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Base Game

    Main Story and Coldharbor 
  • When you're in Sancre Tor, Abnur Tharn sarcastically mocks Sai Sahan's decision on hiding the Amulet of Kings in Sancre Tor. Then Lyris and Sai Sahan say at the exact same time "Shut up, Tharn".
  • Each of the three faction's spymaster know each other. When trying to convince the alliance leaders to sign a ceasefire in order to invade Coldharbour, the spymaster asks you to say hi to your own faction's spymaster for them.
  • The two quests with Stibbons in Coldharbour. The first has you rescuing him from a lonely Winged Twilight who is attracted to him, and the second has you rescuing him from Dark Seducers. Hilarity naturally ensues.
  • If you buy a drink for the Undaunted ghosts in the Hollow City, you are treated to the following exchange:
    Tubidan the Alarmist: Your generosity is five-clawed, my friend! Listen, everyone. That one bought us a drink. This calls for a song!
    Savage Sehlena: You asked for a drink? Tubidan. You're dead. What a waste of coin!
    Sahba the Bonecrusher: You're an idiot, Tubidan.
    Tubidan: Silence, both of you! That one bought Khajiit a drink.
    Sehlena: So now you're going to sing?
    Tubidan: No. Khajiit is most Undaunted here. You will sing.
    Sehlena: What? No!
    Tubidan: And you will sing, Sahba.
    Sahba: Go play in the Vaults of Madness, Tubidan.
    Tubidan: All are staying in this tavern until you sing! So sing, fools!
    • And then they do sing:
    Sehlena: Who knows no fear... of beast or blade?
    Sehlena and Sahba: Undaunted! Undaunted!
    Tubidan: Yes. Yes!
    Sahba: Who knows no fear... of Daedric planes?
    Tubidan: Tell me! Tell me who!
    Sehlena and Sahba: We are Undaunted!
    Sehlena: Who knows no fear... of death? Of age?
    Tubidan: Louder! By the Bright Moons! Louder!
    Sehlena and Sahba: Undaunted! Undaunted! We are Undaunted!
    Tubidan: That's the stuff!
    Sehlena: Someone pass a sword through my face.
    Sahba: It wouldn't kill you.
    Ebonheart Pact 
  • Their armor design guide, due to Holgunn One-Eye's increasing exasperation at the need to stamp a dragon on all of their equipment.
    "By now you know what our alliance symbol is, right? So I'll give you one guess as to what we put on the heads of the staves of our Pact spellcasters. If you said "roaring metal Dragons," give yourself a pat on the back. If you said anything else, soldier, you're standing guard duty tonight, because you're too dumb to be allowed to go into town."
  • Naryu Virian is probably the biggest female snarker in the entire game. She is flirtatious, and has a good sense of humor.
  • The drunken rambling from the revelers in Windhelm can be pretty funny.
    "I'll have... what I'm having..."
    "I need another drink like I need a head in the hole."
  • A quest in Stonefalls involves stealing a rare bottle of wine from a bartender. To get the bottle, you need to distract the owner through one of two ways. The first is releasing a rat in the establishment. The second is giving a bottle of cheap alto wine to a known patron who sings... badly when drunk. The song he sings about cliff racers is truly spectacular.
  • A quest in Eastmarch sees you helping a Nord who wishes to help the giants fight the Stormfists. She tells you that one giant can help you break into their camp. After a bit of awkward non-communication between you and the giant...he just drop-kicks you over the wall.
  • When asked to find items to identify the victims of the Worm Cult in the Rift you find a book of poetry on the body of one soldier, which has a copy of "The Lusty Argonian Maid" hidden inside it.
  • One of the sidequests given to you in Shadowfen, by an Argonian who wants to avenge his family, has you killing the leader of the Dominion regiment near an abandoned village, and cutting out his heart. What does the Argonian do with the heart? Throws it out to the swamp so a wild Wamasu can eat it.
    • Adding insult to injury, if you kill him with an elemental attack, he has a chance to either burn to dust or be frozen into ice. This adds the mental image of our hero taking out an overcooked heart from a pile of ash, or chipping away a frozen heart from his ice cold remains. All of that on top of the Wamasu eating it afterwards.
  • A quest has you gathering ingredients for an Argonian trying to join the Mage's Guild. The last part has you drinking the potion she made, and reporting back with the results. What happens when you drink it? You see a mammoth... being chased by a cat.
  • There is a house called Lake-Heart House by Riften. If you go inside, you might notice how the house looks sort of empty considering its size. There is a letter there fittingly called "Furious Letter", and its contents makes it clear why:
    "YOU PIG!!!!
    You are more of a pig than our pigs! And with my sister!!!! I hope you die a horrible death, screaming for mercy while animals root in your entrails, PIG!
    I am taking the children and going to my sister's. No, not that one, she's all yours. My other sister.
    DIE, DIE, DIE!!!!
  • Rigurt the Brash and his diplomatic antics.
    • In order to strengthen the Ebonheart Pact, he wants to have a party with the dark elf and argonian ambassadors, and has you collect the items needed. Unfortunately, one of the items is alcohol, and he happens to drink some of it before the meeting.
    • He proceeds to get the ambassadors' names wrong, calling Yeveth Noramil "Yeveth Normal" and Eyes-of-Steel "Flies-of-Steel".
    • The ambassadors mistake him for a jester and befriend each other over how confusing nords are and how hideous their mead is. Rigurt thinks it went much better than it did.
  • In Deshaan there’s a man who has strong opinions on the nearby mushrooms:
    Kaleb Bereouch: I’ve heard these mushrooms are delicious, but I’m not going to eat them. They glow like lanterns! That’s not appropriate mushroom behavior! I disapprove.
  • There's a trio of Nords in Windhelm who sing a song about mead. Two of them, Alma and Bellin, sing the final line as "I'll soon be drunk, and that's quite probable!", however, the third one, Daric, finishes it as "and that's quite laudable". They debate the lyrics, Daric arguing that it's a fact that he'll be drunk so it's more than "probable", while Bellin protests that getting drunk isn't laudable because you should be able to hold your mead better than that. Alma, meanwhile, comments that she's confused and needs more mead. In the end, Daric decides that he doesn't like the song anymore and suggests singing something else.
    Daggerfall Covenant 
  • When first waking up on Stros M'Kai, Captain Kaleen tells you about Headman Bhosek's thugs:
    Captain Kaleen: Cross one, you cross them all, and Bhosek will have your head on a pike before you can say, "Please, don't put my head on a pike!"
  • One quest on Stros M'Kai involves you agreeing to help an orc kill a sea serpent named Deathfang. You go to fight it, the quest message says "Kill Deathfang With Dugroth", and then the serpent comes out of the water. Dugroth runs off, and a second later, it amends itself to say, "Kill Deathfang Without Dugroth".
    • Right before this particlar incident, Dugroth leads you to Deathfang, but takes a small detour because "the mudcrabs look tough".
    • Even funnier is that Dugroth's model has the height slider all the way down, so pretty much every player character will be One Head Taller than this guy. Keep in mind that every other Orc is The Big Guy.
  • Jakarn's rationale for leaving a priceless gem in a Goblin camp.
    Jakarn: I figure, if you want something kept safe, give it to the Goblins. They'll watch it for free, they're too stupid to trade it, and they'll kill anyone who tries to take it.
  • In Pariah Catacombs you find a note left by someone who was trapped down there and terrified of the dungeon's boss, who they describe as a skeletal monster that feasts upon the flesh of the living. The note is titled "I know its name" and they end the note by claiming to know the beast's name, but leave you in suspense. It's Uncle Bones, and he is a human skeleton that scuttles about in random patterns on all fours.
  • High King Emeric is a Deadpan Snarker throughout most of his appearances, but he really gets on a roll in Bangkorai, flat out admitting he's basing his strategy entirely around the player character kicking ass. He's unruffled when the Vestige responds in kind.
    Vestige: What are your orders?
    Emeric: I'm afraid the "giant Daedric anchors from the sky" issue is more your specialty than my own. I'll let you lead on this one.
    Vestige: That doesn't seem very kingly.
  • The quest involving Dresan Keep has you go down a well to find an ancient library. After completing everything inside, you can ask the ghost how to get out. He replies simply, "Like a civilized person, you may leave through the door on the far side of the vault. No need to use the well again."
  • Amid the horrors of Rivenspire, there's Darien Gautier's "reconnaissance" in Northpoint. Searching for him in the midst of a highly dangerous battle, you walk in... and find him shirtless, enjoying a post-coital snack by the fire, having seduced an enemy guard captain into giving him vital information. Then Gwendis pops up and reveals she was watching the whole thing. Darien's reaction?
    "I wish I'd known she was in here all this time. The more the merrier, I always say."
  • At Hallin's Stand, the guild trader merchant is an Orc, Glorgzorgo, whose stall has nothing but several spears pointing upward with multiple wedges of cheese speared on each. The store's name, fittingly, is "Glorgzorgo Loves Cheese."
    Aldmeri Dominion 
  • One might come across a notice from the Thalmor Diplomatic Corps, with some... advice... on cross-race communication. Regarding the Khajiit, it says the following:
    Regarding our friends, the Khajiit:
    Do NOT refer to them as "cats".
    Do NOT serve them food intended for pet cats.
    If you own a pet cat, do NOT call Khajiiti by your cat's name.
    Do NOT attempt to grab their tail - unless permission is granted.
  • An early Dominion quest has you retrieving a Maormer treaty to help resolve a tense diplomatic situation on the Khajiti island of Khenarthi's Roost. The treaty itself has... oddly specific (and nearly extortionate) terms, with a provision requesting an annual feast for visiting Maormer ambassadors, with a particular exhortation that "under no circumstances shall the repugnant dish sugared cuttlefish be served."
  • In the faction questline for the Aldermeri Dominion, you have the unfortunate task of informing Queen Ayrenn that the leader of a group of antagonistic Altmer extremists is none other than her sister-in-law, Estre. The funny part is Ayrenn scoffs at this, insisting that Estre doesn't know any magic, just as Estre uses a teleport spell to escape. Especially as, because of the way the dialogue screen is framed, Estre is right over Ayrenn's shoulder as she makes her escape.
  • In Mistral, an Altmer and Bosmer are talking about how idiotic for the Khajiit to refer to Cat's Eye Quay as "Key" - before starting to argue over whether it should actually be pronounced as "Kway" or "Kay".
  • In Mistral, a Khajiit performer is presenting the most vicious and frightening beast she could find: A normal dog.

