Elsword is a 3D side-scrolling MMOG created by KOG studio, currently released in Korea, Taiwan, Hong Kong, Japan, Germany, and North America. It is the spiritual successor to Grand Chase. Elsword has improved on systems Grand Chase had, along with more Animesque graphics and improved gameplay. Instead of making rooms like in Grand Chase, you get to explore the whole world of Elsword (which is still a side-scroller). Like Grand Chase, this game subverts the norm by giving players a few preset characters instead of having a character creator. The first set of available characters includes Elsword, the hot-headed Swordsman, Rena, the cool and calm Archer, and Aisha, the arrogant Mage. They are all expies to their respective counterparts from Grand Chase - Elesis, Lire and Arme. Other characters include Raven, a war-veteran Cyborg, Eve, a Robot Girl, Chung, a young boy with an oversized cannon, Ara, a spear-wielding martial artist and in some servers, Elesis, Elsword's sister that makes a come back from Grand Chase and Add, a time traveller hellbent on capturing Eve.In this game players create rooms in order to complete a mission stage. The basic objective for these stages is to beat up everything in sight, move to the next screen, and wash, rinse, and repeat until you reach the boss. Players are awarded the in-game currency of ED and some EXP points for finishing a mission. This game also features a PVP room for the more experienced players.A character page is under construction.
This game provides examples of:
Abandoned Mine: Richie Mine, a dungeon where the Nasods have started setting up base and excavating materials to build more of their kind.
Advancing Boss of Doom: Dark Nephilim from Velder keeps advancing you from the right, trying to attack you with its claws and laser beams. You can use the traps laid in the boss stage to momentarily stop it, allowing you to attack it freely.
After Boss Recovery: After each mini- and boss fight, you can find a "life essence" dropped from the boss that will heal you for a certain amount.
Airborne Mook: Appears in Feita region's later levels, and throughout Velder region as well.
All Just a Dream: More like hallucination, but Velder's secret stage is actually this - complete with crazy, wacky things that you wouldn't normally see in the normal stages such as when Crazy Puppet (a normal boss) became a gigantic background obstacle, undead demonic mooks crawling up from a single grave, pieces of building falling on you out of nowhere, and some of the mooks imitating Aisha, Rena and Raven...
All Swords Are the Same: they're pretty much only defined by classifications "two-handed sword" (for Elsword and Elesis) and "one-handed sword" (for Raven).
All The Worlds Are A Stage: The secret dungeons combine the elements of the stages of the respective normal dungeons, along with their mooks.
All There in the Manual: The game itself does very, very little to explain the game's backstory, and for players in the Korean Server, it's really hard to know what exactly the "Festival of Harmony" (Or Together Fest) is supposed to be commemorating, pretty much every piece of backstory was given in supplementary material, however, even if you are a long time player, it's hard to piece the story together as most of it are just random pieces of lore, with no real timeline to explain what happened when, fortunately, there's a very handy video to explaining everything.
Alternate Identity Amnesia: Ara's backstory has this. After she gained the mystical hairpin with a Gumiho's spirit sealed within and almost get killed by her brainwashed brother, she gets unconscious. The next thing she knew after she "woke up" is that she had battled her brother and the demon army unconsciously - it's the fox spirit that did it for her.
The Tanker: Chung is the most obvious and effective, especially as Iron Paladin and Tactical Trooper. Blade Master and Lord Knight are meat shield tanks (with the former also having a Life Drain move) while Rune Slayer and to a smaller extent Elemental Master are magic tanks. Subverted with Veteran Commander; while he has many passives that lets him resist damage and status ailments, his HP will often get burned by his frequent overheating so he isn't good as a tank.
The Healer: Only one class can heal others: Wind Sneaker with her Airellina skill.
The DPS: Almost all characters have at least one specialized class for melee comboing (and they'll frequently be tanks, as well); some of them slow but strong, some others weak but fast. Meanwhile, there are only 3 ranged DPS characters: Grand Archer, Deadly Chaser, and Add.
The Nuker: Like the above, almost all characters have at least one specialized class for wide range attacks that deal high damage. Reckless Fist would be a literal example.
The Status Effects specialist: Grand Archer and Veteran Commander deliver the most Status Effects on enemies, but pretty much most characters can deal status effects. Meanwhile Aisha, Rena, Eve and Chung can buff allies, and Elemental Master and Code Nemesis can increase the buff's effectiveness.
The Resource Master: Rune Slayer and Void Princess can deny their enemies their MP. Meanwhile, Tactical Trooper and Grand Master have ways to give their allies MP.
The Petmaster: Eve, with her Nasod minions. Code Empress focuses on this further.
Jack-of-All-Trades: Code Nemesis and Night Watcher can do a lot of things above, and then some. They don't shine much compared to others because of this, however.
Anti-Grinding/Anti-Poop Socking : There's a stamina gauge which slowly decreases after every dungeon play, pretty much placing a limiting on how much experience you can gain a day. However, events which give you unlimited stamina are fairly common, and happen every weekend on the North American server.
Also the level cap put for the characters are actually pretty low when compared to most RPGs, and that late-game dungeons will tend to be more than a match for the characters even when they're on their max level.
Arm Cannon: Raven can shoot fireballs from his Nasod arm and the Weapon Taker job path enables Gatling Good as one of his special active.
