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Characters associated with the Ebonheart Pact in Online.


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    Almalexia (a.k.a. Ayem) 
https://static.tvtropes.org/pmwiki/pub/images/por_almalexia.png

One of the three living gods that compose the Tribunal of Morrowind, and leading representative of the Dunmer in the Ebonheart Pact. Ruling alone in the absence of Vivec and Sotha Sil, she resides in the Tribunal Temple in the Dunmer capital city of Mournhold.


  • Consummate Liar: Sotha Sil makes the observation that she's a master liar, noting that the reason it works so well is because she believes them too.
    Sotha Sil: She sows lies like a master gardener sows seeds, and the harvest of trust and adulation is breathtaking in scope.
  • Deity of Human Origin: Rather, Deity of Elven Origin, like the rest of the Tribunal.
  • Gods Need Prayer Badly: A variation. Almalexia acknowledges that the power and influence of the theocratic Tribunal is proportionate to the amount of faith the people have in it. Just like any other political ruler, Almalexia would be powerless without the support of the masses.
  • Good Is Not Soft: Kind, benevolent, fair, and capable of ruthlessly smiting anyone who dares to threaten the peace of Mournhold.
  • Lady of War: She may be a god, but that doesn't mean she won't personally deal with those who attack her city or people. See Good Is Not Soft directly above.
  • Light 'em Up: Employs a variety of light-based magic, ranging from relatively mundane (hands-free lanterns) to incredibly lethal (massive spears of golden light).
  • Mama Bear: If you do anything to threaten the lives of her 'children', Divines help you.
  • Nice Job Breaking It, Hero: After Magistrix Vox's son led a failed rebellion against the Tribunal, Almalexia executed him right in front of Vox as the magistrix begged for her son's life. Afterwards, she did nothing to console the grieving mother. While Almalexia may have been justified in killing Vox's son, the callous way she went about it led to Vox losing her faith which made it simple for Boethiah to twist her into a much more severe threat to Morrowind and the Tribunal then her son was.
  • Physical God: Like the rest of the Tribunal, thanks to the power of the Heart of Lorkhan. And as Dagoth Ur hasn't yet returned to ruin everything, she can still do things with said divine power.
  • Power Floats: She's always seen elegantly hovering a few inches above the ground.
  • Praetorian Guard: The 'Hands of Almalexia' stationed throughout Mournhold.
  • Red Baron: Sacred Lady, Mother Morrowind.
  • Tragic Hero: Her genuinely heroic nature shown here makes her inevitable fall into madness in Tribunal all the more tragic.

    Jorunn the Skald-King 
https://static.tvtropes.org/pmwiki/pub/images/por_jorunn_the_skald_king_5.png
Voiced by: Peter Stormare
Dubbed by: Daniel Beretta (European French)

The High King of the Ebonheart Pact, who rules the Great Moot. In Nordic terms, he's also Jarl of Eastmarch (Windhelm) and High King of Eastern Skyrim.