    Cyrodiil 
  • In Cyrodiil, northeast of Weynon Priory, are two unmarked ruined buildings. They're empty except for a note in one, which seems to explain what happened:
    Torchbugs found me again.
    Thought I'd killed them last time. But they're back.
    This time, no mistakes. I'll burn down the village if I have to. Die, torchbugs.
  • There's a random house in the snowy northern part of the zone with a Nord couple living there. The husband believes that icy water will make him live forever, so he works up a sweat and then jumps in the lake... or rather, that's the plan, but he chickens out before actually doing it. You can see him repeatedly exercise, run outside, and make excuses before coming back in. His wife, meanwhile, doesn't mind his silly behavior because it means she can read in peace, and every time he tells her that this is the time, she patiently replies, "That's nice, dear."

    Other 
  • This little bit of lore from the game's website around the time it was released:
    A note from Jumps-Over-Fire, a historian: I am at a loss. All these weeks in study, all the painstaking excavation, the re-excavation after the storms and flooding, the comparison to other ancient temple texts and agonizing over translation, and what do we find? The oldest inscription I have ever encountered, the last recoverable piece of this temple, and what is the engraving? What ancient wisdom from my forefathers? The enlightenment: “By Twice-Sun-Blessed Decree of Chath-Jat, Hist-Speaker and Vanquisher of the Fallow Dryness, He Who Frightened a Bloodplague with Spine Motions Alone: There is to be no running within the temple.”
  • For the annual Jester's Festival, three performers parody the three alliance leaders: Jester Queen Ayrenn is a Orc who insists on spreading happiness whether her subjects like it or not, Jester King Emeric is an Argonian Henpecked Husband who's afraid of his wife, and Jester King Jorunn is a Khajiit with Delusions of Eloquence engaged to a literal pig.
  • Three facial scar options for Khajiit are named "This One's Worn Nose", "This One's Very Worn Nose", and "This One Would Like a New Nose".
  • Various contraband descriptions can be quite humorous. Surprisingly a lot of erotic art.
    Art Book, "Allure of the Sweetroll": Rare art book, 'Ong's Passion: Allure of the Sweetroll,' depicting healthy unclad Imperials holding artfully placed sweetrolls.
    Book of Erotic Stories: A collection of erotic fiction, featuring pairings of prominent Aldmeri Dominion figures, including Queen Ayrenn and Urcelmo.
    Dibella's Bosom Night Favor: A bust of the god of beauty and erotic instruction, kept in Nord bedchambers to make nightly activities more ... invigorating.
    Edifying Illusio-Scope: Bulging device with inward-facing goggles and a crank that, when turned, shows the viewer moving images of Bosmer procreation.
    Erotic Found Object Mosaic: Assorted junk and scrap arranged to resemble provocative figures in repose, strategically oiled to give a glistening sheen.
    Erotic Green Pact Drawings: A collection of plant life drawings that are strangely suggestive.
    Framed Snowflake Display: A framed display of various snowflakes, lovingly mounted and catalogued by a diligent Nord—before they melted.
    Guide To Approved Methods of Procreation: Illustrated folio from the Thalmor depicting methods of coition "that properly reflect our Altmeri heritage."
    Pamphlet of Erotic Engravings: Khajiiti pamphlet showing various forms of erotic dalliance, illustrated by stylized drawings of astoundingly lithe cat-people.
    Perfidious Accusation Sleeping Mask: A painted mask fashioned to look like an individual's face, with open, staring eyes. Worn at night to discourage sneak-thieves.
    Wooden Building Blocks: Children spend hours stacking these painted wooden building blocks. They spend minutes knocking them over.
    Risque Boudoir Portrait: A portrait of a buxom young Nord wearing nothing but a horned helmet and a provocative smile.
    Torchbug Makeup: Who would put makeup on a torchbug?
    Aristocrat's Alabaster Perfume Bottle: Alabaster perfume bottle with squeeze bulb and brass atomizer, half full of "Eau de Boar Bacon."
    Nord Sweat Cologne: An expensive fragrance created by alchemists in Riften, popular with wealthy Dark Elves who want to unleash their inner Nord.
  • In the Fighters' Guild, some of Cardea Gallus' color commentary when handing out Dark Anchor contracts.
    Cardea Gallus: "Our Eastmarch chapter is brimming for a fight with the Worm Cultists. They put a call out for 'all to join in our glory.'...That means they're understaffed and need some help."
    Cardea Gallus: [when the Vestige is reporting the completion of a contract in Deshaan]: "I heard. I already received a dozen letters from the temple in Mournhold, each protesting Fighters Guild involvement in their affairs. I thanked them for restocking the latrine."
  • When acquiring the free inn room from Felande Demarie, she expresses hope that you won't build any Daedric shrines. Your response options are as follows:
    Of course! I don't even worship Daedra.
    [Lie] Of course! I don't even worship Daedra.
  • At the end of Falkreath Hold, the Thane you've spent the entire dungeon working your way towards thanks you for your efforts in repelling the Reachman and Minotaur invasion and starts to give a Rousing Speech about how the time has come to turn the tide...and is immediately flattened by the dungeon's final boss crashing through the ceiling.
  • At the end of White-Gold Tower, you can talk with the Moth priest questgiver concerning the rather grim implications of Molag Kena having impersonated Clivia Tharn has on the real Clivia's survival. She admits that she's not all that concerned, stating that as a Moth Priest, she's learned to think beyond politics and instead focus on the survival and integrity of Nirn as a whole...that, and Clivia once insulted her cat.
  • The book "All About Giants" makes the legendary Skyrim glitch about Giants and their enormously powerful clubs into actual canon, as it mentions that a Bosmer who tried to befriend a Giant ended up getting launched a full league away from the nearby camp.
  • Of the houseguests players can buy for their homes, one is a Khajiit named Biro-daro, a scholar who is not the best at hiding his less scholarly intentions.
    Biro-daro: Guild-mate! Good to see you! Have you heard of any heists... er, historic expeditions, er, that need a clever thief... er, scholar- gah! Subterfuge is hard, yes?
  • The description of the Riverwood White Hen pet is funny for those that are familiar with the meme from The Elder Scrolls V: Skyrim, where hurting a hen might cause the characters to react disproportionally.
    Riverwood White Hen: A hardy domestic chicken found all along Skyrim's White River, said to have been originally bred in the old town of Riverwood. Owners grow extremely attacked to them, and become outraged if they're harmed.
  • Being such an integral part of the Mage's Guild, some of Sheogorath's best lines come from this questline. The third book trial, Circus of Cheerful Slaughter, is a gold mine for these.
    Right off the back we have Sheogorath lighting Prince Maleel al-Akir so he can show the Vestige the way to the "stage"
    Maleel al-Akir: *Stumbles hopelessly down the path* My souuuulll is on firreeeeee!!
    Sheogorath: Don't forget to light the brazier! *Maleel collapses in the middle of the path, nowhere near any brazier* Ah, ya daft fool.
  • The first act of Sheogorath's play takes place in the " bustling Pact city of Heartholdhelm". Sheogorath states he has inserted himself into the play for a "small but pivotal role" to get the Pact soldiers fighting.
    Sheogorath: Hey! You hate each other, remember?
    Pact Soldier: Oh yeah! Get 'em! *Every enemy in the area aggros and starts fighting amongst themselves*
  • During the Jester's Festival event, one of the daily quests involves an obviously-disguised Daedric Prince Sanguine sending you off to find Daedra to play in a band. At the end of their performance, the Daedroth lutist does a stage dive.
  • At the end of the Sanctum Ophidia trial, if you walk up to the Serpent Stone, a conversation begins between Atildel and Turuk Redclaws:
    Atildel: "The Serpent's Stone. I never thought I'd live to see it. It's huge."
    Turuk: "Turuk has seen bigger."
    Atildel: "It's a marvel of Nedic sorcery. Imagine - the literal essence of all our troubles in Craglorn trapped in one place. A miracle stone."
    Turuk: "Turuk's stones are an equal miracle. Admittedly not Nedic."
    Atildel: "You're disgusting."
    Turuk: "Turuk tries."

