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Video Game: The Elder Scrolls Online
The Elder Scrolls Online is a new MMORPG developed by Zenimax Online Studios. Taking place in the Second Era roughly 1,000 years before the events of Skyrim, you play as a hero attempting to stop the Daedric Prince Molag Bal from taking over Tamriel and recovering your soul that was taken by him. Things are also complicated by the fact that the Imperial throne has sided with the evil Prince, and now Tamriel is in an all-out war between Cyrodiil and three alliances vying for control of it.

It was released on April 4th, 2014 for Mac and PC (with a 3-to-5-day early start for preorders), with the console versions set for release two months later.

Provides examples of:

  • And Your Reward Is Clothes: The Emperor is the only character in the game that can have the Emperor Armor. Since there can only be one Emperor per server, this will easily become the most exclusive armor in the game.
  • Anti-Human Alliance: The Aldmeri Dominion is explicitly against a human-dominated Tamriel.
  • Artifact Title: Averted for the third game in a row. Multiple Elder Scrolls can be found within temples in Cyrodiil which can grant blessings for all the players in a particular alliance that control them during PvP.
  • Asskicking Equals Authority: The best player on the faction which takes over the Imperial City becomes the Emperor.
  • Badass Army: Every faction has one. The Ebonheart Pact appears to be in the lead, as evidenced by the "Siege" trailer. Even Molag Bal and his army of Dremora qualify, completely unflinching in their every action.
  • Battle Couple: The Rings of Mara allow you and another player to become this, and any married couple in a party with one another gain a massive EXP bonus for both characters.
  • Big Bad:
    • The Akaviri Potentate, which the Tharn family (Yes, that Tharn) is attempting to revive, with Mannimarco serving as The Man Behind the Man.
    • Behind him is the Daedric Prince of Domination himself, Molag Bal.
  • Brick Joke: The Alliance Trailer begins with a Nord fighting undead Werewolves in a cave. At the end of the trailer, one of those werewolves bursts out of the ground in an attempt to flee, only to be quickly dragged back under by the Nord, who climbs out himself a second later.
  • Call Back: Quite a lot.
    • Sheogorath, naturally, references all the previous games during his questline including name-checking the Staff of Chaos and Numidium. Archmage Shalidor is also a questgiver in this plotline.
    • A naked Nord sends the player on a quest to find the witch that robbed him.
  • Curb-Stomp Battle: The battle in the "Arrival" trailer. The three faction leaders that we saw in the "Alliance" trailer take on a platoon of dremora. The Breton ends up possessed and attacking the Imperial City with an army of undead while the other two barely escape with their lives. Pretty much almost the entire time all three of them are very hard-pressed to stay alive, and the only reason they live is because the High Elf woman brings down one of the chains attaching the Dark Anchor to the ground, causing a massive statue to collapse on top of the battle area.
  • Death Is a Slap on the Wrist: Justified Trope in that due to being offered to Molag Bal as slaves and having their souls stolen, all of the PC's get resurrected infinite times.
  • Defector from Decadence: Imperials as a race, who can join any Alliance. They are described as 'outcasts' from Cyrodiil, who have turned against the Daedra-worshipping majority of their race, and would conceivable aid any alliance in order to 'free' their brethren from Molag Bal's influence.
  • Enemy Mine: The Ebonheart Pact is comprised of the Dunmer and their two most hated enemies, the Nords and Argonians. They are only working together because of the threat posed by their mutual enemies. Whether or not this holds true for the other factions remains unknown, though considering that traditional relationships between Orcs and Bretons and Redguards have been hostile to say the least, it seems likely.
  • Expy: The three main factions (Ebonheart, Aldmeri, Daggerfall) are each roughly equivalent in theme to of Dark Age Of Camelot's Midgard, Hibernia, and Albion (respectively).
  • Faustian Rebellion: The vampire coven that players can join is of the Cyrodiilic Bloodline, descended directly from Lamae Bal, the oldest vampire in existence, the Monster Progenitor of the Cyrodiilic Bloodline, and is believed to be the first Daughter of Coldharbour. She hates Molag Bal for certain reasons, and intends to turn the entire Cyrodiilic Bloodline against him. And she's still alive. At this point, her crusade against Molag has become a full-blown Roaring Rampage of Revenge, with her also hating Arkay, whom she believes abandoned her in her time of need.
  • Filk Song: Malukah's Beauty of Dawn, and Miracle Of Sound's The Call
  • Foregone Conclusion: The interregnum in the second era was notorious for having so many "Emperors", that history never bothered to record many of their names. And no matter the toss-up between which faction wins the throne, the closing years of the Second Era will see the rise of Tiber Septim and the Third Empire of Men, and the first truly pan-Tamrielic empire.