Armor and Magic Don't Mix: Averted with the PVP NPC Noah, an Elemental Master who wears full-body armor. If we're talking about the playable characters, it'd be zig-zagged.
Armor-Piercing Slap: The first thing Eve does upon being reactivated is slap Elsword in the face. It's also used as a move in one of Eve's combos - said slap turns the enemy's back against her, which makes it useful for shield-wielding enemies.
Artistic License - Biology: In Altera, there is a group of Mooks (and Bosses) under the category "Alterasia" - plant-like parasites that can take over powered-down machines through their spores. Not just that, but a collectable drop item from the dungeons is Alterasia Seeds. Seeds and spores cannot be used by the same plant.
Downplayed with the Plant Overlords - attacking their roots still do damage, but attacking their "heads" will do full damage.
Awesome, but Impractical: Most of the 300 MPnote Here MP are capped to 300 (unless you're playing as certain few classes or consuming a special potion) and special moves are tiered into 100, 200, and 300 MP special moves, since you charge MP much slower than Grand Chase, and unless you are Rena or Aisha, you have to attack monsters to gain MP, or drink MP potions.
After an update for the PVP system, the 200 and 300 MP-tiered skills for the PVP (see above) have their damage reduced, making them this trope (except for a few, especially the Super Mode ones).
Backstory: Every character gets one once you begin the game, showing why they're on their quest.
Bad Dreams: Elsword is shown to have these about his sister in the Eltype comic serialization.
Bandit Mook: Blood/Mana Eater mooks can steal your HP or MP and then running away; you have to chase and kill them quickly to get your HP/MP back before they jump out to the background.
Bare Your Midriff: Void Princess, Aisha's job advancement from Dark Mage. Both Magic Knight and Rune Slayer, job advancements for Elsword, and Trapping Ranger, a job advancement for Rena.
Barrier Change Boss: The boss of Elder's secret dungeon, Nasod Inspector, can put up a barrier of either physical or magical defense. Attacks of the associated Damage Typing will have its power reduced significantly, forcing you to either be versatile with your attack types or, if available, use Anti-Armor or Armor-Piercing Attack.
Battle Butler: Oberon and Ophelia, for Eve's Code Architecture and Code Empress class.
Battleship Raid: The Cargo Airship stage and Black Crow stage (the latter of which was Raven's airship).
Beware the Nice Ones: Rena is shown to be very calm, kind, and understanding, but if you make her angry she really gets angry. Chung, too, once he gets in his "Berserk" mode.
BFG: Chung's cannon, the Destroyer, is as big as himself.
BFS: Chung's cannon also applies as he uses it as a meleÚ weapon too. However, the Sword Knight's aptly named Armageddon Blade skill and Saber Knight's Sword of Victory are the utter EMBODIMENTS of this trope.
Big Head Mode: Sometimes when you picked up a special potion in the dungeons and PVP, you'll get this instead. It makes you run slower and jump less high.
Black Magic: One of Aisha's possible job change - Dark Mage - practices this.
Bonus Boss: Currently there are five of them, waiting for player at the end of secret dungeons. Alterasia Type-H gets special mention for being endlessly infuriating due to a fight essentially rigged against you.
There's also Steel Watcher Eltrion, whose boss area can only be accessed from the Fields and is only open periodically. It's a gigantic Ro Beast who has 99 bars of HP and devastating area-clearing attacks. Normally, the battle was rigged so that, even though the game allows 12 players to be in the fight at any given time, Eltrion would still be a Marathon Boss. Unfortunately this is hardly the case, as the battle has a 12-minute time limit, and most people who are interested in Eltrion's drops normally have equipment strong enough to destroy him in 6~7 minutes. There have even been reports of the best players in the server getting matched together and killing him in less than 2 minutes.
Bonus Dungeon: The secret dungeons, as above. Entering them would require drop-only items, and inside, the mooks are all souped-up versions of the ones in the normal dungeons, many dangerous obstacles, and finally the bosses that will really test your skills.
Boobs of Steel: Rena. Especially so in the Wind Sneaker class advancement path.
Ara's Sakra Devanam would count as she's rather curvy herself, and remarkably tough/fond of physical attacks. In fact she's the first girl character to have stronger physical attack stat (the girls before her emphasized their magical attack more).
To some extent, Dimension Witch and Grand Master (Aisha and Elesis' "physical" classes respectively) has their assets noticeably grow.
Boss Rush: The special dungeon "Henir's Time and Space" is essentially this.
Boss in Mook Clothing: The Secret Revamp after the release of Hamel's Secret Dungeon, Temple of Trials, adds two "tiers" of enemies to Secret Dungeons. Normal enemies, which are basically slightly stronger versions of enemies from the normal dungeons of the city, and "Commander" enemies, which, as the developers themselves described, "were designed to be minibosses in their own right". Stupidly enough, Commanders are actually more dangerous than a few minibosses, due to ridiculously high damage, almost infinite Super Armor and a ridiculously large health pool. Some enemies - like the Commander Shadow Master - can instantly kill even the tankiest players.
Also coupled with Fake Difficulty because after the revamp, what enemies are what is completely random, and even what enemies spawn is completely random, so you might either end up with an almost harmless enemy becoming a Commander, which is easy enough to deal with, or you can turn a projectile-immune, ranged-damage, or even a multi-hit enemy into a Commander. Multi-hitters are the most dangerous: Pretty much every enemy attack that is multi-hit also deals damage in an area, combine that with the insane damage boost Commanders have...note To give some context, high-level Normal enemies tend to deal anything from 3000~7000 damage per attack. Commanders can deal anything from 10000~30000, per hit. Normally, level capped players have anything from 110k~250k HP.
