Grand Chase is an MMOG created by KOG Studios, which is released worldwide with several different versions. It's similar to that of MapleStory in being a 2D side scroller. The difference is that the game is room based, has 3D graphics, and produces an almost more distinctive gameplay than most other MMOs. Instead of normal character creation, players are given preset character classes, the first three being all female: Sword Knight (Elesis), which is a close-ranged character; Archer (Lire), which is pretty obvious, and a Mage (Arme), also very obvious. Other characters/classes can be unlocked. Each class starts with unlocking a specific character first, then working towards unlocking others (be warned, some of these character unlocking quests are hard - unless you buy your way through them. Same for job changes, except much more hellish).The game plays more like a console action platform game more than a traditional MMO. It is room based, meaning you join in player-created rooms and enter dungeons which play out more like stages. The objective is to defeat enemy swarms and move on to the next room, until you defeat the boss at the end. Afterward, you are awarded experience points and GP (in-game currency). Then it's off to the next place. The game also has a PVP for all those competitive players. This game pretty much breaks the mold for most MMOs.This game provides examples of:
Action Command: Rama / Deva Jin's stances and Burning Destroyer of Heaven extensions and Prime Knight Sieghart.
Dio, Mari, and Zero as well.
A special case applies for Rin: though she does have action commands, they only apply to her MP skills, and they cost one of her prayer symbols.
Ascended Glitch: The many types of "stepping" techniques and the "OTTO"note Over The Top Offense trick are orignally glitches, but have been left in the game as they are Difficult but Awesome tricks. Stepping is allowed in tournament play, but OTTO is not.
A future balance patch even adds stepping to some characters that couldn't do it before! Yes, they developers are deliberately "adding a bug" on characters for Competitive Balance!
Color-Coded Characters: Each playable character is assigned a different color, usually their hair color. Pretty much everything they wear will be that color. With some equipment sets, the only way to tell which character it is (besides looking at the weapon) is by color; this gets pretty annoying with Jin and Ryan, since the colors of many of their items are so similar (compare Jin's fiery red to Ryan's darker orange).
The only exceptions to the "hair-color" rule are the white-haired Lass, the blonde Lire, and the sandy-blonde Zero (their color codes are light blue, verdant green, and meadow-green respectively).
With 15 playable characters, similar shades are bound to happen.
Combo Breaker: Getting hit while charging up a spell will cause your character to lose MP and immediately hit the ground. You can use this deliberately to escape most attacks.
The exceptions are Lass, with white/black hair and blue eyes, Amy, with pink hair and brown eyes, Mari, who has blue and red heterochromia to go with her blue hair. Ley has pink hair with teal-green eyes, and Rin has white hair with blue eyes.
Dual Wielding: Every MP character (Arme and Mari being the glaring exceptions) has at least one dual-wielding weapon job.
Ronan is a strange case, as his Aegis Knight job has him use a sword and shield set and all his other jobs have him slashing with one hand and casting spells with the other.
Among the AP characters, so far only Lupus/Rufus Dual Wields in the normal sense. Dio is something more akin to Ronan in using his weapon in one hand and using his 'Rake Hand' to activate most of his special skills. Time will tell if Ley and Zero get to dual weild at all.
Silver Island, which is a continent full of low-level dungeon, is another story arc leading to Dio while the quest for KazeAze happens to be the main arc.
In Season 4, the whole plot is retconned to make the new characters fit the plot and to fit the "Linear dungeon" revamp. Now, the Grand Chase went to the Silver Island first before ending up in the Sea of Partusay, meeting Jin along the way.
However it seems that the plot jumped the shark as soon as Dio was introduced as a character from another dimension.
Also, the Hero Dungeon plots are barely related to any of the major plots going on. Same goes for event dungeons.
Also some jump quests in dungeons that have them (Battle for Bermesiah / Bermesiah's Last Stand has two particularly difficult ones). Season 4 may have lowered the difficulty somewhat, but BfB/BLS is still one difficult jump quest to do.
Not to mention PVP's bugs prevent you from winning most of the time.
