Characters: The Elder Scrolls Online
A list of characters found in The Elder Scrolls Online.
For the game unspecific cast, go here.
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The Queen of the Aldmeri Dominion, as well as its founder. She was the first in line for the throne, and her abrupt return caused her brother to lose his shot at the throne. She is not popular in certain circles of Altmer society, due to her rejection of the culturally institutionalized Fantastic Racism
many Altmer still hold.
- Action Girl: Despite being the Queen, she's a damn good fighter in her own right.
- Added Alliterative Appeal: Her full name is "Ayrenn Arana Aldmeri"
- Big Good: For the Dominion.
- The Good King: More The Good Queen; pretty benevolent by Altmer standards, though she still thinks humans are unfit to rule Tamriel.
- Humans Are Bastards: While she's not nearly as big on the Fantastic Racism aspect of this trope as some of her predecessors (and future successors) were, the fact that she still believes this to some degree is why she doesn't want either the Pact or the Covenant controlling Cyrodiil.
- Lady of War: As nice as she is by Altmer standards, she's quite ruthless when it comes to the war and keeping her own house in order.
- My Species Doth Protest Too Much: While she wants to make peace with humans, she still doesn't want them in charge of Cyrodiil.
- Noodle Incident: At one point, she had one of these with Razum-Dar. She isn't keen on sharing the details. Except to say that it involved a schoolmarm dress, lots of wine, and some city that began with the letter W. (Either Whiterun or Windhelm, she's not sure.)
- State Sec: The 'Eyes of the Queen' are part Secret Service, and part Central Intelligence Agency who are allowed to do pretty much whatever they want, so long as it is for the good of the Aldmeri Dominion. They answer directly to her.
A Khajiit agent who serves as a high-ranking officer of the Eyes of the Queen
. He serves as a major ally to the player character, if they are with the Dominion.
- Cat Folk: Comes with being a Khajiit.
- Chivalrous Pervert: A lot of his dialogue comes off as this.
- Deadpan Snarker: He definitely has his moments.
- Dual Wielding: He uses two daggers to fight.
- The Lancer: In many ways, he serves as Ayrenn's second-in-command.
- Noodle Incident: Queen Ayrenn has a story about the two of them that she gets rather embarrassed about whenever it comes up.
- Plucky Comic Relief: By far one of the funnier characters in the game, even people who have no idea what he's talking about can find his quips rather entertaining.
- State Sec: One of the Eyes of the Queen.
- Third-Person Person: In the manner of Khajiit speech, he often refers to himself either as "this one" or "Razum-dar."
- What the Hell, Hero?: If you fail to destroy the Crown of Elven Supremacy. Trying to convince him that you simply couldn't let him die doesn't make him any less furious at you, though he does come back around eventually.
The younger brother to Queen Ayrenn, was due to take the throne of Alinor before Ayrenn suddenly returned.
- And I Must Scream: You can find him in Heart's Grief in Coldharbour, where he's spent all of this time being suffocated but not dying for failing Molag Bal.
- Arc Villain: Of the Greenshade arc.
- Big Brother Instinct: Despite being a bit jealous of his sister, he still loves her and wants to protect her. Leads to his undoing.
- Body Horror: Happens to him when the Orrery activates. He becomes a big, fat monstrosity that tries to attack Ayrenn.
- Came Back Wrong: He is brought back as a Lich during the Greenshade arc by Pelildil.
- Green-Eyed Monster: Is secretly resentful of Ayrenn ascending to the throne instead of him, but he still loves and supports her anyway. The Orrery takes this Up to Eleven by forcing these feelings to the surface.
- No Good Deed Goes Unpunished: Tries to protect his sister by 'testing' the Orrery out. See Body Horror above for what goes wrong.
- My Country, Right or Wrong: Played with. He doesn't agree with his sister's policies, not the least of which involved ordering the death of his wife, or how the Dominion is run, but still aids his sister out of loyalty.
- Spare to the Throne: His coronation was set within days of his sister's return. Actually takes it rather well, all things considered. His wife, on the other hand...
- Tomato Surprise: The Orrery reveals that he was deeply resentful of Ayrenn ascending to the throne, and when it brings these feelings (and some Body Horror) to the surface, he tries to assassinate her.