Downloadable Content

    Orsinium 
  • In Wrothgar, when discussing a local village's draugr problem with Narsis Dren's apprentice, you can ask her, "Do you think Narsis did something to agitate the draugr?" Her response: "Well, it wouldn't surprise me. He can be very agitating."
  • Rigurt the Brash from the Ebonheart Pact wants to woo an orc ambassador, and asks you for help. Turns out, the way to court Rigurt learned is actually an ancient marriage proposal, meaning the two of them are engaged, much to Rigurt's confusion.
    Thieves Guild 
  • After the "Thieves Guild" update, you are able to use baskets as Hiding Spots from guards if they are chasing you. It works even if you do it right in front of them and they end up looking around frantically for you.
  • During the storyline, in the al-Danobia tomb, Velsa makes a sarcastic comment to Quen about jumping into the chasm. When you return with Zeira, you find what appears to be Quen floating above the empty space. She announces that she's found an invisible bridge, and Velsa remarks, "So you followed my advice and threw yourself in the chasm." and "Of all the times to take my advice, she decides to do so now."
  • Later on in the quest involving the al-Danobia tomb, you run into a guardian, an air atronach called Lakayd the Repentant, which demands that you recite Danobia's maxim, to prove that you aren't trespassers...
    Walks-Softly: "Falorah!"
    Quen: "Yokuda!"
    Walks-Softly: "Pass-phrase!"
    Quen: "Gaiden Shinji!"
    Velsa: Idiots!
    Walks-Softly: Velsa, you aren't even trying.
  • This conversation you can overhear in the Thieves Guild headquarters:
    Walks-Softly: The other day, I passed Silver-Claw on the street. He made a strange motion with his hand.
    Quen: He did the same thing to me. What do you suppose it meant?
    Velsa: I convinced him we have a "thief salute."
    Quen: You did not!
    Walks-Softly: I thought it was an obscene gesture, so I returned one of my own. I should stop by his shop and apologize.
  • This lorebook about an ancient prince's flamboyant hairstyles (or "follicular follies", as the book puts it). In particular:
    For a recent outing, it was seen that Prince Hew's Hair was artfully arranged as a haj mota about to charge. Rumor has it that the scales of the "hair-beast" were individual rubies of uniform size. The beast's eyes were emeralds. One young maiden was so alarmed by the horror on His Hairness' head that she fainted. Her parents quickly blamed the heat, not the Hair-Mota, so as not to displease Prince Hew. However the young woman was overheard later saying that the emerald eyes kept staring at her until she was quite undone.
  • The "Forever Hold Your Peace" mission, in which you and a guild mate of your choosing must crash a high profile wedding. Most of the dialogue options are hilariously awkward, from asking your "date" to the wedding, to the commentary on the fancy outfits you have to wear to pass as guests. When Zeira later joins you wearing a bejeweled belly dancer outfit, you can choose to have the following exchange:
    Zeira: We'll need to avoid drawing attention to ourselves.
    Player Character: And yet you chose to wear.... that.
  • Chief Inspector Rhanbiq rather hilariously picks up the Idiot Ball at one point, as seen in one of his notes.
    Rhanbiq's notes: But where would a pickpocket go to avoid the Guard? It's not as though all the outlaws in town have some sort of refuge.

    Dark Brotherhood 
  • The Black Sacraments can be funny, both intentionally and unintentionally.
    • Someone apparently ordered a sacrament on a man simply for playing the flute badly.
    • There is a noblewoman who impresses the quest-giver by ordering the sacrament on herself, in order to frame her husband. The thing is, all of the Black Sacrament locations are in dungeons or criminal hideouts, places nobles have little reason to be in. Thus, it will be very hard for the authorities to even find her, much less think her murder was not caused by one of the many criminals around her, rather than her husband. And the Speaker thinks it is a shame her intellect is being wasted by a Sacrament.

    Daedric War arc (Morrowind, Clockwork City, Summerset) 

Morrowind

  • Part of the Telvanni questline requires you to pickpocket a love poem from the Bosmer girlfriend of a Telvanni mage. Besides the whole "Dunmer noble dating a Bosmer" issue, the mage admits that the poem is a "drunken, cloying mess." Once you successfully retrieve the poem, you'll find that he's, erm, not wrong.
    O Ethrandora,
    I do adore ya
    Your tresses, so red
    Look fair on your head
    Your smile is so sweet
    Like the sweetest guar meat
    O Ethrandora,
    My heart is for ya
    A look from your eyes
    Fills me with sighs
    When I hear your giggle
    My heart does a wiggle
    O Ethrandora,
    Let me bask in your aura
    • Why does he want it back? Because she's blackmailing him with it.
      • ... Which he seems to find arousing.
  • In a callback to The Elder Scrolls III: Morrowind, the clerk in Seyda Neen - an ancestor of the one you meet in The Elder Scrolls III: Morrowind - complains about how nobody remembers their birth sign and that some people even try to change their answers upon repeat visits.
  • In a quest in Gnisis, you have to replace a dead kwama queen with a new egg. Unfortunately, the egg is in a hardened dungpile, and already hatching. If not kept from hatching before it can go into the mine, the kwama workers will reject it. The local Telvanni responsible for all the shenanigans volunteers the services of possibly the worst bard in Tamriel, because "his voice will send anyone to sleep!"
    • What happens next? While you and your Telvanni friend try to chip the egg out of the dungpile, the bard sings a "song" he wrote especially for the occasion. Picture a tuneless climb from lower notes to an ear-splitting high note:
    • Not only does this nails-on-chalkboards voice cause the hardened dung to shatter, but it offends a nearby cliffstrider enough into attacking the bard and killing him while the Telvanni mage and mine foreman run like hell.
  • Your reward for putting up with the insufferable Narsis Dren in Vvardenfell is both funny and satisfying. When you get the end, you find no treasure, and he blames you. You have the option to suggest the treasure might be hidden in a nearby well, then push him in when he approaches it. Sadly, he shows up later instead of dying there. For six years his page on UESP was missing the variation of the dialogue for the player's next meeting with him where the player has not pushed him in the well, suggesting that few choose that path.

Clockwork City

  • The quest "Lost in the Gloam" from the Clockwork City DLC: the antics of the Blackfeather Court (Nocturnal's talking Daedric crows), you becoming their champion to defeat such foes as the Exarchs of Dross (rival crows who you scare away by waving your arms around in a goofy manner... which you're given as an emote as one of the quest rewards) and the Motionless Guardian (literally just a scarecrow that you knock over), and Luciana's deadpan commentary throughout the whole thing as she fails to find the humor in the situation.
  • The loading screen for Mnemonic Planisphere has a quote from Almalexia about the place:
    "Ordinary people keep a journal. Sotha Sil decided to store his memories as star-data in an artificial astronomical matrix keyed to his philosophical musings on the structure of the Aurbis. Of course."

Summerset

  • The Psijic Order questline has you accompany a talking crystallized magic skull who pretty much says complete nonsense whenever you’re near a time breach, from confusing water with cats, to believing that trees love accordion music, in a chipper British accent. He also repeatedly refers to you as a "meat-brain". This "Augur of the Obscure" spends all his time in your packs, getting rattled around and whacked by things. Notably, he seems to enjoy it. Should you complete the quest chain, you get him as a decor item. He's not any more lucid in your house.
    • If you ask him if he's "really that smart", the next dialogue box is simply "<The Augur laughs uncontrollably.>". The audio is eight nonstop seconds of hysterical laughter.
    • "Looks like there's another breach here in what can only laughably be called a maze. All right, mate: if you get lost in this thing, I'm going to have to take a long, hard look at our relationship."
    • "Snow! Can we make a snow-thing? Snow-person? Whatever? You know, if you make it right, it develops a sad little soul! 'Course it melts later. Bit of a shame, that. But we can name it and everything!"
    • "So, Staff of Towers, eh? Lots of peril there, mate. I've got to admit, though, I'm very excited to see how it turns out! I'd say, what? Sixty-percent chance time folds inside-out? We'll see!"
    • "Another breach ahead, mate. Uh oh. I see many many stairs in our future. Well, your future. No legs, remember? But don't worry—I'll be right behind you ... doing very little."
    • "Wow. Lots of people gathering around this breach. Odd ... they've all got little tails. Wait, wait, I get it now. They're monkeys! I'm telling you mate, it's impossible to tell you all apart!"
    • "Breach around here somewhere. Oh, and by the way, Celarus has no idea what he's doing with that staff. Ah well. Dragon Breaks aren't so bad. Ha! I'm joking. They're horrific, mate."
    • "Yeah, there's a breach here somewhere. And something's eating it? I certainly wouldn't recommend that. Unless you're really anxious to get sucked through your own belly-button."
    • "Hmm. These ruins are dripping with old intention, mate. Forgotten dreamforms, frothing hour-beasts .... Great place for a blood-ritual. Or a very unsettling birthday party."
    • "Another breach out there. Maybe we should leave this one be, you know? Honestly, what's the worst that could happen? Wait—I'm not encouraging you to ask me that question. The answer is very graphic."
    • "This one's deep, deep down, mate. Kind of like my general expectations of you meat-brains. But you? Oh, you've far exceeded them! Not hard to do when they're practically nonexistent, but still. Kudos!"
  • At the start of the Cey-Tarn Keep quest, you help Silurie sneak past Lindafwe. The two happen to be childhood friends. As you're distracting the latter, the former sneaks past in the background, and dances around tauntingly for a moment before disappearing inside.
  • Although it quickly takes a dark turn, the start of the Illumination Academy quest is pretty comedic: imagine walking up to a grand castle-like building, and just outside it you see an Altmer... but when you speak to her, she has the accent of a Nord and the boisterous attitude to go with it. As you traverse the grounds, you'll find, among other things: a Khajiit being chased by a kitten, a man teaching chickens, several people who believe they're on a ship or in snow, and a couple people on all fours oinking like pigs.
  • At one point in the Summerset storyline, you encounter a Daedric Prince's servant, which appears in the form of a dog. If you ask him who he is, he says "I'm Barbas! I may look like a talking dog, but I'm actually... a talking dog!" (The voice actor sells this beautifully with a distinctly frustrated tone.) And once you end the conversation, the Daedric dog rolls over and starts licking his...parts.
  • Rigurt the Brash was sent to Summerset, and the way he talks about how his thane spoke about his duties clearly indicates the thane was just trying to get rid of him. Most surprising, this time he actually succeeds intentionally!
    • One of the Sapiarchs you have to get to support Rigurt is ecstatic to receive "arousing Nord erotica".
    • One of the high-ranking Altmer actually takes an interest in Rigurt and would like to get to know him better. This Altmer is Proxy Queen Alwinarwe of all people.
  • A possible random encounter involves a Sapiarch harassing his assistants. You can choose to confront him over his bullying behavior, and the Intimidate option has you declare, "I can give you five reasons to treat them better." His response: "Five reasons? Why, that's awfully specific— oh. I see what you mean. Erm. Very well. My assistants can take a reprieve." He then quickly informs them that he has been "induced— rather, enlightened— " by you to let them take a break.
  • After the main quest, you will find Razum-dar sitting on the throne of Alinor...
    Proxy Queen Alwinarwe: Razum-dar... remove your furry seat from our throne.
    Razum-dar: After all Raz has done for Queen and country, you would deny him this small comfort?
    Proxy Queen Alwinarwe: Why cousin Ayrenn tolerates you, we'll never understand.