  • Altar Diplomacy: He and King Svargrim almost reconciled years ago by suggesting a betrothal between Jorunn's son and Svargrim's daughter. It fell apart but Prince Irnskar notes that at least the young couple-to-be had fun playing in the snow while their parents fought.
  • Big Good: For the Ebonheart Pact, though he officially shares this role with Almalexia.
    • Indirectly serves as this in ''Greymoor'; Lyris (and possibly you, if you're not a newly created character but one who did the prologue quest) are there to help Western Skyrim by his explicit order, as even though they aren't part of the Ebonheart Pact, Jorunn still wants to help his Nordic brethren. (The fact that this help isn't particularly wanted by Svargrim is a huge sticking point). He arrives in Western Skyrim to directly help out at the very end, but you've already stopped the Gray Host's big plan; his offers of supplies, manpower, and military assistance, though, are graciously accepted.
  • The Cavalry: Appears at the very end of the Greymoor chapter, leading a Pact army into the independent Kingdom of Western Skyrim to help out against the Gray Host (he's just a little too late). This very nearly starts a war since Western Skyrim does not trust or like him; fortunately cooler heads prevail and Princess Svana graciously accepts what help he can offer.
  • The Dandy: Jorunn's not really that eccentric but the fact he's a former Skald causes many, particularly his enemies, to regard him as this.
  • Distressed Dude: In the Greymoor prologue quest. You and Lyris help him out. He is rather embarassed about it.
  • The Good King: He's a just and diligent ruler who's willing to ally Eastern Skyrim with races it has a history of fighting with for the greater good.
  • Gender-Blender Name: In Norwegian, Jorunn is a female given name, meaning either "a lover of horses" or, rather ironically for someone who's a King, "lover/friend of the king" (i.e. a Queen).
  • Large and in Charge: He is a Nord after all. When all 3 alliance leaders meet to negotiate, he towers over Ayrenn and Emeric.
  • Modest Royalty: Overseeing the reconstruction of Windhelm after the Akaviri invasion, Jorunn ordered that his palace be the last thing rebuilt, and that the areas needed by citizens should take priority. His own personal dress is also humble, as he's most commonly wearing armor rather than any particularly fancy clothes.
  • Put on a Bus: As of High Isle, with his son Irnskar attending the peace talks on his behalf. Irnskar informs you that Jorunn is too smitten with his new girlfriend to leave her.
  • Reasonable Authority Figure: His rational thinking and diplomatic approach to whatever's thrown at him is the main reason he won the right to the crown over his big brother.
  • Royals Who Actually Do Something: Personally oversees just about every major event in the Eastmarch and Riften plotlines.
  • Spare to the Throne: His older sister was meant to succeed their mother. He became king after she died in the Akaviri invasion.
  • Warrior Poet: Prior to becoming King, he was a skilled Skald.

    Prince Irnskar 
https://static.tvtropes.org/pmwiki/pub/images/por_prince_irnskar.png

King Jorunn's loyal yet hotheaded son.


  • Ascended Extra: In the base game, Irnskar only "stars" in one or two quests in Eastmarch, but otherwise takes a backseat to his father or other Pact leaders. In Greymoor and especially High Isle, he takes on a much larger role as his father's second-in-command/designated representative.
  • Badass in Distress: In High Isle. Unlike Emeric and Ayrenn, who managed to drive away their attackers, Irnskar was actually captured and stripped down to his boxers by the Ascendant Order. It took a Trojan Horse gambit by the Vestige and the other two faction leaders to break him out.
  • Butt-Monkey: Being a brash, inexperienced prince, Irnskar is often mocked and disrespected by his fellow Pact leaders, and also frequently lands himself in hot water that the Vestige has to save him from. Even after he managed to establish his own authority, Irnskar is still the butt of many jokes, and comes High Isle, he gains another strike to his track record of being captured by the enemy.
  • Pet the Dog: Despite his poor behavior, Irnskar is genuinely protective and loyal towards his father.
  • Prince Charmless: When first encountered, Irnskar is a pompous, bigoted jerk who nearly drives his Dunmer and Argonian allies away completely.
  • Ship Tease: In the Markarth storyline, he's plainly smitten with Princess Svana.
  • Suspiciously Specific Denial: If you're a member of the Dominion or Covenant and have him as a Houseguest, he assures you that he is most certainly not at your home to spy on you.
  • Took a Level in Kindness: Irnskar is insufferable throughout most of the Pact questline, but witnessing his father's near-murder (and seeing Dunmer and Argonian allies help save him) teaches him some humility. By the time of Greymoor he's almost a Reasonable Authority Figure.

    Naryu Virian 
https://static.tvtropes.org/pmwiki/pub/images/por_naryu_virian.png
Voiced by: Kath Soucie

A Dunmer assassin under the employment of the Morrowind-based Morag Tong. She is encountered multiple times throughout the Ebonheart Pact storyline on missions to investigate (and neutralize) potential threats to the security of the Pact.