- Tragic Villain: He really did love his sister. In fact, his Face-Heel Turn isn't even his fault, seeing as he Came Back Wrong as a Lich without having any say in the matter.
King Camoran Aeradan
The King of Valenwood, set the foundation of the Aldmeri Dominion in motion by enlisting the aid of Queen Ayrenn in repulsing invaders from Cyrodiil.
Ulthorn / The Hound
A Bosmer who was in love with the Green Lady before she ascended to her new position. Her rejection of him, due to the Green Lady being bound by fate to be the bride of the Silvenar, drove him to become the Hound, a servant of Hircine, in an attempt to gain her back.
- Arc Villain: Of the Malabal Tor arc.
- Body Horror: Comes with the werebeast territory.
- The Dragon: To Hircine.
- Love Makes You Evil: His obsession with the Green Lady caused him to sell his soul to Hircine in exchange for the power he thinks will be enough to win her back.
- The Man Behind the Man: He was this to the Drublog for the first half of the Malabal Tor arc.
- Not Good with Rejection: Good god.
- Unwitting Pawn: Hircine never had any intention of giving him the Green Lady. As the stronger of the Bosmer, the species in Tamriel best known for their hunters, she's the ultimate prize for him. Ulthorn was just the tool he planned to use to get his hands on her.
- Yandere: For the Green Lady.
High King Emeric
Formerly a Merchant Prince of Wayrest, Emeric used his business and political savvy to become leader of the Daggerfall Covenant.
- Archenemy: In his backstory, he and King Ranser of Rivenspire were mortal enemies. Ranser came very close to dethroning him.
- Big Good: For the Covenant.
- Cool Old Guy
- Deadpan Snarker: He holds nothing about being High King sacred, and frequently jokes about what a pain in the ass it is ruling the Covenant.
- The Good King: Yup. For one, he managed to get the Bretons, Orcs, and Redguards to form an alliance, despite the three peoples' mutual distrust.
- The High King: In his own right, he is King of Stormhaven, ruling from Wayrest. He commands the loyalty, among others, of King Fahara'jad of Alikr and King Casimir of Daggerfall.
- Merchant Prince: How he gained his prestige.
- Modest Royalty: He's a pretty down-to-earth, recognizes talented individuals with the praise they deserve, admits when he is wrong, and doesn't let being High King get to his head.
- Perfectly Arranged Marriage: He and his brother Nathaniel married the daughters of King Fahara'jad of Alikr, and both ended up in happy marriages.
- Reasonable Authority Figure
- Royals Who Actually Do Something: Definitely does later on in the game.
- Wrong Genre Savvy: He thought giving rule of Rivenspire to a triumvirate of leading noblemen would allow him to stymie any attempts to unify the region against him, pretty standard Chessmaster stuff. Unfortunately, it led to a civil war in Rivenspire at a time when the Covenant cannot afford internal conflict.
A Redguard Sailor, she saves the Soulless One from drowning if they sided with the Daggerfall Covenant
- The Caper: She's the brains behind one and has a questline requiring you to collect the members of, and pull of said heist.
- Privateer: For King Fahara'jad.
Captain Darien Gautier
A captain in the army of the Covenant, and the son of General Gautier. The player first meets him during the campaign to retake the city of Camlorn from the werewolves of Angolf.
Duke Nathaniel of Alcaire
Countess Eselde Tamrith
Baron Alard Dorell
Count Verandis Ravenwatch
- Big Good: For the Rivenspire arc.
- Deal with the Devil: In order to prevent the destruction of the Lightless Remnant, cursing everyone in Rivenspire with vampirism, he makes a deal with Molag Bal to take it with him to Coldharbor.
- Friendly Neighborhood Vampire: You walk in on him and his retinue feeding on someone, who then explains that he was well-paid and cared for by the Count in exchange for his blood. He also offers an invaluable insight into the bloodfiend problem in Rivenspire.
- Old Friend: He was one of High King Emeric's earliest supporters.
- Token Heroic Orc: An Altmer vampire who is a high-ranking nobleman of High Rock.
Almalexia (a.k.a. Ayem)
One of the three living gods that compose the Tribunal of Morrowind, and leading representative of the Dunmer in the Ebonheart Pact. Ruling alone in the absence of Vivec and Sotha Sil, she resides in the Tribunal Temple in the Dunmer capital city of Mournhold.
