Video Game / Duke Nukem I

"You're wrong Proton-breath. I'll be done with you and still have time to watch Oprah!"
Earth's greatest hero. Terrifying, isn't it?

Duke Nukem is the first game of the Duke Nukem series.

A no-brainer platform game, the title was split into three episodes, and starts in the near future of 1997, where Dr. Proton, your average Mad Scientist, attempts to Take Over the World with his army of Techbots. The eponymous Duke Nukem, self proclaimed hero extraordinaire, who is very angry about the fact that the attack has interrupted his favorite day-time Soap Operas, gets hired by the CIA to repel the invasion and take the fight back to Dr. Proton's lunar base.

The events of the story then set off the plot of the sequel.

This game shows examples of:

  • Attackable Pickup: The soda cans and turkey. The former will fly upwards (and catching it will give you more points than regular soda can) and the latter becomes bigger when shot once.
  • Collision Damage: Everywhere.
  • Cute Bruiser: The bright magenta Bunny Techbots. Cuddling them is worth a lot more (although of course at the cost of a health point) than just shooting them.
  • Destroyable Items: The soda cans and balloons.
  • Easter Egg: All three episodes have a secret Level 11 (the same design as E2L1, but differing in items) which can be reached only by the warp-to-next-level cheat. E1L9 has "TODD '91" spelled out in barrels below the level, not visible in standard gameplay.
  • Exploding Barrels: Boxes containing bombs, and barrels of radioactive waste.
  • Goomba Stomp: One type of enemy can be defeated by landing on top of it.
  • Hyperactive Metabolism: Health is gained from consuming turkey and soda.
  • In a Single Bound: Duke can jump about 1.5x his height.
  • Inexplicable Treasure Chests: Dr. Proton's base is filled with treasure yielding (or trapped) boxes.
  • Inexplicably Preserved Dungeon Meat: The game has Duke roaming around eight levels of Dr. Proton's Elaborate Underground Base, with an occasional turkey drumstick available to add about 12% health. Interestingly, Duke's handheld Wave Motion Gun can be used to "cook" a turkey drumstick into a complete turkey dinner worth 25% health. Averted with the soda, which is sealed in a can.
  • Inconveniently Placed Conveyor Belt: Dr. Proton's lunar base (E2L10) is full of them.
  • Instant Roast: One shot from Nukem's gun is all it takes.
  • Moving Target Bonus: You can get a can of cola for one health point, or shoot the can and catch it while it's in the air before it disappears off the top of the screen for 1,000 score points. Some blue crates contain red balloons; catching (not shooting) them before they float away is worth 10,000 points. Then there's the Bunny Techbots; you can shoot them for just 200 points, or cuddle them for 5000 points (at the cost of a health point).note 
  • invokedName's the Same: Soon after the launch of the first game, the name was changed to "Duke Nukum" because of the character Duke Nukem from Captain Planet; however, since the name was not trademarked, they switched back to "Duke Nukem."
  • The Points Mean Nothing: There's tons and tons of opportunities to rack up some serious points, but since the game has unlimited lives, there isn't really anything to do with them other than getting on the High Score table.
  • Real Men Eat Meat: And shoot it first (to turn it into bigger meat).
  • Real Men Wear Pink: Classic Duke is a bit more in touch with his feminine side. He wears a pink beater (The 16-color EGA graphics didn't leave much choice, since red was already taken up by his skin tone), watches Oprah, and rocks a curlier hairdo compared to later games.
  • Score Screen: The game has tons of secrets and achievements that rewarded bonus points.
  • Shareware
  • Spelling Bonus: Collect D-U-K-E for points (if you do it out of order) or lots of points (if you do it in order).