  • Implacable Man: The trailers show the dremora as being this. Even in the middle of a pitched battle during the "Siege" trailer, a platoon of them aren't even slowed down by a group of Ebonheart soldiers smashing into the front ranks. Pretty much everything they do, they do at a slow, foreboding walk.
  • Insanity Immunity: Sir Cadwell is the only Soul Shriven of Coldharbour who isn't a hostile psychopath since he was already mad when he got there. In fact, he quite likes it there.
  • It's Personal: One of the reasons why Queen Ayrenn wants to take over Cyrodiil is to take revenge on Abnur Tharn, who had caused her great suffering several years ago.
  • Kill the God: Magistrix Vox attempts to do this to the Tribunal in the Deshaan questline.
  • Mle Trois: The three playable warring factions in the game consist of the Aldmeri Dominion (Altmer, Bosmer, and Khajit), the Ebonheart Pact (Dunmer, Nords, and Argonians), and the Daggerfall Covenant (Bretons, Redguards, and Orcs).
    • As shown in various previews, this will be very common in PvP. Of particular note are sieges where the defenders may be attacked by two offensive forces but the two offensive groups may also start attacking each other.
  • Ouroboros:
    • The game's logo has the three animals which represent the factions forming this sort of circle (lion for the Daggerfall Covenant, dragon for the Ebonheart Pact and eagle for the Aldmeri Dominion). This probably shouldn't be taken as an indication of the faction's respective advantages over each other.
    • In the Alliance trailer, the Nord, Altmer, and Breton leaders (Representing Fighter, Mage, and Thief respectively) circle each other in the shape of the Ouroboros.
  • Merchant Prince: High King Emeric, leader of the Daggerfall Covenant was originally a merchant lord from High Rock.
  • Our Werewolves Are Different:
  • Player Versus Player: Players will be able to fight one another in battles for keeps and other such fortifications, with a particularly huge arena being the Imperial City itself, with 100 v 100 battles. This isn't surprising, considering the main creative talent were behind Dark Age Of Camelot.
  • Prophet Eyes: The, well, Prophet has them.
  • Retcon: In The Elder Scrolls: Arena Cyrodiil was depicted as a tropical rainforest rather than a Medieval European Fantasy-standard grasslands-and-forests region as in Oblivion and Online. Oblivion and out-of-game sources justified it with Tiber Septim using CHIMnote , but Online's calling it the result of Future Imperfect (a "transcription error"), to much derision from lore-minded fans. The game also changes many established elements of the main series both visually and story-wise in order to fit the game's vision.
  • Rule of Three: Three factions, which mirrors Dark Age Of Camelot and its Realm vs. Realm combat.
  • Running Gag: The game continues some that have made regular appearances in the ES games: M'aiq the Liar appears once again, and you can bake sweetrolls and Fishy Sticks. And yes, The Lusty Argonian Maid also makes its return.
    • One running gag has escalated from previous games. Once again, the player character starts as a prisoner. However, the prisoner is killed off in the introduction in order to bring them to Molag Bal's realm of Coldharbor.
  • Shout-Out:
  • The Reveal: The Prophet turns out to be the previous Emperor who got Tamriel into this whole mess.
  • Warrior Poet: Jorunn the Skald-King, the High-King of Skyrim and one of the leaders of the Ebonheart Pact.
  • We Are Struggling Together: Various warring races have had to come together in order to form the three different Alliances. This is best illustrated in a piece of lore on the game's website, with a note found on the body of a Dunmer slaver. Though apparently the enslavement of Argonians has been made illegal by the Ebonheart Pact, Dunmer keep attempting to find their way around the law in order to continue the trade.
  • Wide Open Sandbox: The game world is said to be even larger than that of Skyrim's and consists of most of Tamriel, though not all will be available at the start.
  • The Alliance: All three major playable warring factions.
  • The Chosen Many: The game appears to work on that premise, with multiple chosen ones fighting it out for ultimate supremacy over Tamriel as Emperor.
  • To Hell and Back: Coldharbor is the starting location and tutorial. Once one character has done it, it can be skipped.
  • Vestigial Empire: The Akaviri Potentate is weakened following various wars, leaving Cyrodiil in a state of chaos.
  • Woobie, Destroyer of Worlds: Lamae Bal, the original Daughter of Coldharbour, qualifies. She's still alive, and is leading a Faustian Rebellion against Molag Bal with the intent of turning the Cyrodiilic Bloodline of vampires against him.
  • World of Badass
  • Your Soul Is Mine: A Type 1 example done by Molag Bal on the player. It also serves to justify being able to come back to life repeatedly.

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