  • Ambiguously Bi: Naryu is the Ebonheart Pact counterpart to Raz and Darien Gautier in this aspect as the one recurring ally whom the Vestige can flirt with, and also showing up alongside them in the joke Dating Sim The Smolder Scrolls Online. Unlike them, though, Naryu can be hit on by a Vestige of either gender, and will actually reciprocate their feelings if you've been consistent with her up until the ending of the Morrowind arc.
  • Action Girl: A very lethal assassin in service to the Morag Tong. At one point, she kills three armed men to save the Vestige's life.
  • Breakout Character: Zenimax, well aware of her popularity, made her outfit available for purchase in the Crown Store and made her a main character in the Elder Scroll Online: Morrowind expansion pack. Heck, she was even the central focus of its reveal trailer.
  • Code of Honour: Bound to one, like all Morag Tong assassins.
  • Deadpan Snarker: Quite possibly the snarkiest female character in the game.
  • Easily Forgiven: In Dark Brotherhood, she's left very bitter if you side with Raz and spare the Fate Binders, but by Morrowind is completely over it.
  • Enemy Mine: As an agent of the Morag Tong, Naryu is rather willing to work with you, a Dark Brotherhood assassin, during the Gold Coast arc, despite the two organizations having been (and will continue to be) immensely bitter enemies for centuries. Justified in that it's more who the person she works with is in this case, rather than what group they represent.
  • Former Teen Rebel: Implied, with her comment that her apprentice, Veya, is just as obnoxious as she was in her youth.
    Dealing with an arrogant, impatient, overconfident young woman … now I know how my mother must have felt!
  • Femme Fatale: She can certainly turn up the charm when it's needed.
  • Groin Attack: Pulls one on an unfortunate House Dres courier during the Mournhold act in order to obtain a key into the city's underground tunnels.
  • Honey Trap: She's not above pulling this, and can even be persuaded to do this in one of her quests.
  • Hitman with a Heart: Without a doubt one of the nicest (and snarkiest) assassins ever encountered.
  • Hypercompetent Sidekick: She considers herself one to the Vestige. She does all of the work getting information, casing targets, and gathering contacts, and then they use it and become seen as a hero. She doesn't mind, though, since she's not in it for glory.
  • In Love with the Mark: Averted, but Discussed. She sincerely hopes that the Vestige doesn't ever appear on her ledger as her mark, as she's loyal to both them and the Morag Tong.
  • Professional Killer: As a member of the Morag Tong, she is a hired assassin.
  • Real Women Don't Wear Dresses: She LOATHES having to wear the Simple, yet Opulent dresses that dunmeri nobility are known for, even when the job calls for it. Her general argument is that in her line of work, fancy feminine outfits aren't the most practical thing to wear. Players can pass a persuasion check to tell her that she looks good in a dress, leading her to quietly daydream for a moment about wearing something more elegant in her off-time... and immediately follow up with a Can't Believe I Said That and remind the player they have a job to do.
  • Recurring Character: She pops in at least once in each Ebonheart province, as well as the Gold Coast in Cyrodil. She appears again in Morrowind, this time with her own questline.
  • Romance Sidequest: Naryu is one of the few NPCs (along with Darien Gautier of the Covenant) whose flirtatious advances the player can choose to return.
  • Star-Crossed Lovers: A possible relationship between herself and the Vestige if they have the Persuasion perk, from her perspective and especially if you join the Dark Brotherhood. Her job, worldly affairs, and the Vestige's (possible) Brotherhood membership means that she can't act on her feelings as much as she'd like, but she's clearly smitten with them. She even gives the Vestige a Big Damn Kiss in the conclusion of the Dark Brotherhood DLC quest, The Sweetroll Killer.
  • Tall, Dark, and Snarky: A female example.
  • This Is Gonna Suck: When she discovers that the magical wards sealing off access to the hidden tunnels beneath Mournhold have been disabled.
    Naryu: So, um, fair warning. This could be bad. Real bad.
  • Tsundere: She takes quite a liking to the Vestige, although she claims it's purely for professional reasons, and unlike the cases of Raz or Darien Gautier, most of the flirting regarding Naryu is instead initiated by you. Based on her dialogue, she seems to have developed some feelings for your Player Character by the time you meet in Eastmarch, though as ever she will try to deny it to your face. Nevertheless, she loves hearing the Vestige compliment her, goes way beyond her assigned duties to assist them, and admits to watching them from afar whenever she has the chance. All for professional interest, she assures you. By the time of Morrowind, if the player had met and flirted with her in all other locations, this trait is mostly gone, with her being much more open about her feelings.

    Veya Releth 
https://static.tvtropes.org/pmwiki/pub/images/por_veya_releth.png
Veya is Naryu Virian's apprentice and a member of House Redoran.