Breakable Weapons: All equipment has a durability percentage that decreases the more you get whooped on. You can get it repaired at equipment shops.
Bribing Your Way to Victory: To gain extra slot stats which improves your character's performance, you have to buy avatar sets, which cost a hefty amount of cash. Or, if you prefer to be even better, buy Ice Burners, which is like gambling, to get special avatar sets that are even better than cash avatar sets.
This also applies to unlocking the second skill slot, where you have to complete a certain quest to gain it.
Also the consumable item slots, and inventory slots.
There are skill notes that can enhance certain skills exclusively in the cash shop, but are quite inexpensive for some of the effects they have.
Despite this, the game has very little difference between paying users and free users, thanks to the Player Market. Though the difference might be significant in PvE, it's almost nonexistant in the mode that actually matters - PvP.
Calling Your Attacks: With a few exceptions, Special Active attacks all begin with the character calling their attack.
Came Back Strong: Banthus, after you have defeated him in the very first dungeon, he came back stronger in the later dungeon, and the dungeon after the previous he came back with a necklace that can shoot laser.
William also makes a return and instead of being an overgrown combo target he becomes an actual threat.
Clarke's Third Law: The Nasods are a huge abuser of this Law. Raven's Nasod arm can use "magic," particularly fire, in a number of combos and special attacks. Ignis and Leviathan, two high class Nasod guards, specialize in fire and water "magic" respectively, yet are 100% machine.
Class and Level System: Like in Grand Chase, it's not really "Classes" so much as "different characters"; unlike in Grand Chase, they can partake in one of the three forms of specialty after gaining level 15 and perfected themselves at level 35, and their skill trees will also stack and continue on their own ways.
Convenient Questing: As you progress through your quest you'll also progress through towns in a linear way. Though subverted for the Feita region; story-wise, you'll have to go to this region while you're still progressing in your current one, and only after those regions completed you can complete the Feita region. Geography-wise, the path that goes after Bethma region will split into two: one goes to Altera and the other goes to Feita.
Cool Pet: Available in the cash shop, comes in many varieties and special abilities.
Cyborg: Raven is made into half Nasod half human to survive.
Cycleof Hurting: The game averts this - comboing normally will eventually make the victim get knocked down, regardless of how long the combo was (though some have longer combo than others). There is also a Combo Breaker mechanic available.
Damage Reduction: One of the many stats. It acts as your "ultimate defense" - even attacks that pierce normal defenses will have its damage reduced by this.
Subverted into the further advancement into Void Princess though, she clearly shows signs of being Evil, especially after making a pact with the little bat-demon, Anger, and giving evil stares on most of her ending poses... She still works for the good guys, but the development clearly made her more evil.
Played straight with Elsword's Sheath Knight job path, since the Eltype comics explain that the class's power come from Dark El, yet he shows no real character difference, aside from being a little more harsh in his quotes.
Death of a Thousand Cuts: Code: Electra, Eve's newest job change, has "Thousand Stars", which, when activated a second time, creates a barrage of orbs up to a maximum of 50, each one dealing only slightly more damage than your magic attack, however, combine the move with the El Crystal Spectrum Mode (Or god forbid, Fusion Mode) and you can do 300+ of them.
Upon release, you could actually fuse "Thousand Stars" with "Sweep Rolling's" Spectrum, if you had Spectrum Mode activated, the three orbs of Thousand Stars would be then tripled again by the other spectrum, turning the 100 max stars in the original skill into 1200 Stars, it should be noted that, unlike the above report, this could be done with a single Electra.
Battle Seraph (Code Electra's advancement) has the Energetic Heart, a Super Mode which will let all her energy balls/lasers attack into this - combine this with Thousand Stars and she would tear through whole areas within seconds.
Degraded Boss: Sometimes you can find minibosses (or even bosses!) in the normal stages to become mooks in the secret stages. Joaquin is the interesting inversion - that is, he's actually a sub-boss but became a boss in Velder's secret dungeon.
Diminishing Returns for Balance: Most stats has a "dense cap" in which, after your certain stat goes beyond a certain percentage, you'll need to spend more leverage of stat-increasing items (mostly through socket stones) just for a small increase.
Driven to Madness: After being tortured, becoming a slave, having his parents killed right in front of him and being isolated for centuries inside a library with nothing but the books to keep him company, it's no wonder Add became this.
Driven to Suicide: The only thing keeping Raven from this point until he met Elsword and co. was the fact that the Nasods were controlling him.
Dual Boss: The boss at the Dragon Road (Bethma's first stage) are two boss lizardmen, and Sunken Resiam (Hamel's second stage) has 2 giant water serpents. Later on you get a Triple Boss in Underground Garden (Feita's fourth stage).
Many bosses come in twos or threes in Henir's Time and Space.
Dual Wielding: Elsword's Sheath Knight job path, he can wield two swords now.
Dude Looks Like a Lady: Chung, made even more glaring into his "Fury Guardian" class, and even MORE glaring at the further development into Iron Paladin.
