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Here are the tropes for the playable characters of Grand Chase. Go here for tropes of the Grand Chase that are specific to Dimensional Chaser.


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    Elesis Sieghart 
https://static.tvtropes.org/pmwiki/pub/images/elesis_1.png
Kanavan's Ruby Knight.

A Kanavan Knight trained by her father, Elesis joins the Grand Chase after her father disappears while attempting to locate Kaze'aze. At first she is rather rash and hot-blooded, but winds up taking up the role of leader following the Knight Master's departure.

Her four jobs are the following: Knight, Spearman, Swordmaster and Savior.


  • Action Girl: The first of several others.
  • Badass Longcoat: The outfit for her 4th class has her wearing one.
  • Boring, but Practical: Knight's basic combo can infinitely hitstun dungeon mobs by doing z,z,z,z [Pause] on repeat. Combined with her ability to roll mid combo to re-position and get some invulnerability frames in case the enemy goes Super Armor; and a skilled Elesis can solo most PvE content without even taking damage.
  • BFS: As a Swordmaster, she wields the Giant Sword, which is twice her height and quite broad.
  • Braids of Action: Her 1st job features one that loops around, and she's the close-combat character of the original trio.
  • Cool Sword: Every class sans Spearman features a nice sword to swing around.
  • Dual Wielding: As a Savior, her 4th class, she a pair of swords called Ssanggeom.
  • Demoted to Extra: Sieghart and Zero seem to have taken the role of team tank away from her.
    • Seighart also seems to have taken the role as leader from her in the story. In game, most of her unique attributes have now been copied by other characters.
  • Fiery Redhead
  • Heroes Prefer Swords: At least in her 1st, 3rd and 4th job classes.
  • Guest Fighter: An alternate universe version of her appears in Elsword.
  • Hot-Blooded: She's not just a close-combat specialist, she likes intense battles.
  • Jerkass: Blunt to a fault, and often gets into fights with Arme, to Lire's exasperation.
  • Leeroy Jenkins: At least in the early parts of the story.
  • Lightning Bruiser: When using three out of her four jobs (for now), Elesis can be one of the fastest characters in-game if you pace and time her dashes correctly - yes, even her normally-thought-slow Sword Master job. And then she becomes even faster with her 4th-level special as Knight.
  • Precision F-Strike: At least twice in the story, though it is censored.
  • The Rival: For Arme, who she gets into arguments with during the cutscenes.
  • Shout-Out: Whenever Elesis uses her Knight's 4th skill, Bravery, for a few seconds the 3rd hit of her basic combo shoots Sword Beams across the map and her dash becomes a full-fledged Flash Step. Looks like she had some swordmanship lessons from Ichigo..
  • Stone Wall: Her stat distribution sacrifices attack power for defense, leaving her with some of the lowest damage potential of any character. And she does not gain skills that subvert this until she hits Level 51 and acquires Taunt. Past that, Elesis has among the most ways to evade death of all characters. Braver reduces all damage to 1 during it's duration; Hyper Armor makes Elesis impossible to knock down for 20 seconds; and thus impossible to strike a killing blow to; and she can use a combat roll after any of her basic attacks except a jump attack which gives her invulnerability frames and lets her get behind foes. Used correctly, Elesis is near untouchable in dungeons and a nightmare to kill in PvP; despite not having a healing ability like Zero.
  • Tomboy: One her weaknesses is dresses, suggesting she's not too keen on girlier things.
  • Tomboyish Ponytail: Her character art for her classes features one, except for Swordmaster, who lets it down. Elesis herself is quite brash in personality.

    Lire Eryuell 
https://static.tvtropes.org/pmwiki/pub/images/lire_1.png
Eryuell Island's peace-loving Archer.

Hailing from Eryuell Island, Lire is a young member of the Elven Corps who has joined the Grand Chase on the behalf of her elven brethren. Despite being the same age as her teammates Elesis and Arme, Lire is a great deal more rational and mature than the two, and often has to mediate whenever they argue.

Her four jobs are the following: Archer, Crossbowman, Arch Ranger and Nova.


