Well, it's a battle like any other. You were walking about in the game and your enemies decide to drop in, just like they usually do. Huh, that enemy looks different. But that other guy has an area attack, so you'd better take him out first. *bang bang bash maul mutilate* OK, it looks like he's almost gone, time to finish him off... Wait a minute- is that new enemy healing the enemy you just worked so hard to destroy? That's cheating!
This trope refers to Mooks
that heal other Mooks. Sometimes these guys can revive dead Mooks or take them from the brink of death back to full health. Other times, all they can do is delay the inevitable. Either way, it is usually a priority to defeat these enemies first
- Nurse Preons in Mega Man X: Command Mission will heal their allies, but you should not Shoot the Medic First. If you leave them as the last foe alive, they heal your party for free then run on the next turn (at which you can beat them at your own leisure).
- Tiberium Sun has the Medic. Left to their own devices, they'll extend the life of any infantry based enemy considerably.
- Golden Sun has several enemies, including the Phoenix, which are capable of resurrecting their defeated allies.
- The scarab in Sacrifice, which automatically shoots healing energy at any injured ally within range.
- Doom II: the Arch Vile can resurrect almost all slain monsters.
- Several maps in Fire Emblem have Magic-users with long-range healing staves.
- The Cleric Grablins in Costume Quest.
- Several in the Dragon Quest series - mostly Slimes. They tend to have very obvious names, such as Healslime, Cureslime, Sootheslime and King Cureslime. Anytime they appear grouped with other enemies, you'd do well to take them out first. Conversely, in the Dragon Quest Monsters series, where you use classic Dragon Quest monsters as Mons, having one of those in your party at all time is a good idea for most of the game's duration.
- Diablo has a few of these: Zakarum Priests, Council Members and Overlords, and Unravellers counted as well.
- Some pets and minions in World of Warcraft.
- Kurzan Medicine Men can be a nasty surprise to a new player first entering Stranglethorn Vale. They tend to pair up and heal each other. They can be unkillable if you cannot kill or incapacitate one of them right away.
- The Shining Force series also has this, preferably with the words "dark" and "evil" to describe the healers. The second game (as well as the Sega CD version of the two Gaiden games) make it more clear by having an evil bat-wing fairy show up whenever a healing spell is cast.
- The Kingdom Hearts series have certain Heartless that heal their allies. Some examples are the "Green Requiem", (which float around and are resistant to magic), and the Crescendo (which can also summon other Heartless, at least in certain games).
- There's a funny example in Breath of Fire III, with the ZombieDr. He casts powerful all-targeting healing on his party, unfortunately they're all zombies too.
- In the flash game Captain Dan Vs. Zombie Plan, there are zombie medics.
- Similarly, the Engineers in Halo: Reach give all the Covenant in the area overshields.
- Halo 4 adds Prometheans, which include Watchers, little flying things that can shield or even revive a Promethean Knight.
- Guild Wars: enemies in the game use the same classes that players do, including healing specced enemies who fill this role.
- Shaman Goblins in Torchlight.
- In Team Fortress 2 Mann Vs. Machine mode, some of the invading giant robots come with one (or more) Medi-bots in tow. Needless to say, trying to shoot them down without a mean of taking out the Medic first is tricky at best.
- There's also a giant version that is paired along with its other giant teammates, having the same obscene amount of health, making them much harder to destroy quickly. To make it even worse, the medic itself is using a super-powerful version of the Quick-Fix: it heals 200 times as fast and the Ubercharge heals both the patient and the Medic even faster. Basically, it's healing target is functionally invincible so long as the Medic is alive and you have about thirty seconds between ubercharges to kill the Medic otherwise all your progress is lost.
- In Runescape, Tztok-Jad summons healers halfway through his fight. Ramokee Skinweavers are the first target of any knowledgeable Dungeoneering group, as they heal their fellow exiles. And the Dagannoth Sentinels heal each other in battle as well.
- In City of Heroes, we are given the Tsoo "Sorcerer" minions. These little bastards not only heal their fellow mooks, they also TELEPORT OUT OF RANGE when they're not healing your enemies, so that you're forced to either track them down (And get slaughtered by their mainstream mook allies) or just focus on their allies, and wait for them to come back and heal them, making it all futile. Oh, and they're just as likely to teleport ahead where there are more mooks as back in the area you cleared, so tracking them down could draw more fire. Not too bad if you have some sort of immobilization or hold, but if you're a standard melee class, you're pretty much screwed.
- Champions Online has "atomic reanimators" in the desert zone who not only blast you with radiation, but can raise mutants you've just slain back from the dead and send them rampaging towards you. And unless you're ramped up to the point you can one-shot them, they WILL reanimate something before they bite the floor....
- The Borderlands "The Secret Armoury Of General Knoxx" DLC introduces Crimsom Lance Combat Medics, who can plant towers which heal nearby Crimson Lance units (similar to Roland's sentry will with the right upgrades). They're especially annoying in the fight against General Knoxx himself, because their towers can easily heal him for loads of health.
- In Borderlands 2, Hyperion uses small flying robots called Surveyors to either repair Loaders/Constructors or give them shields. Thankfully, you can still kill a Loader getting healed pretty easily unless it's being healed by multiple surveyors or a Badass surveyor. Constructors are another story, however, since they're quite hard to kill to begin with.
- "Sir Hammerlock's Big Game Hunt" introduces Witch Doctors, who heal themselves as well as other Aegran Savages. And they don't just heal other Savages, they make them stronger when they do it. Oh, and they have a whole lot of health, and can turn into tornadoes and shoot powerful magic beams at you.
- "Tiny Tina's Assault on Dragon Keep" has Paladins, heavily armored knights (and the only shielded enemies in the campaign) who cast area-of-effect healing spells now and again.
- White Magikoopas and Medi Guys in Paper Mario.
- Glowing Ones from Fallout 3 can emit radiation that simultaneously injures the player and heals other feral ghouls.
- Final Fantasy Tactics had a level consisting of facing five of these. It's not that hard, but it gets to be That One Level just out of sheer annoyance.
- In Sonic Heroes, there is a robot who randomly heals all mooks onscreen (including himself) at once. If flipped over, he'll turn into a Bandit Mook and steal your rings.
- The Power Robots in Earthbound can "replenish a fuel supply", which completely restores their own or other enemies' life.
- Enemy mages can often heal other mooks in Dragon Age: Origins. This is one of many reasons they're a top-priority target for a party that wants to stay alive.
- Some powerful geth in Mass Effect have repair drones that hang around near them. Fortunately the repair drones are both uncommon and easy to kill.
- Final Fantasy XIII has Flanitors, which you want to take out quickly not just to get rid of the healing, but because they make a very annoying siren sound when they do so. In XIII-2, you can get one as a moster ally, and naturally it's a great fit for the Medic role.
- There are many Mook Medics in Cthulhu Saves the World, both healers and revivers, though the revivers tend to be more powerful.