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Changed line(s) 35 (click to see context) from:
* '''Lampshaded''': ???
to:
* '''Lampshaded''': ???The game acknowledges or points out the trope of players being enemies of other players through dialogue, narration, or self-awareness within the game itself. For example, a character may make a comment like, "Oh great, another player trying to take me down."
Changed line(s) 39,42 (click to see context) from:
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
to:
* '''Exploited''': ???
A player takes advantage of the game's mechanics, systems, or features related to player-versus-player (PVP) interactions in order to gain an advantage or achieve personal gain. This can involve using specific strategies, loopholes, or exploits to outsmart or overpower other players.
* '''Defied''':???
In the context of PVP in a game, defying the trope would involve the game actively subverting or going against the expectation of players being enemies. This could include implementing cooperative gameplay elements or mechanics that discourage or prevent direct competition or conflict between players.
*'''Discussed''': ???
'''Discussed''': The trope of players being enemies is brought up and discussed within the game, either by characters or through in-game dialogue or narrative. The topic may be explored or debated in relation to the game's story or mechanics.
*'''Conversed''': ???'''Conversed''': In an irrelevant or unrelated situation within the game, characters or players engage in conversation or dialogue about the concept of players being enemies. This can happen as a casual conversation or as a way to provide humorous or meta commentary.
* '''Defied''':
*
*
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Changed line(s) 36 (click to see context) from:
* '''Invoked''': The game has NoFourthWall and players are explicitly told that their enemies are other players.
to:
* '''Invoked''': '''Invoked''':
** The game has NoFourthWall and players are explicitly told that their enemies are otherplayers.players.
** The game has a BossBattle which the boss is controlled by another player.
** The game has NoFourthWall and players are explicitly told that their enemies are other
** The game has a BossBattle which the boss is controlled by another player.
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Changed line(s) 41 (click to see context) from:
* '''Deconstructed''': Trolls and griefers find the PVP environment to be a perfect setting to wreak havoc. As a result, many playersRageQuit after being continually harassed by them.
to:
* '''Deconstructed''': Trolls and griefers find the PVP environment to be a perfect setting to wreak havoc. As a result, many playersRageQuit players RageQuit after being continually harassed by them.
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* '''Deconstructed''': Trolls and griefers find the PVP environment to be a perfect setting to wreak havoc. As a result, many playersRageQuit after being continually harassed by them.
* '''Reconstructed''': A code of conduct for PVP is drawn up and penalties are enacted for those who harass other players.
* '''Reconstructed''': A code of conduct for PVP is drawn up and penalties are enacted for those who harass other players.
Deleted line(s) 50,51 (click to see context) :
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Reconstructed''': ???
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Added DiffLines:
** A game allows the player to watch a fight between two (or more) computer-controlled characters
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I beleive that Pv E is the trope the statement was trying to refer to. Also added another layer for Subverted and Double Subverted.
Changed line(s) 15 (click to see context) from:
** Environment vs environment. Players(?) can only watch as [=NPCs=] duke it out with each other.
to:
** Environment vs environment. Players(?) can only watch as [=NPCs=] duke it out with each other.PlayerVersusEnvironment
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** FriendlyFireproof is [[AvertedTrope disabled]], and {{Griefer}}s are [[PlayerKilling killing]] their "[[TeethClenchedTeamwork teammates]]".
Added DiffLines:
** The {{Griefer}}s [[LaserGuidedKarma get]] [[VideoGameCrueltyPunishment what's]] [[KarmicDeath comming to them]].
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Changed line(s) 22 (click to see context) from:
* '''Parodied''': ???
to:
* '''Parodied''': ???The video game has a level where only one player can advance, as decided by a fist fight between the actual players.
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indentation is only used when the point as two cases or more
Changed line(s) 8,9 (click to see context) from:
* '''Downplayed''':
** PVP is in the game, but it's not listed as a major feature and few players indulge in it.
** PVP is in the game, but it's not listed as a major feature and few players indulge in it.
to:
* '''Downplayed''':
**'''Downplayed''': PVP is in the game, but it's not listed as a major feature and few players indulge in it.
**
Changed line(s) 34,35 (click to see context) from:
* '''Invoked''':
** The game has NoFourthWall and players are explicitly told that their enemies are other players.
** The game has NoFourthWall and players are explicitly told that their enemies are other players.
to:
* '''Invoked''':
**'''Invoked''': The game has NoFourthWall and players are explicitly told that their enemies are other players.
**
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Changed line(s) 8 (click to see context) from:
* '''Downplayed''': PVP is in the game, but it's not listed as a major feature and few players indulge in it.
to:
* '''Downplayed''': '''Downplayed''':
** PVP is in the game, but it's not listed as a major feature and few players indulge in it.
** PVP is in the game, but it's not listed as a major feature and few players indulge in it.
Changed line(s) 33 (click to see context) from:
* '''Invoked''': The game has NoFourthWall and players are explicitly told that their enemies are other players.
to:
* '''Invoked''': '''Invoked''':
** The game has NoFourthWall and players are explicitly told that their enemies are other players.
** The game has NoFourthWall and players are explicitly told that their enemies are other players.
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Changed line(s) 8 (click to see context) from:
* '''Downplayed''': ???
to:
* '''Downplayed''': ???PVP is in the game, but it's not listed as a major feature and few players indulge in it.
Changed line(s) 33 (click to see context) from:
* '''Invoked''': ???
to:
* '''Invoked''': ???The game has NoFourthWall and players are explicitly told that their enemies are other players.