  • Apologetic Attacker: "I was going to take it easy, but, oh well!"
  • Boom, Headshot!: With luck, a hit from her skills can drop your HP to zero, much like Lass' Fatal Fury Tempest.
  • Composite Character: Her 4th job (Nova) is essentially an amalgamation of all her previous jobs into one.
  • Dual Wielding: A pair of small gun-like crossbows.
  • Elves Versus Dwarves: Being an Elf; her presence in the Chase did not exactly help with diplomacy with the Dwarves of Archemedia, who are at war with the Dark Elves.
  • Glass Cannon: She cannot take a hit as well as, say, Elesis, but she hits like an eighteen-wheeler dropped from Mount Everest.
  • Guns Akimbo: Well, crossbows akimbo, but it has the same effect. Crowssbowman wields dual crossbows that function like bowguns.
  • The Gunslinger: Her Crossbowman job lets her move like this.
  • The Heart: The most rational of the trio, and is often the voice of reason that keeps the team together.
  • Improbable Use of a Weapon: As Arch Ranger, she can whip her great bow like a bludgeon that launches enemies upwards.
  • Kick Chick: Not as showy as Amy, but she does show off some kicking skills as Crossbowman and Nova.
  • More Dakka: as Crossbowman.
  • Only Sane Man: Often has to get in the middle of Elesis and Arme arguing.
  • Trick Arrow: Many of her skills allow her to shoot arrows loaded with magic, or make them loop around in zany ways.
  • Wave-Motion Gun: Her revamped Level 3 special as Crossbowman. Get enough foes in a line and you can easily mow them down in one shot.
  • Weaksauce Weakness: Arrow Defense is a potential buff that mobs can gain, which reduces all projectile-based damage taken from the front by 90% and reduces hitstun significantly. In Champion Mode; all mobs; including the boss, have three mods, with a pretty good chance of rolling Arrow Defense. Arrow Defense basically *only* effects Lire (And a few of Arme's projectiles; but she has other ranged attacks which are not blocked), and makes her one of the absolute worst characters for soloing Champion-Mode dungeons because mobs will be aggroing, and thus facing you, stopping you from attacking them from behind to bypass Arrow Defense.

    Arme Glenstid 
https://static.tvtropes.org/pmwiki/pub/images/arme_1.png
Serdin's talented Violet Mage.

Child prodigy member of the Violet Magic Guild, the cheerful Arme is always on the lookout for new magic she can learn, despite having already mastered the White and Black varieties. Upon learning of the Queen of Darkness's magical might, Arme joins the Grand Chase in hopes of encountering the dark queen (and possibly picking up a few new spells along the way).

Her four jobs are the following: Magician, Combat Alchemist, Warlock and Battle Mage.


  • Black and White Magic: Her main gimmick. Can switch between 2 types of spell during battle.
  • Black Magician Girl
  • Cloudcuckoolander: Often thinks of learning more magic in the face of danger.
  • Difficult, but Awesome: Combat Alchemist doesn't have as many ranged options, putting her in the face of danger more than her other classes. What she makes up for it though, is utility, having invisible mines that can trip up someone's momentum, toxic mist that does damage over time, and the ability to give her already useful Saver shields to her allies.
  • Elemental Powers: Mostly of Fire and Lightning; but there are some Ice, Wind and even Light and Darkness skills thrown in. Earth is absent, despite being in the Back Story for Warlock.
  • Genki Girl
  • Glass Cannon: Has one of the highest attack stats, but extremely poor defense and her teleportation is rather slow.
  • Kawaiiko: "Aren't I cuuuute~?"
  • Mad Bomber: As Combat Alchemist.
  • Painfully Slowprojectile: Prior to getting a melee combo, she could only conjure slow-moving Magic Circles that travel across the field. Said circles, however, does multiple hits by the frames, potentially pushing enemies by hitstun.
  • Regenerating Mana: She can generate mana when idle, giving her an extra means to charge her spells out of combat.
  • The Rival: To Elesis.
  • Serial Escalation: The Magician's 3rd skill summons a meteor storm that hails through the screen and causes massive damage, if not outright kills everyone, and was the the terror of PvP back in season 1. Cue Arme getting her 4th job, Battle Mage. One of her 3rd skills, Deep Impact, is a swarm of even bigger meteors that pretty much obliterates everything in line of sight. And now, there's the Battle Mage's 4th skill, aptly named The End.
  • Squishy Wizard: Downplayed in practice, actually. Though she has the squishy endurance of one, she has some defensive options that make her far sturdier than she appears. Mage has Saver and Protection of Fire, which generates a shield that protects her for one hit. Alchemist, while cannot shield herself, can self-heal with Cure to last longer in battle. Warlock is a Stone Wall with her 2 bar skill "Fire Ring" giving her a massive defense buff. The only class she has that is an out-and-out Squishy Wizard is Battle Mage, whom lacks any of said defensive options.
  • Status Buff: Athena's Sword gives the team a 50% damage boost.
  • Summon Magic: As Warlock, she has formed contracts with spirits to be able to utilize their power. Many of her moves call the spirits to aid her.
  • Teleportation: She has no dash, but this instead, presented more like a Flash Step. She's invulnerable for the duration and can teleport up and down when unlocked, but the travel distance is rather short.

