Not counting the Line and the Foundry, the yards and the village, too,
Master at two-and-twenty, and married at twenty-three —
Ten thousand men on the pay-roll, and forty freighters at sea
Fifty years between'em, and every year of it fight,
And now I'm Sir Anthony Gloster, dying, a baronite:
For I lunched with his Royal 'Ighness — what was it the papers had?
"Not the least of our merchant-princes." Dickie, that's me, your dad!
By using acquired wealth, knowledge, and skills (often including outright bribery
), a merchant or other capitalist character becomes a member of society's ruling class. Unlike in One Nation Under Copyright
, the Merchant Prince doesn't necessarily own outright the society he rules, or even run a Mega Corp.
; he may, in fact, be only the "first among equals" among many competing merchants. However, this usually doesn't keep him from trying to run the government like he would his business.
Note that to qualify for this trope, a merchant must rise to power as a consequence of his own power and wealth
. A merchant who inherits political power because he was already the rightful heir to the throne doesn't count, as he would have gotten that throne regardless of his mercantile activities. A Self-Made Man
who becomes royalty by being wealthy and renowned enough to marry the king's only daughter would count, however.
Generally, a Merchant City
will be ruled by one of these, or by a council of them modeled after those of Renaissance Italy. Though not required for the trope, some may operate (at least) one Mega Corp.
A particularly successful Intrepid Merchant
often "retires" to become one of these. In more modern settings, expect a lot of these to also be Corrupt Corporate Executives
. Some video games based on the An Entrepreneur Is You
model may have becoming one as the player's goal.
Not to be confused with The Merchant Princes Series
, which, despite the name, doesn't really feature the trope.
Anime and Manga
- In It's a Wonderful Life Mr. Potter uses his money to basically run the entire town except Bailey Building & Loan.
- Hutts are a race of gangsters in the Star Wars universe who acquire vast fortunes and often use that to carve out and rule their own little empires throughout the galaxy.
- In the first Foundation novel (which was reprinting stories previously published in SF magazines) the final story is "The Merchant Princes." The Foundation has become a merchant of technology, and rules the Four Kingdoms surrounding it through a religion based around their advanced technology. This method has proved less successful in advancing the Foundation's sphere of influence, however. Hober Mallow, the "Merchant Prince" of the story, uses technology brokering to enhance the Foundation even further by turning it into a literal commercial empire.
- Prince William of Ceta in Dorsai!. Using his business talents, William managed to acquire enough political power to de facto rule a planet. His title of "Prince" was given to him from one of the nations on this world. And managing to manipulate the interstellar market, almost conquered all of inhabited space.
- Nicholas van Rijn, from Poul Anderson's Technic History series, is the head of the Solar Spice and Liquors Company, one of the several conglomerates that make up the Polesotechnic League, a interstellar trading group more powerful than any planetary government. Van Rijn is a classic self-made man, and he is more powerful and influential than many actual princes.
- In the Vorkosigan Saga, the entire system of Jackson's Whole is run by a set of corrupt merchant princes, including Baron Ryoval, Baron Bharaputra and Baron Fell. (The title is honorary.) The only reason they're not considered criminals is that they have all the power, and no other system can enforce its rules on Jackson's Whole.
- The Toscane's of Komarr are a more benign version of this. They are a shipping dynasty that controls large portions of their planet's trade. Emperor Gregor first met his wife Laisa when she was visiting the Barrayaran court as a lobbyist for Komarran trade interests.
- The Vattas of Vatta's War.
- In C. J. Cherryh's Alliance/Union series, the Alliance was created by the heads of powerful merchant clans who didn't want to be controlled either by Earth or by the newly-formed technocratic Union, so they used their wealth and power to create a new independent government headquartered at Pell which they basically control (after the Mazianni have fought Union to a standstill).
- The Alliance Captains also had a weapon in their arsenal - the threat of a General Strike that would bring all commerce in Human space to its knees. Union backed down and agreed to recognize Alliance rather than have that happen.
