There's no sign of Dredd. He appears to have survived the crash. Judge Griffin:
You are in error, Capture Team. No one survived the shuttle wreck. Understand? Just find Dredd! Leader:
The pilot, sir. He's alive. Griffin:
No one survived the shuttle wreck! Do I make myself clear? Leader:
Yes, sir. [Shoots the pilot]
Sometimes you just can't afford to be seen. Everybody needs to believe you're dead. Or they saw you use superpowers, or now they know there are such things as vampires. Or they'll just testify against you and make you go to jail.
So you have to kill everyone in the room. Or, possibly, the city.
Similar to Shoot Everything That Moves
, but that trope is more about the situation where everything you see is a threat. In this
case, people would be more than happy to leave you alone, but that just doesn't seem to be an option anymore.
Oh, by the way, if you're a Mook
and you've been ordered to kill all the witnesses, one thing to keep in mind: As far as your boss is concerned
, you're a witness, too.
A specific case would be Killed to Uphold the Masquerade
. People who are Trigger Happy
may jump to this solution a bit more readily. See also Never One Murder
. Contrast with Leave No Survivors
, where you're killing everyone just out of general bloody-mindedness (or hatred
open/close all folders
Anime and Manga
- It's mentioned a few times that Golgo 13 will kill any witnesses to an assassination as a general rule. (Usually, though, there aren't any.)
- Ophelia, from Claymore is big on this. Claymores aren't allowed to kill humans, but Ophelia is more than a little Ax-Crazy, so she tends to get carried away when she fights. Solution: Murder everyone who saw her.
- In Berserk, Guts instinctively did this when he heard a witness after he assassinated Duke Julius on Griffith's orders. He realized too late that it was the Duke's young son, whom Guts empathized with earlier. It's implied that Griffith hoped this would happen, since the boy was being groomed to marry Princess Charlotte, who Griffith had designs on.
- Gunslinger Girl. Cyborg girl Rico befriends a boy working as a bellhop while scoping out her target. Her handler Jean orders Rico to kill anyone who sees her committing an assassination. While leaving the hotel room after the hit, she runs into the boy and in one of the more memorable scenes of the series kills him while smiling cheerfully because she remembered the right words to use in a situation like this; "I am sorry." However this is the only example of this trope in GSG and is used more to highlight her handler's ruthless nature; other handlers just use the Move Along, Nothing to See Here approach.
- In One Piece, the World Government attempted to kill anyone with knowledge of the Void Century or the ability to read the dominant language used during that time (as indestructible tablets exist in that language that tell what happened). While they couldn't kill everybody with such knowledge, they've killed most of them, and the remaining ones would rather keep quiet to stay alive. This is because horrific weapons capable of destroying the entire planet were made during that century, and the World Government considers it better to kill off anyone with even the slightest chance of harnessing them than global annihilation. It's implied that there's also information from the Void Century that would undermine the World Government's political power, giving them perhaps an even greater motivation.
- In Top 10, Comissioner Ultima will have to destroy Neopolis to prevent word of her Xenite addiction getting out.
- The Rourke family in Sin City usually ensure this when covering up the trail of bodies left by the two different Serial Killers connected to them; even going so far as to try to kill children or lowlifes like Marv. Both of these targets end up being their own undoing, however.
- In Astérix and the Secret Weapon, Caesar demands that no witnesses be left of the titular secret weapon (since it would not only be seen in Rome as dishonorable but also ridiculous). When pirates threaten the secret ship, the leader announces "Caesar said no witnesses, so No Quarter!" and just charges through the pirate ship, ripping it in half (which conveniently allows the pirates to survive in their rowboat since they didn't see anyone).
- In Terra Obscura, the Grim Reaper puts his costume on in a cab, having hailed it in street clothes to avoid suspicion, as he tails someone targeted for a hit. The first thing he does when he's got the target in his sights is kill the cabbie, who saw his unmasked face.
- In The Spirit, two bank robbers take this approach to cover their crime. They don't realize they missed a little girl down the block, who fell down out of fear. The police are a bit peeved.
- In Treasure Island, Captain Flint killed the sailors who helped him bury the treasure. This is Standard Operating Procedure in pirate tales.
- Ciaphas Cainnote , despite being (more or less) a good guy, orders this done to what he himself calls "a virtually defenseless ally" in For the Emperor. To his credit, he's very disturbed by the need for such Dirty Business, and they would have revealed his position and endangered a very important mission if he'd let any escape.
- The Doctor Who spin-off novel The Eyeless features an alien superweapon that turns out to be part of an extremely thorough attempt to remove all witnesses: not only did they kill the witnesses, they destroyed the entire planet they were on and then every other planet that could see that planet through telescopes or whatever.
- Subverted in the first Dune; a search party was supposed to find and kill the two perpetrators and witnesses to Paul and Jessica's killing, but they were already dead when they were found...
- Two "men's adventure" novel series by Joseph Rosenberger, The Death Merchant and COBRA feature characters with a very extreme moral compass who often follow the "leave no witnesses" rule to protect their identity. The lead character in Death Merchant has a policy of killing people who learn his real identity, friend or foe, and in COBRA the "heroes" even go so far as to kill local law enforcement to protect their mission.