    Lass Isolet 
https://static.tvtropes.org/pmwiki/pub/images/lass_1_4.png
The Thief that cuts through the darkness.

Member (and later leader) of the Silver Cross guild of assassins, Lass is the former human host of the Queen of Darkness, Kaze'Aaze. Upon her defeat, the newly-freed Lass joins the Chase to atone for his crimes.

His four jobs are the following: Thief, Assassin / Mercenary, Dark Assassin and Evan Striper / Striker / Slasher.


  • The Atoner: Joins the Chase due to being possessed by Kaze'aze.
  • Dark and Troubled Past: Lass was part of the Nightmare Circus; mistreated by the Ringmaster due to his heritage. Kaze'Aze freed him at some point and used his daemonic ancestry to possess him. Then Lass came back and burned down the circus in revenge when he found it again.
  • Death or Glory Attack: Fatal Fury Tempest, at least in its first iteration. Now, it's a One-Hit Kill if you use it as a counter-attack.
  • Demonic Possession: He is possessed by Kaze'aze when you first run into him.
  • Dual Wielding: As Thief and Dark Assassin — dual daggers and claws.
  • Fragile Speedster: Moves really fast, hits really hard, but has about as much defense as Squishy Wizard Arme.
  • Gender-Blender Name: Kinda obvious — but what does the word Lass mean? Turns out Lass's name, in fact, is an Arabic translation of "Thief", which is read as "Lass". Guess what his 1st job is...
  • Half-Human Hybrid: Half Human; Half Daemon
  • Iaijutsu Practitioner: As Slasher.
  • Improbable Age: Becomes leader of the Silver Cross Assassins' Guild when he ascends to a Slasher.
  • Katanas Are Just Better: His 4th job weapon.
  • Laser Blade: Blade Spirit!
  • Ninja:
    • As Thief, he moves like one. The Skill Tree buffs make this a lot more blatant, as well as the armor set that came with its release.
    • While his Assassin outfit does have ninja vibes, his Striker / Slasher outfit has him looking like someone out of the Naruto universe, complete with forehead protector.
  • Ooh, Me Accent's Slipping: Lass kinda sounds Australian sometimes, and his 4th job taunt has him sound like Austin Powers with the same Aussie accent.
  • Smug Snake: Even if he is on your side, his taunts and quotes have him sound rather smug.
  • Spam Attack: Dark Assassin's play style revolves around hitting opponents repeatedly with jump attacks.
  • Summon Magic: Dark Memories has him summon a spectre of Jin Kaze'aze.
  • Variable-Length Chain: As Assassin, his level 2 MP special has him attack with the chain around his arm.
  • Wolverine Claws: As Dark Assassin.
  • Younger Than They Look: Or sound, rather. He's apparently around 13, but could EASILY be mistaken for much older by the sound of his voice. His looks don't exactly give it away.
  • Years Too Early: "You're one hundred years too early to fight me". Says this verbatim as his winning (as Thief and Dark Assassin) or taunting (as Slasher) quotes.

    Ryan Woodguard 
https://static.tvtropes.org/pmwiki/pub/images/ryan_1.png
The protector of the forest.

Protector of the Elven Forest, he is blessed by Mother Nature with the ability to transform into a multitude of beasts. Though fierce and fiery, he cares deeply for his loved ones.

His four jobs are the following: Druid, Sentinel, Viken and Xenocider / Vanquisher / Avenger.


  • Bifurcated Weapon: Xenocider's weapon are a pair of short spears called Storm Blades. When joined together, it makes a Storm Pike.
  • Dual Wielding: Avenger.
  • Batter Up!: His Skill Tree Charged Attack. When fully-charged turns Ryan into a Home-Run Hitter.
  • Confusion Fu: Fighting a good Vanquisher is quite a task; since not only can he switch between two stances with very different skill sets, but he can also transform into either Wolf or Magnus Dan, and Nephilim. Counting the transformations themselves, Vanquisher effectively can have 13 skills at the same time, far more than any other character. [7 basic skills; 2 transformations, Neph's punch and Magnus' 3 skills] This is upped to 17 in dungeons due to Weapon Change.
  • Double Weapon: As Sentinel.
  • Irony: Ryan claims to protect the forest; yet his weapon of choice is a giant Axe; which is associated with cutting down trees. Ryan's Jade Hook and Scythe are not much better, although his Storm Blades are not cutting instruments.
  • Make Me Wanna Shout: One of his skills has him using this, it confuses opponents in PvP.
  • Nature Hero: His first job is Druid, and he has a lot of nature-related magic at his disposal.
  • Voluntary Shapeshifting: Ryan can transform into Wolf, Nephilim, and Magnus Dan forms.
  • Why Won't You Die?: Ryan can invoke this effect in team PvP with Resurrection. In addition; he can have a 50% chance of resurrecting himself on death due to a self-buff skill [On a long cooldown] and Druid has temporary invulnerability. Throw in his healing totems and healing attacks from Druid for good measure, and the fact that his shapeshifting; due to changing his HP total, can effectively heal him when used at low HP.
  • Wolf Man: Transforms into a wolf as one of his skills.