- In the Discworld novel, Going Postal, Reacher Guilt is a powerful merchant and conman who is attempting to use his wealth and power to displace the Patrician of Ankh-Morpork.
- By the end of the series, Harry King has become one, though it's mostly due to his socialite-wannabe wife.
- In Alfred Bester's The Stars My Destination, businessmen like Presteign of Presteign have so much power that they essentially are the government, and their family names are treated as titles.
- In Norman Spinrad's Bug Jack Barron, Jack's investigations lead him to tangle with one of the richest and most powerful men in America, Benedict Howards, whose influence can not only threaten Jack's media career, but his life.
- Elihu Willsson, the "Czar of Poisonville" in Red Harvest. A powerful and rich industrialist, he had enough influence over half of California and de facto rule a city... until he lost control of the corrupt officials and gangs that helped him put down a worker's strike.
- In The Bible Lydia the purple dye merchantess was one of the first gentile converts to Christianity from Greece. As purple was a high end luxury product(at least the equiv to the more exotic perfumes on the modern market, perhaps more when you account for travel hazards and sumptuary laws at the time), one must conclude she was a powerful figure. And given the patriarchal society she lived in she probably overcame a number of obstacles making her an even more impressive figure; possibly she was the matron of a local dynasty who was serving as family head on the death or incapacity of The Patriarch. That is speculation though.
- Xaro Xhoan Daxos in Game of Thrones, richest man in Qarth and member of "The Thirteen," the ruling council of the city of Qarth.
- The Ferengi in Star Trek: Deep Space Nine (and the general Star Trek 'verse) were a Planet of Hats of merchant princes, as political power was very much connected to success in business. The most successful (usually also the most ruthless and greedy) becomes the merchant prince of all Ferengi and is known as the Grand Nagus.
- "Jock" Ewing from Dallas, the patriarch of the family and father of J.R., Gary, and Bobby, was an oil baron who was teaching his sons to wield wealth as a form of power the way he did. He was most successful with J.R.
- In Bones, in the two-part episode "Yanks in the UK", a powerful American businessman in London uses his political influence to get Booth and Brennan (who are in town for a conference) seconded to Scotland Yard to investigate the death of his daughter, despite the fact that the FBI has no jurisdiction in the UK. Things get more complicated when the businessman becomes a suspect in a second murder.
- Dungeons & Dragons Forgotten Realms setting. The country of Amn is ruled by the Council of Six, each a merchant-king with more money than they can spend. In descending order of seniority they are the Meisarch, Tessarch, Namarch, Iltarch, Pommarch and Dahaunarch.
- The Third Imperium in Traveller, and to an extent the First and Second Imperiums as well, were founded and maintained by Merchant Princes. While the ruling class often went into more traditionally "princely" occupations like military service (especially with the Second Imperium), the role of the Merchant Princes always remained an important one.
- Warhammer 40,000: Rogue Traders are aristocratic merchants given practically free rein by the Imperium of Man. As in they can do anything from trade with Xenos to outright piracy.
- The Republic DLC for Crusader Kings II adds a new system of government based primarily on the real-life examples in Italy. Whichever Patrician takes control during succession is the one with the most prestige, age, and invested cash.
- The Europa Universalis games have Merchant Republics, ruled by this sort of character.
- Though fairly often borderline not — a lot of the historical merchant republic limited political power to people that had certain generally inherited titles. That said, they were far more openly, simply and formally buyable inheritable titles, and a family that had the titles but lost their trade tended to lose most of their influence.
- The Merchant Prince series of strategy games casts the player as an Intrepid Merchant in 15th century Venice and allows them to gain key posts in the government to further their ambitions.
- In Dragon Age: Origins, use of the in-game codex and chats with some NPCs reveal that the country of Antiva, while nominally a monarchy, is effectively a plutocracy- ruled by a dozen or so merchant princes with personal armies, vast resources and a heaping helping of the local assassin order, the House of Crows.