    Murkmire 
  • If you ask Xukas to tell you about the Glade of Chimes, he replies, "Is the name not clear? It is a glade. It is full of chimes." And if you delay going to the Glade, and speak to him again, he wonders why you're taking so long:
    Xukas: Why do you hesitate? Talk to Old Shuvu. He will not bite. And even if he did, it would not hurt because he has no teeth.
  • Some drunk Argonian dialogue: "Here's the thing. I... I forget the thing."

    Season of the Dragon arc (Wrathstone, Elsweyr, Scalebreaker, Dragonhold) 

Wrathstone

Depths of Malatar

  • The various dialogues between Tharayya and her ex-husband Quintus, who, from the story of the Volenfell dungeon, tried to kill her.
    Tharayya: Daedra. A parting gift from the Ayleids?
    Quintus Verres: You always did have a flair for stating the obvious.
    Tharayya: When I want to be wrong, I'll ask for your opinion.
  • After an ugly fall and battles later, Tharayya is revealed to be safe and sound, much to the annoyance of her ex-husband.
    Tharayya: Over here! I'm alive!
    Quintus Verres: Unfortunately.
  • After the battle against the Weeping Woman:
    Quintus Verres: Your friends are skilled explorers, Tharayya. They've discovered a woman more frigid than you. I didn't think that was possible.
    Tharayya: Shut up, Quintus.
    Quintus Verres: Case in point.
  • Part of the couple's feud is that Quintus stole Tharayya's research on Volenfell, where he died, and Tharayya in turn forced him to reveal his own research on this dungeon. He wishes he just let her have Volenfell. Her response?
    Tharayya: You'd have wound up like the rest of this sorry lot. Maybe sorrier. Not even the light of Meridia could improve your complexion.
  • When Quintus tries to steal Tharayya's life force to escape, she says she underestimated his talent for being a transparent, soul-sucking leech.

Elsweyr

  • The Elsweyr E3 trailer, when the dragon snarls at Khamira, and Khamira, a regular-sized Khajiit, snarls back to the giant dragon. It is as hilarious as it is awesome.
  • Rigurt the Brash strikes again, having been honored by the Skald-King to travel as far away from Skyrim as possible to create cultural bonds with the Khajiit.
    • The gift he wants to present to the Khajiit lord of Alabaster are saber cat furs. The lord does not take that well and tells Rigurt he will report this war-worthy offense to Queen Ayrenn. Rigurt is ecstatic that his work for peace will reach Queen Ayrenn.
    • Rigurt tries to make traditional Nord bread for a Khajiiti master chef. The Khajiit is disgusted by how bread can taste so badly and questions him about that. Rigurt thinks the Khajiit is genuinely interested in the recipe.
    • Lastly, Rigurt wants you to help him perform a song to a lady of Rimmen, which seems to be an alfiq. Turns out, though, that it was just the lady's housecat. The Lady has heard about Rigurt's atrocious attempts to impress the other Khajiit, and has cleaned up his mess. She does pretend he did a good job, and awards him a collar with a bell on it, so everyone can hear when the Nord Ambassador Rigurt is near.
  • In Rimmen Necropolis, you encounter a lazy Khajiit and his ancestor ghost. He asks you to place his ancestor's ashes by his family, so that he can finally get rid of the ghost's nagging. You find out the ancestor was actually royalty in his life, and that he would have revealed to his descendant where their royal treasures are hidden had he taken the urn of ashes to his resting place.
    • When the descendant finds out what he missed? He is not too sad about it and says he will think about what to do next after napping and drinking like he always does.
  • Sheogorath returns for another round of chaos, but reveals he does a bit of moonlighting in Elsweyr as a being simply known as "Shegorath the Skooma Cat". Taking the form of an Alfiq (A Khajiit that looks more like a sentient house cat) in a tiny version of his trademark dresscoat, he acts as what is essentially an equal parts horrific and hilarious avatar of bad drug trips for Khajiit who take too much moon sugar like a drug safety mascot meant to Scare 'Em Straight.
  • Zumog Phoom has reanimated the head of the Betrayer, but has yet to find the rest of his body despite the Betrayer's nagging. If the player chooses to speak to the Betrayer, he will asks them if he can have their body if Euraxia ever has the player beheaded.
    The Betrayer: If Queen Euraxia has you beheaded, do you mind if I lay claim to your body? It's not quite up to my usual standards, but any dagger in the spleen, wouldn't you agree?
  • When the player and Abnur Tharn are being presented, the announcer makes Tharn's titles and accomplishments sound much more impressive than you being a simple bodyguard.
    Announcer: Presenting Abnur Tharn, Grand Chancellor and Overlord of Nibenay, Imperial Battlemage of the Elder Council, and Patriarch of the Tharn dynasty. And his bodyguard.
  • Abnur Tharn tells the player to be quiet during the audience and let him do the talking, as he is the elder Tharn and will assert dominance over his younger half-sister. When they meet, this happens:
    Euraxia Tharn: Ah, half-brother, your arrival, it's so... unexceptional.
    Abnur Tharn: Pretending to be a queen isn't-
    Euraxia Tharn: Hush, Abnur, you bore me. Bodyguard! You look interesting. Come talk to me.
    Abnur Tharn: You heard her. Good luck.
  • "Preserving the Prowl": You meet the farmer Numaia, who is trying to intimidate you with her guard lion.
    Numaia: Hold there, poacher! One more step, and my sweet boy will tear you apart! Come on, Milksop! Get up! Ah! You're useless.
    • When asking Numaia about the uncle she bought the farm from:
      Numaia: He was a talented hunter when he was sober. Alas, he was never sober.
  • At some point in Rimmen, if you walk past the Bandaari caravan stop, someone suddenly falls from the second floor onto a crate. When he gets up, what does the familiar person say?
  • After doing "Iron in the Blood", you can ask Mara'dahni if she will be okay clearing the cultists in Darkpool Mine. Surprisingly Realistic Outcome when Mara'dahni is shocked and laughs at your suggestion that she should be able to do so by herself, saying she will send a report for the Northern Elsweyr Defense to send a small army. Clearly, being able to fight through delves of enemies by yourself is not the norm.

Dragonhold

  • The Senche-raht Caska's blunt remarks throughout the whole main quest are often good for a laugh.
  • In the ceremony at the end, Za'ji has had a bit too much plum brandy. After the queen declares "Three cheers!", he says, "Three beers? No, Za'ji has had enough, thank you", and then runs to crouch over the edge of the wall as if to vomit off it. When you speak to Sai Sahan afterward, Sai says through a facepalm, "I need to find the queen's court historian. I want to make sure Za'ji's antics don't make it into the official record..." His completely embarrassed tone just tops off the hilarity of the moment.
  • One of Caska's lines if you purchase her as a houseguest: "My size can be intimidating, I know that. But I'm really just a big poofball. A big... dangerous... unapologetic... poofball! Armed with sharp claws and sharper teeth."

    Dark Heart of Skyrim arc (Harrowstorm, Greymoor, Stonethorn, Markarth) 

Greymoor

  • One of the side-quests involves a talking bottle. Specifically, a person trapped in the bottle. The player character is just as confused as the player.
    • Then it is revealed that the person in the bottle is Narsis Dren.
      • Even better? At the end you can trick Narsis(again)into touching a cursed bottle. Which returns him to the state you found him in. At which point you can turn the quest into Deem-Vilax back at Solitude. The Argonian decides to use him as a flower vase for a bit to teach him a lesson.
  • Rigurt the Brash returns once more, this time to make two feuding thanes meet the Jarl of Whiterun for peace negotiations.
    • One thane wishes to eat a proper Nordic feast, so Rigurt sends the player to fetch some ingredients, while adding his own secret one.
    Thane Svyne: This- this is sodding wonderful! But there's a taste I can't place?
    Rigurt the Brash: That's Rigurt's secretest ingredient: powdered hagraven squeezings!
    Thane Svyne: Oh... oh no.
  • In the main quest, you need to get past a sentry to investigate a warehouse. Said sentry turns out to be a massive fan of Lyris Titanborn and asks if she's willing to sign his scabbard. He also, after confirming Sai Sahan isn't around, asks the player if Lyris is spoken for. Either way, the sentry runs off to fetch the scabbard, allowing you to break into the warehouse.

