Duke Nukem II
is the second entry of the Duke Nukem
videogame series, and the first to truly revel in the tropes of action games and movies. As such, it's filled with Lampshade Hanging
and cynical humour, all hidden behind an honestly enjoyable platforming shooter.
Duke's actions in the first game
made him Earth's top celebrity. Unfortunately, they also drew the attention of the Rigelatins, an alien race who wanted to enslave the earth
. The Rigelatins capture Duke during a TV interview for his new book ''Why I'm So Great''
, planning to use his brain to mastermind their attack, but all does not go well. After breaking free from his cell, Duke takes the fight to the Rigelatins, with the sole plan of trouncing them handily and returning home.
This game shows examples of:
- Attackable Pickup: The soda can, which can be shot to launch it upwards (at which point it becomes a score bonus) and the live turkey, which can be turned into roast turkey.
- Check Point: One in every stage.
- Collision Damage: Everywhere.
- Crazy-Prepared: The Explodo-Molar.
- Death Is a Slap on the Wrist: After the events of the first game, Duke is canonically functionally immortal. Dying causes Duke to explode and reform at the last checkpoint or level start, but with any kills or collected items maintained.
- Used cleverly by Duke in the first cutscene. After being thrown into a prison cell, he frees himself by biting his hidden Explodo-Molar next to the bars. Try not to think about the Body Horror too hard.
- Does This Remind You of Anything?: "Well, took care of that guy pretty easy. Man, not enough action in this hole."
- Exploding Barrels: Boxes containing bombs, and barrels of radioactive waste.
- Hopping Machine: An one-eyed, one legged robot.
- In a Single Bound: Duke can jump about 1.5x his height.
- Inexplicable Treasure Chests: The Rigelatins' base is filled with treasure yielding (or trapped) boxes.
- Lampshade Hanging / Deadpan Snarker: Pretty much every line. It's easier to just let a few of Duke's quotes explain:
- One-Hit Polykill: The laser weapon.
- Real Men Watch Oprah
- Rocket Jump: To an extent, Flame Thrower. Requires skill and a healthy disregard for your own wellbeing.
- Score Screen: The games had tons of secrets and achievements that rewarded bonus points.
- Shooting Gallery: The pre-game cutscene shows Duke firing his pistol at a distant target. When he stops shooting, the paper target slowly retracts up the range for collection. The camera switches to Duke, then back to reveal his accuracy. He's ignored the scoring circles and instead made a smiley face out of bulletholes. Cue an obligatory "I'm Back."
- Took a Level in Badass: Before this game, he wore a pink tanktop, had curly hair, watched Oprah◊ and certainly did not go to strip clubs while drinking a beer.
- Utility Weapon: The flamethrower, which doubles as a jetpack when aimed downwards.
- Worst News Judgment Ever: "Ladies and gentlemen, one of our nation's heroes has disappeared! ...In other news, there's a four mile-wide UFO floating over Los Angeles. We'll be back after this commercial break with a cute little story about a three-legged dog who saved a baby."