Dump Stat: Accuracy stat ensures your attacks not to miss. Here's the catch: the reason your attacks will "miss" at all is due to the Evasion stat - which not many mobs (aside from a handful) have; essentially the Accuracy is just a counter for the Evasion. Having 10% of it is enough to make your attacks reliably hit all the enemies.
On the other hand, many PVP players tend to use Evasion and thus Accuracy is often also stacked upon.
Added Damage is this if you don't care for PvP, despite being really useful in PvP, recent nerfs made it ridiculously weak in PvE, making it so that players only invest on it when they have nothing else to invest on.note To be fair though, it was too strong before the nerfs, considering that the highest possible Critical Multiplier a player can realistically have is 1,73x damage, and added damage could easily give you 2,3x damage, it was pretty much killing critical chance.
An Economy Is You: Pretty much the only things you'll be bothered with in towns are: Blacksmith shops (which make and sell equipments), alchemy shops (which make and sell consumables and various other magical things), and accessories shops (which sells... well, accessories).
Elemental Powers: Players can infuse their weapons with elemental Elshards, which gives their weapon some upgrade responding to the elements.
Aisha is the go-to girl for your elemental magic, especially if she becomes Elemental Master.
Equipment-Based Progression: Starting from a patch, equipments are given "equipment levels" and dungeons are given "minimum average equipment level". Now do the math.
The item level requirements are pretty lenient provided you've been keeping your equipment up to date. Only time it would be an issue would be Hell difficulty secret dungeons.
Exact Time to Failure: Many quests involve you beating a dungeon on a certain difficulty within a certain amount of time. Needless to say, a timer near the top of the screen shows you exactly how much time has passed, to the nearest second.
Exclusive Enemy Equipment: Some of the bosses can drop weapons (and, in few cases, armor) that are generally better, stat-wise, than the regular weapons of similar level.
Excuse Plot: To an extent. The team starts off trying to find all The Elshards that have been scattered throughout the world. After that, the plot becomes the team trying to avoid Elshard being corrupted.
Experience Booster: A purchasable item can increase your EXP gain by 30%. The item's only temporary, though.
Fake Difficulty: See Boss In Mook Clothing above, also, some bosses (Like Karis, Ran, Fallen Chloe though she's a miniboss, to name a few) will be almost permanently in Super Armor and when they are not, their Super Armor threshold (Essentially how many times you can hit them before they automatically activate Super Armor to counter you) is so low and the counter-super armor's duration so high that your option is to either not deal damage at all or deal damage but risk losing half your health.
Another example is the boss of 6-3, the Taranvash of Light. Her second most damaging move (losing only to her Fricking Laser Beam), her Teleport Slash, is performed under two conditions: You either being way too far from her, or occasionally when hitting her. What makes this Fake Difficulty is that she can go an entire fight without using it once, or pretty much spam it when you're hitting her. The animation is, generally, too quick to dodge, especially when you're so focused on comboing her, though this can be circumvented in other bosses through abusing their attacks, Taranvash is special in that her most commonly-used attacks either have very little Super Armor or none at all, and one of her three less common attacks punishes you for being too close (Which is where you wanna be to take advantage of enemy super armor).
The Fair Folk: You can encounter wisps in early Elder stages, while Velder region onward has evil fairies as enemies.
Fantasy Kitchen Sink: Let's see, you fight with forest guardians, then robots, then more robots, then suddenly back to medieval...
First Town: The Ruben Village, where you learn the basics of the game mechanics. Contrary to most examples, though, this is but a small village compared to the next town after this, the Elder Village.
Fixed Damage Attack: The Battle Magician's "Energy Spurt" 200mp skill is pretty much this, since it completely ignores defense and deals damage based on your character level.
This actually becomes a GameBreaker against Joakin's Boss Form (Boss of Illusionary Velder, Velder's Secret Mission) since it immediately negates his shield which makes most attacks deal only 3-digit damage (In a game where even the newbies deal 4-digit damage), therefore immediately stopping him from healing, therefore taking away any difficulty from the boss whatsoever.
Foreshadowing: Beautifully done on the Fourth Volume of El Type Season 2, "My Mascot And Me", where a seemingly random character receives a package which is a Book Ends moment for the Volume, considering how the story was going and how it was pure comedy, everyone thought the character was Ara Haan, but her eyes were obscured. However, with the release of the video showing off the Eight Character, Elsword's Sister (Who's Elesis, no less) it's been confirmed through her necklace that the character in the El Type was, in fact, Elsword's sister.
Double points because Elsword's sister is actually mentioned in the El Type, but in such a comical way nobody thought anything of it. Triple Points because the Main Character, who's supposed to be a student nicknamed "Raven", enters the world of Elsword, just before the last page showing off Elsword's Sister.
Four-Leaf Clover: A rare obtainable item that will give the user more critical chance and increased in-game money drop.
Fragile Speedster: Ara Haan, highest mobility in the game (topping even the air dash girl, Eve), low HP pool, still ridiculously strong.
Her later classes averts this with passive that increase her damage reduction and HP.
Forgets to Eat: The game actually warns players about this. "You must not skip meals even if Elsword gives so much fun."
Freudian Excuse: Raven's past, the Belder capital falsely accuse him of treason and plans to execute him just because the royals hate him, his friends and fiancÚ came to rescue him but all get killed, leaving Raven half-dead, and later getting taken by Nasod races to be brainwashed into helping in a siege in Altera.