Fake Longevity: Back in seasons 2 and 3, Character/Job Quests required an absurd amount of time and patience. 2nd jobs required you to collect 300 WHOPPING FRAGMENTS and 10 seals with low drop rates. 3rd jobs required 50 PVP wins (it's not easy considering the conditions listed below) and other collectibles with incredibly low drop rates, such as items that can only be collected via defeating a certain boss. And if it doesn't drop, you have to go through the dungeon AGAIN and AGAIN and AGAIN until you can get 3/10 of those items. (At least you can sell off the items you pick up.)
Let's not forget Elena and those low upgrade rates for necklaces and anklets; you may end up burning over a thousand gems and still not get a +9 Necklace or Anklet. There's a reason dungeon players tend to wail on Elena/ Kamiki.
Season 3 now features Item Crafting, which requires loads and loads of grinding. How much? One good piece of armor requires up to 420 of several types of rare drops.
Many quests, item drops and crafting recipes have gotten modified with the newest season. Including character and job change quests.
While the job quests have been made easier, the last step of the 4th Job Change quest is the real doozy - beat the Shrine of Ruin four times, exacerbated by the fact that you can only enter it twice a day - during specific times. (The 3rd job quest, meanwhile, only requires you to enter Hell's Furnace twice.)
Sometimes your allies will appear to petrify themselves instead of doing attacks, usually due to skill tree abilities. Turned Up To Eleven with Jin's first job, where if he's not the room's host he can often be unable to deal damage with anything other than his basic combo.
"Tennis" matches, too. One variant has Warlocks batting fireballs with Sylvan Mirror, the other variant has 2 Ryan players batting a third target around and seeing how long they can keep the poor sod in the air.
Goomba Springboard: Sieghart's skill tree includes an ability that lets him do this to friend and foe alike. Though it's harmless on friends (while making an annoyed emoticon appear next to them) and the damage to foes is minimal, it lets him reach absurd heights, improving his overall mobility and making some jump stages more a joke than Lass, Lire or Amy does!
HP to One: Kamiki's ice attack. You will not break out of it before you're out of HP, but it can't kill you. You can actually escape this move with some HP remaining, you just have to be at a really high level to do so.
Fatal Fury Tempest / Evil Attack - one of Lass' Thief skills - has a 50/50 chance of causing this in PVP (or no damage), or just taking a huge chunk of your opponent's health in PVM (or just a little). That is, if you manage to actually freaking hit with it.
The move's Fatal effect chance has been confirmed to become 100% if the attack hits during any of the enemy's attack animations. That said, there still is the matter of actually hitting with it...
How can anyone forget Headshot?! And even if it doesn't fatal, you still get damage.
Thanatos' habit of immobilizing you and then pulling you into this black sphere, will more often than not wipe out your HP as well.
His Immolation also will get your HP reduced to Fatal unless you have some good status, even so that attack deals an insane amount of damage.
Spearman Elesis and Warlord Sieghart's 3rd MP skill has them throwing Laser SPEAR(S) (both versions for Sieghart). Abyss Knight Ronan rapid-fires several when using Tornado Stinger, and Magic Knight Ronan's Skill Tree give him several moves that do this.
Sieghart's 4th job 3rd MP skill takes this Up to Eleven by creating seven physical swords out of energy and then murdering things with them.
Let's Fight Like Gentlemen: In team mode PvP, many players ask demand for a "1v1" when their team is down to only themselves, which means their team can win if they beat the rest of the opposing team one-on-one. Reactions and thoughts vary if this is common courtesy or just people whining that their team is losing. Often results in raging and false threats of getting banned if you decide to not comply to the request, reinforcing the latter image and the view on the Fan Dumb.
Lightning Bruiser: Three out of four of Elesis' jobs, if you can get the dashes correctly. (This is required for Sword Masters to overcome their speed handicap, by the way.)
Jin's first job is likewise extremely fast and beefy, even without using the advanced dashing techniques.
Sieghart's fourth job is pretty speedy and hits like a cinderblock fired out of a cannon. And this is even WITHOUT getting the timing down on on the Just Frame (think False Romantic Cancel difficult) finisher extensions on basically every one of his normal attacks AND MP Skills (normal and rage versions).