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Changed line(s) 6 (click to see context) from:
** A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
to:
** A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.[[http://en.wikipedia.org/wiki/Massively_multiplayer_online_game Massively Multiplayer Online Game]].
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Added standarized \'Playing With Wiki\' template
Changed line(s) 2 (click to see context) from:
* '''Straight''': A game has a mode where two or more players oppose each other.
to:
* '''Straight''': '''Straight''':
** A game has a mode where two or more players oppose each other.
** A game has a mode where two or more players oppose each other.
Changed line(s) 4 (click to see context) from:
* '''Justified''': A reason is given ingame for why the characters are fighting.
to:
* '''Justified''': '''Exaggerated''':
** A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
** An arcade fighter allows four players to play simultaneously. Two is typical for the genre.
* '''Downplayed''': ???
* '''Justified''':
** A reason is given ingame for why the characters are fighting.
** A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
** An arcade fighter allows four players to play simultaneously. Two is typical for the genre.
* '''Downplayed''': ???
* '''Justified''':
** A reason is given ingame for why the characters are fighting.
Changed line(s) 6 (click to see context) from:
* '''Inverted''': A game doesn't include a PVP feature. Only one player plays at a time. Alternatively, an game where the players only work together, and can't hurt each other in any way. See CoopMultiplayer.
to:
* '''Inverted''': '''Inverted''':
** A game doesn't include a PVP feature. Only one player plays at a time. Alternatively, an game where the players only work together, and can't hurt each other in any way. See CoopMultiplayer.
** A game doesn't include a PVP feature. Only one player plays at a time. Alternatively, an game where the players only work together, and can't hurt each other in any way. See CoopMultiplayer.
Changed line(s) 9 (click to see context) from:
* '''Subverted''': A game has a genre where players expect PVP as part of the standard feature set, but it isn't included.
to:
* '''Subverted''': '''Subverted''':
** A game has a genre where players expect PVP as part of the standard feature set, but it isn't included.
** A game has a genre where players expect PVP as part of the standard feature set, but it isn't included.
Changed line(s) 11 (click to see context) from:
* '''Doubly Subverted''': A game looks like it's going to be single player only in a genre where it's expected. But there is one (or several) stages where a second player can join in and help out.
to:
* '''Doubly Subverted''': '''Double Subverted''':
** A game looks like it's going to be single player only in a genre where it's expected. But there is one (or several) stages where a second player can join in and help out.
** A game looks like it's going to be single player only in a genre where it's expected. But there is one (or several) stages where a second player can join in and help out.
Changed line(s) 13,15 (click to see context) from:
* '''Untwisted''': A game has a genre where players expect PVP as part of the standard feature set and it isn't available at the start but it becomes available later.
** Players cooperate to beat an arcade fighter. After the final boss is defeated, there is one last level where the players fight each other.
* '''Zig Zagged''': A selection of levels in a videogame are PVP, but not all of them.
** Players cooperate to beat an arcade fighter. After the final boss is defeated, there is one last level where the players fight each other.
* '''Zig Zagged''': A selection of levels in a videogame are PVP, but not all of them.
to:
* '''Untwisted''': A game has a genre where players expect PVP as part of the standard feature set and it isn't available at the start but it becomes available later.
** Players cooperate to beat an arcade fighter. After the final boss is defeated, there is one last level where the players fight each other.
'''Parodied''': ???
* '''ZigZagged''': Zagged''':
** A selection of levels in a videogame are PVP, but not all of them.
** Players cooperate to beat an arcade fighter. After the final boss is defeated, there is one last level where the players fight each other.
* '''Zig
** A selection of levels in a videogame are PVP, but not all of them.
Changed line(s) 17 (click to see context) from:
* '''Averted''': A game does not include a PVP feature. Gamers don't expect a game of its genre to include one.
to:
* '''Averted''': '''Averted''':
** A game does not include a PVP feature. Gamers don't expect a game of its genre to include one.
** A game does not include a PVP feature. Gamers don't expect a game of its genre to include one.
Changed line(s) 19 (click to see context) from:
* '''Enforced''': For certain game genres, gamers expect a PVP feature.
to:
* '''Enforced''': '''Enforced''':
** For certain game genres, gamers expect a PVP feature.
** For certain game genres, gamers expect a PVP feature.
Changed line(s) 21,23 (click to see context) from:
* '''Necessary Weasel''': See enforced.
* '''Exaggerated''': A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
** An arcade fighter allows four players to play simultaneously. Two is typical for the genre.
* '''Exaggerated''': A game where hundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
** An arcade fighter allows four players to play simultaneously. Two is typical for the genre.
to:
* '''Necessary Weasel''': See enforced.
'''Lampshaded''': ???
*'''Exaggerated''': '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Untwisted''':
** A game has a genre wherehundreds of players play simultaneously. See also MassivelyMultiplayerOnlineGames.
expect PVP as part of the standard feature set and it isn't available at the start but it becomes available later.
**An Players cooperate to beat an arcade fighter allows four fighter. After the final boss is defeated, there is one last level where the players fight each other.
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Back toplay simultaneously. Two is typical for the genre.PlayerVersusPlayer
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
*
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
* '''Untwisted''':
** A game has a genre where
**
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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fixing redlinks
Changed line(s) 8 (click to see context) from:
** Environment vs environment. Players(?) can only watch as NPCs duke it out with each other.
to:
** Environment vs environment. Players(?) can only watch as NPCs [=NPCs=] duke it out with each other.
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Added DiffLines:
** Environment vs environment. Players(?) can only watch as NPCs duke it out with each other.