- A God Am I: She's one of the only physical gods in Tamriel, the others being Vivec, Sotha Sil and Dagoth Ur.
- Deity of Elven Origin: Like the rest of the Tribunal.
- Gods Need Prayer Badly: A variation. Almalexia acknowledges that the power and influence of the theocratic Tribunal is proportionate to the amount of faith the people have in it. Just like any other political ruler, Almalexia would be powerless without the support of the masses.
- Good Is Not Soft: Kind, benevolent, fair, and capable of ruthlessly smiting anyone who dares to threaten the peace of Mournhold.
- Lady of War: She may be a god, but that doesn't mean she won't personally deal with those who attack her city or people. See Good Is Not Soft directly above.
- Light 'em Up: Employs a variety of light-based magic, ranging from relatively mundane (hands-free lanterns) to incredibly lethal (massive spears of golden light).
- Mama Bear: If you do anything to threaten the lives of her 'children', Divines help you.
- Physical God: Like the rest of the Tribunal, thanks to the power of the Heart of Lorkhan.
- Power Floats: She's always seen elegantly hovering a few inches above the ground.
- Praetorian Guard: The 'Hands of Almalexia' stationed throughout Mournhold.
- Red Baron: Sacred Lady, Mother Morrowind.
Joruun the Skald-King
The High King of the Ebonheart Pact, who rules the Great Moot.
A dunmer assassin under the employment of the Morrowind-based Morag Tong
. She is encountered multiple times throughout the Ebonheart Pact storyline on missions to investigate (and neutralize) potential threats to the security of the Pact.
The Five Companions
A group of five individuals led by Varen Aquilarios who set out to help find the Amulet of Kings in hopes of making Varen the next Emperor of Tamriel by making him a Dragonborn through a ritual. It fails thanks to Mannimarco, who is revealed quickly to be working with Molag Bal.
- Badass: With their combined power, they would be the greatest threat against any forces who dare attempt to invade Cyrodiil.
- Teeth-Clenched Teamwork: They really don't get along at all, with only Lyris getting along with Varen.
Imperial Battlemage, Chancellor of the Imperial City, and ancestor of Jagar Tharn
. It was he who convinced Varen to perform the ritual that would supposedly make him a true Dragonborn, and ultimately betrayed the rest of the Five Companions to ally himself with Mannimarco once the latter's treachery was revealed.
- A Darker Shade Of Grey: He may prove to be an ally at some parts of the game, but he is a ruthless sorcerer who betrayed everyone in the Five Companions and aligned himself with Mannimarco just for his own benefit.
- Badass: It takes a lot of bravery to duel Mannimarco despite the necromancer being much more powerful.
- Black Magic: His specialty.
- Corrupt Politician
- Deadpan Snarker: Oh very much so.
- The Dragon: To Mannimarco. At least, that's what he likes to believe he is.
- Evil Chancellor
- Heel-Face Turn: Defects to the protagonists' side after outliving his usefulness to Mannimarco.
- Hypocrite: He lampshades a lot of Mannimarco's ego and lust for power. While he is against Mannimarco's plan to outplay Molag Bal, he has absolutely no problem in taking the Amulet of Kings at the end of the final quest and attempting to make himself a Dragonborn, according to Meridia.
- Jerkass: Lyris makes it a point to call him out on being this whenever the opportunity presents itself.. However...
- Jerkass Has a Point: His magical prowess and extensive knowledge of the Daedra, Coldharbour and Mannimarco's plans often prove invaluable.
- Pride: He thinks very highly of himself, to put it lightly.
- The Quisling: Immediately allied himself with Mannimarco in order to keep his position of power within the Imperial Court and get his daughter on the throne as Empress-Regent. Mannimarco holds all the true power, though.
A Nord half-giant, Lyris is Varen's Lancer
and most loyal ally. She is also one of the first characters met in the game, helping you escape Coldharbour and freeing The Prophet.
- Action Girl: Would you expect anything less from someone with giant blood in their veins?
- All the Other Reindeer: Was teased when she was younger because of her height.
- An Axe to Grind: Her weapon of choice.
- Badass: The most physically skilled member of the group without a doubt. Even when poorly armed in Coldharbour, she kicks major ass.
- Badass Normal: She does said ass-kicking with no innate magic or enchanted equipment whatsoever.
