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- A variation in One Piece: Gecko Moria can detach his shadow which can move freely far away from him. He can then teleport to switch places with it. This is used to reach great distances safely as well as acting as decoy.
- Seiichirou Tatsumi's power in Descendants of Darkness is manipulating shadows as a means of transport and as a weapon.
- JoJo's Bizarre Adventure: In Part V, Polpo's Stand Black Sabbath has this ability. Unlike most other Stands, it can move a great distance from its user. But it does have a key limitation: it can only move from one shadow to another where they intersect, rather than teleporting.
- Teleportation magic in Mahou Sensei Negima! works by sending the user through their element in some way. Dark magic uses shadows (as Evangeline demonstrates at the end of the Kyoto Arc).
- In Zettai Karen Children, Nai can teleport herself or somebody else using an existing shadow.
- Shijima from Ninja Scroll has this ability among several other weird gimmicks.
- In Fairy Tail, Rogue Cheney of Sabertooth as this as part of his Shadow Dragon Slayer magic. Unlike most examples though, he's actually a Nice Guy. His potential future self though... Gajeel gains similar powers from eating Rogue's shadow magic and unlocking Iron Shadow Dragon Mode.
- Rakshas from Berserk seems to be able to pull this off. . .or maybe he's just THAT good at sneaking around.
- Benge from Vampire Hunter D can do this, as well as killing people by stabbing their shadows!
- Marvel Universe
- The mutant Cloak can teleport himself and others through the dimension of darkness he has access to.
- For a period of time, after her life was saved by something weird and shadowy, Psylocke gained the ability to hop through shadows.
- Silohuette from New Warriors could also transport through shadow.
- Nightcrawler of X-Men both teleports and becomes invisible when in shadows, but unlike many examples he's not limited to latter to do the former.
- In A Different Lesson, Heian Chao is able to use his dark chi to transport his spirit-form through the shadows. This allows him to cover days worth of distance in a few seconds, and even act in two places at once.
- In Ojamajo Doremi Rise Of The Shadows, the main antagonists, a group of living shadows, have this power so long as they use the shadow of an inanimate object or a light being. They use this to go from their world to ours almost instantaneously, and they can drag others with them if they choose. They cannot use themselves for this, though.
- In Blood And Revolution, Bakura teleports this way. Because he's a chaos demon, the results are unpredictable and sometimes amusing.
- Hayden from the Percy Jackson and the Olympians fanfic Riding The Waves She is a legacy of Pluto and all.
- Loki: Agent of Doomgard gave us the Loki of Nutopia. Fortunately her range with this power was just a few yards at best.
- Stepping into shadows is how the player character travels to different worlds in So Far.
- In The Fallen Moon Skandar's magic is the ability to travel quickly and invisibly between places by passing through a 'shadow world'. The Night God's favour allows Arenadd to share this ability. In the sequel trilogy Saeddryn is also granted this power. In addition to ease of travel, it is used for advantages during fights, and for assassinations.
- Myrddaal in the Wheel of Time are stated to have this ability, though it's never clarified what constitutes adequate shadow or how far they can move. No one knows how they do it either, even the creatures themselves. The ability is seldom shown within the books, but is enough of a threat that Borderland cities keep their streets lit throughout the night by law to keep them out, as well as a similar law that everyone must keep their heads uncovered, since Myrddraal have very distinctive faces.
- In The Name of the Wind, Haliax uses the shadows that cling to him as part of his Chandrian power to transport the others away from Kvothe's destroyed caravan when something notices them – just in time to stop Kvothe from being killed too.
- In Roger Zelazny's Jack Of Shadows, this is one of the title character's signature abilities.
- Nico di Angelo from Percy Jackson is able to "shadow travel" because he's the son of Hades, he claims that every shadow is one and the same, however he can only do it a couple of times per day preferable at night, also it drains him a lot to the point the first time he used it he passed out for a whole week.
- His father is implied to have this power too; his helmet lets him physically become darkness and thus be anywhere that darkness exists. He could be watching you right now...