Frickin' Laser Beams: A lot of Code Electra's attacks involve laser beams, making Dark Mage's Plasma Cutter fail in comparison.
Wally series and Nasod King are fond of using them.
Gainaxing: Rena, where even standing still will invoke movement of her assets.
Get on the Boat: The Hamel region is located in a different continent and you have to take a ship from Velder to go there.
Giant Spider: Magmanta's Cave (in Hamel Region) is full of these. Naturally, the boss of this stage is the largest of them.
Glass Cannon: Aisha, although it can be subverted temporarily with Mana Shield.
Guns Akimbo: Chung's Deadly Chaser path, though he still uses his Destroyer.
Healing Checkpoint: The dungeon Henir's Time and Space, there are checkpoints in which you can replenish a bit of health and MP, as well as getting a special buff.
Healing Magic Is the Hardest: Due to the nature of the gamenote In PVE you can be skilled enough to avoid most attacks, and in PVP it would break the balance skills that allow healing are really scarce; only 3 classes have access to it (Wind Sneaker, Blade Master & Dimension Witch) and even then the healing are marginal for each case.
Healing Potion: Pretty much the go-to way to regain HP lost in dungeons is to use some of these, as well as healing foods. There are some boxes that will drop health items in the levels, but they Randomly Drops.
Heel-Face Turn: Raven, though it's more on being the case of being Brainwashed and Crazy
Same thing happens with Helputt (the boss of Hamel's secret dungeon) as well.
Horny Devils: They appear in later Sander stages as mobs, along with their leader, Queen Karis.
Hyperactive Metabolism: Players will occasionally find things such as chicken, eggs, or fruit which can replenish health or mana points, and some potions increase speed or Awaken your character.
All of Elsword's first jobs have access to the move Iron Body (Stoic). It has a rather high MP cost of 50, but not only does it activates super armor for about four seconds, but it reduces a moderate (formerly large) amount of damage during the duration it is active. Usually, the best thing to do when fighting against an Elsword in this mode is to RUN.
Elsword's Way of the Sword aura system also activates this when he's hit in Destructive mode. However, not only does it not reduce damage, it is preceded by a roar which, while it does damage nearby enemies, also prevents Elsword from moving for a short period. This makes Elsword more vulnerable to damaging combos from which he can't escape from. After the roar, however, Elsword will retain super armor for a brief period, and he'll be able to roar again if he is hit when it runs out.
A few of Raven's base job moves have this. Breaking Fist is a super-armored version of one of his basic combos. Burning Rush is Raven dashing through his enemies and cannot be stopped until the player stops holding the button or he runs out of MP.
Chung's Heavy stance is a variation of this. When hit during certain moves that proc Heavy stance, Chung will block any incoming attack and only take about 10% of the damage, while being able to follow up with a swing or blast of his cannon. However, too many blocked hits without counterattacking will break the stance.
The item Unaggressive Aura gives this ability to anyone, but only for about ten seconds.
Some elite mobs may come with this ability. Most bosses will also proc this after taking too many hits.
Impossible Item Drop: Par of the course; mobs often drop things (such as weapons, money and crafting materials) that obviously aren't to be expected to the monster in question. Exceptions can be made from special equipment and accessories from bosses, but that's pretty much it.
Incredibly Lame Pun: In earlier versions, some of the quests at the beginning had these in their titles. Most of them are thankfully gone in the newer versions, however.
Inexplicable Treasure Chests: You can find many boxes and chests containing money, health and support items in the dungeons. Best not to think how they're there in the first place.
Instant Armor: Chung has this in berserk mode, followed with a full-faced helmet.
Chung as Shelling Guardian, beside a full-faced helmet, he also included a chest plate and Shoulders of Doom
Item Crafting: A LOT of good items can't be bought, only crafted or randomly found.
Kick Chick: Rena's fighting style when not using her bow. The Combat Ranger job path focuses more on this aspect of her.
Launcher Move: Every character has a few. In this game launches are limited to 2 times; do it more and the victim will fall down instead.
Leaning on the Fourth Wall: Eve's exact words after finishing Henir's Time and Space are "A long time ago, there used to be much harder challenges at this space. This is an easy job". Ironic, considering that yes, Henir's Time & Space was much harder on Elsword's early days.
Level In Reverse: The Night Bethma Lake stage is this, to the normal Bethma Lake stage (aside from being, well, at night.)
Level Scaling: Occurs in the secret dungeons where the enemies' level will be scaled up to yours. In their higher difficulties, the enemy can be several levels higher than you.
Level Up Fill Up: When you gain a level in a dungeon, your HP and MP will be refilled to full instantly.
Limit Break: Awakening, and by extension, Hyper Actives.
Limited Move Arsenal: You can go through a dungeon with only four skills. You can buy an item that increases the skill slots into 8.
Lizard Folk: The mobs in Bethma are mostly consisting of these.
Low-Level Advantage: Applies for the PVP - for gaining a better rank in PVP you have to gain rank points by defeating your opponents; having a lower level speeds up the process (by fighting against those in higher levels). Sure, lower level means lower stats and less skills, but in this game, a particularly skillful player would just get enough stats and let their dexterity do the trick. You can find people in level 10-20 (and sometimes even lower) having the SSS rank because of this.
Macross Missile Massacre: Shooting Guardian's Shooting Star skill. He has some other missile spamming skills, but this one's easily the most prominent.
