History Main / PlayerVersusPlayer

8th Mar '16 7:39:40 AM Blazer
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->''Not to be confused with the {{webcomic}} ''{{Webcomic/PvP}}''.''

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->''Not to be confused with the {{webcomic}} ''{{Webcomic/PvP}}''.''{{Webcomic/PvP}}'' or the ''WebAnimation/{{RWBY}}'' episode [[Recap/RWBYV3E9PVP of the same name]].''
3rd Jan '16 4:35:41 PM Galacton
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Player Versus Player ([=PvP=]) is a mode of play in VideoGames where the enemies are other players of the video game. This is in contrast to PlayerVersusEnvironment ([=PvE=],) where the enemies of your character are generated and controlled by a computer's artificial intelligence. The idea of Player vs Player is not only to outplay, outlast, or outwit your opponents, but to put your opponents at as many disadvantages as possible so they can't do the same to you.

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Player Versus Player ([=PvP=]) is a mode type of play Gameplay Mode in VideoGames where the enemies are other players of the video game. This is in contrast to PlayerVersusEnvironment ([=PvE=],) where the enemies of your character are generated and controlled by a computer's artificial intelligence. The idea of Player vs Player is not only to outplay, outlast, or outwit your opponents, but to put your opponents at as many disadvantages as possible so they can't do the same to you.
17th Oct '15 3:55:56 PM nombretomado
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* Both ''PlanetSide'' games, being [=MMOFPS=]es, are ''entirely'' PvP - each faction is [[ForeverWar always at war]] with other two factions; the [[MegaCorp New Conglomerate]], [[TheEmpire Terran Republic]], and [[MachineCult Vanu Sovereignty]]. Everyone on your faction is always on your side. Everybody else is someone to shoot at. The only non-player enemies are the turrets guarding bases and the player-deployed turrets.
* ''EVEOnline'' is PvP by its very ''nature''. The players run ''everything'' significant, and most of the memorable events were orchestrated by player factions. Even within Concord space (i.e. NPC guaranteed safe space), players regularly try to screw other players through exploits.

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* Both ''PlanetSide'' ''VideoGame/PlanetSide'' games, being [=MMOFPS=]es, are ''entirely'' PvP - each faction is [[ForeverWar always at war]] with other two factions; the [[MegaCorp New Conglomerate]], [[TheEmpire Terran Republic]], and [[MachineCult Vanu Sovereignty]]. Everyone on your faction is always on your side. Everybody else is someone to shoot at. The only non-player enemies are the turrets guarding bases and the player-deployed turrets.
* ''EVEOnline'' ''VideoGame/EVEOnline'' is PvP by its very ''nature''. The players run ''everything'' significant, and most of the memorable events were orchestrated by player factions. Even within Concord space (i.e. NPC guaranteed safe space), players regularly try to screw other players through exploits.
9th Sep '15 10:24:06 AM Mhazard
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* ''VideoGame/DemonsSouls'' has [[spoiler: a [[MirrorBoss boss]] controlled by another player, the entire boss battle is essentially a PvP match.]]

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* ''VideoGame/DemonsSouls'' has [[spoiler: a [[MirrorBoss boss]] controlled by another player, the entire ''entire boss battle battle'' is essentially a PvP match.]]
9th Sep '15 10:23:39 AM Mhazard
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* ''VideoGame/DemonsSouls'' has [[spoiler: a [MirrorBoss boss] controlled by another player, the entire boss battle is essentially a PvP match.]]

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* ''VideoGame/DemonsSouls'' has [[spoiler: a [MirrorBoss boss] [[MirrorBoss boss]] controlled by another player, the entire boss battle is essentially a PvP match.]]
9th Sep '15 10:23:19 AM Mhazard
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* ''VideoGame/DemonsSouls''has [[spoiler: a [MirrorBoss boss] controlled by another player, the entire boss battle is essentially a PvP match.]]

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* ''VideoGame/DemonsSouls''has ''VideoGame/DemonsSouls'' has [[spoiler: a [MirrorBoss boss] controlled by another player, the entire boss battle is essentially a PvP match.]]
9th Sep '15 10:23:02 AM Mhazard
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* ''VideoGameDemonsSouls''has [[spoiler: a boss controlled by another player, the entire boss battle is essentially a PvP match.]]

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* ''VideoGameDemonsSouls''has ''VideoGame/DemonsSouls''has [[spoiler: a boss [MirrorBoss boss] controlled by another player, the entire boss battle is essentially a PvP match.]]
9th Sep '15 10:20:48 AM Mhazard
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Added DiffLines:

* ''VideoGameDemonsSouls''has [[spoiler: a boss controlled by another player, the entire boss battle is essentially a PvP match.]]
10th Dec '14 1:03:27 AM fourshade
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* ''EVEOnline'' is PvP by its very ''nature''. The players run ''everything'' significant, and most of the memorable events were orchestrated by player factions. Even within Concord space (i.e. NPC guaranteed safe space), players regularly try to screw other players through exploits.
8th Nov '14 8:12:27 AM Quanyails
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* ''MortalKombat'' players know that most of its charm is [=PvP=], one big reason the game went online, though you can still play two-player at home.

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* ''MortalKombat'' ''Franchise/MortalKombat'' players know that most of its charm is [=PvP=], one big reason the game went online, though you can still play two-player at home.



* ''{{Minecraft}}'' has player vs player on by default for servers, though it can be disabled by choice. The feature's uses range from every player for themselves or even clan battles.
* ''DarkSouls'' has several covenants that cater to [=PvP=] action, with different rewards for each.
* ''RuneScape'' has several different PvP areas. The most well-known is the Wilderness, a volcanic wasteland where players can be attacked by anyone within a certain number of levels of their own, defined by how far into the Wilderness they are. There's also the Duel Arena, where players can fight each other one-on-one using agreed rules, the Soul Wars game where players try and stop the opposite team from destroying their team's Avatar, the classic Capture The Flag game of Castle Wars, and the Clan Wars where teams of players can fight each other.

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* ''{{Minecraft}}'' ''VideoGame/{{Minecraft}}'' has player vs player on by default for servers, though it can be disabled by choice. The feature's uses range from every player for themselves or even clan battles.
* ''DarkSouls'' ''VideoGame/DarkSouls'' has several covenants that cater to [=PvP=] action, with different rewards for each.
* ''RuneScape'' ''VideoGame/RuneScape'' has several different PvP areas. The most well-known is the Wilderness, a volcanic wasteland where players can be attacked by anyone within a certain number of levels of their own, defined by how far into the Wilderness they are. There's also the Duel Arena, where players can fight each other one-on-one using agreed rules, the Soul Wars game where players try and stop the opposite team from destroying their team's Avatar, the classic Capture The Flag game of Castle Wars, and the Clan Wars where teams of players can fight each other.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.PlayerVersusPlayer