    Ronan Erudon 
https://static.tvtropes.org/pmwiki/pub/images/ronanpose_7.png
Kanavan's Royal Guard master.

Scion of Erudon, a family of Magic Knights in Kanavan. Was a Royal Guard Master protecting the Kanavan Royal Family before joining the Chase after defeating Gaikoz.

His four jobs are the following: Magic Knight, Dragon Knight, Aegis Knight and Abyss Knight.


  • Beware the Nice Ones: Despite generally being level-headed and a foil to Elesis' aggressive nature, making Ronan angry will result in him, in no short order; announcing he will kill you, and following up on it. The only reason Dahlia wasn't killed by Ronan was Ashtaroth did it first.
  • BFS: The revamp gives him the largest in the game as a temporary buff.
  • Chewing the Scenery:
    • Justice will never die!
    • IT'S MY VICTORY!
  • Cursed Item: The Abyss Knight's Tyrfing is a legendary weapon among the Erudon family, but it's also dangerous to wield due to its curse. It utilizes the wielder's lifespan to amplify their power when at their weakest, necessitating special gloves to negate the curse and safely wield it.
  • Difficult, but Awesome: No built-in evasion; no good healing or survival skill, and he's melee. This makes Ronan one of the hardest characters to use in later dungeons, but his damage output when used right is very high, especially in tandem with his buffing skills.
  • Dual Wielding: The weapon on one hand and shield / spells on the other variant.
  • In the Blood: [[spoiler: Kaze'Aze is actually Ronan's ancestor, Karina Erudon, who betrayed Kanavan and started the war with Serdin. She has some extent of influence over Ronan, although this is mainly backstory.
  • Jack of All Trades: He's the easiest character to acquire and perhaps the most newbie-friendly of all characters, because he can take on all of the roles in-game well: decent damage, can buff, and has a projectile attack.
  • Large Ham: His quotes make him come off as this.
  • Magic Knight: The Erudon family is known for being this, and Ronan is no exception. It's even the name of his first job.
  • Status Buff: Holy Bless, Holy Inferno and Magic Defense.
  • Summon Magic: Arc Burst, Tempest Slayer and Heaven's Guardian.
  • Theme Naming: All of Ronan's job class names have the word Knight in them.

    Amy Plie 
https://static.tvtropes.org/pmwiki/pub/images/amy_35.png
Silver Land's popular idol.

Oracle and Dancer from the Xenia Continent. Joins the Chase in the Temple of Origins.

Her four jobs are the following: Dancer, Muse, Siren and Sistina / Starlet.


  • Cute Clumsy Girl: Frequently trips and falls during her special moves.
  • Dance Battler: Of course! It's in her first job's description.
  • Genki Girl
  • Girlish Pigtails
  • Girly Bruiser: Just because she's a cute dancer, that doesn't mean she can't get her hands dirty in close combat.
  • Grievous Harm with a Body: She conjures up a random male character during two of her special moves and either kicks or tosses them away, damaging the opponent.
  • Helium Speech: To the point that some of her spoken lines are nigh incomprehensible.
  • Hyperspace Arsenal: Sistina summons a wide variety of weapons from her bag.
  • Instrument of Murder: As Muse. She can slap enemies around with her violin.
  • Jack of All Trades: Amy is a well-rounded fighter. All of her jobs can double jump, she is rather fast, she doles out passable damage, she buffs allies, and is brilliant defensively with her ranged attacks.
  • Kawaiiko: "You KNOW I'm cute!"
  • Kick Chick: Some of Amy's first job combo moves and special moves involve kicking the crap out of the opposition.
  • Kicking Ass in All Her Finery: She's by far the girliest and most glamorous of them, but even the toughest male players were scrambling to acquire her because of her combat prowess.
  • Lethal Joke Character: Amy is usually comic relief (not helped by the squeaky voice), but she kicks some SERIOUS ass.
  • Make Me Wanna Shout: As a Siren, she can scream into her kleiophone to inflict confusion on her enemies.
  • More Dakka: Sistina's special air attack has her shooting a machine gun from her bag.
  • Musical Assassin: Muse and Siren, both of which utilize music as a means to attack. The Muse conjures up magical music notes with a violin, while the Siren utilizes her voice amplified by a kleiophone to produce sound waves.
  • Rapid-Fire Fisticuffs: Shy Shy Punch!, her fourth job grab.
  • Status Buff: Her various dances provide these. One even revives freshly fallen comrades.
  • Stance System: She has a performance and fighting mode for each of her classes. Not only do they swap out her available skills akin to Arme's Black and White magic, it changes up her combos.