Medieval Stasis: Despite King Wally's town of Elder being quite advanced due to his influence, it is still strictly medieval. The Velder Kingdom also looks medieval for the most part, despite the enemy having an access to a battle tank of all things.
Megaton Punch: One of Psychic Tracer's combo extensions ends with this, knocking them pretty far away... Sure, they don't become a Twinkle In The Sky, but considering that Add seems to punch the enemy so hard the player's screen shakes it's obvious this is what they were going for.
Mercy Invincibility: Whenever you stand up after getting knocked down, you'll get this, but the duration is very short.
Mind-Control Device: Raven had one built into his Nasod arm so that the Nasod king could control him and manipulate his emotions. Raven regains control of himself after fighting with Elsword, Aisha, and Rena.
Mirror Boss: William, a rat like monster who uses a poor mimic version of Elsword's swordsplay, and Type-H, an Eldritch Abomination who not only knows all Elsword's swordsplay and skill, is much much deadlier than William.
Investigative hacking reveals that the files for Type-H are labelled "Parasite Elsword". Make what you will of this.
Raven and Crow Rider are this for Raven players, complete with basic special attacks.
There's also Helputt, Chung's father, the boss of Hamel's secret dungeon.
Mirror Morality Machine: Closer to the point of what the Nasod control device in Raven's robotic arm does to him at times.
Mook Maker: Several, such as Micky House (which spawns small rat monsters), Oro House (a robotic Expy of the former), Zombie Glitter Grave (which spawns... you get the idea), and Piranha House (that spawns piranhas).
More Dakka: Shooting Guardian, Chung's magic class.
Taken further by it's upgrade Deadly Chaser.
The Hyper Actives update gives us Lunatic Scud, the Code Nemesis's Hyper Active. You can practically hear her shouting "I NEED MORE GUNS"
Our Orcs Are Different: While not explicitly referred to as such, the Glitter monsters in Feita and Velder can be seen as stand-in for orcs. As a trained demonic army, they have many kinds of soldiers, including alchemists. They also have named 'Hero' units that compose the mid-bosses.
Palette Swap: Minor case - within areas, there ARE Mooks that have their colors changed (Red/Green for Fire/Poison cross-bowmen, respectively). However, the model sizes and movement patterns are almost identical between "small sniper" and "large BFS wielder" pre-Feita, and several enemies and bosses in later areas are outright up- or down-scaled copies of one another.
Velder's secret dungeon is notable as the black/purple(?) Glitter Alchemists, Blue Glitter "Spearmen" (though they're with a sword the commanders have), and Green Glitter Snipers impersonate Aisha, Raven and Rena respectively, using some of their skills. Most normal mobs there now also wear red armor as opposed to the yellow ones they wear in normal Velder dungeons.
Panty Shot: The girls will occasionally flash their panties by action but Aisha is the greatest offender. It doesn't help that the color and various other properties changes as she class changes into Elemental Master.
Perfect Play AI: SS ranked NPC Blademaster is the most notable example, and all the AI can use skills and awakenings in the middle of YOUR combo.
Perpetually Static: Par for the MMO course, your actions don't really have an effect on the environment, but with most of the action in the background and the towns fairly idyllic looking, you at least don't have to see them constantly in a dire state despite your personal progress saying their problems have been solved.
Player Exclusive Mechanic: A minor case: while Epic NPCs thrive on Secret A.I. Moves (see below), Noah (Elemental Master) cannot do the XXvXX combonote 2 fireballs, then circular plume of fire and an explosion - the explanation is that she's pyrophobic. The real explanation, though, is that because High Magicians lack access to that move in Season 1.
As above, because the Epic NPC/s follows the old Season 1 system, they cannot do some things that their player equivalents can do in later seasons. Such as Noah and Speka's three fireball combo (whereas now Aishas can do 4) and Amelia's stiff as-in-season-1 arrow combos (whereas Grand Archers have a much faster, easier one and can even cancel into Siege Mode).
Playing with Fire: Magic Knight has some fire skills, and he's able to shoot fireballs in some of his normal moves. But he's more geared towards generating spectral blades and, as Rune Slayer, runes.
Played 100% straight, however, with the Pyro Knight and further Advancement into Blazing Heart, even the abilities which ARE based in Spectral Swords have fire effects!
Raven's Weapon Taker and its advancement Veteran Commander class plays with even more fire - to the point that it can burn himself in some of his moves.
Point Build System: You receive a few skill points whenever you level up. You can also purchase a special item in the Item Mall that gives you a bunch of free skill points, but they're just temporary.
Powered by a Forsaken Child: In a sense. Eve had to shut herself down and use her own energy to power the Nasod King and his subjects. She was only rebooted when the Nasod King was destroyed.
Power Source: Eve to the Nasod King, as stated above. Also, the Nasod King turns to the El Stone stolen from Ruben and installs it into his Powertrain.
Power-Up Magnet: A purchasable item that is equipped to your pet will let you attract all drops from monsters to you.
Power-Up Mount: The newly-implemented Mount System which gives you a special creature as your mount, which enables faster movement as well as strong attacks.
Pure Energy: Elsword has a few special attacks which seem to use giant swords made of this. Aisha can use laser beams, though that could be magic and not energy.
PVP Balanced: This game kinda has it easy due to how RPGs Equal Combat; everyone has many different skills and tactics on their own to hold their own in PVP combat. Of course, how each class are balanced inbetween themselves is another story...