  • Cutting Off the Branches: Her Morrowind quest ends with an option to instruct Naryu to kill her for her crimes, which if chosen to happen supposedly does so offscreen. Whether pre-planned or not, this ensured the possibility of her much more prominent return as The Dragon to Nocturnal in Summerset.
  • Foregone Conclusion: She aims to murder the entire council of House Redoran after discovering her father's involvement in her brother's death, but it is obvious that she will fail, even before the player character and Naryu stop her, because House Redoran is still alive and well during the events of Morrowind and Skyrim (they control Solstheim in the Dragonborn DLC), both set several millennia after The Elder Scrolls Online.
  • Meaningful Rename: During the Summerset quest "Lost in Translation", it is revealed that after entering the Daedric Prince Nocturnal's service in the Court of Bedlam, Veya takes the title "Earl Tundilwen", reflecting her new allegiance.
    The Vestige: Veya, you can't let Nocturnal destroy the world!
    Earl Tundilwen: Stop calling me that! Veya died on a cold, hard floor in Balmora. I'm Tundilwen now, champion of Nocturnal!
  • One-Winged Angel: Played uniquely straight with what appeared at the time of Summerset's release to be a completely unique mutated version of herself rather than any established type of Daedra or other being, but later somewhat subverted as other specimens of such a creature have since appeared in the game.
  • Patricide: Veya murders her father, Councillor Eris, after she discovers that he was responsible for the death of her brother Ulran in a test of loyalty gone wrong.

    Eris Releth 
Eris is a councillor of House Redoran. He hires you to find his runaway daughter, Veya.
  • Fantasy-Forbidding Father: Eris does not want his daughter involved with the Morag Tong in any way, shape, or form. Of course, she runs off and joins them anyway, feeling shackled by the obligations of being a part of House Redoran. Justified, by him citing that her joining a guild of assassins is not a particularly safe profession.
    The Vestige: So your strict observance of rules and obligations caused this rift between you and your daughter?
    Eris: I walk a narrow path between House Councilor and loving father. Unfortunately, the former often supersedes the latter. That's why I want to speak to Veya again.
  • Honor Before Reason: He admits that at times, he values following the ideals and rules of House Redoran more than keeping his family together, which caused his daughter to run away.
  • Honor-Related Abuse: After Ulran killed one of his own soldiers on patrol after that soldier murdered an innocent Ashlander, Eris exiled him from House Redoran and abandoned him to seek shelter with the Zainab tribe.

    Rigurt the Brash 
https://static.tvtropes.org/pmwiki/pub/images/por_rigurt_the_brash.png

A Nord "diplomat" and member of the Glorious Expedition for Nord Cultural Exchange who is tasked with diplomatic missions to far-off lands...all of which are simply excuses for King Jorunn to get him away from Skyrim.


  • Accidental Marriage: His appearance in Orsinium ends with him becoming engaged to an Orc ambassador after he accidentally tries to woo with an ancient marriage custom.
  • The Alcoholic: Like most Nords. His mission to gain alcohol for a group of envoys goes a bit awry when he drinks part of the gift.
  • Comically Missing the Point: Is ecstatic when the Lord of Alabaster reports him to Queen Ayrenn for war crimes since it means the queen will hear about him. He also took someone describing him "always being around when there's trouble" to mean he is brought in for his expertise in fixing it.
  • Innocently Insensitive: He's just too dumb to notice. For example, offering Khajiit the pelts of Saber Cats as an offering.
  • Lethal Chef: His baked bread is apparently awful. Played with in Greymoor in that the food he makes is actually surprisingly delicious only for him to reveal the horrific ingredients he used.
  • Recurring Extra: He doesn't have much importance to the overall story but has become a regular appearance.
  • Small Name, Big Ego: He's cheerfully oblivious to the fact Jorunn wants him gone.
  • Snipe Hunt: None of his missions are actual diplomatic missions. The Pact just wants him gone.
  • Third-Person Person: Lampshaded in Summerset. The Sapiarch's letter of recommendation rather hilariously remarks on Rigurt's unique habit of reminding people of his own name.
  • Throw the Dog a Bone:
    • His brash and boisterous Nordic behavior actually nets him a win in Summerset when he gets an audience with the Proxy Queen who finds such attitudes refreshing for the country.
    • At the end of his quest in Elsweyr, Lady Izza notes that his intentions were genuinely pure even if his diplomatic methods left something to be desired. She even gives him a gift, namely a collar and bell so the Khajiit will hear him coming. Rigurt is thrilled.