    Jin Kaien 
https://static.tvtropes.org/pmwiki/pub/images/jin_8.png
Silver Knight's passionate Fighter.

Lone surviving member of the Silver Knights. Joined the Chase in their journey through the Silver Land.

His four jobs are the following: Fighter, Champion / Shisa, Asura, Emperor / Rama / Deva.


  • Unnecessary Combat Roll: To the point when two Jin players fight it out in PvP, anyone watching will probably want them to get on with it.

    Ercnard Sieghart 
https://static.tvtropes.org/pmwiki/pub/images/sieg_1_0.png
Kanavan's master Gladiator.

Legendary Master Gladiator of Kanavan a long time ago and was presumed dead after going to a journey. He was granted Immortality by the Highlander Gods.

His four jobs are the following: Gladiator, Warlord, Ares, Prime Knight.

  • Action Commands: As Prime Knight, the Just Frame feature.
  • The Berserker: Activating his Rage Meter makes him stronger, faster and upgrades his special moves. Most players use the variant where he empties the gauge to heal HP, though.
  • BFS: Prime Knight's Soluna.
  • Immortality: Although not in-game, Seighart is immortal, at least of the timeless variety, in the story due to being a Highlander. Kounat's Collapse showed Highlanders can die, however, so he's not completely immortal.
  • Implacable Man: Mocking Blade. The skill allows him to No-Sell attacks while emitting an aura around him that damages foes.
  • Make Me Wanna Shout: Soul Extinction has him yell out while blasting all enemies on the map in midair. Not very useful for bosses, but often takes out mooks with ease.
  • Really 700 Years Old: 600 years old.
  • Suspiciously Similar Substitute: A male version of Elesis. Even his weapons are similar. [A sword; a Spear; Two Swords and a BFS]
  • Sword Beam: Sword Boomerang.
  • Too Many Belts: As Prime Knight.
  • Unstoppable Rage: Both a gameplay mechanic in his Rage Meter and shown in-story in Kounat's Collapse when Astaroth presses his buttons too hard.

    Mari Ming Onette 
https://static.tvtropes.org/pmwiki/pub/images/mari_17.png
The last survivor of Kounat.

Last remaining survivor from an ancient kingdom once known as Kounat, searching for her missing memories.

Her four jobs are the following: Rune Caster / Ether Tech, Gunslinger, Polaris and La Geas.

  • Action Commands: To summon her WDW System, orbs, machines...
  • An Ice Person: Complementing her personality, her fourth job's Freeze Tempest and Core Break specials involve freezing opponents.
  • Attack Drone: Her WDW System, which is a summoned weapon for her first two jobs and her default weapon in her fourth job.
  • Shock and Awe: If she's not using ice magic, her magitech spells often involve electric effects, such as shocking opponents.
  • Sugar-and-Ice Personality: She's so cold, distant and quiet that she's often mistaken for an emotionless doll incapable of speech. Yet, she can act discreetly nicely for the people who she is interested in or those she likes.
  • Wave-Motion Gun: Her second 4th MP skill as Rune Caster: a combination of her runes and WDW system. Her 4th MP skill as Geas involves her firing upward.

    Dio Burning Canyon 
https://static.tvtropes.org/pmwiki/pub/images/dio_33.png
Burning Canyon's strongest Stygian.

Leader of the Burning Canyon clan of Asmodians, Dio is brought to the world of Grand Chase by the dimensional distortions that plague it. He mounts a one-man quest to find and seal these distortions, and grudgingly joins the Chase when he realizes his task will be easier as part of a group.