- Villains by Necessity: Sam, which turns out to be very useful in his work. This involves traveling into a shadow world which is entered or exited through shadows, though it doesn't appear to make travel any faster, just easier getting into otherwise inaccessible places. It's stated there used to be others-apparently they all went into the shadow world one by one, though, and never returned... Naturally, the assassins decided it was best to stop teaching it after that. It seems this was due to being addictive magic, since Sam grows more and more unable to stand being in the normal world after he starts using it.
- The Others in Night Watch are able to enter the Twilight by entering their shadow. The more powerful Others are able to go to the deeper levels of the Twilight by locating their shadow and stepping into it on each subsequent level, which gets progressively harder. Time flows differently in the Twilight compared to the normal world, so an Other can appear to have teleported, when all he actually does is enter the Twilight, walk to the destination, and exit the Twilight.
- Kingdoms of Dust: Melantha can use her magic to bypass physical objects through shadows.
- Black Legion: Daemoness Gyre can use shadows to walk through walls and travel along short distances.
- Underplayed in Horus Heresy - some Raven Guard can "wraith-slip"; travel through shadows, unseen by regular people.
- Wild Cards: Moonchild, one of Captain Trips' multiple identities, has this ability, and refers to it as "walking in shadows".
- Anachronauts makes it a part of the Winterhound power package, limited to shadows within visible range.
- Dungeons & Dragons
- Basic D&D supplement The Book of Marvelous Magic. A creature wearing the Shadow Cape could travel up to 360 feet from one shadow to another three times per day.
- The 2nd Edition spell Shadow Walk allowed the caster and any creatures he/she touched to partially enter the Plane of Shadow. This allowed them to move at a speed of 7 miles per 10 minutes (42 miles per hour) with regard to the Prime Material Plane. When the journey was completed, they could return to the Prime Material Plane at the desired location.
- 2nd Edition supplement DM Options: High Level Campaigns. Thieves of level 16+ could learn the skill Shadow Flight. If it was very shadowy, the thief could Dimension Door (teleport) up to 360 yards to another shadowy area once per hour.
- In 3rd Edition (and systems derived from it, like Pathfinder) the Shadowdancer Prestige Class gains the ability to teleport between two shadows for a set amount of feet per day at higher levels.
- The 3.5 Shadowcaster class had four mysteries (their spell equivalents) for this (being shadowcasters, usually bringing their own shadow from the Plane of Shadow), from flickering around on the battlefield, to teleporting a distance in sight, over going to other planes via the Plane of Shadow to Shadow Walk but faster and with the possibility to arrive exactly where you wanted.
- Warhammer 40K. Dark Eldar Mandrakes are capable of this by living in an alternate dimension and appearing in people's shadows, in addition to being near-invisible.
- In Overwatch, Reaper's Shadow Step ability is a straightforward example of teleportation through shadows.
- The boss of the Mermaid Grotto in The Legend of Zelda: Oracle of Ages teleports around its arena, appearing directly behind the player in a puddle of shadow, disappearing if you turn to face it. How fortunate that the dungeon's item allows you to bounce seeds off walls.
- In Kingdom Hearts, many characters, in particular the members of Organization XIII, are able to conjure Dark portals to walk through corridors of Darkness, accessing any place very fast.
- League of Legends: The ninja Zed can detach from his shadow and switch places with it.
- In Contrast, this is the main source of puzzles.
- Agahnim from The Legend of Zelda: A Link to the Past can sink into his shadow and move it about the room before resurfacing. In his second fight he splits his shadow into three and has intangible clones of himself pop out of the other two to hurl additional projectiles at you.
- The Shadow Sirens of Paper Mario: The Thousand-Year Door are all able to teleport by sinking into their shadows. Unfortunately Vivian's ability to do this gets gets reduced to simply hiding in her shadow when she join's Mario's side.
- Parodied in The Order of the Stick, a D&D based webcomic. When a Shadowdancer shows up, his powers are mostly useless because the comic doesn't have shading. He and his partner are later able to escape because an explosion is dramatic enough to warrant a shadow as they flee from it.
- The Erlkönig in Roommates can use shadows like this. He is also one of those who can cast their own shadows.
- Adrienne, aka Shade, from Parimetra can turn into a shadow and teleport. She uses it to fight and just to get around.
- In 5 Elementos, this is the power of Shadow Elementals.
- Whateley Universe: One of the powers of Nacht, and the main power of Shadowdancer.