- Berserk Button: She despises Abnur Tharn and Mannimarco with a burning passion, supposedly hates Abnur more due to him betraying the Five Companions and being an extreme Deadpan Snarker to her.
- Broken Bird: See Hidden Depths.
- Good Scars, Evil Scars: Has a scar along her left eye.
- Half-Human Hybrid: She's... somehow half Nord, half giant. Try not to think too hard about that.
- Hidden Depths: Underneath that badass fighter is a woman plagued by Survivors Guilt on account of her mother's death from childbirth, and the racism she endured for being a half-giant.
- The Lancer: Follows Varen's choices without question and later The Prophet.
- Mighty Glacier: Seems to favor strong, overwhelmingly powerful physical attacks and can take good damage, but isn't too quick.
- Plucky Girl: She will save Sai Sahan with you or die trying.
- Snark-to-Snark Combat: She actually does have a few with Abnur Tharn.
- Statuesque Stunner: Sai thinks she is, at least.
- The Smurfette Principle: The only female member of the Five Companions.
- "Well Done, Daughter" Girl: Believed her father hated her for the death of her mother in childbirth and it provides her a big source of resentment towards him because she simply wanted his love. In truth, he loved her, but he was unable to find ways to show it and he died before he could do so.
A Redguard noble who is the leader of the Imperial Dragonguard as well as being the Grandmaster of the Blades. He currently resides in Coldharbour being interrogated by Mannimarco.
- Amazon Chaser: He is shown to have feelings for Lyris when the player goes to rescue him from the Chamber of Seduction in the Halls of Torment.
- Badass: Probably even more so than Lyris; years of torment and suffering isn't going to stop this guy.
- Bald of Awesome: Shaved, as per Redguard tradition.
- Good Scars, Evil Scars: An x-shaped one on the left side of his chest.
- Made of Iron: It's said that no one can break him... which is shown in the Halls of Torment quest, where he supposedly endures physical and mental torture for years.
- My Greatest Failure: He considers his inability to master the sacred art of sword-singing passed down by his Yokudan ancestors to be this.
- Proud Warrior Race Guy: Like most Redguards.
- Snark-to-Snark Combat: He has a little bit of this with Abnur Tharn in the Valley of Blades quest.
- Walking Shirtless Scene: Doesn't wear a shirt.
An Altmer necromancer, Mannimarco serves not only as the hook for getting the Player Character
into the story via stealing their soul but through his Worm Cult is a threat to all Tamriel.
- And I Must Scream: You think Mannimarco is fearless, powerful and The Dreaded of Tamriel, right? Just watch his extreme torture in Coldharbour after attempting to outplay Molag Bal. He literally screams in immense fear and begs for mercy.
- A God Am I: His true goal is to replace Molag Bal as the God of Schemes.
- Badass Long Robe: You gotta admit, this guy has a damn good sense of fashion. And you can earn his robe as a costume for reaching Veteran Level 10.
- The Chessmaster: He successfully plays Varen and the other four companions into getting the Amulet of Kings, thus kicking off the game's main plot.
- Dark Is Evil: This guy is the necromancer in Tamriel, and his companions found out he was Evil All Along way too late.
- The Dragon: To Molag Bal.
- Did You Just Flip Off Cthulhu?: Oh, he definitely does when Molag Bal finds out he's been plotting against him.
- Evil Sorcerer: A textbook example. Necromancy is a big no-no in most of Tamriel, and he's The Dragon to Molag Bal.
- False Friend: The others didnít like him, but they still assumed he was loyal to their cause. They were horribly wrong.
- Hypocrite: He calls you an arrogant, presumptuous, egotistical twaddle for wanting to defeat Molag Bal, yet he considers himself a god and was cocky enough to think he actually had a chance against the Lord of Domination. Abnur Tharn even lampshades this.
- Karma Houdini: If you decide to release him from Heart's Grief during the last main quest. He himself says you that will regret this decision, and the other Five Companions' reactions are quite predictable.
- Religion of Evil: His Worm Cult are responsible for dropping the Daedric Anchors across Tamriel and have been rounding up sacrifices to do so.
- Not So Different: To Miraak from The Elder Scrolls V: Skyrim, both are trying to outplay their Daedric Lords, and both horribly fail.
- Pride: Even more arrogant than Abnur Tharn.
