Quotes main index Narrative
|
Zoe: Okay, people. If it moves, shoot it.
Kaylee: Unless it's the captain!
Zoe: Unless it's the captain.
They've got a job to do. They're facing heavy opposition. A strategy is called for.
Like, say, "shoot all the other guys". Why make things complicated?
Sometimes the good guys have to go into heavily-defended territory. There aren't any neutrals there, and it's too dangerous to leave any of the opponents alive. Maybe they're the defenders and the only things coming towards their position are trying to kill them.
Or, hell, maybe you just like shooting people. But to be clear, if you're the sort of person (or army, or species) that fights every fight this way, then you're just Trigger Happy, and this trope doesn't really fit you. This trope is about those situations where that really seems like the only solution to whatever problem you're in. Of course, if you're Trigger Happy, you may jump to that conclusion a little faster.
More Dakka might come in handy now, but it's not necessary—sometimes it's knives or clubs. Usually this isn't Gotta Kill Them All, because you've got some objective other than killing people—say, you're rescuing someone, or getting out of the prison camp, or making the Nazis surrender. But for whatever reason, if you see anything alive, you need to make it less alive. (If you want to put a positive spin on things, just call it a "Target-rich environment.")
Similar to Leave No Survivors. But in that case, the emphasis is on making sure everyone is dead—if someone hides and you miss him, you've failed. Shoot Everything That Moves is more about the situation where everything you see is a threat and a target—if something runs or hides and doesn't come out until you're gone, that's just fine. See also Leave No Witnesses, for the situation where the people around you aren't imminent threats, but they know too much for you to leave them alive.
Too many videogames to count are played this way, from Space Invaders on up. So only list video games that aren't just Everything Is Trying to Kill You (and you're returning the favor).
Not to be confused with Anything That Moves, though with some people, you never know...
— The Firefly crew plan a rescue mission
Examples open/close all folders
Comic Books
Film
Literature
Live TV
Newspaper comics
Tabletop Games
Video Games
Webcomics
Real Life
|
|||||||||||||||||||||||||||||||||||||