Living Weapon: Zero's Grandark sword is described this and even has an animated eye on it.
A good part of the 3rd Job quests require PVP wins.
All of the 4th job quests do.
With the Chaos update, PVP missions have been removed completely and percentage drops are limited to a single dungeon, but are still irritating.
Luckily My Shield Will Protect Me: Aegis Knight can nullify a lot of attack complete with a well timed block. At close range, it even staggers the enemy which gives you a very nice opening.
Ironically, Aegis Knight's shield often comes across as useless due to the strict timing and very possible latency issues. And trying to get a block with Button Mashing often ends up with you getting hit in the face. However, using the "dash guard" technique is less tricky, but much more situational and only works if a foe is charging your way.
Magic Knight: Ronan Erudon, AKA the job classes from the Spell Knight up to the Abyss Knight.
Nature Hero: Ryan. Most of his quotes revolve around this.
Nerf: Pretty much every class in NA (after the ottofix).
Not Completely Useless: The Druid's Wolf Transformation is quite capable of destroying Lire players. Then there's the ability to lock a foe down by jump attacking between platforms, and you now have a Lethal Joke Character on your hands. The Skill Tree also gives the wolf form special moves.
One-Hit Kill: Some bosses have attacks that if successful, will instantly kill you. There are Yamini's Death Sentence, Zeruel's Boss' meteor attack that is triggered by standing on the platforms out of it's range, and Hellis Gardosen's portal. Ironically, Zero can turn these into a Ong Hit Kill on the bosses, using the reflect damage property of Increase in Offense Stance, and still survive on Fatal, since he cannot be knocked down with Grandark out.
His 4th job has him sounding like Austin Powers with a little Aussie accent.
Mari slips into this from time to time. ("Nothing but fools hi-yah.")
Precision F-Strike: Back in Seasons 2 and 3, Elesis and Lire when they see Amy for the first time in the Temple of Cuatal / Origins.
Rain of Arrows: Archer (and Nova) Lire's level 2 MP attack. Arch Ranger's level 3 MP attack also qualifies.
Randomly Drops: Notorious for having very low drop rates for items that you need just to unlock characters. It doesn't help when the one your supposed to hunt is the Boss. Well, considering who the unlockable characters are, it's somewhat justified.
His in-game taunts and win quotes have him saying things like "C'mon, newbie!" and "You're one hundred years too early to fight me.". Basically, just about EVERY VOICED LINE Lass has outside of his skills make him sound very smug.
Squishy Wizard: Arme. Amy is also one, if you don't count her defense-buffing "Metal Idol" dance.
Standard Status Effects: Freeze and petrify are common, poison is rarely given to enemies and only one player character has an attack that actually poisons the target, while the other is an area effect cloud that stops affecting once victims leave it.
Curse is a very common status effect attack given to enemies and you lose health every time you press the attack button.
There's the player-only affecting status that severely slows down not just movement, but all animations, making attacks super sluggish too. For some odd reason, this is called "Haste."
Actually, if you turn Item mode on where the status originally comes from, the effect slows down every character except for the user, giving the backwards effect that the user is moving faster than the other players (since it would obviously be harder if the player sped up in a game that requires precision)
Finally are attacks that completely Stun. Even Super Armored enemies who normally don't flinch from attacks. The duration tends to be extremely short.
Stripperiffic: Ley. So very much. Amy also qualifies in some of her official art, but she seems to be meant as more "cute" than "sexy."
Any character (yes, even the men) with the right choice of armor can easily be made into this.
Summon Magic: Arc Breath and Lord of Valhalla; some jobs' skill trees allow you to do this too.
Warlock Arme revolves around this with three spirits in her lamp.
Ronan has at least one by default in every job from his second job onward.
You Wanna Get Sued?: Mari is probably the one who's going to get hit the most with this, if you look at her concept art.
Zettai Ryouiki: Some armor sets allow female characters to acquire this ratio. Amy is perhaps the closest to Grade S, as she wears her hair in Girlish Pigtails, while Mari's default outfit is a very perfect Grade A.