    Gates of Oblivion arc (Flames of Ambition, Blackwood, Waking Flame, Deadlands) 

Blackwood

  • King's Ransom: The thieves Seeks-the-Dark and his apprentice, Erilthel, are good for some laughs.
    • Seeks keeps telling Erilthel to leave on account of danger. At one point, he says, "At least with Erilthel safely out of the way we only have the relic to worry about," and you say, "You might want to turn around." Sure enough, she came back inside after getting the hostages to safety.
    • Seeks comments, "Big room. Big statues. I wager there's some kind of complicated puzzle involving a hidden passage." An examination of the room quickly reveals a large hole in the wall at the other end, and as you approach it, he adds, "Or they could just knock down the wall. Sure."
    • After you destroy the attunement crystals only to find it hasn't stopped the ritual:
      Seeks: Oh, come on! We smashed all the things!
      Phedre Lampronius: Fools! Nothing can disrupt this ritual while I possess the power of—-
      [Erilthel falls out of an opening in the ceiling onto the artifact, causing Lampronius to be vaporized]
      Erilthel: Whew! Whatever that was really cushioned my fall. What'd I miss?
      Seeks-the-Dark: You know what? I'll take it. Now, let's get out of here! This whole place is coming down!
    • After you get out:
      Seeks-the-Dark: Thank you. If it weren't for you, we couldn't have stopped the Painted Eye.
      Erilthel: You mean it? It was a pretty dramatic entrance wasn't it? Maybe I should practice—-
      Seeks-the-Dark: Don't push it.
    • And then:
      Seeks-the-Dark: Now, I need to figure out how to tell the Guild that we didn't get the relic. They won't be happy.
      Erilthel: What do you mean? I have the relic right here. Oh! Careful, still got bits of Painted Eye lady on it.
      Seeks-the-Dark: What? When did you—-
      Erilthel: When you were all: oh, look at the ceiling, it's coming down around us. This is why I should take the lead next time!
      Seeks-the-Dark: Absolutely not.
  • The quest for the Silent Halls Public Dungeon is mostly serious, as it involves rescuing slaves from the Sul-Xan and the quest makes no illusion to how brutally the slaves are treated, but it does have one bit of hilarity in that the quest-giver is high as a kite throughout the whole thing.

Deadlands

  • The lorebook Surviving the Shambles. Among other things, it recommends that you do not make eye contact, but that you also don't NOT make eye contact, and that you do not bring up a scamp's mother in conversation.
  • Arox the Mutilator, a Daedric titan that has been transformed into a daedrat, who accompanies you throughout the main questline. He's still fierce and full of pride, despite being stuck as a rat, and often gleefully offers to fight your enemies... even if all he can do is attack their feet.

    Legacy of the Bretons arc (Ascending Tide, High Isle, Lost Depths, Firesong) 

Ascending Tide

  • In the Coral Aerie dungeon, Jakarn boldly confronts the final boss, Varallion, who taunts him in response. Jakarn prepares to fight... but ends up reopening his wounds. Kaleen helps him and leaves the boss to you: "Would you take care of Varallion while I mummify this idiot? Thanks."
  • In Shipwright's Regret, Za'ji praises you for your "okay-fine-I'll-do-it" attitude.
  • At one point in Shipwright's Regret, you meet up with Za'ji again when he falls through a roof near you. He remarks that he's not often considered to be overweight, but clearly the roof thought otherwise.

High Isle

  • One of the daily job brokers sends you on your way:
    Druid Peeska: Not that I don't looove standing around and chatting with you, but did I mention there's a possibility of volcanic eruption if we don't get this dealt with? I don't mean to rush you, but... all right, I am rushing you! Get going!
  • Louna Jolvanne's plan to save her partner in crime from Whalefall: "We ride the raft over to Whalefall, find Anton, then leave." She admits that it actually doesn't sound like much of a plan when she says it aloud.
  • The way Lady Arabelle Davaux sums up the situation during the first zone story quest, through a facepalm: "The three ships carried High King Emeric, Queen Ayrenn, and Prince Irnskar, son of Jorunn the Skald-King. I dare say I've misplaced the leaders of Tamriel."
  • Considering that he enjoys the written word so much that he's named after it, one would expect Nilsmon Booklover to be a decent writer as well. Isobel, upon seeing an example of his work, simply sums it up as "That man... That man is not a poet."
    Dark eyes, not mine. She drinks wine.
    Not with me. She's gone to sea.
    How dare she leave me? Doesn't she see me?
    I'll go stand on the quay. For a week and a (what rhymes with quay?).

Firesong

  • The quest at Llanshara involves a pirate crew having accidentally activated a Druid relic that makes everyone in the area... amorous. You spend the entire quest trying to keep track of Quen's buffoonish partner, who has become besotted with a particular Maormer pirate lady.
    • Also, Quen's comment at one point: "Seems he's followed his - well, not his heart - right into trouble."
  • In a delve, typically the boss is a large, imposing monster or a powerful fighter. In Embervine? As you approach the boss's position, you'll witness a Firesong Druid being eaten by a magma frog. But that's not the end of him: he's still alive inside, and promises that you'll face his wrath once he's free. Upon your defeat of the frog, he pops out to fight you and declares dramatically, "Frog, man, or mer. None will stop me!" Another variation has him commenting casually while inside the frog, "Oh, I found Druid Lysse in here."
  • There's an achievement for kicking a spriggan into lava: there's a random encounter where a man encourages you to do so. Once you do, another spriggan spawns and kicks him into the lava.
  • One of the random encounters is a marooned pirate very ineffectually trying to threaten you into giving him money. You can offer him tips if you so choose, and one option has you giving an example threat that scares him so much that he decides to give it up, leave the spot to you, and beg to be allowed back on the ship.
  • During the Epilogue, as you're racing to try and stop the Ascendant Lord from stealing the Druid King's Regalia, you have a chance to indulge in some surprisingly dry wit.
    The Vestige: Don't tell me you hid the Crown in the library...

    Shadow Over Morrowind arc (Scribes of Fate, Necrom) 

Scribes of Fate

  • One of your allies in Scrivener's Hall is a friendly Watcher named Zilipif. Apparently he - a creature made up of tentacles and eyeballs - is afraid of spiders.

Necrom

  • The questgiver Hezehk leans on the fourth wall by mentioning that mortals need exercise and that the player character should take a walk.
  • One of the delve quests involves a pair of Nord twins, one of whom has been transformed into a tomeshell. His sister remarks, "This isn't what I meant when I said you needed to grow a spine."
  • The Tel Rendys quest involves the angry spirit of the tower's former owner, shouting at you as you ascend the tower. It seems clear that you're destined for a fight once you reach him - and sure enough, when you enter his chamber, the screen turns red and he grows massive in size, roaring, "Prepare to face the fury of Meln the Mouthless, magister of the Telvanni!" And then suddenly he shrinks back to normal and the red effects disappear, and he says, "Or we could have a nice chat and discuss this like civilized people."
  • At the end of the quest for Gorne, if you advise the questgiver to get rid of the cursed Daedric artifact instead of studying it, then as he prepares to do so the villain of the quest suddenly reappears alive and well and sucker punches the questgiver in the back of the head before taking back the artifact and vanishing.