Red Eyes, Take Warning: Ara, when activating her En Mode, gets completely possessed by her Guardian Spirit, Silver/Eun, and this is one of the many bodily changes that she undergoes because of that. Double points because Silver/Eun is described to be both ruthless and merciless while Ara is described to be kind and compassionate.
Repeatable Quest: There are many quests tagged as "repeatable" in all towns. They don't give you much, though, aside from a few consumables and a small amount of money.
Field quests upon completion give bigger chunks of exp, though the first time also gives you a sizable chunk of ED and starting in Sander, some items.
In a similar manner, some quests are only available in a certain level range which you can repeat for some extra EXP.
Resting Recovery: in the fields (the ones with enemies generally roaming around and respawning) you can sit down to replenish health. There are also places designated as "resting areas" where your HP will regenerate slowly.
Schr÷dinger's Gun: In Elesis's story, if the player chooses to become a Grand Master, then Elesis, upon discovering the demon attack in Feita, grabs a few soldiers and trains them incessantly to counteract the Demon attacks, gaining the title of Grand Master, and then, after beating the Demons in Feita, she goes back to Velder and forms an entire army under her command, creating the Red Knights. If you choose to become a Blazing Heart, however, Elesis is simply rumored to be the reincarnation of a great warrior that could control the essence of fire itself, and someone else created the knights.
Lowe (Lord Knight) has increased range on everything due to his Large Sword and has Heavy Landing, a more vertical version of the Lord Knight's Rolling Smasher. His Armor Break will also have 100% chance of dealing the ailment.
Penensio (Rune Slayer) has access to a special Barrier Rune (and in servers which haven't gotten the Evolution updates, the Heat and Freeze runes also apply) which serves as an obstacle and damages enemies who hit it and the roar which completely depletes a player's MP and deals 33% of their HP as damage, and has infinite range. Amusingly enough, his version of Luna Blade reduces less MP than the Rune Slayer's.
After the Evolution update, him having both Storm Blade and Luna Blade counts - the update only allow you to have one of them.
Speka (Void Princess) has an infinite Mana Shield and her Dark Cloud depletes both HP and MP, instead of just HP. In servers which doesn't have the Evolution update, Petite Angkor - Heavy Doll (Which is a stationary trap that attaches itself to enemies who get too close) also applies. Her Flame Circle will also deal full damage regardless of distance, which means that it can potentially deal a lot of damage. Her Plasma Cutter also fires 3 lasers at once, instead of one.
Noah (Elemental Master) also has an infinite Mana Shield, can freeze players with Iceberg, her Blizzard Shower hits multiple times per "ice meteor" (though hers doesn't have an immediate freeze like the regular one, which gives an escape chance), and her Blaze Step is changed to a Freeze Step - which causes frostbite to opponents caught in it. Her iceballs are also valid, in case the server is question doesn't have the Evolution update. Her Flame Circle is also changed to an Ice Circle, and works exactly like Speka's (which means, it deals full damage regardless of distance).
Amelia (Grand Archer) has access to both versions of the Siege stance, both the new one and the old - now unused - one.
Lime (Wind Sneaker) has a grappling arrow that pulls you to her, which she only uses in case you're running away too much.
Edan (Blade Master) gains infinite duration on his Bloody Accel, his Shadow Stab is guaranteed to not knockdown and his Emergency Escape has a 99% proc. His XXZ~Z combo is also drastically faster and doesn't knock the opponent away, instead ending with a One-Flash like finisher. He can also do the same roar that Penensio can.
Valak (Reckless Fist) completely ignores any and all player defense (though Damage Reduction still applies), his X Xv X combo is extended and severely more damaging, and he can do the exact same roar that Penensio and Edan can, also, like Edan, his Shadow Stab does not knockdown. His Charged Bolt is also slightly bigger than normal, and he doesn't need to charge his Wild Charging (though it has reduced range), his Valkyrie's Javelins also have a much weaker delay than the original. However, his Nuclear is severely weaker than a normal Reckless Fist's.
Q-Proto_00 (Code: Nemesis) has an infinite Queen's Throne, is permanently in awakening (which increases all damage she deals by 20%) and a slightly weaker version of Iron Scraps (though it's still a huge threat), can get out of a player's combo at any point by countering and can do a "rain" of spears coming from the ground with very, VERY heavy hitstun. Her Cloaking gives her Super Armor for the entire animation, which allows reversals, her Hornet Sting deals much more damage than the original, and due to her permanent awakening, her Generate Black Hole will always be multi-hitnote Which is actually a weakness, as the unawakened version of the ability cannot be Mana Broken to reduce damage, while the awakened version, can. and finally, she also has access to the roar that Penensio, Valak and Edan have.
Apple (Code: Empress) is the only one who's largely the same as the original, however, her Charon Guard knocks opponents away (which is only true for some servers) and her Mana Conversion doesn't cost any HP and gives her Super Armor during the animation. Also, her Heaven's Fist can automatically reach the opponent anywhere in the arena (while normally the fist only drops in front of Eve).
Like Penensio, she has both Assault Spear and Space Wrench - after Evolution update, you'll be forced to choose one.
Sequential Boss: The Wally's Underground Lab and Dragon Nest Abyss stages (both are secret dungeons) has many boss characters (some of them bosses from normal stages) lumped in for extra fun.