His four jobs are the following: Stygian, Drakar, Leviathan, Diablos/Dusk Bringer


  • Theme Naming: His Devil Force tree under the Duskbringer / Diablos job are upgrades to his previous job's skills: these upgrades are all named from the Circles of Hell in Dante's Inferno.
  • This Is a Drill: Onrush has him using the Infernal Spear with energy swirling around it as a drill would. The results are often high damage to enemies.
  • Winged Humanoid / Wings Do Nothing: He stretches his wings during his idle animation and during his Black Space special move. As Drakar, he can use his wings in a limited fashion for a sweeping midair attack, and as Leviathan, his wings can shoot energy bolts as a skill and turn into a drill for one of his special moves.
    • Now subverted, as with Diablos, Dio's idle animation gives him various buffs.
    • Diablos' Weapon Force has him using his wings a lot more.
  • Why Won't You Die?: Life Keep lets him 'store' HP for use when he is killed, resurrecting him.
  • You Will Not Evade Me: Tenacious Hold homes in on enemies.

    Zero Zephyrum 
https://static.tvtropes.org/pmwiki/pub/images/zero_stance_7.png
Wielder of the Grandark.

Much of his past is shrouded in mystery. What we do know is that he may be a relic of Kounat, given the Grandark and tasked to wander the world. He runs into the Chase in Xenia and joins forces with them presumably after that.

His four jobs so far are the following: Wanderer, Seeker, Banisher/Vanisher, Advancer


  • Artificial Human: Possibly a construct of ancient Kounat.
  • BFS: The Grandark, to the point where Zero has to change stances to wield it.
  • Elemental Powers: His Force projectiles.
  • Empathic Weapon: The Grandark — it sometimes possesses Zero if his will to fight weakens.
  • Expy: His first job is largely 'slower Elesis' down to his Special Attacks. However; since his teacher in swordplay is Elesis' father; this is a Justified Trope. Especially as he develops his own fighting style more as he increases his own powers and gets more used to Grandark.
  • Eyepatch of Power: More like blindfold, but the thought remains.
  • Fighting from the Inside: Zero has to stay strong and focused; else Grandark will consume him and his mind. Vanisher has Zero succumbing to this after meting his adversary; Duel; while Advancer has Zero moving past this weakness and working with Grandark better. This is mostly shown in 'Grandark Possession' mode; and his start/ending quotes; where he asserts he is Zero. Strangely; Grandark's possession seems to be against Grandark's will, as he urges Zero to get stronger so he doesn't consume him.
  • Life Drain / Mana Drain: Loss and Orchid.
  • Living Weapon: The Grandark.
  • One-Hit Kill: If you reflect damage with Increase:Offense on an instant-kill attack, you will reflect infinite damage and One-Hit Kill the boss. The current highest level boss in the game happens to have a One-Hit Kill attack that can be triggered as well...
  • Spikes of Doom: Bleeding Gash.
  • Status Buff: He can buff himself depending on his skill selection and his combat stances.
  • Stone Wall: When the Grandark is held, Zero is immune to both flinching and knockdown, to the point that he can completely tank an Onrush and escape standing up, but with his HP completely depleted.
  • Sword Beam: Grand X and Abyss.

    Ley von Crimson River 
https://static.tvtropes.org/pmwiki/pub/images/ley_1.png
The lady of Crimson River.

Like Dio, she hails from the same world as he does. His Burning Canyon clan is a rival to her Crimson River clan. Upon learning that Dio joined the Chase, she follows in pursuit and soon joins the Chase to make sure her rival doesn't try anything funny.

Her four jobs are the following: Summoner, Darkbringer / Harbringer, Evoker/Darkness Fall, Dark Origin/Empress of Darkness


  • Battle Butler: Has a personal butler named Jeeves, who can be summoned to pummel enemies in close range.
  • Developer's Foresight: When you summon Jeeves out to fight for you and then use a skill like "Jeeves Etiquette" or "Jeeves Power Bomb", those "skill" Jeeves are replaced with an impostor wearing a bag over his head with a crude drawing of Jeeves face. Ley surmises that it might be Alfred, one of Dio's butlers.
  • Friendly Rivalry: With Dio.
  • Ms. Fanservice: Her default outfits often display this.
  • Power Floats: She levitates when moving around in lieu of walking.
  • Rich Bitch: Has the mannerisms down to a "T", what with being a Crimson River noblewoman.
  • Summon Magic: Her main gimmick, aside from her gigantic and flash spell repertoire.
  • Teleport Spam: Who walks anymore?

    Rufus Wilde 
https://static.tvtropes.org/pmwiki/pub/images/rufus_1_1.png
The mysterious Bounty Hunter.

The 14th member of the Chase. He is Lass's half-brother and a bounty hunter who hunts down lost souls who escape from the Underworld.

His four jobs are the following: Bounty Hunter, Soul Stalker/Searcher, Executioner/Executor, and Arbiter/Prominence.