Meta

    Various 
  • The megaservers had maintenance done due to the "leap second" at the end of June 2015. Their announcement said "Yes, we're serious".
  • The April Fool's Day 2016 Natch Potes.
  • On the day the Morrowind expansion was revealed, they were trying to update the official ESO forum to a new Vvardenfell-themed skin, but something broke and it had to be reverted to the original 2014 design. Someone asked for a ZOS haiku, and Gina Bruno responded:
    Forum redesign
    Using an old color scheme
    Don't get used to it
  • During the Feb 24 '17 episode of ESO Live where they first showed footage of Vvardenfell, Jessica Folsom innocently summed up the Telvanni mushroom towers as "Size is a measure of power." Laughter immediately ensued both onstage and in the Twitch chat.
    Rich Wheeler: "Oh, I'm glad you said that."
  • Lawrence Schick's Vivec impression.
  • Becky Ichnoski, the dialog coordinator of the game, once played an intentionally crappy version of Red Diamond on flute, which was jokingly called "/shittyflute" in the AMA. In addition to being added to a random NPC in one of the Dark Brotherhood quests, it was later added as a placeholder to a bard factotum called "Auditory Simulator" in Clockwork City. People loved it so much in alpha and beta that it was kept there permanently.
  • Some of the sound effects have funny stories:
    • In Clockwork City, a lot of percussion in the music is from things like Brad Derrick hitting his HVAC. They also had to be tuned to the key of A minor since that was what a lot of the sound effects were set to.
    • The story behind the New Life Festival burp:
    Bill Mueller: For the new life festival there is one part where the player needs to burp to a few different NPCs. The animation of the burping was realllly long, and I was having issues getting something to sound good. I can't burp very well haha. But actually found a world builder who said he could not only burp on demand but do really long ones. He comes into my office, and lays one down for me and my jaw dropped. It was perfect. It's days like those that make me go "yup. I picked the right job" haha
    • When recording the Elk noises, they bought actual elk calls, and apparently ended up "pissing off a whole floor of game devs that day".
    • According to Josh Smith, "The Tomb Guardians are what happens when you bring a very deep voiced man in front of a microphone and say, "can you do, like, Tibetan throat singing?" "
    • Gina once opened her car door and Matt Conway came running over and said "That was a great squeak, mind if I record it?"
  • The Oct 27 '17 episode of ESO Live. Highlights include Becky's trumpet version of the shittyflute song, and this bit where Brad Derrick makes faces while they're playing the "final" version of the music which results in Gina crying from laughing.
  • In the May 25 2018 ESO Live, the team took on the Cloudrest trial without any prior practice. Their attempts were already funny enough, with everyone teasing Gina for dying multiple times and her swearing like a sailor, but then after trying to fight the sload boss Z'maja they decided they needed to be more vocal about when Z'maja was doing her shadow-ball attack. Gina volunteered, yelling "BALLS!" repeatedly, to the great amusement of both her fellow devs and the viewers.
  • For Norwegian players, being serious with such an important and strong figure like Skald-King Jorunn can be difficult when Jorunn is a woman's name.
  • The PAX East 2020 ESO Live was a game show that included a challenge round where each team had to do the Undaunted chant with kazoos. Finn gave an enthusiastic rendition and easily won the round. The next three minutes where he continued to use it until it was taken away were also pretty funny, and then the kazoos made an appearance later in the evening.
  • May 29, 2020 ESO Live: "Look up, Gina"
  • In the live Necrom Preview stream in Las Vegas in April 2023, Gina's unfamiliarity with the word "microfiche" and everyone's reaction to it.
    Finn: It's a really small fish!
    Tom Murphy: It's like fiche, but micro.
    Audience member: Gina's like, "What did you just call me?"