Set Bonus: Many equipments come in sets; equipping those sets together will yield some extra effects.
One of Dark Mages'/Void Princess' Skills summons a book with the words Killing Note written on the cover. The Skill is called Death Field.
Lots to Grand Chase.
Skill Point Reset: A purchasable item can let you do this. You're also given the item for free whenever you advance to a next class or hit the level cap.
Socketed Equipment: Equipments can be socketed with "Magic Stones" that gives a particular amount of boost in a particular stat.
Meanwhile, equipments can also be given an elemental attribute with El Shards. Attributing weapons means giving a chance of activating an elemental effect on attacks, while attributing armor means giving resistance to said element.
Superpowered Mooks: Some mooks are able to replicate some skills of the player character. For example, there are some Elite Mooks in the Velder secret stage which replicates Aisha, Rena and Raven's skills.
Super Speed: Oberon is capable of doing this in one of the active skills. But Raven as Sword Taker takes it Up to Eleven by cutting everything up with one slash (depending on the number of enemies within the range).
Ara's job advancement Sakra Devanam can even do Teleport Spam as she slashes enemies in range.
Sword Lines: Each characters' normal attacks have lines following them. Exceptions would be Rena's kicks and Add's most attacks (as he rarely employs his dynamos directly).
If your weapon have been socketed with enough (certain) elemental stones, the lines will turn red/blue/green.
Some mobs have these as well.
Teleport Spam: As mentioned right above, the Sakra Devanam can burst her entire En Gauge to activate Shallow Assault, which is literally a Teleport Spam of massive proportions, she will only stop when her En Gauge runs out. One of Elesis's Jobs Paths, Blazing Heart, has her own version of this called Blazing Dance, which is limited to only five teleports, but looks every bit as cool.
Add's first job change, Psychic Tracer, has a few combo extensions he can do after every normal combo, all of them start with a teleport, and they're spammable.
The Computer Is a Cheating Bastard: while attaching an element to your weapon only gives it a 15% chance to activate it, if a monster has one, expect it to activate tenfold at least 90% of the time.
Timed Mission: Not a strict example, per se, but appears in Altera's secret dungeon due to it being heavily contaminated with poisonous plants and your only protection lasting for about 10 minutes. Also some of the main quests and side quests.
Was played straight all the way back in Season 1 though, and it was coupled with Nightmare Fuel too, as the timer ran out the screen got progressively darker, once it ran out, the dungeon would "light out" and all players would immediately die and not have the option of using ressurrection stones, immediately failing the mission. The Nightmare Fuel comes from when the lights go out, if the timer ends during the stage portion all you could see were the particle effects of the Alterasia Pollen in the air... Time out in the boss's chamber though, and not only could you see the pollen, you could also see the boss's RedGlowing Eyes, staring directly at the screen.
Steel Watcher Eltrion's battle has a 12-minute time limit, after which, he simply gets bored and leaves, and the battle ends in failure.
Verbal Tic: Pick any non-human, and you'll find one. The tic seems to be the same for all members of that race.
Violation of Common Sense: Elsword, Raven, Chung and Ara moves faster when jumping than when running. As a result, it's rare to see experienced players of these characters ever touching the ground for extended periods of time.
Wake-Up Call Boss: Those bosses will teach you that bumrushing (something that works for bosses before them) isn't always going to work. You'll have to be aware of automatic "super armor" which puts them into temporary no-flinch status once they've taken enough hits. Some of them also have super armor while executing certain attacks(usually the most powerful ones) and will be able to interrupt you mid-combo if you so much as hesitate.
Berauk and Kayak are two bosses that will really learn you how to pay attention to dodging. While the former is fairly forgiving as he does not do as much damage(but can drain you off mana easily with status effects), the latter has a homing magical projectile, devastating fire-based attacks and summons a previous boss once his health gets low enough.
Then there's Wally No.9, who, unlike other bosses faced so far, moves almost as swiftly as you, super armors at will and can take a potshot at you with no warning from across the map if you refuse to approach him. And you had to fight another boss just a minute earlier with no chance of recovery in-between.
And if any of those were not enough for you, Raven most definitely will be enough. He moves on exact same rules as player character and can combo you with impunity if you so much as let him hit you with his Nasod Arm.
Magmanta the spider will punish bumrushing with jumping into the background, having mini spiders drop down while it goes about unleashing wide poison sprays. Even at best, this'll drag the fight out for 1-2 minutes each time.
Warmup Boss: Banthus, who unlike the mooks in the first dungeon is capable of jumping.
Warp Whistle: You can warp to a specific point in the world map at the cost of some ED.
Weak, but Skilled: A possible set up using rare Unique-grade equipment from rare boxes. They have lower stats than the other endgame equipments, but come with the benefit of adding bonuses to specific skills. Some characters benefit from these sets more than others.
Which Me?: It gets somewhat confusing when you get to the Black Crow as Raven and have to fight...Raven. Also, in the Eltype comic serialization, Aisha experiences this when she dreams about life in the future. Each character has advanced to their last job class, only for their alternate job path selves to later appear, Aisha's included.
This is one of the key mechanics in PVP; many guides will tell you how not to knock enemy down prematurely, and some characters have passives that prolong combos (as comboing normally will eventually knock down the enemy after several hits) and/or a special attack that delay the knock down.
Aside from that, some characters have passives that allows them to get back up again faster.