    Tanval Indoril 
https://static.tvtropes.org/pmwiki/pub/images/por_tanval_indoril.png

Tanval is grandmaster of House Indoril and leader of Pact forces in Stonefalls.


  • Fallen Hero: After a Daggerfall Covenant general kills his son, Tanval utterly snaps and tries to unleash a nigh-unstoppable monster in retaliation.
  • Fire-Forged Friends: With Holgunn One-Eye and Walks-in-Ash, Nord and Argonian commanders respectively, after they fought together against the Akaviri invasion.
  • Godzilla Threshold: He unleashes a "Brother of Strife" (an enormous Bone Colossus) to defend Davon's Watch from the Covenant. Later, in fury over his son's death, he attempts this again with a different monster, and has to be stopped.
  • Good Parents: Tanval adores his son Garyn, and has evidently raised him to be a capable fighter and a Nice Guy.
  • My God, What Have I Done?: By the time you catch up to him on the Tormented Spire, he's realized the folly of unleashing another Brother of Strife, and passes his leadership role to Holgunn.
  • Reasonable Authority Figure: He's a strong supporter of the Pact and highly respectful of his Nord and Argonian allies. Which makes it all the more heartbreaking when he snaps after the death of his son.
  • Roaring Rampage of Revenge: He starts one against the Daggerfall Covenant after General Serien kills his son.

    Holgunn One-Eye 

A Nord commander serving under Tanval Indoril in Stonefalls.


  • Eyepatch of Power: He wears a rugged eyepatch over the eye he lost in battle during the Akaviri Invasion, Hence his name.
  • Heterosexual Life-Partners: He and Tanval have very good friends since the Akaviri Invasion and Holgunn regards him as his Shield-Brother, which is quite an honor to give especially to a non-Nord.
  • Interspecies Romance: He and Walks-in-Ash, an Argonian fellow commander, eventually become involved with each other.
  • Reasonable Authority Figure: Much like Tanval, Holgunn is a strong supporter of the Pact and a sensible commander in Stonefalls.
  • Recurring Character: He first shows up in Ebonheart Pact zones, but also joins the assault on Coldharbour during the main quest.
  • You Are in Command Now: After Tanval Indoril's Face–Heel Turn and subsequent death, Holgunn is unwillingly promoted to leadership of the Pact forces in Stonefalls.

    The Vanos Twins 
https://static.tvtropes.org/pmwiki/pub/images/por_kireth_vanos_7.png
Kireth Vanos
https://static.tvtropes.org/pmwiki/pub/images/por_raynor_vanos.png
Raynor Vanos

Dunmer siblings and explorers initially encountered in Deshaan.


  • Absent-Minded Professor: Raynor has shades of this. They ended up in Anvil instead of Sentinel because he mixed up "Anvil" and "Hammerfell".
  • Extreme Doormat: Kireth accuses Raynor of being this in Clockwork City. He grows out of it and decides to be more assertive.
  • Hollywood Tone-Deaf: Kireth insists she's a great singer. We don't hear it but the patrons of the Anvil find it hilarious.
  • Jerk with a Heart of Gold: Kireth is a bit rough but usually means well. Their argument in Clockwork City stemmed from her belief that Raynor let Neramo bully him.
  • Nice Guy: Raynor's a pleasant guy to hang around with.
  • Sibling Team: They're two siblings who work together and are never seen apart.
  • Sibling Yin-Yang: Raynor is passive, nerdy, and eager to please. Kireth is boisterous, rash, and impulsive.

    General Serien 

A Daggerfall Covenant general who seeks to conquer Stonefalls and forcibly annex it into High Rock.