- Smug Snake: He seems to think that he is a Magnificent Bastard, but the fact that Molag Bal learns of his betrayal and subjects him to eternal torment would suggest otherwise.
- Too Dumb to Live: Mannimarco made an extremely grave mistake by trying to outplay Molag Bal and take his place to become the new God of Schemes. To say that his arrogance cost him dearly would be putting it lightly.
Molag Bal and other Daedra
Meridia a.k.a The Groundskeeper
The Daedric Prince
of Life and Energy. She assists you in the main Coldharbour quests to thwart Molag Bal and end the Planemeld.
- Big Good: Is this for the main questline in Coldharbour.
- The Chessmaster: She uses you (which she even admits) to build her an army and use it to destroy the Planar Vortex and outplay Molag Bal, which completely ends his Planemeld.
- Gameplay and Story Segregation: Despite her absolute loathing for the undead, she doesn't even mention it if you are a vampire. Granted, it could be a case of Enemy Mine, but still.
- Good Is Not Nice: Par for the course for her. She will stop at nothing to stop Molag Bal. Nothing. She just barely manages to stay shy of Well-Intentioned Extremist territory.
- Knight Templar: Not surprisingly.
- The Reveal: She turns up ahead of the player's forces during the siege on Molag Bal, while still under the guise of The Groundskeeper, and reveals her true identity.
- Walking Spoiler: Well, okay, she floats.
- We Have Reserves: She sends the player and many of his/her allies on a mission where she knows many, if not all of them will die. She even seems unfazed as her most devout follower, King Laloriaran Dynar, dies because of her actions.
The Daedric Prince
of Enslavement and Domination. He is currently trying to merge his realm of Oblivion, known as Coldharbour, with Tamriel.
- And I Must Scream: When you "kill" him. Seems like the God of Brutality that has caused so much pain to mortals has finally received immense agony in return.
- Berserk Button: Whatever you do, don't betray him! Mannimarco learned this the hard way.
- Big Bad: He's this for the entire game.
- Carry a Big Stick: It's not so fun being on the receiving end of his mace this time around.
- The Dreaded: Many of the Daedric Princes qualify as this, but few names in Tamriel inspire as much unmitigated fear as his does. Especially during this time period.
- Evil Sounds Deep: His voice when Dark Anchors appear.
- God of Evil: While he's not the only malevolent Daedric Prince in Oblivion, he's certainly the most prominent one in this game, and the largest threat to Tamriel. Indeed, out of all the daedric lords, he's the only one who seems to be purely malevolent; even Mehrunes Dagon, big bad of Oblivion, had positive attributes as the god of change and revolutions.
- Graceful Loser: After the final battle when you defeat him, you transport to the Colored Rooms of Meridia to reclaim your soul. He appears as a phantom and congratulates you in a cold and venomous tone.
- This might also double as Foreshadowing. At first, he says that you could have been his servant, and that the world would have been better off had the Planemeld been allowed to succeed, and that if it had, he would have 'protected you' and that there are 'far worse masters than him.' At first, this sounds like him being a Sore Loser, but considering what has been going on in the Craglorn arc, he might have actually been serious.
- Knight of Cerebus: Molag's always been bad news in The Elder Scrolls, but he takes it Up to Eleven this time around.
- The Man Behind the Man: Mannimarco worships him. Well, not for long.
- Rape Is a Special Kind of Evil: Why Lamae Bal hates him so much. He's not called the 'King of Rape' for nothing.
- Red Baron: 'Prince of Domination,' 'God of Schemes,' 'King of Rape'...
- Religion of Evil: While he is worshiped by quite a few Daedric cults, the most prominent during the game is the Worm Cult.
- Satanic Archetype: Complete with horns and a tail.
- Worthy Opponent: After completing the main quest, he grudgingly admits that you are this in the Colored Rooms.
- Xanatos Gambit: Meridia implies that him being defeated actually might have worked out in his favor, in some ways... and that he's not done with you yet.
- Your Soul Is Mine: And you're going to go To Hell and Back to retrieve it from him. Literally, in this case.
- You Have Failed Me: When Doshia fails to kill you. As well as Aelif.
The Daedric Prince
of Madness, Insanity, and the Arts. He plays a central role in the Mages' Guild questline, and shows up in a few other quests as well.
