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Playing With: Player Versus Player
Basic Trope: In a videogame, players are the enemies of the other players.
  • Straight:
    • A game has a mode where two or more players oppose each other.
    • Two players have a match in an arcade fighting game.
  • Exaggerated:
    • A game where hundreds of players play simultaneously. See also Massively Multiplayer Online Game.
    • An arcade fighter allows four players to play simultaneously. Two is typical for the genre.
  • Downplayed: PVP is in the game, but it's not listed as a major feature and few players indulge in it.
  • Justified:
    • A reason is given ingame for why the characters are fighting.
    • Jim and John are arch rivals according to the story of an arcade fighter. Different players take control of Jim and John.
  • Inverted:
    • A game doesn't include a PVP feature. Only one player plays at a time. Alternatively, an game where the players only work together, and can't hurt each other in any way. See Coop Multiplayer.
    • A single player arcade fighting game.
    • Player Versus Environment
    • A game allows the player to watch a fight between two (or more) computer-controlled characters
  • Subverted:
    • A game has a genre where players expect PVP as part of the standard feature set, but it isn't included.
    • An arcade fighting game doesn't include a PVP feature. Players expect a PVP feature in the fighting game genre.
    • Friendly Fireproof is disabled, and Griefers are killing their "teammates".
  • Double Subverted:
    • A game looks like it's going to be single player only in a genre where it's expected. But there is one (or several) stages where a second player can join in and help out.
    • Most of the levels in an arcade fighter are played solo. But a second player can join in on Stage 3.
    • The Griefers get what's comming to them.
  • Parodied: The video game has a level where only one player can advance, as decided by a fist fight between the actual players.
  • Zig Zagged:
    • A selection of levels in a videogame are PVP, but not all of them.
    • In an arcade fighter, a players fights another player if available. They fight the computer if no other player is available.
  • Averted:
    • A game does not include a PVP feature. Gamers don't expect a game of its genre to include one.
    • A long format RPG doesn't include a PVP feature. Players of that genre don't expect a PVP feature.
  • Enforced:
    • For certain game genres, gamers expect a PVP feature.
    • A PVP feature is included in an arcade fighter because gamers expect it and all companies in the arcade fighter space include a PVP feature in all of their games.
  • Lampshaded: ???
  • Invoked: The game has No Fourth Wall and players are explicitly told that their enemies are other players.
  • Exploited: ???
  • Defied: ???
  • Discussed: ???
  • Conversed: ???
  • Deconstructed: Trolls and griefers find the PVP environment to be a perfect setting to wreak havoc. As a result, many players Rage Quit after being continually harassed by them.
  • Reconstructed: A code of conduct for PVP is drawn up and penalties are enacted for those who harass other players.
  • Untwisted:
    • A game has a genre where players expect PVP as part of the standard feature set and it isn't available at the start but it becomes available later.
    • Players cooperate to beat an arcade fighter. After the final boss is defeated, there is one last level where the players fight each other.

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