  • Arc Villain: Of Stonefalls, or at least the first two thirds of it.
  • The Farmer and the Viper: Serien being the viper, of course. During the seige at Fort Virak, Garyn Indoril permits the Covenant to retrieve their dead each day out of respect. Serien repays this by raising the dead troops as an undead army.
  • Foreshadowing: On Bleakrock, you find out that despite Necromancy being officially banned in the Covenant military, Serien not only intervened to have a convicted necromancer pardoned, but enlisted said Necromancer into his forces. Fort Virak reveals that Serien is no stranger to the necromantic arts himself.
  • Necromancer: Its revealed late in the Stonefalls arc that he's been raising his slain soldiers as zombies in order to keep the Pact at bay when they have him cornered.
  • One-Winged Angel: Transforms into a Flesh Atronach when he's down to half health.
  • Snub by Omission: He and many of his troops have the battlecry "High Rock and Hammerfell!", evidently forgetting there's a third nation in the Daggerfall Covenant.
  • Taking You with Me: Upon his death, his ghost manages to murder Tanval's son before he is banished.

    The Brothers of Strife 

During the ancient war betweem the Chimer and the Nedes, two Chimer brothers, Balreth and Sedal, made the ultimate sacrifice to save their people, willingly allowing themselves to be transformed into nigh unstoppable bone colossi. The Brothers successfully defeated the Nedes, but it quickly became apparent that the Chimer could no longer control them, and they began rampaging throughout Morrowind, slaughtering hundreds and summoning Daedra before both were finally subdued and sealed beneath Ash Mountain and the Tormented Spire, waiting for some foolhardy summoner to break their seals once more.

  • Arc Villain: Ultimately share this position with General Serien, as stopping them from rampaging after they are released becomes the main conflict of Stonefalls after Serien dies.
  • Ax-Crazy: Balreth is silent but Sadal speaks in great glee about how much he'd love to brutally kill.
  • Blood Magic: The ritual that transformed the Brothers into what they are now required the hearts of Nedic warriors and the essences of two powerful Daedra as catalysts.
  • Doom Magnet: Literally. The ambient magic they radiate attracts fire oriented Daedra such as scamps.
  • Evil Is Not a Toy: Tanval quickly learns this upon releasing Balreth. Tragically, he's too obsessed with revenge to care when he releases Sedal.
  • Fallen Hero: They were once noble protectors of Resdayn who gave up their lives to protect their people. Unfortunately, the transformation has twisted them into monsters.
  • Gone Horribly Right: The Brothers were created by the Chimer to defeat the invading Nedes, which they succeeded at doing... and then they promptly went berserk and became an even bigger threat to Resdayn than the threat they were created to deal with.
  • Person of Mass Destruction: They are both capable of fighting entire armies by themselves, and unless stopped, would be a threat to all of Morrowind.
  • Playing with Fire: They exclusively use fire magic and are constantly wreathed in flames.
  • Sealed Evil in a Can: They're both sealed within the massive mountains of Stonefalls at the start of the zone's arc.
  • Summon Bigger Fish: Tanval releases Balreth in a final attempt to halt the Covenant invasion, and later releases Sedal in a vengeful fury after his son is murdered.

    Magistrix Urili Vox 

The leader of the Maulborn Cult. On the surface, Vox and her cult are a humanitarian organization travelling throughout Deshaan, curing illnesses and assisting struggling villages. In reality, however, Vox and the Maulborn are fanatical devotees of Boethiah, and she seeks to ovethrow the Tribunal in revenge for her son's death.

  • Arc Villain: Of Deshaan.
  • Fallen Hero: Vox was once a decorated faithful of the Tribunal, held in high respect by Almalexia herself. Then her son revolted and was killed, her faith was destroyed, and Boethiah wrapped his/her hands around her, turning her into a major threat to Morrowind.
  • Hammer of the Holy: She stole the legendary Veloth's Judgement, the warhammer used by the eponymous Saint Veloth capable of absorbing and manipulating Soul Power to enable her to perform feats of immense destruction. Although due to it using the same model as the Dark Elf style maul, the "warhammer" is clearly a mace.
  • Mama Bear: The whole reason she began the Maulborn movement was due to her son being killed during a failed revolt against the Tribunal.
  • Plague Master: The main modus operandi of her Maulborn is a virulent plague that turns those it infects into ravenous zombies.
  • Rage Against the Heavens: Her main goal is to overthrow the Tribunal completely.
  • Sanity Slippage: The combination of losing her child and the ensuing Crisis of Faith did a number on her mental health. Then Boethiah came along and gleefully destroyed what was left.
  • Suspiciously Similar Substitute: She can seen as one for Dagoth Ur. Like Dagoth Ur, Vox draws immense power from a holy/divine object that allows her to threaten the Tribunal, and the Llodos Plague her Maulborn cult creates works like a proto-version of the Corpus disease Dagoth Ur would later create.
  • Tragic Villain: Vox is ultimately a grieving mother driven mad by the death of her son at the hands of the goddess she worshipped, and the manipulations of Boethiah.
  • With Us or Against Us: As far as Vox is concerned, you're either on her side or you're an enemy. When the head priest of Selfora refused to accept her invitation to join her uprising, she furiously responded by using Veloth's Judgment to rip open a dimensional tear that ripped out the souls of half of the town's population and unleashed vengeful ghosts upon the survivors.