- In the third book of the Knight and Rogue Series the wreckers kill anyone who has even the slightest chance of having seen them. Michael is almost killed just for noticing them off in the distance while they're discussing plans.
- Septimus Heap: The Port Witch Coven Witch Linda intends to throw Wolf Boy to the Grim after he's fed Lucy to it so that he can't spread the information, since she's read many detective novels. It doesn't work out.
- The villains of A Brother's Price are fond of hiring 'river trash' for transportation and dirty work, then killing them when it's done. Captain Tern actually sets out to track them by looking into records of ship crews who've all been killed.
- In the third Safehold book, Merlin is forced to kill a bunch of wounded Temple Loyalists after foiling an assassination attempt against Sharleyan because he can't afford to let people realize he was even there.
Live Action TV
Mythology and Religion
- In The Bible, Jacob's daughter Dinah is raped by a Schechemite prince, and her brothers kill him for it. They also kill all the other men of the city, and take the women and children as plunder. Some would see this as Disproportionate Retribution, others would see it as Combat Pragmatism; killing the other Schechemites leaves no men to avenge the prince (and in this time and place, apparently no women willing or able to take vengeance either.) Either way, Jacob worried that someone would take revenge on him and/or his sons for their action.
- From a mission in The Force Unleashed: "The Emperor must not discover your presence. Kill everyone aboard, Imperials and Kota's men alike."
- Given that you don't really have an option (they all shoot at you), it's not that difficult. In fact, many of them can be killed by standing still. Your character will automatically redirect their blaster shots back at them.
- In Ghost Trick, the murderous motive of the blue foreigners is to kill everyone connected to Temsik, so they are the only one who know about the meteorite's powers.
- The final mission of Hitman: Blood Money features Agent 47 reviving at his own funeral and killing everyone who saw him do it (including an innocent priest and a reporter), and, in the process, taking his revenge on the people who've been screwing him over for the entire game. The mission objective is given as the trope name.
- Often an explicit mission objective in City of Villains.
- In Fire Warrior the Space Marines sent to kidnap the Ethereal were ordered to do this.
- In the Silent Threat expansion for FreeSpace: The Great War begins with a mission in where you have to cover up a skirmish that occurred between Terran and Vasudan ships by killing everyone who saw it.
- In World of Warcraft: Cataclysm, the Goblins fleeing Kezan wind up in a firefight. The humans don't want witnesses, so they blow up the Goblin ship, leaving them shipwrecked on the Lost Isles.
- Naked Snake gets told this early on in Metal Gear Solid 3. Actually doing so is ill-advised, as it makes a later boss fight harder. (It's actually more of a directive to remain unseen, rather than kill everyone)
- The actual Snake Eater mission goes out of its way to subvert this: if you leave no witness or evidence of US involvement in the mission, then Russia won't be able to prove that the US cleaned up the mess it created. So you have to leave some people alive (though nothing really comes of it if you ''do'' kill everyone, mostly because of the way the story is ultimately framed).
- Committing a crime in The Elder Scrolls V: Skyrim gets you a bounty. Killing everyone who saw said crime erases it.
- ...assuming nobody saw you kill the witnesses.
- In The Godfather 2 there may be witnesses to your crimes. You can run away, intimidate them into silence... or just kill them.
- Happens multiple times in Ace Attorney, and is also often brought.
- A notable example being Kristoph Gavin's motive for killing Drew Misham, Zak Gramarye and attempting to kill Vera Misham, is that all three had information about him requesting forged trial evidence.
- In episode three of the same game, the real killer tries to kill Lamiroir to silence her from revealing important information about their crime.
- The Judge mentions that it was brave of Wesley Stickler to shout out at the killer whom he saw pointing a gun at the victim, because killers normally don't want to leave witnesses behind. Stickler himself obviously didn't consider this when trying to stop the murder and gets rather distraught over this fact.
- Joe Darke was a serial killer in the first game. He hit and killed a woman with his car, then panicked and started killing everyone who was a witness.
- If an NPC sees you attacking another NPC in Vampires Dawn you can't leave the area until you've killed them. Abraxas averting this trope by letting Valnar live after their first encounter becomes a plot point in Reign of Blood.
- Spoofed in King of the Hill, where Dale tells Hank to dispose of the witnesses to a minor accident.
- The Simpsons, when Lisa unearths what looks like an angel:
It could be anything, it could be a mutant from the nuclear plant. Burns:
D'oh! Fiddle-faddle, everyone knows our mutants have flippers. Oh! I've said too much. Smithers, use the amnesia ray. Smithers: You mean the revolver, sir? Burns:
Precisely. Be sure to wipe your own memory clear when you've finished.
- Taken to an extreme in Young Justice, the Reach scientist is concerned when the Reach is finally exposed as invaders and lose their invitation to Earth since it means the Green Lantern Corp will be able to target them. Black Beetle figures there won't be any evidence of a treaty violation if Earth is destroyed. Black Beetle is willing to kill billions to cover his tracks.