  • Artificial Limbs: His left arm; which has a faint blue glow most notable in his 3rd job artwork; is actually a prosthetic. He lost his real arm fighting Berkas in the past alone.
  • Big Damn Heroes: Rufus saves the Chase from the undead Ringmaster in Nightmare Circus by using his powers to send him to Hell.
  • Bounty Hunter: Hunts the souls of those who have evaded or escaped their fate in Hell.
  • Dual Wielding: His twin pistol set, Eyeteeth.
  • Gatling Good: His fourth job has a minigun, Soul Arbiter.
  • Guns Akimbo: Wields them this way during some skills and special moves.
  • The Gunslinger: Even moreso than Crossbowman!Lire, Gunslinger!Mari and Sistina/Starlet!Amy.
  • I Was Just Passing Through: One-shots Ziddler and leaves in the Nightmare Circus event dungeon.
  • Long Lost Sibling: He's one to Lass.
  • More Dakka: Thrives on the concept of aiming for enough dakka.
  • Sawed-Off Shotgun: Uses one as an Executioner.
  • Sibling Rivalry: Has one with Lass.

    Rin 
https://static.tvtropes.org/pmwiki/pub/images/rin_1_0.png
The reincarnation of Goddess Agnesia.

The 15th member of the Chase. Unlike the previous members, you have to follow a randomized arrow sequence in order to amplify her special skills. From her 2nd job on, you are able to choose in her skill tree if you want to follow the "light" path (following what would be her normal progression as the reincarnation of the goddess Agnesia) or "dark" path due to her being shaken by the destruction of her village, allowing the evil sealed inside her to take over.

Her four jobs are the following: Phoenix, Awakened, Chaotic, Chosen


  • Action Commands: Her 1st job and all subsequent jobs in her "light" path have those in her skills. If you choose the dark path in her 2nd job, though, they're dropped in favor of...
  • Blood Magic: In her "dark" path, Rin can make stalagmites of blood erupt from the ground after her dash attack and even create a barrier entirely made of blood.
  • Blow You Away
  • Cast from Hit Points: "Dark" Rin can sacrifice HP to buff her attack power for a while.
  • Cute Clumsy Girl: In the park during the White Day Candy event, she is shown attempting a Purification multiple times and falling on her knees and sighing each time.
  • Paper Fan of Doom: Uses this more in her dark path than her light one.
  • Regenerating Health: She loses her Action Commands but gains an "evil energy" bar. When completely full, Rin's attacks regenerate HP for a while.
  • Shrinking Violet: Her quotes give off this vibe.
  • The Power of Friendship: Post 2nd-job "light" Rin is this in a nutshell: the more people are in the party, the stronger she becomes.
  • Theme Naming: In Indonesian server, her first to third job named after Lunacy powers (Selene, Luna, Artemis)
  • Yin-Yang Bomb: She is both a Sealed Evil in a Can AND a Sealed Good in a Can. In order to keep the Malevolent Horde in check, the goddess Agnesia sacrificed herself sealing them within her body, losing her immortality and starting a cycle of death and rebirth. Rin is her current incarnation. In her 4th job, Chosen, you can even transform into one of those, depending if you are following the light or dark path.
  • You Wanna Get Sued?: One white wing and one black wing? Where did I see that before?

    Asin Tairin 
https://static.tvtropes.org/pmwiki/pub/images/azin.png
The Blue Fox of Kanavan.

The 16th member of the Chase. A disciple of the late Asin Tairin, he took up his master's name to continue his legacy and surpass Jin.

Asin is the first MP/AP hybrid character, and gets stat bonuses every 20 levels. He is the first character that has been stated to not need any further job changes by Word of God. However, this is no longer standing since he got a new job as Mugen, although this is known as a 'Special Job'.

His job is the following: Disciple, Mugen


  • Pressure Point: One of his most effective abilities. Hitting one of those greatly reduces an enemy's defense. Use that in a tough boss and the party will eat it for breakfast.
  • Red Oni, Blue Oni: Blue, to Jin's Red.
  • The Rival: To Jin.

    Lime Serenity 
https://static.tvtropes.org/pmwiki/pub/images/lime_6.png
The heroine of Aernas.

17th member of the Chase, she is the second character that gets all her skills and stat bonuses in one skill tree, and thus does not need any further job changes. However, just like Asin, she got her new job, as Saint. Her play style revolves around buffing allies with her auras (Sound familiar?).

Her jobs are the following: Holy Knight / Paladin, Saint


    Edel Frost 
https://static.tvtropes.org/pmwiki/pub/images/edel_frost.png
The moonlight fencer.

18th member of the Chase and heiress of the Frost Family, she joins the chase while searching for her disappeared brother, Adel. Her weapons of choice are a rapier and a flintlock, with the playstyle revolving about quick combos.