    Ruuvitar 

A high-ranking Dominion alchemist tasked with crippling the Argonians's contribution the Pact war effort. He is noted for his extreme cruelty and racism towards non-Dominion races.


  • A Nazi by Any Other Name: Since that the Thalmor of this era aren't the elf-nazis their 5th age descendants would become, Ruuvitar apparently decided he needed to take up their slack. As if the attempted genocide of the Argonians were not enough, Ruuvitar also engages in Mengele-like experiments on Argonian captives in order to further his research. In his notes describing said experiments, he labels the captives as numbers (e.g. "Subject 17").
  • Arc Villain: Of Shadowfen.
  • Everyone Has Standards: Quite a few Dominion soldiers and officers under his command are rightly uneasy or outright horrified and disgusted by his true goals, one in particular will outright defect to the Pact at the end of the Shadowfen arc if you decide to spare her.
  • Face Stealer: One of his earliest schemes is assassinating Pact officials and having his spies adopt their faces via a Daedric ritual so they can sabotage and disrupt the Pact from within.
  • Final Solution: His secret ultimate goal; corrupt the Emnemic Egg and forcibly sterilize the Argonians, dooming them to extinction.
  • Military Maverick: Its heavily implied that his genocidal ambitions go against his orders.
  • Unperson: Heavily implied to be his final fate if you convince Heita-Meen to spare Kazdi so she can expose his war crimes to the rest of the Dominion.
  • Would Hurt a Child: Babies, even. His attack on the Argonian Hatching Pools causes a large number of soon-to-be-hatched Argonian eggs to burst apart before your eyes.

    Fildgor Orcthane 
https://static.tvtropes.org/pmwiki/pub/images/por_fildgor.png

Leader of the Stormfist bandits and Jorunn's estranged brother. When Jorunn was elected Skald-King after the Akavirii invasion, Fildgor refused to accept it and went into hiding. He has now returned with an army of loyalists and Orc mercenaries, determined to take what he considers his rightful throne.


  • Ambition Is Evil: He does some truly despicable and dishonorable things in his quest to take the throne of Eastern Skyrim.
  • Arc Villain: Of Eastmarch.
  • Badass Crew: The Stormfist Brigade, a group of thirteen warriors he formed with the Stormfist clan and has led since he was a young man who are some of his greatest and most loyal soldiers.
  • Brutish Character, Brutish Weapon: Fittingly for a Nord prince known for his strength and temper, he uses a two-handed hammer when fought.
  • Cain and Abel: The Cain to Jorunn's Abel.
  • Didn't Think This Through: Fildgor uses horrible means in pursuit of the throne of Eastern Skyrim, the worst of which include hiring the Daggerfall Covenant — Skyrim's enemies — to assassinate his brother with Daedric poison, and desecrating his sister's remains and soul with necromancy, actions that are especially heinous in Nord culture. After the Vestige foils his plans, passing characters will occasionally comment on his actions, wondering how in the world he thought the people of Skyrim would accept a king who resorts to such things.
  • Evil Is Bigger: Fildgor is huge even by Nord standards. He's easily a head taller than his brother Jorunn, who is already Large and in Charge.
  • Fallen Hero: In his youth, Fildgor was a beloved hero who travelled across Skyrim adventuring and righting wrongs with his Stormfist Brigade, and when the Akaviri invaded Tamriel, he fought alongside his brother Jorunn to repel them. But 10 years after Jorunn was forced to exile him, he's become a brutal warlord who lets the Stormfists rampage across Skyrim and commits atrocities that are unthinkable to his countrymen.
  • Fusion Dance: His ultimate plan is to fuse his late sister's soul with his own in an attempt to force the Crown of Freydis to accept him as the new king of Eastern Skyrim.
  • Graceful Loser: When he's beaten in battle, he accepts his defeat and leaves his fate in the hands of the Vestige, who can either kill him or turn him over to King Jorunn to face judgment.
  • Heel–Face Turn: Implied. After he is defeated, Jorunn can be convinced to spare him in the hopes of one day convincing him to join the Pact.
  • Jumping Off the Slippery Slope: Once an honorable warrior, his obsession with the throne of Skyrim has led him to commit unthinkable crimes, including desecrating his sister's remains for the crown she was buried with and hiring Covenant assassins to kill his brother.
  • Villains Want Mercy: If the Vestige chooses to turn him over to King Jorunn for judgement following his defeat, Fildgor will beg his brother to spare his life, offering his allegiance in return. Jorunn has none of it and executes him, but if the player has the Persuasive Will ability, they can convince Jorunn to spare him.