- In Dragon Age II, dwarf companion Varric Tethras is described as one in his specialization. The full story is a bit more complicated - he comes from a noble family that was exiled to the surface for their father's crime. His brother is obsessed with restoring his house's former glory, while Varric is content with the life of a successful Knowledge Broker who occasionally shoots people. He's one of the most well-connected men in Kirkwall, and possibly one of the richest. He finds actual finance rather dull by comparison and avoids Merchant Guild meetings if at all possible.
- In Uncharted Waters and its sequel, New Horizons, while some of the playable characters had main careers as merchants and some did not, any character with enough gold could invest in the markets and shipyards of foreign ports, and with enough investment over time could bring the port into their home country's "sphere of influence" which would afford them a favorable market there as well as expand the power and influence of their home country. Such influence-buying helps the character enter the nobility and advance upward in noble rank, which implies increased political power.
- Much like Uncharted Waters, Sid Meierís Pirates! allows the player, a professional "nautical salvage expert," to advance in rank and title with his patron countries by attacking the ships of their foes. One of the endgame retirement options, based on the player's score, has him becoming a colonial governor himself.
- CEO Nwabudike Morgan in Sid Meierís Alpha Centauri. While of African royalty and rich on Earth, he had none of that when he was reawakened on the starship Unity. Despite not having any official position in the mission, Morgan managed to worm his way into the leadership and gather a large following in the few days he was awake before the Landing, set off to Planet with his followers, and create a powerful faction only with his own talents.
- The trend is continued in SMAC's Spiritual Successor Civilization: Beyond Earth with no less than three of the eight faction leaders (Suzanne Fielding, …lodie and Hutama) having corporate backgrounds and using their corporate power to become rulers of their respective nations.
- The leaders of Goblin society in World of Warcraft are known as Trade Princes, usually the most business savvy, greedy and ruthless of the lot.
- An option in Imperium Nova with many spheres, in particular Mercantile.
- In Civilization V, the "Commerce" policy path most strongly resembles establishing a medieval-Italian-style maritime merchant republic; your "title" while on the "Commerce" path is even "Doge" (the title of the heads of the Venetian and Genoese Republics).
- The leader of the Daggerfall Covenant in The Elder Scrolls Online, High King Emeric was originally a merchant lord from High Rock.
- As noted above, many cities in Italy were ruled by merchant princes at some point or another. The foremost example was Venice, a republic ruled by a Doge who was elected from the ranks of the Senate for life and assisted for much of the city's history by a secretive Council of Ten. Its chief rival, Genoa, was also ruled under a similar system.
- A modern example: the oligarchs of 1990s Russia. These nouveau riche capitalists were the power behind the ever drunk Boris Yeltsin.
- J.P. Morgan, the American philanthropist and financier. Morgan's skills in business not only transformed the economy, but also managed to use his influence to offset two economic panics. In addition, Morgan financed McKinley's campaign during his election and re-election.
- Two very prominent families have done this in the United States, the Kennedys (who obviously produced John F. Kennedy as well as several other politicians) and the Rockefellers (who produced several congressmen, senators, and two governors, one of whom became Vice President) springboarded to political positions from the wealth they made or inherited.
- Overseas Chinese have a number of these. Which makes sense. Guess which language the word tycoon came from?
- If you're trying to be semantic by saying tycoon came from Chinese via Japanese, consider that Japan has had zaibatsu since the Meiji Restorationnote . The Big Four (Sumitomo, Mitsui, Mitsubishi, and Yasuda) dictated much if not most of Imperial Japan's policies (at least until the military nationalized much of their assets in World War Two) and were each ultimately controlled by a single family - there were also several "second-tier" zaibatsu such as Kawasaki, Nakajima, Nissan, and Nomura that operated similarly to the Big Four business-wise but weren't controlled by single families.
- South Korea also has a handful of businesss conglomerates that control large chunks of the country's economy and led by family members - there they're known as chaebol. Several chaebol family heads have gone to serve in the National Assembly.