward, with increasingly-monstrous Demons taking the place of the bandits, lizardmen and Nasods that had previously been the primary foes. The story also focuses more on big wars as opposed to the raids in the previous sagas.
Particularly jarring in that the Altera region looks like something that came from a mixture of Sci Fi and Fantasy genres, while Feita is squarely in Fantasy, taking place inside an ancient ruin.
Total Eclipse of the Plot: The Harmony Festival is celebrated when the sun and moon became one (apparently every 3 years), the sky will become dark and all living creatures spend this time to unwind and enjoy each other’s company (hence "harmony".) This also apparently the time when the El Stone generates massive amounts of energy and thus become unstable when not checked.
Then in one Harmony Festival night, one of the El Lady's aides, Master Solace, feeling a certain sympathy over the lady, attacks the El Tower where the El Stone was placed and then disappears together with the El Lady. The El Stone, left unchecked, generates too much energy and explodes, causing the world to shake violently, causing the continent to split in two.
The Tower: The Temple of Feita has this in the middle of it. Some of the region's stages take place on it.
Tremor Trampoline: A few of the mooks and bosses' attacks are tremor-inducing smashes that can launch you to the air.
The Nasod Inspector's movement will get faster when in critical level of health.
The Ancient Bone Dragon will generate intense heat that burns you if you get near it, in critical level of health.
Magmanta will summon lots of spider mooks while low on health.
Ran has 2 levels of this: One where he's down to 3/4 health (where his attacks have Mana Burn effect), and another where he's down to 1/2 health (where his attacks have fire effects and he breaks out his most powerful moves).
Kill One, Others Get Stronger: When the 3 Plant Overlords are down to one, the last one will mutate to a stronger form, slightly healing itself as well as attacking much faster.
Twinking: The Level-Locked Loot system is in effect, but only with equipment, so you can trade everything else with all your created characters. Newly-made characters, during their first five days, cannot send things from the mailbox, do transactions with other players, or sell items on the market, to limit this.
Underground Monkey: Many kinds of mooks have their own stronger versions; if not in a later level, then definitely in the secret dungeons. An example would be Glitter Pounder (in Feita dungeons), then Glitter Dasher (still in Feita), Arc Glitter Dasher (in Velder dungeons) and finally Bloody Glitter Dasher (in Velder secret dungeon).
The Unfought: You never get to fight Wally in person. Instead, he gets rather spectacularly blown up alongside his Cargo Airship by The Black Crow.
Universal Poison: Whether it's Jubigee's poisonous spores or Magmanta's poisonous spit, all of them can be resisted by similar means (enchanting your armor with Nature element) and cured by the same antidote.
Unobtainium: Mainly the El Shards, which are rare, sold in high prices, and used in many things as enhancement items. Aside from that, the playable characters' class upgrades uses other kinds of unobtainium as catalyst.
Abandoned Mine: Richie Mine, a dungeon where the Nasods have started setting up base and excavating materials to build more of their kind.
Bleak Level: the secret dungeon's secret difficulty (i.e when a man called Luto randomly appears and offers you to come through his door) turns said dungeons into this, with unnatural lighting and weird backgrounds, and of course, powerful mobs all around.
Big Fancy Castle: The Wally Castle stage in Elder and Halls of Water stage in Hamel.
Death Mountain: A few parts of Bethma's stages involve this, as does the first part of its secret dungeon.
Derelict Graveyard: The Return Plains stage in Altera is full of broken ships and Nasods lyring around.
Womb Level: The Heart of Behemoth stage of Sander.
Violation of Common Sense: Elsword, Raven, Chung and Ara moves faster when jumping than when running. As a result, it's rare to see experienced players of these characters ever touching the ground for extended periods of time.
Wacky Wayside Tribe: Bethma, technically, since the majority of it is about fending off attacks of the Lizardmen tribe, while the previous plot (chasing Lord Wally) is left hanging until Bethma's fifth stage.
Waddling Head: the Mana Eater and Blood Eater mobs are just ball-shaped creatures with small stubby legs. Don't be deceived though - when they run, they run rather fast.
Wake-Up Call Boss: Those bosses will teach you that bumrushing (something that works for bosses before them) isn't always going to work. You'll have to be aware of automatic "super armor" which puts them into temporary no-flinch status once they've taken enough hits. Some of them also have super armor while executing certain attacks(usually the most powerful ones) and will be able to interrupt you mid-combo if you so much as hesitate.
Berauk and Kayak are two bosses that will really learn you how to pay attention to dodging. While the former is fairly forgiving as he does not do as much damage(but can drain you off mana easily with status effects), the latter has a homing magical projectile, devastating fire-based attacks and summons a previous boss once his health gets low enough.
Then there's Wally No.9, who, unlike other bosses faced so far, moves almost as swiftly as you, super armors at will and can take a potshot at you with no warning from across the map if you refuse to approach him. And you had to fight another boss just a minute earlier with no chance of recovery in-between.
And if any of those were not enough for you, Raven most definitely will be enough. He moves on exact same rules as player character and can combo you with impunity if you so much as let him hit you with his Nasod Arm.
Magmanta the spider will punish bumrushing with jumping into the background, having mini spiders drop down while it goes about unleashing wide poison sprays. Even at best, this'll drag the fight out for 1-2 minutes each time.
Walk, Don't Swim: When in the underwater levels, you can't swim - instead you walk slow and jump high.
Warmup Boss: Banthus, who unlike the mooks in the first dungeon is capable of jumping.
Warp Whistle: You can warp to a specific point in the world map at the cost of some ED.
Weak, but Skilled: A possible set up using rare Unique-grade equipment from rare boxes. They have lower stats than the other endgame equipments, but come with the benefit of adding bonuses to specific skills. Some characters benefit from these sets more than others.
Weapon of X Slaying: A variant: Some of the titles you can acquire lets you deal more damage to certain kind of enemies, such as "Phoru Slayer" for Phoru mobs or "Band of Trocks" for Trock mobs.
We Buy Anything: No matter which kind of shop you go into, you can sell virtually anything there.
Which Me?: It gets somewhat confusing when you get to the Black Crow as Raven and have to fight...Raven. Also, in the Eltype comic serialization, Aisha experiences this when she dreams about life in the future. Each character has advanced to their last job class, only for their alternate job path selves to later appear, Aisha's included.
This is one of the key mechanics in PVP; many guides will tell you how not to knock enemy down prematurely, and some characters have passives that prolong combos (as comboing normally will eventually knock down the enemy after several hits) and/or a special attack that delay the knock down.
Aside from that, some characters have passives that allows them to get back up again faster.
However due to how the damage reduction increases in later areas, recklessly knocking down enemies is heavily frowned upon by most.
Your Princess Is in Another Castle: During Ruben-Altera storyline, every time our heroes almost reach the El Stone and whoever's holding it at the moment, said stone gets stolen/given to another baddie. Only after defeating King Nasod do the heroes finally managed to complete their mission.
Zettai Ryouiki: With the cash shop you can dress up your girl characters into this. What class is up to you but class A or S is possible.
Zip Mode: Cobo Services lets you transport between towns for a fee, depending how great the distance is. Since you can access any dungeon from any town, it's mostly for getting to fields for quests or to towns with specific items.