Her jobs are the following: Captain, Major.


    Veigas Terre 
https://static.tvtropes.org/pmwiki/pub/images/veigas_full.png
The messenger of destruction.

19th character of the game, hailing from Elyos. Unlike the others; Veigas is a Playable Villian, but still follows the same storyline when being played as other characters. Though a child for Asmodian standards, he is a prodigy with immense power and arrogance to match.

His job is the following: Magi


  • Ax-Crazy: He murders anyone in his way mercilessly; even if they try to help him, since he doesn't want his existence even known. In the manga/video clips of his backstory; he licks Seighart's blood after nearly beating him to death.
  • Beehive Barrier: Dark Barrier.
  • Cast from Hit Points: An option for him; Veigas can opt to increase the power of his specials slightly at the cost of some of his current HP.
  • Empathic Weapon: Deus ex Machina; the cube. Unlike Zero and Grandark; Veigas openly threatens Deus and Deus seems to not get on too well with Veigas either.
  • Personof Mass Destruction: Revels in destruction; wants to destroy the world; and openly states that destruction is the meaning of his life. He can also create black holes; has very devastating skills, and his 4 bar is even called 'Judgement Day'.
  • Really 700 Years Old: His age is stated as "too old to calculate".
  • Red Baron: "The Messenger of Destruction".
  • Squishy Wizard: He does have a barrier+healng skill, but it's a very small area of effect and his only real defensive tool other than evasion or killing you first.
  • The Rival: To Dio. Yes, another one, but unlike Ley's Friendly Rivalry, Veigas is moved by revenge since the Burning Canyon clan wiped out his.
  • Villain Protagonist: He's an outright villian out to kill the Chase; but you can still play as him and he follows the same storyline as everyone else; barring that he has to clear Triva, which covers his backstory.
  • Unperson: Self-invoked due to the slaughter of his clan. He removes all traces of his existence by killing anyone who sees him.

    Uno 
https://static.tvtropes.org/pmwiki/pub/images/uno1.png
The last bloodline of Highlanders.

The 20th character of the game. Uno was unintentionally created by the highlanders slain by Ashtaroth. Upon Ashtaroth's defeat by the chase, the seal placed over the highlander's training grounds was lifted and Uno rose from the pool of blood he was born in and began to roam freely. After sometime roaming, Uno collapsed and was found by a young village girl named Reina. He was comforted and taken care of by the entire village during his stay. But the blood that he was born from gave him an uncontrollable thirst for more. He slayed the entire village, leaving it with nothing but flames. Upon leaving the town, he felt a familar presence in the distance. Taking up wandering once more, Uno headed out to find someone that could possibly help him.

His job is the following: Bloodless


  • Artificial Human: He was "born" in a pool of blood from warriors that were all killed by Ashtaroth.
  • Beware the Nice Ones: Uno takes liking to peace and stability, but encountering him at a bad time may help you realize that his body thinks a bit differently.
  • Blood Knight: He's made from blood and uses a blood gauge for his first job skills. Everything about him is blood.
  • Blood Magic: EVERYTHING ABOUT HIM IS BLOOD.
  • Canon Discontinuity: Uno is not only currently the only character from Grand Chase to not appear in GrandChaseDimensionalChaser, a new character was introduced into Grand Chase Classic before Uno was. It's probably a safe bet that he's not coming back.
  • Dark and Troubled Past: A past so dark and troubled that it all started before he was even born.
  • Don't Make Me Destroy You: Uno would rather not kill innocent people... again.
  • Fighting from the Inside: Despite Uno having a dislike for blood, he instinctively seeks it out, whether he likes it or not.
  • I Am What I Am: He's not entirely fond of being a bloodborn.
  • I Just Want to Be Normal: He seeks out Sieghart in hopes that he may know a way to help stablize him, or at the very least, tell him why he's alive.
  • What Is This Feeling??: Born to only know agony, despair, fear, and bloodthirst, the kindness the village showed him certainly brewed up a few new emotions to Uno.
  • With Great Power Comes Great Insanity: If blood flower is any indication (Or perhaps killing an entire village full of people), Uno can get invincible status at the cost of going off the deep end.
  • You Are Not Alone: Uno wandered the world alone until he met Reina, whose kindness reached out to him greatly... Until he killed her.
  • You Are What You Hate: Uno has a deep self-loathing issue due to his bloodthirst caused by being a bloodborn.

    Decanee 

The 21st character of the game introduced in Grand Chase Classic. Decanee is a major antagonist in the Mobile game Dimensional Chaser.

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