The Daedric Prince
of Fear and Nightmares. She serves as the Arc Villain
of a questline in the Daggerfall Covenant, in which she has dragged High King Emeric into an endless nightmare, for seemingly no reason other than because she can
- Arc Villain: Of a major questline in the Covenant.
- Cool Mask: She is depicted as wearing one of these, and it's even one of her main symbols, along with a snake.
- Cute Is Evil: She sounds like a little girl, which contrasts perfectly with how she gleefully describes how she's going to Mind Rape High King Emeric... and you, after you kill her Champion.
- Even Evil Has Loved Ones: She is stated to actually be in love with her Champion. Her reaction to his death would seem to confirm this.
- For the Evulz: The only motivation she needs to throw the Covenant into chaos.
- Mind Rape: Basically her favorite passtime.
- Nightmare Fetishist: Literally. She dragged her Champion into Quagmire to be with her, knowing full well what what that can do to someone and seemingly not caring, or maybe even sees that in and of itself as a show of affection.
- Reptiles Are Abhorrent: Her emblem, as well as her statue, features a snake, wrapped around her Cool Mask in her banner, and draped across her shoulders on her statue.
- Tranquil Fury: After you kill her Champion, she goes into a Villainous Breakdown in which, still in her usual tone of voice, she describes how she's going to spend the next century or so Mind Raping you for doing so.
- Yandere: If her reaction to her Champion's death, as well as the fact that she dragged him into Quagmire with zero regard for his sanity, is anything to go by. Maybe having a Daedric Prince for a girlfriend isn't a good idea?
The Prophet a.k.a Varen Aquilarios
Voiced By: Michael Gambon
A mysterious enemy of Molag Bal and Mannimarco kept as prisoner in Coldharbour. He helps the Soulless One
to escape and is in turn rescued by him.
- Big Good: None of the three big factions really want Molag Bal to win, but their main focus is one each other. The sole goal of the Prophet is stopping the Daedric Prince and saving Tamriel.
- Blind Seer: The result of him reading the Elder Scrolls.
- The Reveal: He's none other than Varen Aquilarios, former leader of the Five Companions.
- Handicapped Badass: He may be blind, but he certainly doesn't need vision for anything. His senses are extremely impressive, he always knows when you're there, and where you are at all times.
- My Greatest Failure: When he was over-confident enough to think trusting Mannimarco was a good idea.
An old and surprisingly sane soul shriven of Coldharbour who will guide you on a certain quest throughout Coldharbour.
- Badass: He may be a bit mad, but he isn't afraid of anything. Not even Molag Bal. He also manages to slay Molag Bal's daughter with no equipment other than a poor-quality sword (albeit with help from the player) and survives the destruction of the Planar Vortex despite being outside Meridia's barrier.
- Badass Beard: It really does fit with his heroic nature.
- Beware the Silly Ones: Various Daedra learned this the hard way.
- Big Damn Heroes: He becomes one of the closest allies to you once you go to Coldharbour, he assists you on nearly every single main quest. He definitely isn't joking when he calls himself a Knight.
- Cloud Cuckoolander: Most notable trait about him, he even has a pot on his head. Ironically, he's the only soul shriven in Coldharbour that's considered sane.
- Insanity Immunity: The reason he's still lucid (for a given value of such) despite being soul shriven - he was already mad prior to being taken to Coldharbour.
King Laloriaran Dynar
The last king of the Ayleids, who was thought to have perished fighting the Alessians alongside the Direnni Hegemony at Glenumbra Moors. It turns out, he was Meridia's champion and master tactician, and was able to place the Hollow City, a piece of Meridia's realm where Molag Bal could not enter, into Coldharbor itself. He is one of the primary questgivers in Coldharbor.
- Badass in Distress: He's trapped in the Lightless Oubliette. You first quest in Coldharbor is to rescue him.
- Big Good: Of the Coldharbor arc. He's the reason Hollow City is a safe haven for those trying to fight Molag Bal.
- The Champion: of Meridia. The Ayleids in general were devoted to worshiping her.
- Early-Bird Cameo: He shows up in a quest in Glenumbra Moors, ages before you actually meet him.
- Token Heroic Orc: The Ayleids were a monstrously brutal race of elves, at least according to human historical sources, but Dynar himself is actually not a bad guy.