PlayingWith main index Narrative
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Player Versus Player (PvP) is a mode of play in Video Games where the enemies are other players of the video game. This is in contrast to Player Versus Environment (PvE,) where the enemies of your character are generated and controlled by a computer's artificial intelligence. The idea of Player vs Player is not only to outplay, outlast, or outwit your opponents, but to put your opponents at as many disadvantages as possible so they can't do the same to you.
Some games have both a PvP mode and a PvE mode. In some cases, the two modes occur at the same time, like in most MMORPGs. In World of Warcraft*, the player character can be busy with a quest vs. computer generated monsters in an outdoor zone, and be ambushed by enemy players nearby. This can be either irritating or exhilarating, depending on your mood and tolerance for fellow players, forming the basis of The Great Player Versus Player Debate.
Most games have strictly defined modes where only PvE (usually even separating single player and Coop Multiplayer from each other) or PvP, but not both, can occur.
Player vs Player is actually the older of the two modes, since it eliminates the need for any sort of AI. Very early games such as Space War and Pong are examples.
Examples:
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