Inexplicably Preserved Dungeon Meat
"Oh man, unexplained cave candy. This journey just keeps getting better and better."
So you're wandering around in a dark, dank dungeon hundreds of feet underground, and abandoned for years save for hordes of monsters. You've taken quite a beating and desperately need something to eat to kickstart your Hyperactive Metabolism
. Suddenly, you spot a treasure chest out of the corner of your eye. You open up the treasure chest to find...
...a perfectly edible roast chicken.
A fairly common video game trope, especially in older video games. Not only do video game heroes have little problem eating food they find lying around on the floor for much longer than the five-second rule allows, but even if that roast chicken had to have been sitting there for hundreds of years in someplace very
unsanitary, it's still as fresh as if it just came out of the oven.
of Blatant Item Placement
. Compare Inexplicable Treasure Chests
and Indestructible Edible
- Perhaps parodied in StarTropics 2. The protagonist uses TNT to blast a hole in a mine, searching for a gold nugget. Upon finding it, he realizes it's a chicken nugget (keep in mind this was in a cave that was completely sealed off before the TNT blast). The protagonist then eats the chicken nugget and says it's delicious!
Beat 'em Up
- Used throughout the Castlevania series. The pre-Symphony of the Night games typically allowed the player to break open walls to reveal different kinds of meat. Games after Symphony had food items just sitting on the floor out in the open or dropped by monsters, including cartons of milk that should've gone bad even faster than the meat. However, it also zigzagged this trope by including spoiled food items as well.
- Lampshaded with the Mysterious Wall Chicken in Dust: An Elysian Tail. Its in-game description reads "Found embedded in a wall, this fully-cooked and seasoned chicken comes from unknown origins."
- Zigzagged in Odin Sphere, where both killing enemies and clearing out stages will yield treasure chests that sometimes contain minor food items like milk and hot cross buns. With some of these areas it makes sense, like when you're fighting in the capital of Titania or Ragnanival, or on the Valentian battlegrounds where there's tons of soldiers running around everywhere, but then there's also the monster-infested Elrit Forest and the Volkenan Lava Pit where it's less likely to stay fresh. Once the player gets to the Netherworld, however, they quickly find that the only food items that get dropped are old and withered.
- Subverted in Dungeon Siege. Meat is a club-type weapon.
- In Streets of Rage 2, you can find whole roasted chicken by smashing arcade cabinets, wooden crates, and trashcans. It may not be sanitary, or make any sense, but you take what you can get when you're being ganged up on.
- TMNT IV: Turtles in Time: The turtles can find perfectly good pizza lying on the sidewalk, or down in the sewer, and even Shredder keeps some lying around the Technodrome.
- Similar to the Streets of Rage example, plates of meat can be found in Final Fight by smashing open steel drums, phone booths and even found in the wreckage of falling chandeliers.
- Recettear lampshades this with many of its item descriptions.
- Ultimate Marvel Versus Capcom 3: Phoenix Wright can pick up food (and immediately eat it to restore health) while searching for evidence in Investigation Mode, regardless of whatever the stage is.
Hack and Slash
- Other than first-aid kits, all health-replenishing items in Wolfenstein 3D are food, and all of them are just lying around on the floor, sometimes even sitting in hidden passageways (though at least they're left on plates and bowls.)
- In Earthworm Jim 2, there's a sandwich pickup called a Chip Butty that restores 200% health...even if it's been buried underground.
- In the DuckTales game for NES, Scrooge can find cakes and cones of ice cream hidden throughout Transylvania, Amazon Ruins, and the moon.
- The original sidescrolling shooter Duke Nukem I has Duke roaming around eight levels of Doctor Proton's Elaborate Underground Base, with an occasional turkey drumstick available to add about 12% health. Interestingly, Duke's handheld Wave Motion Gun can be used to "cook" a turkey drumstick into a complete turkey dinner worth 25% health. Averted with the soda, which is a sealed can of sugary acid, and could be fairly expected to last until the can corrodes.
- Kirby games use 'Maxim Tomatoes' to completely heal the player character. Energy drinks and, on occasion, other foods are sometimes used for smaller amounts of healing. This can raise questions as to why, for instance, meat, cake, and a sandwich can be found in an underwater cave on planet Ripple Star (and somehow fail to dissolve and waft away in the currents).
- The Pikmin series takes place on Earth 250 million years in the future (as confirmed by 3) and has a suspicious lack of humans, but some of the treasures in 2 include various foodstuffs that still look perfectly fine (and apparently taste perfectly fine, too, since the crew keep sneaking bites of them.)
- Zig-zagged in Dwarf Fortress. Food left around will decay and spoil, but it will be preserved almost indefinitely if put in a food stockpile — it can still go bad, but takes years. Played straight in adventure mode, where food you find will be perfectly edible.
Wide Open Sandbox
- The Fallout series always has tons of pre-war food (even in the first game, the Great War happened almost 100 years ago) that's still perfectly edible, including the inexplicably popular Nuka-Cola. Fallout 3 and New Vegas work to subvert this somewhat, as eating pre-war food will still boost the player's health, but also inflict them with minor doses of radiation (and explicitly irradiated food that deals even more radiation when eaten can be found.)
- Justified in that all pre-war food in the Fallout series appears to be preservative-laded, inorganic, sealed junk food like chips or instant noodles, which was also sterilized by radiation.
- Played with in Fable II, where you'll find food even in dumps like Wraithmarsh, but the quality will be much lower.
- You can find food, drinks, and potions in ancient crypts in the various The Elder Scrolls games, some of which have been explicitly been sealed for years with nothing but withered (and occasionally ambulatory) corpses for company. Even those with no bandit presence to explain away the presence of food will still have consumables in them. Feel free to scarf down the half-dozen decades-old potatoes you find if you're low on health, your character won't know the difference.
- A typical world in Minecraft has many abandoned dungeons, strongholds and mines where you can find chests containing food like bread, wheat, carrots, potatoes, melon seeds or pumpkin seeds, all fresh and edible (or in case of seeds, plantable). Subverted only with the food found in temples: temples only contain rotten flesh.
- Subverted with a bit of Reality Ensues with Press Start. While scouring Count Vile's lair, Zack is injured and in need of healing, so Lin-ku offers him some chicken he finds in the dungeon. It's cold, slimy and tastes nasty, but it does the trick.