    Thallik Wormfather 

A high ranking member of the Worm Cult operating in the Rift. Working alongside the local Reachman tribes, he seeks to resurrect the legendary Giant Sinmur and bind him to his will.


  • Ambition Is Evil: Thallik's lust for power could rival Mannimarco's, and just like his master, he will go to any lengths to acquire it, no matter how many people have to die in the process.
  • Arc Villain: Of the Rift, though he ultimately shares the position with Sinmur.
  • Beard of Evil: Has a very pronounced beard and is the leader of the Rift's sect of the Worm Cult.
  • Enemy Mine: Is one of the three Arc Villains of previous zones the Vestige can ally with in Coldharbour at the Cliffs of Failure. He's not at all happy to work with you — especially if you're the one who killed him — but he's willing to endure it to escape from his imprisonment.
  • Fusion Dance: After he's killed midway through the Rift storyline, he fuses his soul with Sinmur to further empower the Giant king. A key part of the final battle against Sinmur involves undoing this fusion.
  • Necromancer: Naturally, as he is in the Worm Cult after all.
  • Token Evil Teammate: If he's recruited in Coldharbour to fight Molga Bal. It's even more pronounced given that of the three recruitable ArcVillains, he is possibly the worst of them. While Angof genuinely regrets his past choices and Estre can at the very least be polite, Thallik revels in his evil and doesn't even try to hide it.

    Sinmur 

The ancient Giant king who was slain by Ysgramor and his 500 Companions. The Worm Cult summons his ghost him and attempts to bind him to their will.


  • Achilles' Heel: Due to Wuuthrad having been the weapon that originally killed him, it is particularly lethal to him. Even shattered, it's shards are potent enough to significantly weaken Sinmur.
  • Arc Villain: Of the Rift, where he shares the position with Thallik Wormfather.
  • Back from the Dead: Partially. While Thallik manages to call his spirit back into the world, the Vestige foils his attempts to fully resurrect him. Unfortunately, even as ghost Sinmur still poses a very significant threat to the Rift.
  • The Dreaded: Word of his resurrection is met with an Oh, Crap! reaction from everyone who hears of it.
  • Historical Downgrade: Sinmur gets this treatment in the In-Universe historical books "Songs of the Return", where his battle with Ysgramor is depicted as a one-sided Curb-Stomp Battle in Ysgramor's favor. The truth is that Sinmur managed to fight evenly against Ysgramor and a number of his Companions for hours before the ancient Nords wore him down enough for Ysgramor to deal the final blow.
  • Monster Lord: He was the king of Skyrim's Giants in the Merethic Era. This is particularly noteworthy given how solitary Giants are by nature.
  • Rank Scales with Asskicking: As to be expected from the king of Giants, Sinmur is fittingly far more powerful than the rest of his kin.
  • Worthy Opponent: Ysgramor considers Sinmur one of the toughest enemies he ever faced. Coming from Ysgramor, this says a lot.

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