    Patch Notes 
  • From 1.3.5: "Vampires can no longer feed upon Camels."
  • From PTS 1.5: "Amended some inconsistencies in Fishy Stick recipes. Fishy Sticks are now all more similar. If a stick of fish is a fish stick, it will stick like other fish sticks stick."
  • 1.6.5:
    • "The Ultimate Riverhold Beef Pasty now looks more like a pot pie and less like a cookie."
    • "A goat that was previously trapped between a wall and a dye station has been rescued. The Tamrielic Goatherd Society rejoices at this turn of events."
  • 2.2.0: "Beaunois Edette no longer walks on furniture like an uncultured jerk."
  • 2.3.0: "A giant rock no longer hovers over the zone threatening to crash into Tamriel."
  • 2.4.0: "Royal Court Jester Costume: You will no longer see through areas of the torso from this costume when looking at it from the ground up. What were you doing on the ground in the first place?"
  • 2.4.5: "The Fetish of Anger Memento no longer grants additional damage on your next attack. It will still display its visual effects when used, so you can still use it to get really angry."
  • 2.5.0:
    • "The Trial of the Ghost Snake: Clarified that the rodents you need to search for are of an unusual size."
    • "The book "Mysterious Akavir" has previously—quite mysteriously—disappeared from bookshelves across the world. With the help of four young musicians and a talking horker, we solved the mystery, and restored the book to its rightful place in libraries across Tamriel."
    • "We've made a new, unique icon for Tempering Alloy. No longer will you mistake it for Citrine, or vice-versa."
  • 2.6.1: "Fixed an issue where the Air Atronach and the Welwa Master in Hel Ra Citadel had their loot switched. After a wacky set of sitcom-esque hijinks, their loot has been returned to their rightful owners, and no life-lessons of any value were learned."
  • 2.6.6: "The Mage Celestial will no longer get stuck on her platform, refusing to come down to face your wrath."
  • 2.6.7: "Stormreeve Neidir will no longer follow cowardly player characters away from the summit of Tempest Island."
  • 2.6.9: "The rear entrance of Cracked Wood Cave has been flooded and, therefore, temporarily sealed shut. That’s one way to prevent you from encountering a black screen!"
  • PTS 2.7.0 in particular is a goldmine of these. Highlights include:
    • "Fixed an issue where water skins, Nirnroot, and Water Hyacinth were erroneously appearing as pools of water in Hew's Bane, rendering them invisible and yet still strangely damp."
    • "When using the /eatsoup emote, you will now actually eat out of a bowl like a civilized citizen."
    • "Dogs can no longer teleport while chasing cats (much to the disappointment of the dogs)."
    • "Razum-dar will no longer try to walk through doors by mashing his face into it. Silly Khajiit, that's not how doors work."
    • "Drunk Personality: Fixed an issue where you would drunkenly refill your cup when using a Soul Gem to revive. Revive first, then refill your cup!"
    • "Pyn Virien, found in the town of Chorrol, is now a Weaponsmith and offers the standard selection of goods shared by similar merchants throughout Tamriel. In fairness to her, her cart is still broken, so the news of One Tamriel took a very long time to reach her ears."
    • "Lord Vurlop will now properly respawn as your follower if your character dies in Fort Amol to guards, gravity, or the sudden onset of extreme old age."
    • "Magister Marthine Augier is now officially a "Magister" and not a "Guildmagister"—an archaic title that only existed for a brief time within the Mages Guild."
  • 2.7.3: "Moved Bear non-combat pets from the Felines category to a new category for Bears. Because bears aren’t cats."
  • PTS 3.0.1:
    • "Neria Lerano is now, thankfully, wearing pants."
    • "Fixed an issue where Millenith was referred to as "fffffffMillenith" on certain steps of Crafting Certification. Unrelated, we’ve also removed the cat from the office."'
  • PTS 3.0.2:
    • "Vivec’s loin cloth is now better behaved. Oh my!"
    • "After all these years, the Ashlanders have finally learned that trying to eat while wearing facemasks is a bad idea."
    • "Narsis Dren has lost several of his superpowers, including the ability to run through walls, sink through stairs, and be in two places at once."'
  • PTS 3.0.3:
    • "Narsis Dren lost another superpower — only one of him will appear when he picks up the skull. The world is not ready for two Narsis Drens!"
    • "Realizing that history will record her as Imperial, Volrina Quarra has decided not to argue and has changed herself to an Imperial."
  • 2.7.4: "Alessio Guillon, who grants the quest Missing Prophecy, has found his pants, grown in his hair and eyebrows, and is now more talkative." (Even funnier is that this was one of only two things fixed in this patch, and that Rich Lambert, who famously always wears shorts, responded, "140mb for pants... This is why I never wear them.")
  • PTS 3.0.4: "Divayth Fyr will no longer get so excited that he interrupts his own dialogue."
  • 3.0.6: "Fixed an issue where arms would be missing on characters wearing Ashlander armor. No need to be up in arms about this issue, t’was merely a flesh wound."
  • 3.1.5:
    • "Vivec’s underwear is now the same color as his loin cloth, for those of you who previously checked."
    • "Fixed an issue that caused the killing of Nix-Ox livestock to advance the Poultry Assassin achievement instead of the Ground Beef achievement (but it still tastes like chicken)."
    • "Slaves are now easier to steal from. You monster."
  • PTS 3.2.2: "The “Clockwork Meal, Plate” and “Clockwork Meal, Dish” furnishings no longer have their names swapped. A dish is a dish, and a plate is a plate, and in Sotha Sil’s realm they now tell it straight."
  • 3.2.5:
    • "Fixed a typo in the component text for the "Daedroth Dropper" achievement from Veteran White-Gold Tower. Dardroths are not a thing."
    • "Marbruk: Eralgor no longer walks up onto walls in his sweeping fervor. Tone it down, man. You're at an 11. We need you at a 6."
  • PTS 3.3.0:
    • The Precursor has learned his lefts and rights—installing his right leg no longer causes his left leg to appear, and vice versa. (It turns out your left hand is the one that makes an “L” shape if you hold it with your palm facing out. Handy, right?)
    • Dawn of the Exalted Viper: Kelmen Locke is no longer hanging around in the Star-Gazer Observatory after he should be extremely very ultra-dead.
    • You will no longer be directed throughout interiors of Davon’s Watch via a maddening tangle of non-Euclidian nightmares, sending you through non-existent doors outside of time and space.
  • PTS 4.0.0:
    • Your facial hair (specifically Bosun's Droop, Handlebar Mustache and Modest Manly Mustache) no longer changes color based on the dye used on the Glass Rawhide helmet.
    • Fixed an issue that caused the "Stablemaster's Sign, Large" furnishing to appear as Bind on Equip. The ancient art of sign wielding has not been seen in Tamriel since time immemorial.
    • Your game may freeze or crash if you loiter too long around the Sarcophagi in Direnni Acropolis. Just… don’t stop and smell the skeletons.
  • PTS 4.0.1: A cat in Lillandril finally got tired of players sitting on her and moved off her chair. The other cats think she gave up too easily.
  • PTS 4.0.2: The summoner requesting help in the wilderness will no longer shout endlessly about his predicament. He has advanced to the next stage of accepting his fate.
  • 4.0.7: Fixed an issue that was causing a bothersome ding-like noise during combat. This was not intended, and we send our apologies to your ears.
  • 4.0.8: Tracking the Game: The dead deer are no longer invisible dead deer. They are, however, still dead.
  • 4.0.10: Psijic mages have closed a rip in the fabric of Nirn that caused players who died at Saltspray Cave in Auridon to revive at Saltbreeze Cave in Summerset.
  • PTS 4.1.0:
    • There are now more pools of fishable Foul water in Summerset. Per a report released by Kinlady Avinisse, this is attributed to increased litter and run-off due to the influx of outsiders.
    • Fixed an issue where, if a decorator moved an Assistant in a home after another player moved that Assistant, the Assistant would refuse to interact with anyone. They are now sworn to carry the burdens of even the most indecisive decorators.
    • Fixed an issue where the Traitor's Vault had an excessive number of lootable wardrobes. (Not so much because of the note itself, but because when you go to the delve in question, you'll discover that by "excessive" they mean that there's a room where the walls are lined with nearly sixty wardrobes, all in a ring around the edges of the room, all lootable. Excessive indeed.)
  • 4.1.6: Fixed an issue where camel and bear mounts were laughing maniacally, and quite disturbingly, when sprinting.
  • 4.2.5:
    • The Hand of Morkul: Ashaka is no longer referred to as "MONSTER" in journal and quest step text. That’s a rude way to refer to an Orc.
    • Due to an outcry of the citizens, "Reman’s Plaza" in Alinor has been renamed to "Rinmawen’s Plaza". The Kinlady of Alinor regrets this unfortunate episode and assures the good people of Summerset that the responsible party will be reminded of their civic duty.
    • Area of Effect abilities within Dungeons and Trials are now much more accurate when dealing damage from within those effects, reducing those "I was out of that!" moments.
    • The dialogue option "What spurred you to found this school?" is no longer an important decision.
  • 4.2.6: Fixed a typo in the achievement previously known as Fiendish Fauna. It will now be known as Fiendish Flora, because Trap Plants are plants, as their name so coyly suggests.
  • 4.2.7: Sharnag, located in Grahtwood, has shed his Naga disguise and revealed himself as a male orc.
  • 4.2.11: If you having lag problems I feel bad for you son, I got 99 megabytes and this patch is one.
  • 4.3.0:
    • Voriplasm are now much better at digesting their prey, and will no longer drop Leatherworking materials. (They will still drop oils for use in Alchemy, of course.)
    • Corrected the "Murkmire Platter, Large" recipe to actually be a "Bowl of Grubs". It knew what it was the whole time, but the world around it was confused.
    • Monsters in Murkmire are a little less friendly and no longer spawn on top of each other.
    • Inner Fire: The Synergy granted from this ability and its morphs now have a minimum range of 12 meters to activate, instead of 18 meters. (Rejoice, as you no longer need to sprint back and forth from varying ranges like an Olympian to activate these bonuses!)
    • Corrected a typo in the achievement Auridon Cave Dweller. The location name is properly "Mehrunes' Spite", not "Mehrune's Spite". We don't even know anyone named Mehrune.
    • Fixed a typo in the "Jester's Personal Chef" achievement: it listed "Princess' Delight" instead of "Princess's Delight". The royalty of Jester's Festival may be temporary, but even they must needs grammar good.
  • 4.3.5: Fixed an issue in the component text of the Clockwork City Master Angler achievement, which accused the Clicking Travally of being a saltwater fish. It does not thrive in saltwater, being a fabricant and thus living in oily water.
  • 4.3.10: The Tharn Speaks: Fixed an issue where the Tharn would not speak with you if you had completed the Elsweyr Prologue Quest.
  • PTS 5.0.1:
    • Fixed an issue where NPC followers were a little too cheerfully friendly toward your Necromancer pets. Hello, Skellington Pal! How are you today? Bone dry, you say? I’d offer you a glass of water, but it’d all fall through! I need more coffee.
    • Panolya relocated to the other side of her little garden area so that, if returning to her seat after being attacked, she no longer sits down on air with no chair to support her. Aldmeri core exercises being what they are, she's probably still ripped as hell as a result of that workout.
  • PTS 5.0.2: Ruddy Fang Retrieval: Elianna Pevengius will no longer run in slow motion after you go to get her things back. As much as I enjoyed playing Chariots of Fire every time I saw it happen, it is not meant to be.
  • PTS 5.0.3: Casting a fear on an enemy while they are midair will no longer cause them to appear to float. Note this was purely a visual error on remote client screens. They were not, in fact, instilled with so much terror they forgot to gravity.
  • PTS 5.0.4: Cadwell will no longer use an invisible shovel. While this is not necessarily out of character for him, even Cadwell must bow to Tamriel’s very vague suggestion of the laws of physics.
  • 5.0.8:
    • Pahmar-raht can no longer be killed using the Blade of Woe. Sorry.
    • All Repair Kits found in Half-Digested Adventurer's Backpacks will now be Grand Repair Kits. While the Adventurers who were devoured by Dragons were decidedly not Grand, you can’t fault their taste in Repair Kits anymore.
  • PTS 5.1.0:
    • Fixed an issue where Vole would, at one point, stand inside a barrel. When interrogated by Khasda's guards about who he was and how he got there, he replied, "I'm a locksmith, and I'm a locksmith."
    • You can no longer heal dead NPCs during the Abyssal Pearl event. You're a bit late for that.
    • Removed an extraneous stroke in the text of a mail from Melina Cassel. We demand only the best penmanship from our Hirelings.
    • The Dremora vendor, Krrztrrb, no longer witnesses crimes. What would they care, anyway?
    • The exit from the Wyrd site caverns in the Mines of Khuras can now be used without finding the single, solitary pixel over which you must hover. Blasted Wyresses, with their weird door magic. Wyrd door magic?
    • New Life Revelers in the Fish Stink of Davon's Watch will no longer show up when it isn't New Life. Now it only department stores in the real world would do the same thing with their holiday decorations showing up in August...
  • 5.1.5: Bone Goliath Transformation: Fixed an issue where you could occasionally become stuck as a terrifying giant after casting this ability or its morphs, and never return to your frail, humanoid self. You must now find other ways to usher terror into Tamriel.
  • PTS 5.2.0: Pets that could not deal damage have now received therapy for their anger management, and will no longer attempt to pull their owners into combat with nearby enemies unless provoked.
  • 5.2.5:
    • The "Replica Rithana-di-Renada" collectible furnishing can now be toggled on and off, if for some reason you don’t want to listen to ancient Khajiit chants 24/7.
    • Furnishing Merchant NPCs will now more appropriately greet homeowners, rather than accusing homeowners of homelessness.
    • Fixed a cooking fire in a tavern in Rivenspire that let you see the world behind the world. Pay no attention to that man behind the curtain.
    • The Orrery of Elden Root: Fixed an issue where Ayrenn's line, "I must not delay," was in fact far more delayed than it probably should be.
    • Seeks-Her-Glory now seeks her glory against your FACE if you decide to attack her, rather than standing still by the chair and contemplating how best to get shot at without retaliation.
    • Last One Standing: The area pin for the step to kill Tsanji is no longer ridiculously huge.
  • 5.2.6:
  • 5.2.7:
    • Auras will now properly update for everyone in their respective area through bar swapping. For real this time.
    • Fixed an issue where bar swapping while mounted would cause your character to spur your mount again. They understood you the first time.
  • PTS 5.3.0:
    • You’ll notice that some NPCs will be wiggling their eyebrows at you when you talk to them. They’re not trying to be creepy, they just can’t help it. (Here’s what it looked like.)
    • The Dragonhorn Curio no longer puts a dragon horn in the hands of unsuspecting bystanders.
    • Eating a slice of the 2019 Jubilee Cake is no longer as shiny as it used to be.
  • PTS 6.0.0:
    • Fixed an issue where Princess could follow you into Trials, hungering for the flesh of tender bosses. That'll do, pig.
    • Fixed the "Breda's Bottomless Mug" memento so that characters always drink from the mug instead of sometimes pouring the mead out in front of them.
    • The "Fishing Vessel" furnishing can now be found in the Vehicles subcategory of the Courtyard category, instead of being incorrectly categorized with Vases. This is a boat.
  • PTS 6.0.3: Renamed Vampiric Wolves to Death Hounds to remain consistent. They are still good boys... if you’re the right kind of vampire.
  • 6.0.6: The shivering Nord is no longer shivering and naked on the Morthal docks. We hooked him up with some clothes beyond a simple loincloth. (Also amusing was the fact that quite a few players didn’t realize that it was a bug that he didn’t have any clothes - Naked Nords are a Running Gag in the series - and were simply disappointed that he didn’t have anything to say about being tricked by a witch.)
  • 6.0.8:
    • Draugr in Dragonhome will really not become unattackable this time. Seriously.
    • You can no longer reflect your own summons when fighting Grobull the Transmuted so that you hit yourself. Stop hitting yourself, stop hitting yourself!
  • 6.0.9: Lyris no longer randomly admonishes you for crime.
  • 6.1.5:
    • The Giant’s Coast Wayshrine has no longer trapped an errant Elk wandering through the area. Be free!
    • The Draugrkin now sound like proper Nords rather than vile Reachmen.
    • Fixed an issue where Orc characters could ‘pop’ jarringly when using a Clothing Station.
    • Zanil Theran, the Luxury Furnisher, has gotten his own stall in the Hollow City. When in town, he can now be found just down the street from Cicero’s Food & General Goods, instead of his prior cramped location in the back corner of that establishment. Note: He’s also convinced Shana Hammerfell to climb down from his cart. She was just a little over-excited.
  • 6.2.5:
    • Fixed an issue where certain pots of soup hanging over a campfire would grant two foods, instead of just one, when looted. No (extra) soup for you!
    • Your character will now have hair when equipping the Singing Skald hat.
    • Updated Historian Phedre’s map so that it no longer appears to have small metal pins holding up the corners of the map. (The previous version was a little... tacky.)
  • 6.2.10: Invitation to Orsinium: Only one Stuga now appears at a time. You don’t need to know how long she’s been looking for you multiple times.
  • PTS 6.3.2: Oxblood no longer plays odd animations when casting Noxious Release. He farts properly now.
  • PTS 6.3.4: The cultist who thought it'd be funny to hang a Molag Bal banner inside the Deadlands has been punished and the appropriate signage has been hung in its place.
  • 6.3.5:
    • The Cauldron's entrance is located in western Deshaan, west of the West Narsis Wayshrine. Did we mention you need to go west?
    • Prince Irnskar now pronounces Jorunn's name properly. (Note that Prince Irnskar is Jorunn's son, so not knowing how to say his father's name is rather silly.)
    • Removed some errant bushes that had taken to flying high in the sky above Bouldertree Refuge.
  • PTS 7.0.0:
    • Fixed an issue here you could get duplicate Za'jis. Heaven forbid.
    • Marekki now barfs at the right time with the right effects. This is my life.
    • Can you believe it? Dragons! In your own homeland! What are you going to do? Well, we're going to make this scene play less often, is what we're going to do.
    • Zamarak no longer runs through the door when he challenges you at Desert Wind Caverns. Well, he does, just not right through the geometry, or like a certain red jug of sugary drink infamous for smashing through walls.
    • Fixed a whole mess of pathing, floating, and generally derpy NPCs and monsters.
    • Fixed misspellings of "Ayleid Wells" in a number of places. It's not easy to spell well.
  • PTS 7.0.2:
    • Basks-In-Snakes will no longer create a second Basks-In-Snakes when he is victorious in combat.
    • Xalvakka's flame eyes now appear in her eyes... you know, where they should be.
    • Fixed an issue where some of the walls in Pantherfang Chapel, near the entrance to the undercroft, didn't have the self-confidence to stop people from walking straight through them. They're just as good as any other wall, and they know that now.
    • Fixed an issue if you spoke to Sevilo too quickly, his face would morph into a horrible nightmare (we suspect Hermaeus Mora was involved in these shenanigans...)
    • You can no longer sit on the Eater of Knowledge inside White Stallion Inn. Yeah, you read that right.
  • PTS 7.0.3: Khud af-Hadajja no longer has a floating rear end and has been properly grounded. Yes, this was a thing.
  • 7.0.6: You can no longer enter the great "Veyond" by running through a missing wall in Veyond Ruins.
  • 7.0.7:
    • Captain Rian Liore will no longer call you over and then act offended when you approach him. So rude.
    • Removed an errant gazebo that had unexpectedly appeared in the cooling lava of Kushalit Sanctuary.
  • PTS 7.1.0:
    • You no longer must remain in solitude while in Solitude (you can now get married at the Shrine of Mara there).
    • The "Leyawiin Palisade, Reinforced" can now be found in the Fences subcategory, instead of the Wells subcategory. Vowels aside, walls don’t make great water sources.
    • Goatherds in Alik'r no longer have goats following them around. After a years-long sting operation to report the murders of their goatherds, the goats have decided that this line of work was too depressing and have gone back to climbing on containers and producing prodigious amounts of poop.
    • The Unfilled Order: The radish quest item used in this quest now looks like an actual radish in its icon and not a weird pile of pink powder. What are we doing, curing pork?
  • PTS 7.1.3:
    • Weylin no longer nonchalantly chucks a relic at Lyranth.
    • Fixed an issue where the name "Sweetwater Cascades" was not correctly excluded from profanity filters and could be partially censored by chat.
  • PTS 7.1.4: A Rogue and His Rice: Fixed an issue where one of the rice sacks for this quest wasn't properly instanced for everyone, leading to an unpleasant rice looting experience.
  • PTS 7.2.0: Fixed a bunch of camera placement issues in conversations so you aren't staring at so many knees, foreheads, or other awkward body parts.
  • PTS 7.2.1:
    • Added the item “Deadlands Wall, Curved” (Now you can have curved walls. Curved. Walls.)
    • NPCs will now react appropriately when they are about to be smushed into paste by Mehrunes Dagon.
  • PTS 7.2.2: Fixed an issue where an incorporeal memory was holding a physical book.
  • PTS 7.2.3:
    • You can now pickpocket and steal all the associated stealable items from Fargrave. I mean, it's a crime. But you can. If that's your thing. No judging.
    • Lava pools now deal damage correctly. The floor is now actually lava!
  • 7.2.5: Fighters and Mages Guild recruiters in Solitude will no longer be confused about where they are and talk about how cool the Dominion is while not in Dominion territory.
  • 7.2.10: Fixed an issue with a strangely possessed vase in Stormhaven that was usable, but did nothing upon activation. It has since been fully banished from the material realm and is no longer usable.
  • 8.0.5 demonstrates that Zenimax's sense of humor remains firmly intact:
    • Anvil's guild traders no longer refuse to deal with criminals. The whole town is rotten, I tell you! Rotten!
    • The Dragonguard's Legacy: A grapple point on the western side of Storm Talon Temple is now easier to grapple to, rather than smashing your character’s face against the wall right below it.
    • A pot of unlootable mystery stew is gone from a certain homestead. It was perpetually out of range despite being right there in front of you. Why do you confound me, stew? What dark powers deemed that I cannot sample your deliciousness? Why have they forsaken me? Who must I vanquish for this outrage?
    • A Gathering Storm: A Spriggan near the backpack you're supposed to search will no longer run up and sucker punch you while reading.
    • A Salskap to Remember: The audience is no longer floating above their seats. I've heard of being on the edge of your seat, but hovering over it has a very different context.
    • Petting Samwise will no longer jitter your camera. I know the camera is excited too, but motion sickness isn't the way to express it.
    • The Symbol of Storihbeg: There is now a proper map pin on the step to pick up the symbol before you traipse on your merry murderhoboing way.
    • The Dreaming Cave: Fixed an issue where a dead priest was floating in the air. They shouldn't do that, in case it wasn't obvious, but necromancy doesn't play by the rules.
    • Gaenennor will no longer werewolf out, kill his attacker, and then go back to playing dice as a werewolf.
    • Fixed an issue where you could leave a trespass area in Hew's Bane by jumping on a crate. As all good criminals know, you're not trespassing unless your feet are on the ground, right?
    • You can no longer sit on King Fahara'jad's throne. Get coronated first!
    • Something Rotten: Fixed an issue where you could spam the cold water bucket on the mammoth and make it breakdance.
    • Fixed an issue where Garyn Indoril's pseudo-escort to Holgunn would capture Companions and cause them to freak the heck out due to an ancient, forgotten scripting method created by Dread Cthulhu to incite madness in us all.
    • Several system mails have good better grammer done have had textual and grammatical errors fixed.
  • 8.1.5:
    • The achievement "Once into the Depths" will no longer be awarded if you go into the depths more than once.
    • Fixed an issue if you sprinted like whoa off of the ledge, you might miss the area that triggers the Red Eagle's Flight achievement before you pancake on the ground. The designer's petition to rename the achievement "Red Eagle's Splat" was denied.
  • 8.1.6: Fixed an issue where the "Sea Elf Galleon Helm" Antiquity furnishing was a little overzealous about its newfound ability to spin indefinitely and would keep spinning even after you told it to stop.
  • 8.2.6: Fixed an issue where petting a certain cow could give you meat, leather, or guts. It doesn't work that way.
  • 8.3.5:
    • You now receive the whistle to signal Oblan after speaking to Jimila, rather than randomly pooping out a whistle from nowhere a couple steps later.
    • A certain dog near Aswala's Remembrance can now be pet, per request. Whoosa good boy?!
  • 8.3.6: Known Issue: You'll still occasionally see Naryu without most of her head visible, which we will fix in a future patch.
  • 9.0.5:
    • Do you know how long I've been waiting for this change?! Stuga is now stationary near certain taverns in Daggerfall, Davon's Watch, and Vulkhel Guard. She will still try to flag you down, of course, but will no longer endlessly chase you and only shouts her greeting when you enter into a certain proximity.
    • Fixed an issue where Prince Irnskar performed an on-the-spot costume change right in front of you. No sense of decorum.
    • You will now pick up this quest from the notes rather than talking to the dead body.
    • Bath Time: Fixed an issue where giving Dralof the bath salts would cause an active Companion or Assistant to double over sick.
  • 9.1.5:
    • Reworked the ownership of objects near all the crafting writ turn-in boxes to prevent any accidental stealing while attempting to turn in your completed Writs. The guards' racketeering comes to an end.
    • The Star-Gazers' cart horse is now properly tacked and harnessed instead of pulling the cart behind it with HORSE TELEKINESIS.
  • 9.2.5:
    • Elder Verline now has a dagger, and does not perform a certain dagger-necessary action with his imagination.
    • Several Werewolf Behemoth monsters no longer have tiny weapons in their paws after transforming.
  • PTS 10.0.0:
    • Exiting an interaction with Furnvekh will no longer cause him to air drum.
    • Fixed a handful of cases where guards or monsters might get the zoomies and rapidly sprint from one waypoint to the next.
    • A number of animals across Tamriel are no longer able to witness crimes.

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